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Ming Cao

Publications and source records attributed to Ming Cao.

At least 37 records · Page 2Linked to original sources

MOFM-Nav: On-Manifold Ordering-Flexible Multi-Robot Navigation

This paper addresses the problem of multi-robot navigation where robots maneuver on a desired \(m\)-dimensional (i.e., \(m\)-D) manifold in the $n$-dimensional Euclidean space, and maintain a {\it flexible spatial ordering}. We consider $ m\geq 2$, and the multi-robot coordination is achieved via non-Euclidean metrics. However, since the $m$-D manifold can be characterized by the zero-level sets of $n$ implicit functions, the last $m$ entries of the GVF propagation term become {\it strongly coupled} with the partial derivatives of these functions if the auxiliary vectors are not appropriately chosen. These couplings not only influence the on-manifold maneuvering of robots, but also pose significant challenges to the further design of the ordering-flexible coordination via non-Euclidean metrics. To tackle this issue, we first identify a feasible solution of auxiliary vectors such that the last $m$ entries of the propagation term are effectively decoupled to be the same constant. Then, we redesign the coordinated GVF (CGVF) algorithm to {\it boost} the advantages of singularities elimination and global convergence by treating $m$ manifold parameters as additional $m$ virtual coordinates. Furthermore, we enable the on-manifold ordering-flexible motion coordination by allowing each robot to share $m$ virtual coordinates with its time-varying neighbors and a virtual target robot, which {\it circumvents} the possible complex calculation if Euclidean metrics were used instead. Finally, we showcase the proposed algorithm's flexibility, adaptability, and robustness through extensive simulations with different initial positions, higher-dimensional manifolds, and robot breakdown, respectively.

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Distributed Constrained Online Nonconvex Optimization with Compressed Communication

This paper considers distributed online nonconvex optimization with time-varying inequality constraints over a network of agents. For a time-varying graph, we propose a distributed online primal-dual algorithm with compressed communication to efficiently utilize communication resources. We show that the proposed algorithm establishes an $\mathcal{O}( {{T^{\max \{ {1 - {θ_1},{θ_1}} \}}}} )$ network regret bound and an $\mathcal{O}( {T^{1 - {θ_1}/2}} )$ network cumulative constraint violation bound, where $T$ is the number of iterations and ${θ_1} \in ( {0,1} )$ is a user-defined trade-off parameter. When Slater's condition holds (i.e, there is a point that strictly satisfies the inequality constraints at all iterations), the network cumulative constraint violation bound is reduced to $\mathcal{O}( {T^{1 - {θ_1}}} )$. These bounds are comparable to the state-of-the-art results established by existing distributed online algorithms with perfect communication for distributed online convex optimization with (time-varying) inequality constraints. Finally, a simulation example is presented to validate the theoretical results.

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Robust simultaneous UWB-anchor calibration and robot localization for emergency situations

In this work, we propose a factor graph optimization (FGO) framework to simultaneously solve the calibration problem for Ultra-WideBand (UWB) anchors and the robot localization problem. Calibrating UWB anchors manually can be time-consuming and even impossible in emergencies or those situations without special calibration tools. Therefore, automatic estimation of the anchor positions becomes a necessity. The proposed method enables the creation of a soft sensor providing the position information of the anchors in a UWB network. This soft sensor requires only UWB and LiDAR measurements measured from a moving robot. The proposed FGO framework is suitable for the calibration of an extendable large UWB network. Moreover, the anchor calibration problem and robot localization problem can be solved simultaneously, which saves time for UWB network deployment. The proposed framework also helps to avoid artificial errors in the UWB-anchor position estimation and improves the accuracy and robustness of the robot-pose. The experimental results of the robot localization using LiDAR and a UWB network in a 3D environment are discussed, demonstrating the performance of the proposed method. More specifically, the anchor calibration problem with four anchors and the robot localization problem can be solved simultaneously and automatically within 30 seconds by the proposed framework. The supplementary video and codes can be accessed via https://github.com/LiuxhRobotAI/Simultaneous_calibration_localization.

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Equilibrium-Driven Smooth Separation and Navigation of Marsupial Robotic Systems

In this paper, we propose an equilibrium-driven controller that enables a marsupial carrier-passenger robotic system to achieve smooth carrier-passenger separation and then to navigate the passenger robot toward a predetermined target point. Particularly, we design a potential gradient in the form of a cubic polynomial for the passenger's controller as a function of the carrier-passenger and carrier-target distances in the moving carrier's frame. This introduces multiple equilibrium points corresponding to the zero state of the error dynamic system during carrier-passenger separation. The change of equilibrium points is associated with the change in their attraction regions, enabling smooth carrier-passenger separation and afterwards seamless navigation toward the target. Finally, simulations demonstrate the effectiveness and adaptability of the proposed controller in environments containing obstacles.

