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Ming C. Lin

Publications and source records attributed to Ming C. Lin.

At least 19 recordsLinked to original sources

Recti-Q: Feature-Space Rectification for Out-of-Distribution-Robust Quantized Perception in Edge Robotics

Robotic perception pipelines increasingly rely on large vision backbones deployed on SWaP-constrained edge platforms, making post-training quantization (PTQ) attractive for real-time inference. However, while PTQ often preserves clean in-distribution accuracy, we show that it can substantially degrade reliability under deployment-relevant distribution shifts (e.g., sensor noise, severe weather, and novel operating environments), creating a Quantization-Induced Robustness Gap. Across foundational vision benchmarks (ImageNet-C and PACS), 4-bit PTQ models exhibit pronounced robustness degradation despite negligible ID accuracy loss. To address this, we propose Recti-Q, a lightweight feature-space rectification framework that freezes the quantized backbone and trains a small classifier-head LoRA adapter using only source data. Recti-Q is architecture-agnostic across CNNs and Transformers, supports efficient teacher-free training, and recovers a significant portion of the lost robustness, in some cases matching or exceeding FP32 performance. At less than 1% parameter overhead (as small as 6 KB), Recti-Q preserves over 99% of PTQ memory savings, adds negligible compute, and enables low-bandwidth Over-The-Air (OTA) resilience patching for deployed robotic fleets operating in unpredictable physical environments.

cs.CV

Plug-and-Play Reweighting for Resilient Collaborative Decision-Making in Connected Autonomous Driving

Collaborative decision-making is a fundamental capability in multi-robot systems, such as connected autonomous vehicles. However, perceptual noise and adversarial attacks in collaborators can severely affect decision reliability. Overall, existing methods typically rely on retraining with attack-specific defenses or on restrictive perturbation assumptions to improve resilience, which limits their practicality. In this paper, we propose a novel Resilient Collaborative Decision-Making (RCDM) framework that consists of an attention-based encoder for extracting individual robot perceptual embeddings and an attention-based decoder for fusing collaborator perceptions and making decisions. To improve resilience to corrupted observations, we design a novel plug-and-play reweighting module that down-weights the influence of corrupted inputs by analyzing the consistency of neighborhood points relative to the local structure and assigning smaller weights to points that deviate strongly from the local median. This module can be seamlessly integrated into attention-based collaborative decision-making without requiring additional training. We evaluate our method in high-fidelity simulations, considering perceptual noise and five types of attacks across diverse accident-prone scenarios. Experimental results demonstrate that our approach consistently outperforms existing methods by up to 26% and achieves state-of-the-art resilient performance.

cs.RO

SonoWorld: From One Image to a 3D Audio-Visual Scene

Tremendous progress in visual scene generation now turns a single image into an explorable 3D world, yet immersion remains incomplete without sound. We introduce Image2AVScene, the task of generating a 3D audio-visual scene from a single image, and present SonoWorld, the first framework to tackle this challenge. From one image, our pipeline outpaints a 360{\deg} panorama, lifts it into a navigable 3D scene, places language-guided sound anchors, and renders ambisonics for point, areal, and ambient sources, yielding spatial audio aligned with scene geometry and semantics. Quantitative evaluations on a newly curated real-world dataset and a controlled user study confirm the effectiveness of our approach. Beyond free-viewpoint audio-visual rendering, we also demonstrate applications to one-shot acoustic learning and audio-visual spatial source separation. Project website: https://humathe.github.io/sonoworld/

cs.CV

NEGATE: Constrained Semantic Guidance for Linguistic Negation in Text-to-Video Diffusion

