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Min Lin

Publications and source records attributed to Min Lin.

At least 73 records · Page 4Linked to original sources

Improved Techniques for Optimization-Based Jailbreaking on Large Language Models

Large language models (LLMs) are being rapidly developed, and a key component of their widespread deployment is their safety-related alignment. Many red-teaming efforts aim to jailbreak LLMs, where among these efforts, the Greedy Coordinate Gradient (GCG) attack's success has led to a growing interest in the study of optimization-based jailbreaking techniques. Although GCG is a significant milestone, its attacking efficiency remains unsatisfactory. In this paper, we present several improved (empirical) techniques for optimization-based jailbreaks like GCG. We first observe that the single target template of "Sure" largely limits the attacking performance of GCG; given this, we propose to apply diverse target templates containing harmful self-suggestion and/or guidance to mislead LLMs. Besides, from the optimization aspects, we propose an automatic multi-coordinate updating strategy in GCG (i.e., adaptively deciding how many tokens to replace in each step) to accelerate convergence, as well as tricks like easy-to-hard initialisation. Then, we combine these improved technologies to develop an efficient jailbreak method, dubbed I-GCG. In our experiments, we evaluate on a series of benchmarks (such as NeurIPS 2023 Red Teaming Track). The results demonstrate that our improved techniques can help GCG outperform state-of-the-art jailbreaking attacks and achieve nearly 100% attack success rate. The code is released at https://github.com/jiaxiaojunQAQ/I-GCG.

cs.LG

Agent Smith: A Single Image Can Jailbreak One Million Multimodal LLM Agents Exponentially Fast

A multimodal large language model (MLLM) agent can receive instructions, capture images, retrieve histories from memory, and decide which tools to use. Nonetheless, red-teaming efforts have revealed that adversarial images/prompts can jailbreak an MLLM and cause unaligned behaviors. In this work, we report an even more severe safety issue in multi-agent environments, referred to as infectious jailbreak. It entails the adversary simply jailbreaking a single agent, and without any further intervention from the adversary, (almost) all agents will become infected exponentially fast and exhibit harmful behaviors. To validate the feasibility of infectious jailbreak, we simulate multi-agent environments containing up to one million LLaVA-1.5 agents, and employ randomized pair-wise chat as a proof-of-concept instantiation for multi-agent interaction. Our results show that feeding an (infectious) adversarial image into the memory of any randomly chosen agent is sufficient to achieve infectious jailbreak. Finally, we derive a simple principle for determining whether a defense mechanism can provably restrain the spread of infectious jailbreak, but how to design a practical defense that meets this principle remains an open question to investigate. Our project page is available at https://sail-sg.github.io/Agent-Smith/.

cs.CL

Instant3D: Instant Text-to-3D Generation

Text-to-3D generation has attracted much attention from the computer vision community. Existing methods mainly optimize a neural field from scratch for each text prompt, relying on heavy and repetitive training cost which impedes their practical deployment. In this paper, we propose a novel framework for fast text-to-3D generation, dubbed Instant3D. Once trained, Instant3D is able to create a 3D object for an unseen text prompt in less than one second with a single run of a feedforward network. We achieve this remarkable speed by devising a new network that directly constructs a 3D triplane from a text prompt. The core innovation of our Instant3D lies in our exploration of strategies to effectively inject text conditions into the network. In particular, we propose to combine three key mechanisms: cross-attention, style injection, and token-to-plane transformation, which collectively ensure precise alignment of the output with the input text. Furthermore, we propose a simple yet effective activation function, the scaled-sigmoid, to replace the original sigmoid function, which speeds up the training convergence by more than ten times. Finally, to address the Janus (multi-head) problem in 3D generation, we propose an adaptive Perp-Neg algorithm that can dynamically adjust its concept negation scales according to the severity of the Janus problem during training, effectively reducing the multi-head effect. Extensive experiments on a wide variety of benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods both qualitatively and quantitatively, while achieving significantly better efficiency. The code, data, and models are available at https://github.com/ming1993li/Instant3DCodes.

cs.CV

Locality Sensitive Sparse Encoding for Learning World Models Online

Acquiring an accurate world model online for model-based reinforcement learning (MBRL) is challenging due to data nonstationarity, which typically causes catastrophic forgetting for neural networks (NNs). From the online learning perspective, a Follow-The-Leader (FTL) world model is desirable, which optimally fits all previous experiences at each round. Unfortunately, NN-based models need re-training on all accumulated data at every interaction step to achieve FTL, which is computationally expensive for lifelong agents. In this paper, we revisit models that can achieve FTL with incremental updates. Specifically, our world model is a linear regression model supported by nonlinear random features. The linear part ensures efficient FTL update while the nonlinear random feature empowers the fitting of complex environments. To best trade off model capacity and computation efficiency, we introduce a locality sensitive sparse encoding, which allows us to conduct efficient sparse updates even with very high dimensional nonlinear features. We validate the representation power of our encoding and verify that it allows efficient online learning under data covariate shift. We also show, in the Dyna MBRL setting, that our world models learned online using a single pass of trajectory data either surpass or match the performance of deep world models trained with replay and other continual learning methods.