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Adding links wisely: how an influencer seeks for leadership in opinion dynamics?

This paper investigates the problem of leadership development for an external influencer using the Friedkin-Johnsen (FJ) opinion dynamics model, where the influencer is modeled as a fully stubborn agent and leadership is quantified by social power. The influencer seeks to maximize her social power by strategically adding a limited number of links to regular agents. This optimization problem is shown to be equivalent to maximizing the absorbing probability to the influencer in an augmented Markov chain. The resulting objective function is both monotone and submodular, enabling the use of a greedy algorithm to compute an approximate solution. To handle large-scale networks efficiently, a random walk sampling over the Markov chain is employed to reduce computational complexity. Analytical characterizations of the solution are provided for both low and high stubbornness of regular agents. Specific network topologies are also examined: for complete graphs with rank-one weight matrices, the problem reduces to a hyperbolic 0-1 programmming problem, which is solvable in polynomial time; for symmetric ring graphs with circulant weight matrices and uniform agent stubbornness, the optimal strategy involves selecting agents that are sufficiently dispersed across the network. Numerical simulations are presented for illustration.

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High-order Regularization for Machine Learning and Learning-based Control

The paper proposes a novel regularization procedure for machine learning. The proposed high-order regularization (HR) provides new insight into regularization, which is widely used to train a neural network that can be utilized to approximate the action-value function in general reinforcement learning problems. The proposed HR method ensures the provable convergence of the approximation algorithm, which makes the much-needed connection between regularization and explainable learning using neural networks. The proposed HR method theoretically demonstrates that regularization can be regarded as an approximation in terms of inverse mapping with explicitly calculable approximation error, and the $L_2$ regularization is a lower-order case of the proposed method. We provide lower and upper bounds for the error of the proposed HR solution, which helps build a reliable model. We also find that regularization with the proposed HR can be regarded as a contraction. We prove that the generalizability of neural networks can be maximized with a proper regularization matrix, and the proposed HR is applicable for neural networks with any mapping matrix. With the theoretical explanation of the extreme learning machine for neural network training and the proposed high-order regularization, one can better interpret the output of the neural network, thus leading to explainable learning. We present a case study based on regularized extreme learning neural networks to demonstrate the application of the proposed HR and give the corresponding incremental HR solution. We verify the performance of the proposed HR method by solving a classic control problem in reinforcement learning. The result demonstrates the superior performance of the method with significant enhancement in the generalizability of the neural network.

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Co-NavGPT: Multi-Robot Cooperative Visual Semantic Navigation Using Vision Language Models

Visual target navigation is a critical capability for autonomous robots operating in unknown environments, particularly in human-robot interaction scenarios. While classical and learning-based methods have shown promise, most existing approaches lack common-sense reasoning and are typically designed for single-robot settings, leading to reduced efficiency and robustness in complex environments. To address these limitations, we introduce Co-NavGPT, a novel framework that integrates a Vision Language Model (VLM) as a global planner to enable common-sense multi-robot visual target navigation. Co-NavGPT aggregates sub-maps from multiple robots with diverse viewpoints into a unified global map, encoding robot states and frontier regions. The VLM uses this information to assign frontiers across the robots, facilitating coordinated and efficient exploration. Experiments on the Habitat-Matterport 3D (HM3D) demonstrate that Co-NavGPT outperforms existing baselines in terms of success rate and navigation efficiency, without requiring task-specific training. Ablation studies further confirm the importance of semantic priors from the VLM. We also validate the framework in real-world scenarios using quadrupedal robots. Supplementary video and code are available at: https://sites.google.com/view/co-navgpt2.

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High-order regularization dealing with ill-conditioned robot localization problems

In this work, we propose a high-order regularization method to solve the ill-conditioned problems in robot localization. Numerical solutions to robot localization problems are often unstable when the problems are ill-conditioned. A typical way to solve ill-conditioned problems is regularization, and a classical regularization method is the Tikhonov regularization. It is shown that the Tikhonov regularization is a low-order case of our method. We find that the proposed method is superior to the Tikhonov regularization in approximating some ill-conditioned inverse problems, such as some basic robot localization problems. The proposed method overcomes the over-smoothing problem in the Tikhonov regularization as it uses more than one term in the approximation of the matrix inverse, and an explanation for the over-smoothing of the Tikhonov regularization is given. Moreover, one a priori criterion, which improves the numerical stability of the ill-conditioned problem, is proposed to obtain an optimal regularization matrix. As most of the regularization solutions are biased, we also provide two bias-correction techniques for the proposed high-order regularization. The simulation and experimental results using an Ultra-Wideband sensor network in a 3D environment are discussed, demonstrating the performance of the proposed method.