Negation is a fundamental linguistic operator, yet it remains inadequately modeled in diffusion-based generative systems. In this work, we present a formal treatment of linguistic negation in diffusion-based generative models by modeling it as a structured feasibility constraint on semantic guidance within diffusion dynamics. Rather than introducing heuristics or retraining model parameters, we reinterpret classifier-free guidance as defining a semantic update direction and enforce negation by projecting the update onto a convex constraint set derived from linguistic structure. This novel formulation provides a unified framework for handling diverse negation phenomena, including object absence, graded non-inversion semantics, multi-negation composition, and scope-sensitive disambiguation. Our approach is training-free, compatible with pretrained diffusion backbones, and naturally extends from image generation to temporally evolving video trajectories. In addition, we introduce a structured negation-centric benchmark suite that isolates distinct linguistic failure modes in generative systems, to further research in this area. Experiments demonstrate that our method achieves robust negation compliance while preserving visual fidelity and structural coherence, establishing the first unified formulation of linguistic negation in diffusion-based generative models beyond representation-level evaluation.

cs.CV

OpenVO: Open-World Visual Odometry with Temporal Dynamics Awareness

We introduce OpenVO, a novel framework for Open-world Visual Odometry (VO) with temporal awareness under limited input conditions. OpenVO effectively estimates real-world-scale ego-motion from monocular dashcam footage with varying observation rates and uncalibrated cameras, enabling robust trajectory dataset construction from rare driving events recorded in dashcam. Existing VO methods are trained on fixed observation frequency (e.g., 10Hz or 12Hz), completely overlooking temporal dynamics information. Many prior methods also require calibrated cameras with known intrinsic parameters. Consequently, their performance degrades when (1) deployed under unseen observation frequencies or (2) applied to uncalibrated cameras. These significantly limit their generalizability to many downstream tasks, such as extracting trajectories from dashcam footage. To address these challenges, OpenVO (1) explicitly encodes temporal dynamics information within a two-frame pose regression framework and (2) leverages 3D geometric priors derived from foundation models. We validate our method on three major autonomous-driving benchmarks - KITTI, nuScenes, and Argoverse 2 - achieving more than 20 performance improvement over state-of-the-art approaches. Under varying observation rate settings, our method is significantly more robust, achieving 46%-92% lower errors across all metrics. These results demonstrate the versatility of OpenVO for real-world 3D reconstruction and diverse downstream applications.

cs.CV

Text-Conditioned Background Generation for Editable Multi-Layer Documents

We present a framework for document-centric background generation with multi-page editing and thematic continuity. To ensure text regions remain readable, we employ a latent masking formulation that softly attenuates updates in the diffusion space, inspired by smooth barrier functions in physics and numerical optimization. In addition, we introduce Automated Readability Optimization (ARO), which automatically places semi-transparent, rounded backing shapes behind text regions. ARO determines the minimal opacity needed to satisfy perceptual contrast standards (WCAG 2.2) relative to the underlying background, ensuring readability while maintaining aesthetic harmony without human intervention. Multi-page consistency is maintained through a summarization-and-instruction process, where each page is distilled into a compact representation that recursively guides subsequent generations. This design reflects how humans build continuity by retaining prior context, ensuring that visual motifs evolve coherently across an entire document. Our method further treats a document as a structured composition in which text, figures, and backgrounds are preserved or regenerated as separate layers, allowing targeted background editing without compromising readability. Finally, user-provided prompts allow stylistic adjustments in color and texture, balancing automated consistency with flexible customization. Our training-free framework produces visually coherent, text-preserving, and thematically aligned documents, bridging generative modeling with natural design workflows.

cs.CV

MeshSplatting: Differentiable Rendering with Opaque Meshes

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present MeshSplatting, a mesh-based reconstruction approach that jointly optimizes geometry and appearance through differentiable rendering. By enforcing connectivity via restricted Delaunay triangulation and refining surface consistency, MeshSplatting creates end-to-end smooth, visually high-quality meshes that render efficiently in real-time 3D engines. On Mip-NeRF360, it boosts PSNR by +0.69 dB over the current state-of-the-art MiLo for mesh-based novel view synthesis, while training 2x faster and using 2x less memory, bridging neural rendering and interactive 3D graphics for seamless real-time scene interaction. The project page is available at https://meshsplatting.github.io/.