cs.LG

Sailor: Open Language Models for South-East Asia

We present Sailor, a family of open language models ranging from 0.5B to 7B parameters, tailored for South-East Asian (SEA) languages. These models are continually pre-trained from Qwen1.5, a great language model for multilingual use cases. From Qwen1.5, Sailor models accept 200B to 400B tokens, primarily covering the languages of English, Chinese, Vietnamese, Thai, Indonesian, Malay, and Lao. The training leverages several techniques, including BPE dropout for improving the model robustness, aggressive data cleaning and deduplication, and small proxy models to optimize data mixture. Experimental results on four typical tasks indicate that Sailor models demonstrate strong performance across different benchmarks, including commonsense reasoning, question answering, reading comprehension and examination. Embracing the open-source spirit, we share our insights through this report to spark a wider interest in developing large language models for multilingual use cases.

cs.CL

Intriguing Properties of Data Attribution on Diffusion Models

Data attribution seeks to trace model outputs back to training data. With the recent development of diffusion models, data attribution has become a desired module to properly assign valuations for high-quality or copyrighted training samples, ensuring that data contributors are fairly compensated or credited. Several theoretically motivated methods have been proposed to implement data attribution, in an effort to improve the trade-off between computational scalability and effectiveness. In this work, we conduct extensive experiments and ablation studies on attributing diffusion models, specifically focusing on DDPMs trained on CIFAR-10 and CelebA, as well as a Stable Diffusion model LoRA-finetuned on ArtBench. Intriguingly, we report counter-intuitive observations that theoretically unjustified design choices for attribution empirically outperform previous baselines by a large margin, in terms of both linear datamodeling score and counterfactual evaluation. Our work presents a significantly more efficient approach for attributing diffusion models, while the unexpected findings suggest that at least in non-convex settings, constructions guided by theoretical assumptions may lead to inferior attribution performance. The code is available at https://github.com/sail-sg/D-TRAK.

cs.LG

Finetuning Text-to-Image Diffusion Models for Fairness

The rapid adoption of text-to-image diffusion models in society underscores an urgent need to address their biases. Without interventions, these biases could propagate a skewed worldview and restrict opportunities for minority groups. In this work, we frame fairness as a distributional alignment problem. Our solution consists of two main technical contributions: (1) a distributional alignment loss that steers specific characteristics of the generated images towards a user-defined target distribution, and (2) adjusted direct finetuning of diffusion model's sampling process (adjusted DFT), which leverages an adjusted gradient to directly optimize losses defined on the generated images. Empirically, our method markedly reduces gender, racial, and their intersectional biases for occupational prompts. Gender bias is significantly reduced even when finetuning just five soft tokens. Crucially, our method supports diverse perspectives of fairness beyond absolute equality, which is demonstrated by controlling age to a $75\%$ young and $25\%$ old distribution while simultaneously debiasing gender and race. Finally, our method is scalable: it can debias multiple concepts at once by simply including these prompts in the finetuning data. We share code and various fair diffusion model adaptors at https://sail-sg.github.io/finetune-fair-diffusion/.

cs.LG

Mutual Information Regularized Offline Reinforcement Learning

The major challenge of offline RL is the distribution shift that appears when out-of-distribution actions are queried, which makes the policy improvement direction biased by extrapolation errors. Most existing methods address this problem by penalizing the policy or value for deviating from the behavior policy during policy improvement or evaluation. In this work, we propose a novel MISA framework to approach offline RL from the perspective of Mutual Information between States and Actions in the dataset by directly constraining the policy improvement direction. MISA constructs lower bounds of mutual information parameterized by the policy and Q-values. We show that optimizing this lower bound is equivalent to maximizing the likelihood of a one-step improved policy on the offline dataset. Hence, we constrain the policy improvement direction to lie in the data manifold. The resulting algorithm simultaneously augments the policy evaluation and improvement by adding mutual information regularizations. MISA is a general framework that unifies conservative Q-learning (CQL) and behavior regularization methods (e.g., TD3+BC) as special cases. We introduce 3 different variants of MISA, and empirically demonstrate that tighter mutual information lower bound gives better offline RL performance. In addition, our extensive experiments show MISA significantly outperforms a wide range of baselines on various tasks of the D4RL benchmark,e.g., achieving 742.9 total points on gym-locomotion tasks. Our code is available at https://github.com/sail-sg/MISA.