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Privacy Preservation for Statistical Input in Dynamical Systems

This paper addresses the challenge of privacy preservation for statistical inputs in dynamical systems. Motivated by an autonomous building application, we formulate a privacy preservation problem for statistical inputs in linear time-invariant systems. What makes this problem widely applicable is that the inputs, rather than being assumed to be deterministic, follow a probability distribution, inherently embedding privacy-sensitive information that requires protection. This formulation also presents a technical challenge as conventional differential privacy mechanisms are not directly applicable. Through rigorous analysis, we develop strategy to achieve $(0, δ)$ differential privacy through adding noise. Finally, the effectiveness of our methods is demonstrated by revisiting the autonomous building application.

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Initial State Privacy of Nonlinear Systems on Riemannian Manifolds

In this paper, we investigate initial state privacy protection for discrete-time nonlinear closed systems. By capturing Riemannian geometric structures inherent in such privacy challenges, we refine the concept of differential privacy through the introduction of an initial state adjacency set based on Riemannian distances. A new differential privacy condition is formulated using incremental output boundedness, enabling the design of time-varying Laplacian noise to achieve specified privacy guarantees. The proposed framework extends beyond initial state protection to also cover system parameter privacy, which is demonstrated as a special application.

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Distributionally Robust Model Order Reduction for Linear Systems

In this paper, we investigate distributionally robust model order reduction for linear, discrete-time, time-invariant systems. The external input is assumed to follow an uncertain distribution within a Wasserstein ambiguity set. We begin by considering the case where the distribution is certain and formulate an optimization problem to obtain the reduced model. When the distribution is uncertain, the interaction between the reduced-order model and the distribution is modeled by a Stackelberg game. To ensure solvability, we first introduce the Gelbrich distance and demonstrate that the Stackelberg game within a Wasserstein ambiguity set is equivalent to that within a Gelbrich ambiguity set. Then, we propose a nested optimization problem to solve the Stackelberg game. Furthermore, the nested optimization problem is relaxed into a nested convex optimization problem, ensuring computational feasibility. Finally, a simulation is presented to illustrate the effectiveness of the proposed method.

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Reduced Network Cumulative Constraint Violation for Distributed Bandit Convex Optimization under Slater Condition

This paper studies the distributed bandit convex optimization problem with time-varying inequality constraints, where the goal is to minimize network regret and cumulative constraint violation. To calculate network cumulative constraint violation, existing distributed bandit online algorithms solving this problem directly use the clipped constraint function to replace its original constraint function. However, the use of the clipping operation renders Slater condition (i.e, there exists a point that strictly satisfies the inequality constraints at all iterations) ineffective to achieve reduced network cumulative constraint violation. To tackle this challenge, we propose a new distributed bandit online primal-dual algorithm. If local loss functions are convex, we show that the proposed algorithm establishes sublinear network regret and cumulative constraint violation bounds. When Slater condition holds, the network cumulative constraint violation bound is reduced. In addition, if local loss functions are strongly convex, for the case where strongly convex parameters are unknown, the network regret bound is reduced. For the case where strongly convex parameters are known, the network regret and cumulative constraint violation bounds are further reduced. To the best of our knowledge, this paper is among the first to establish reduced (network) cumulative constraint violation bounds for (distributed) bandit convex optimization with time-varying constraints under Slater condition. Finally, a numerical example is provided to verify the theoretical results.

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On Tensor-based Polynomial Hamiltonian Systems

It is known that a linear system with a system matrix A constitutes a Hamiltonian system with a quadratic Hamiltonian if and only if A is a Hamiltonian matrix. This provides a straightforward method to verify whether a linear system is Hamiltonian or whether a given Hamiltonian function corresponds to a linear system. These techniques fundamentally rely on the properties of Hamiltonian matrices. Building on recent advances in tensor algebra, this paper generalizes such results to a broad class of polynomial systems. As the systems of interest can be naturally represented in tensor forms, we name them tensor-based polynomial systems. Our main contribution is that we formally define Hamiltonian cubical tensors and characterize their properties. Crucially, we demonstrate that a tensor-based polynomial system is a Hamiltonian system with a polynomial Hamiltonian if and only if all associated system tensors are Hamiltonian cubical tensors-a direct parallel to the linear case. Additionally, we establish a computationally tractable stability criterion for tensor-based polynomial Hamiltonian systems. Finally, we validate all theoretical results through numerical examples and provide a further intuitive discussion.