cs.CV

An Adjoint Method for Differentiable Fluid Simulation on Flow Maps

This paper presents a novel adjoint solver for differentiable fluid simulation based on bidirectional flow maps. Our key observation is that the forward fluid solver and its corresponding backward, adjoint solver share the same flow map as the forward simulation. In the forward pass, this map transports fluid impulse variables from the initial frame to the current frame to simulate vortical dynamics. In the backward pass, the same map propagates adjoint variables from the current frame back to the initial frame to compute gradients. This shared long-range map allows the accuracy of gradient computation to benefit directly from improvements in flow map construction. Building on this insight, we introduce a novel adjoint solver that solves the adjoint equations directly on the flow map, enabling long-range and accurate differentiation of incompressible flows without differentiating intermediate numerical steps or storing intermediate variables, as required in conventional adjoint methods. To further improve efficiency, we propose a long-short time-sparse flow map representation for evolving adjoint variables. Our approach has low memory usage, requiring only 6.53GB of data at a resolution of $192^3$ while preserving high accuracy in tracking vorticity, enabling new differentiable simulation tasks that require precise identification, prediction, and control of vortex dynamics.

cs.GR

GM3: A General Physical Model for Micro-Mobility Vehicles

Modeling the dynamics of micro-mobility vehicles (MMV) is becoming increasingly important for training autonomous vehicle systems and building urban traffic simulations. However, mainstream tools rely on variants of the Kinematic Bicycle Model (KBM) or mode-specific physics that miss tire slip, load transfer, and rider/vehicle lean. To our knowledge, no unified, physics-based model captures these dynamics across the full range of common MMVs and wheel layouts. We propose the "Generalized Micro-mobility Model" (GM3), a tire-level formulation based on the tire brush representation that supports arbitrary wheel configurations, including single/double track and multi-wheel platforms. We introduce an interactive model-agnostic simulation framework that decouples vehicle/layout specification from dynamics to compare the GM3 with the KBM and other models, consisting of fixed step RK4 integration, human-in-the-loop and scripted control, real-time trajectory traces and logging for analysis. We also empirically validate the GM3 on the Stanford Drone Dataset's deathCircle (roundabout) scene for biker, skater, and cart classes.

cs.RO

Triangle Splatting+: Differentiable Rendering with Opaque Triangles

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training and rendering times limit practicality. 3D Gaussian Splatting (3DGS) addressed these issues by representing scenes with millions of Gaussians, enabling real-time rendering and fast optimization. However, Gaussian primitives are not natively compatible with the mesh-based pipelines used in VR headsets, and real-time graphics applications. Existing solutions attempt to convert Gaussians into meshes through post-processing or two-stage pipelines, which increases complexity and degrades visual quality. In this work, we introduce Triangle Splatting+, which directly optimizes triangles, the fundamental primitive of computer graphics, within a differentiable splatting framework. We formulate triangle parametrization to enable connectivity through shared vertices, and we design a training strategy that enforces opaque triangles. The final output is immediately usable in standard graphics engines without post-processing. Experiments on the Mip-NeRF360 and Tanks & Temples datasets show that Triangle Splatting+achieves state-of-the-art performance in mesh-based novel view synthesis. Our method surpasses prior splatting approaches in visual fidelity while remaining efficient and fast to training. Moreover, the resulting semi-connected meshes support downstream applications such as physics-based simulation or interactive walkthroughs. The project page is https://trianglesplatting2.github.io/trianglesplatting2/.