cs.LG

Purifying Large Language Models by Ensembling a Small Language Model

The emerging success of large language models (LLMs) heavily relies on collecting abundant training data from external (untrusted) sources. Despite substantial efforts devoted to data cleaning and curation, well-constructed LLMs have been reported to suffer from copyright infringement, data poisoning, and/or privacy violations, which would impede practical deployment of LLMs. In this study, we propose a simple and easily implementable method for purifying LLMs from the negative effects caused by uncurated data, namely, through ensembling LLMs with benign and small language models (SLMs). Aside from theoretical guarantees, we perform comprehensive experiments to empirically confirm the efficacy of ensembling LLMs with SLMs, which can effectively preserve the performance of LLMs while mitigating issues such as copyright infringement, data poisoning, and privacy violations.

cs.CL

Test-Time Backdoor Attacks on Multimodal Large Language Models

Backdoor attacks are commonly executed by contaminating training data, such that a trigger can activate predetermined harmful effects during the test phase. In this work, we present AnyDoor, a test-time backdoor attack against multimodal large language models (MLLMs), which involves injecting the backdoor into the textual modality using adversarial test images (sharing the same universal perturbation), without requiring access to or modification of the training data. AnyDoor employs similar techniques used in universal adversarial attacks, but distinguishes itself by its ability to decouple the timing of setup and activation of harmful effects. In our experiments, we validate the effectiveness of AnyDoor against popular MLLMs such as LLaVA-1.5, MiniGPT-4, InstructBLIP, and BLIP-2, as well as provide comprehensive ablation studies. Notably, because the backdoor is injected by a universal perturbation, AnyDoor can dynamically change its backdoor trigger prompts/harmful effects, exposing a new challenge for defending against backdoor attacks. Our project page is available at https://sail-sg.github.io/AnyDoor/.

cs.CL

Automatic Functional Differentiation in JAX

We extend JAX with the capability to automatically differentiate higher-order functions (functionals and operators). By representing functions as a generalization of arrays, we seamlessly use JAX's existing primitive system to implement higher-order functions. We present a set of primitive operators that serve as foundational building blocks for constructing several key types of functionals. For every introduced primitive operator, we derive and implement both linearization and transposition rules, aligning with JAX's internal protocols for forward and reverse mode automatic differentiation. This enhancement allows for functional differentiation in the same syntax traditionally use for functions. The resulting functional gradients are themselves functions ready to be invoked in python. We showcase this tool's efficacy and simplicity through applications where functional derivatives are indispensable. The source code of this work is released at https://github.com/sail-sg/autofd .

cs.PL

Benchmarking Large Multimodal Models against Common Corruptions

This technical report aims to fill a deficiency in the assessment of large multimodal models (LMMs) by specifically examining the self-consistency of their outputs when subjected to common corruptions. We investigate the cross-modal interactions between text, image, and speech, encompassing four essential generation tasks: text-to-image, image-to-text, text-to-speech, and speech-to-text. We create a comprehensive benchmark, named MMCBench, that covers more than 100 popular LMMs (totally over 150 model checkpoints). A thorough evaluation under common corruptions is critical for practical deployment and facilitates a better understanding of the reliability of cutting-edge LMMs. The benchmarking code is available at https://github.com/sail-sg/MMCBench

cs.LG

Zero Bubble Pipeline Parallelism

Pipeline parallelism is one of the key components for large-scale distributed training, yet its efficiency suffers from pipeline bubbles which were deemed inevitable. In this work, we introduce a scheduling strategy that, to our knowledge, is the first to successfully achieve zero pipeline bubbles under synchronous training semantics. The key idea behind this improvement is to split the backward computation into two parts, one that computes gradient for the input and another that computes for the parameters. Based on this idea, we handcraft novel pipeline schedules that significantly outperform the baseline methods. We further develop an algorithm that automatically finds an optimal schedule based on specific model configuration and memory limit. Additionally, to truly achieve zero bubble, we introduce a novel technique to bypass synchronizations during the optimizer step. Experimental evaluations show that our method outperforms the 1F1B schedule up to 23% in throughput under a similar memory limit. This number can be further pushed to 31% when the memory constraint is relaxed. We believe our results mark a major step forward in harnessing the true potential of pipeline parallelism. We open sourced our implementation based on the popular Megatron-LM repository on https://github.com/sail-sg/zero-bubble-pipeline-parallelism.