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An Analysis of Logit Learning with the r-Lambert Function

The well-known replicator equation in evolutionary game theory describes how population-level behaviors change over time when individuals make decisions using simple imitation learning rules. In this paper, we study evolutionary dynamics based on a fundamentally different class of learning rules known as logit learning. Numerous previous studies on logit dynamics provide numerical evidence of bifurcations of multiple fixed points for several types of games. Our results here provide a more explicit analysis of the logit fixed points and their stability properties for the entire class of two-strategy population games -- by way of the $r$-Lambert function. We find that for Prisoner's Dilemma and anti-coordination games, there is only a single fixed point for all rationality levels. However, coordination games exhibit a pitchfork bifurcation: there is a single fixed point in a low-rationality regime, and three fixed points in a high-rationality regime. We provide an implicit characterization for the level of rationality where this bifurcation occurs. In all cases, the set of logit fixed points converges to the full set of Nash equilibria in the high rationality limit.

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Higher-order Laplacian dynamics on hypergraphs with cooperative and antagonistic interactions

Laplacian dynamics on a signless graph characterize a class of linear interactions, where pairwise cooperative interactions between all agents lead to the convergence to a common state. On a structurally balanced signed graph, the agents converge to values of the same magnitude but opposite signs (bipartite consensus), as illustrated by the well-known Altafini model. These interactions have been modeled using traditional graphs, where the relationships between agents are always pairwise. In comparison, higher-order networks (such as hypergraphs), offer the possibility to capture more complex, group-wise interactions among agents. This raises a natural question: can collective behavior be analyzed by using hypergraphs? The answer is affirmative. In this paper, higher-order Laplacian dynamics on signless hypergraphs are first introduced and various collective convergence behaviors are investigated, in the framework of homogeneous and non-homogeneous polynomial systems. Furthermore, by employing gauge transformations and leveraging tensor similarities, we extend these dynamics to signed hypergraphs, drawing parallels to the Altafini model. Moreover, we explore non-polynomial interaction functions within this framework. The theoretical results are demonstrated through several numerical examples.

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Co-evolutionary control of a class of coupled mixed-feedback systems

Oscillatory behavior is ubiquitous in many natural and engineered systems, often emerging through self-regulating mechanisms. In this paper, we address the challenge of stabilizing a desired oscillatory pattern in a networked system where neither the internal dynamics nor the interconnections can be changed. To achieve this, we propose two distinct control strategies. The first requires the full knowledge of the system generating the desired oscillatory pattern, while the second only needs local error information. In addition, the controllers are implemented as co-evolutionary, or adaptive, rules of some edges in an extended plant-controller network. We validate our approach in several insightful scenarios, including synchronization and systems with time-varying network structures.

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VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation

Following human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single input modality as the target, which may lead to limited consideration of language descriptions containing detailed attributes and spatial relationships. To address this limitation, we propose VLN-Game, a novel zero-shot framework for visual target navigation that can process object names and descriptive language targets effectively. To be more precise, our approach constructs a 3D object-centric spatial map by integrating pre-trained visual-language features with a 3D reconstruction of the physical environment. Then, the framework identifies the most promising areas to explore in search of potential target candidates. A game-theoretic vision language model is employed to determine which target best matches the given language description. Experiments conducted on the Habitat-Matterport 3D (HM3D) dataset demonstrate that the proposed framework achieves state-of-the-art performance in both object goal navigation and language-based navigation tasks. Moreover, we show that VLN-Game can be easily deployed on real-world robots. The success of VLN-Game highlights the promising potential of using game-theoretic methods with compact vision-language models to advance decision-making capabilities in robotic systems. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/vln-game.

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On Metzler positive systems on hypergraphs

In graph-theoretical terms, an edge in a graph connects two vertices while a hyperedge of a hypergraph connects any more than one vertices. If the hypergraph's hyperedges further connect the same number of vertices, it is said to be uniform. In algebraic graph theory, a graph can be characterized by an adjacency matrix, and similarly, a uniform hypergraph can be characterized by an adjacency tensor. This similarity enables us to extend existing tools of matrix analysis for studying dynamical systems evolving on graphs to the study of a class of polynomial dynamical systems evolving on hypergraphs utilizing the properties of tensors. To be more precise, in this paper, we first extend the concept of a Metzler matrix to a Metzler tensor and then describe some useful properties of such tensors. Next, we focus on positive systems on hypergraphs associated with Metzler tensors. More importantly, we design control laws to stabilize the origin of this class of Metzler positive systems on hypergraphs. In the end, we apply our findings to two classic dynamical systems: a higher-order Lotka-Volterra population dynamics system and a higher-order SIS epidemic dynamic process. The corresponding novel stability results are accompanied by ample numerical examples.

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