cs.CV

Accelerated Learning with Linear Temporal Logic using Differentiable Simulation

Ensuring that reinforcement learning (RL) controllers satisfy safety and reliability constraints in real-world settings remains challenging: state-avoidance and constrained Markov decision processes often fail to capture trajectory-level requirements or induce overly conservative behavior. Formal specification languages such as linear temporal logic (LTL) offer correct-by-construction objectives, yet their rewards are typically sparse, and heuristic shaping can undermine correctness. We introduce, to our knowledge, the first end-to-end framework that integrates LTL with differentiable simulators, enabling efficient gradient-based learning directly from formal specifications. Our method relaxes discrete automaton transitions via soft labeling of states, yielding differentiable rewards and state representations that mitigate the sparsity issue intrinsic to LTL while preserving objective soundness. We provide theoretical guarantees connecting B\"uchi acceptance to both discrete and differentiable LTL returns and derive a tunable bound on their discrepancy in deterministic and stochastic settings. Empirically, across complex, nonlinear, contact-rich continuous-control tasks, our approach substantially accelerates training and achieves up to twice the returns of discrete baselines. We further demonstrate compatibility with reward machines, thereby covering co-safe LTL and LTL$_\text{f}$ without modification. By rendering automaton-based rewards differentiable, our work bridges formal methods and deep RL, enabling safe, specification-driven learning in continuous domains.

cs.LG

Character-Centered Dialogue Generation from Scene-Level Prompts

Recent advances in scene-based video generation enable coherent visual narratives from structured prompts, yet a key aspect of storytelling -- character-driven dialogue and speech -- remains underexplored. We present a modular pipeline that transforms action-level prompts into visually and auditorily grounded dialogue, enriching scene-based storytelling with natural voice and character expression. Our method takes a pair of prompts per scene, defining the setting and character behavior. While a story generation model such as Text2Story produces the visual scene, we focus on generating expressive, character-consistent utterances grounded in both the prompts and a representative scene image. A pretrained vision-language encoder extracts high-level visual semantics, which are combined with structured prompts to guide a large language model for dialogue synthesis. To maintain contextual and emotional consistency across scenes, we introduce a Recursive Narrative Bank, a speaker-aware, temporally structured memory that accumulates each character's dialogue history. Inspired by Script Theory, this design enables dialogue that reflects evolving goals, social context, and narrative roles. Finally, we render each utterance as expressive, character-conditioned speech, producing fully voiced, multimodal video narratives. Our training-free framework generalizes across diverse story settings, providing a scalable solution for coherent, character-grounded audiovisual storytelling.

cs.CV

Scene-Action Prompt Fusion for Coherent Text-to-Video Storytelling

Generating coherent long-form video sequences from discrete text prompts remains challenging due to difficulties in maintaining temporal coherence, semantic consistency, and scene-action continuity across segments. We propose a novel storytelling framework that integrates scene and action prompts through dynamics-inspired prompt mixing. Our approach combines three key components: (i) a bidirectional time-weighted latent blending strategy that enforces temporal consistency between consecutive video segments, (ii) a dynamics-informed prompt weighting (DIPW) mechanism that adaptively balances scene and action prompts at each diffusion timestep based on CLIP-based alignment, narrative progression, and temporal smoothness, and (iii) a semantic action representation that encodes high-level action semantics to modulate transitions according to action similarity. Latent-space blending preserves spatial coherence within scenes, while time-weighted blending introduces bidirectional temporal constraints to prevent abrupt transitions. Together, these components enable fluid and coherent video narratives that faithfully reflect both scene context and action dynamics. Extensive experiments demonstrate that our method significantly outperforms baselines, producing temporally consistent and visually compelling long-form videos without any additional training, thereby bridging the gap between short clips and extended text-driven video storytelling.

cs.CV

Quantifying and Modeling Driving Styles in Trajectory Forecasting

Trajectory forecasting has become a popular deep learning task due to its relevance for scenario simulation for autonomous driving. Specifically, trajectory forecasting predicts the trajectory of a short-horizon future for specific human drivers in a particular traffic scenario. Robust and accurate future predictions can enable autonomous driving planners to optimize for low-risk and predictable outcomes for human drivers around them. Although some work has been done to model driving style in planning and personalized autonomous polices, a gap exists in explicitly modeling human driving styles for trajectory forecasting of human behavior. Human driving style is most certainly a correlating factor to decision making, especially in edge-case scenarios where risk is nontrivial, as justified by the large amount of traffic psychology literature on risky driving. So far, the current real-world datasets for trajectory forecasting lack insight on the variety of represented driving styles. While the datasets may represent real-world distributions of driving styles, we posit that fringe driving style types may also be correlated with edge-case safety scenarios. In this work, we conduct analyses on existing real-world trajectory datasets for driving and dissect these works from the lens of driving styles, which is often intangible and non-standardized.