cs.DC

NU-MCC: Multiview Compressive Coding with Neighborhood Decoder and Repulsive UDF

Remarkable progress has been made in 3D reconstruction from single-view RGB-D inputs. MCC is the current state-of-the-art method in this field, which achieves unprecedented success by combining vision Transformers with large-scale training. However, we identified two key limitations of MCC: 1) The Transformer decoder is inefficient in handling large number of query points; 2) The 3D representation struggles to recover high-fidelity details. In this paper, we propose a new approach called NU-MCC that addresses these limitations. NU-MCC includes two key innovations: a Neighborhood decoder and a Repulsive Unsigned Distance Function (Repulsive UDF). First, our Neighborhood decoder introduces center points as an efficient proxy of input visual features, allowing each query point to only attend to a small neighborhood. This design not only results in much faster inference speed but also enables the exploitation of finer-scale visual features for improved recovery of 3D textures. Second, our Repulsive UDF is a novel alternative to the occupancy field used in MCC, significantly improving the quality of 3D object reconstruction. Compared to standard UDFs that suffer from holes in results, our proposed Repulsive UDF can achieve more complete surface reconstruction. Experimental results demonstrate that NU-MCC is able to learn a strong 3D representation, significantly advancing the state of the art in single-view 3D reconstruction. Particularly, it outperforms MCC by 9.7% in terms of the F1-score on the CO3D-v2 dataset with more than 5x faster running speed.

cs.CV

On Calibrating Diffusion Probabilistic Models

Recently, diffusion probabilistic models (DPMs) have achieved promising results in diverse generative tasks. A typical DPM framework includes a forward process that gradually diffuses the data distribution and a reverse process that recovers the data distribution from time-dependent data scores. In this work, we observe that the stochastic reverse process of data scores is a martingale, from which concentration bounds and the optional stopping theorem for data scores can be derived. Then, we discover a simple way for calibrating an arbitrary pretrained DPM, with which the score matching loss can be reduced and the lower bounds of model likelihood can consequently be increased. We provide general calibration guidelines under various model parametrizations. Our calibration method is performed only once and the resulting models can be used repeatedly for sampling. We conduct experiments on multiple datasets to empirically validate our proposal. Our code is at https://github.com/thudzj/Calibrated-DPMs.

cs.LG

On Evaluating Adversarial Robustness of Large Vision-Language Models

Large vision-language models (VLMs) such as GPT-4 have achieved unprecedented performance in response generation, especially with visual inputs, enabling more creative and adaptable interaction than large language models such as ChatGPT. Nonetheless, multimodal generation exacerbates safety concerns, since adversaries may successfully evade the entire system by subtly manipulating the most vulnerable modality (e.g., vision). To this end, we propose evaluating the robustness of open-source large VLMs in the most realistic and high-risk setting, where adversaries have only black-box system access and seek to deceive the model into returning the targeted responses. In particular, we first craft targeted adversarial examples against pretrained models such as CLIP and BLIP, and then transfer these adversarial examples to other VLMs such as MiniGPT-4, LLaVA, UniDiffuser, BLIP-2, and Img2Prompt. In addition, we observe that black-box queries on these VLMs can further improve the effectiveness of targeted evasion, resulting in a surprisingly high success rate for generating targeted responses. Our findings provide a quantitative understanding regarding the adversarial vulnerability of large VLMs and call for a more thorough examination of their potential security flaws before deployment in practice. Code is at https://github.com/yunqing-me/AttackVLM.

cs.CV

A Recipe for Watermarking Diffusion Models

Diffusion models (DMs) have demonstrated advantageous potential on generative tasks. Widespread interest exists in incorporating DMs into downstream applications, such as producing or editing photorealistic images. However, practical deployment and unprecedented power of DMs raise legal issues, including copyright protection and monitoring of generated content. In this regard, watermarking has been a proven solution for copyright protection and content monitoring, but it is underexplored in the DMs literature. Specifically, DMs generate samples from longer tracks and may have newly designed multimodal structures, necessitating the modification of conventional watermarking pipelines. To this end, we conduct comprehensive analyses and derive a recipe for efficiently watermarking state-of-the-art DMs (e.g., Stable Diffusion), via training from scratch or finetuning. Our recipe is straightforward but involves empirically ablated implementation details, providing a foundation for future research on watermarking DMs. The code is available at https://github.com/yunqing-me/WatermarkDM.

cs.CV

Cleanba: A Reproducible and Efficient Distributed Reinforcement Learning Platform

Distributed Deep Reinforcement Learning (DRL) aims to leverage more computational resources to train autonomous agents with less training time. Despite recent progress in the field, reproducibility issues have not been sufficiently explored. This paper first shows that the typical actor-learner framework can have reproducibility issues even if hyperparameters are controlled. We then introduce Cleanba, a new open-source platform for distributed DRL that proposes a highly reproducible architecture. Cleanba implements highly optimized distributed variants of PPO and IMPALA. Our Atari experiments show that these variants can obtain equivalent or higher scores than strong IMPALA baselines in moolib and torchbeast and PPO baseline in CleanRL. However, Cleanba variants present 1) shorter training time and 2) more reproducible learning curves in different hardware settings. Cleanba's source code is available at \url{https://github.com/vwxyzjn/cleanba}

cs.LG