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Min Zhao

Publications and source records attributed to Min Zhao.

58 records · Page 4Linked to original sources

Constructing a Hierarchical User Interest Structure based on User Profiles

The interests of individual internet users fall into a hierarchical structure which is useful in regards to building personalized searches and recommendations. Most studies on this subject construct the interest hierarchy of a single person from the document perspective. In this study, we constructed the user interest hierarchy via user profiles. We organized 433,397 user interests, referred to here as "attentions", into a user attention network (UAN) from 200 million user profiles; we then applied the Louvain algorithm to detect hierarchical clusters in these attentions. Finally, a 26-level hierarchy with 34,676 clusters was obtained. We found that these attention clusters were aggregated according to certain topics as opposed to the hyponymy-relation based conceptual ontologies. The topics can be entities or concepts, and the relations were not restrained by hyponymy. The concept relativity encapsulated in the user's interest can be captured by labeling the attention clusters with corresponding concepts.

cs.CL↗

A Ramsey theorem for partial orders with linear extensions

We prove a Ramsey theorem for finite sets equipped with a partial order and a fixed number of linear orders extending the partial order. This is a common generalization of two recent Ramsey theorems due to Sokić. As a bonus, our proof gives new arguments for these two results.

math.CO↗

The Metabolism and Growth of Web Forums

We view web forums as virtual living organisms feeding on user's attention and investigate how these organisms grow at the expense of collective attention. We find that the "body mass" ($PV$) and "energy consumption" ($UV$) of the studied forums exhibits the allometric growth property, i.e., $PV_t \sim UV_t ^ θ$. This implies that within a forum, the network transporting attention flow between threads has a structure invariant of time, despite of the continuously changing of the nodes (threads) and edges (clickstreams). The observed time-invariant topology allows us to explain the dynamics of networks by the behavior of threads. In particular, we describe the clickstream dissipation on threads using the function $D_i \sim T_i ^ γ$, in which $T_i$ is the clickstreams to node $i$ and $D_i$ is the clickstream dissipated from $i$. It turns out that $γ$, an indicator for dissipation efficiency, is negatively correlated with $θ$ and $1/γ$ sets the lower boundary for $θ$. Our findings have practical consequences. For example, $θ$ can be used as a measure of the "stickiness" of forums, because it quantifies the stable ability of forums to convert $UV$ into $PV$, i.e., to remain users "lock-in" the forum. Meanwhile, the correlation between $γ$ and $θ$ provides a convenient method to evaluate the `stickiness" of forums. Finally, we discuss an optimized "body mass" of forums at around $10^5$ that minimizes $γ$ and maximizes $θ$.

physics.soc-ph↗

Understanding Humans' Strategies in Maze Solving

Navigating through a visual maze relies on the strategic use of eye movements to select and identify the route. When navigating the maze, there are trade-offs between exploring to the environment and relying on memory. This study examined strategies used to navigating through novel and familiar mazes that were viewed from above and traversed by a mouse cursor. Eye and mouse movements revealed two modes that almost never occurred concurrently: exploration and guidance. Analyses showed that people learned mazes and were able to devise and carry out complex, multi-faceted strategies that traded-off visual exploration against active motor performance. These strategies took into account available visual information, memory, confidence, the estimated cost in time for exploration, and idiosyncratic tolerance for error. Understanding the strategies humans used for maze solving is valuable for applications in cognitive neuroscience as well as in AI, robotics and human-robot interactions.

cs.CV↗