cs.RO

DISC: Dataset for Analyzing Driving Styles In Simulated Crashes for Mixed Autonomy

Handling pre-crash scenarios is still a major challenge for self-driving cars due to limited practical data and human-driving behavior datasets. We introduce DISC (Driving Styles In Simulated Crashes), one of the first datasets designed to capture various driving styles and behaviors in pre-crash scenarios for mixed autonomy analysis. DISC includes over 8 classes of driving styles/behaviors from hundreds of drivers navigating a simulated vehicle through a virtual city, encountering rare-event traffic scenarios. This dataset enables the classification of pre-crash human driving behaviors in unsafe conditions, supporting individualized trajectory prediction based on observed driving patterns. By utilizing a custom-designed VR-based in-house driving simulator, TRAVERSE, data was collected through a driver-centric study involving human drivers encountering twelve simulated accident scenarios. This dataset fills a critical gap in human-centric driving data for rare events involving interactions with autonomous vehicles. It enables autonomous systems to better react to human drivers and optimize trajectory prediction in mixed autonomy environments involving both human-driven and self-driving cars. In addition, individual driving behaviors are classified through a set of standardized questionnaires, carefully designed to identify and categorize driving behavior traits. We correlate data features with driving behaviors, showing that the simulated environment reflects real-world driving styles. DISC is the first dataset to capture how various driving styles respond to accident scenarios, offering significant potential to enhance autonomous vehicle safety and driving behavior analysis in mixed autonomy environments.

cs.RO

Gradient-based Trajectory Optimization with Parallelized Differentiable Traffic Simulation

We present a parallelized differentiable traffic simulator based on the Intelligent Driver Model (IDM), a car-following framework that incorporates driver behavior as key variables. Our vehicle simulator efficiently models vehicle motion, generating trajectories that can be supervised to fit real-world data. By leveraging its differentiable nature, IDM parameters are optimized using gradient-based methods. With the capability to simulate up to 2 million vehicles in real time, the system is scalable for large-scale trajectory optimization. We show that we can use the simulator to filter noise in the input trajectories (trajectory filtering), reconstruct dense trajectories from sparse ones (trajectory reconstruction), and predict future trajectories (trajectory prediction), with all generated trajectories adhering to physical laws. We validate our simulator and algorithm on several datasets including NGSIM and Waymo Open Dataset. The code is publicly available at: https://github.com/SonSang/diffidm.

cs.RO

DMesh++: An Efficient Differentiable Mesh for Complex Shapes

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that addresses this challenge and efficiently handles meshes with intricate structures. Our method reduces time complexity from O(N) to O(log N) and requires significantly less memory than previous approaches. Building on this innovation, we present a reconstruction algorithm capable of generating complex 2D and 3D shapes from point clouds or multi-view images. Visit our project page (https://sonsang.github.io/dmesh2-project) for source code and supplementary material.

cs.CV

Differentiable Quantum Computing for Large-scale Linear Control

As industrial models and designs grow increasingly complex, the demand for optimal control of large-scale dynamical systems has significantly increased. However, traditional methods for optimal control incur significant overhead as problem dimensions grow. In this paper, we introduce an end-to-end quantum algorithm for linear-quadratic control with provable speedups. Our algorithm, based on a policy gradient method, incorporates a novel quantum subroutine for solving the matrix Lyapunov equation. Specifically, we build a quantum-assisted differentiable simulator for efficient gradient estimation that is more accurate and robust than classical methods relying on stochastic approximation. Compared to the classical approaches, our method achieves a super-quadratic speedup. To the best of our knowledge, this is the first end-to-end quantum application to linear control problems with provable quantum advantage.

quant-ph