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Ming Zhang

Publications and source records attributed to Ming Zhang.

At least 109 records · Page 6Linked to original sources

OxygenREC: An Instruction-Following Generative Framework for E-commerce Recommendation

Traditional recommendation systems suffer from inconsistency in multi-stage optimization objectives. Generative Recommendation (GR) mitigates them through an end-to-end framework; however, existing methods still rely on matching mechanisms based on inductive patterns. Although responsive, they lack the ability to uncover complex user intents that require deductive reasoning based on world knowledge. Meanwhile, LLMs show strong deep reasoning capabilities, but their latency and computational costs remain challenging for industrial applications. More critically, there are performance bottlenecks in multi-scenario scalability: as shown in Figure 1, existing solutions require independent training and deployment for each scenario, leading to low resource utilization and high maintenance costs-a challenge unaddressed in GR literature. To address these, we present OxygenREC, an industrial recommendation system that leverages Fast-Slow Thinking to deliver deep reasoning with strict latency and multi-scenario requirements of real-world environments. First, we adopt a Fast-Slow Thinking architecture. Slow thinking uses a near-line LLM pipeline to synthesize Contextual Reasoning Instructions, while fast thinking employs a high-efficiency encoder-decoder backbone for real-time generation. Second, to ensure reasoning instructions effectively enhance recommendation generation, we introduce a semantic alignment mechanism with Instruction-Guided Retrieval (IGR) to filter intent-relevant historical behaviors and use a Query-to-Item (Q2I) loss for instruction-item consistency. Finally, to resolve multi-scenario scalability, we transform scenario information into controllable instructions, using unified reward mapping and Soft Adaptive Group Clip Policy Optimization (SA-GCPO) to align policies with diverse business objectives, realizing a train-once-deploy-everywhere paradigm.

cs.IR↗

VSA:Visual-Structural Alignment for UI-to-Code

The automation of user interface development has the potential to accelerate software delivery by mitigating intensive manual implementation. Despite the advancements in Large Multimodal Models for design-to-code translation, existing methodologies predominantly yield unstructured, flat codebases that lack compatibility with component-oriented libraries such as React or Angular. Such outputs typically exhibit low cohesion and high coupling, complicating long-term maintenance. In this paper, we propose \textbf{VSA (VSA)}, a multi-stage paradigm designed to synthesize organized frontend assets through visual-structural alignment. Our approach first employs a spatial-aware transformer to reconstruct the visual input into a hierarchical tree representation. Moving beyond basic layout extraction, we integrate an algorithmic pattern-matching layer to identify recurring UI motifs and encapsulate them into modular templates. These templates are then processed via a schema-driven synthesis engine, ensuring the Large Language Model generates type-safe, prop-drilled components suitable for production environments. Experimental results indicate that our framework yields a substantial improvement in code modularity and architectural consistency over state-of-the-art benchmarks, effectively bridging the gap between raw pixels and scalable software engineering.

cs.IR↗

Modular Layout Synthesis (MLS): Front-end Code via Structure Normalization and Constrained Generation

Automated front-end engineering drastically reduces development cycles and minimizes manual coding overhead. While Generative AI has shown promise in translating designs to code, current solutions often produce monolithic scripts, failing to natively support modern ecosystems like React, Vue, or Angular. Furthermore, the generated code frequently suffers from poor modularity, making it difficult to maintain. To bridge this gap, we introduce Modular Layout Synthesis (MLS), a hierarchical framework that merges visual understanding with structural normalization. Initially, a visual-semantic encoder maps the screen capture into a serialized tree topology, capturing the essential layout hierarchy. Instead of simple parsing, we apply heuristic deduplication and pattern recognition to isolate reusable blocks, creating a framework-agnostic schema. Finally, a constraint-based generation protocol guides the LLM to synthesize production-ready code with strict typing and component props. Evaluations show that MLS significantly outperforms existing baselines, ensuring superior code reusability and structural integrity across multiple frameworks

cs.IR↗

Reasoning or Memorization? Unreliable Results of Reinforcement Learning Due to Data Contamination

Reasoning in large language models has long been a central research focus, and recent studies employing reinforcement learning (RL) have introduced diverse methods that yield substantial performance gains with minimal or even no external supervision. Surprisingly, some studies even suggest that random or incorrect reward signals can enhance performance. However, these breakthroughs are predominantly observed for the mathematically strong Qwen2.5 series on benchmarks such as MATH-500, AMC, and AIME, and seldom transfer to models like Llama, which warrants a more in-depth investigation. In this work, our empirical analysis reveals that pre-training on massive web-scale corpora leaves Qwen2.5 susceptible to data contamination in widely used benchmarks. Consequently, conclusions derived from contaminated benchmarks on Qwen2.5 series may be unreliable. To obtain trustworthy evaluation results, we introduce a generator that creates fully clean arithmetic problems of arbitrary length and difficulty, dubbed RandomCalculation. Using this leakage-free dataset, we show that only accurate reward signals yield steady improvements that surpass the base model's performance boundary in mathematical reasoning, whereas random or incorrect rewards do not. Moreover, we conduct more fine-grained analyses to elucidate the factors underlying the different performance observed on the MATH-500 and RandomCalculation benchmarks. Consequently, we recommend that future studies evaluate models on uncontaminated benchmarks and, when feasible, test various model series to ensure trustworthy conclusions about RL and related methods.

cs.LG↗

Highly Imbalanced Regression with Tabular Data in SEP and Other Applications

We investigate imbalanced regression with tabular data that have an imbalance ratio larger than 1,000 ("highly imbalanced"). Accurately estimating the target values of rare instances is important in applications such as forecasting the intensity of rare harmful Solar Energetic Particle (SEP) events. For regression, the MSE loss does not consider the correlation between predicted and actual values. Typical inverse importance functions allow only convex functions. Uniform sampling might yield mini-batches that do not have rare instances. We propose CISIR that incorporates correlation, Monotonically Decreasing Involution (MDI) importance, and stratified sampling. Based on five datasets, our experimental results indicate that CISIR can achieve lower error and higher correlation than some recent methods. Also, adding our correlation component to other recent methods can improve their performance. Lastly, MDI importance can outperform other importance functions. Our code can be found in https://github.com/Machine-Earning/CISIR.

cs.LG↗

Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision Language Models (VLMs) through RL. We find video games inherently provide rich visual elements and mechanics that are easy to verify. To fully use the multimodal and verifiable reward in video games, we propose Game-RL, constructing diverse game tasks for RL training to boost VLMs general reasoning ability. To obtain training data, we propose Code2Logic, a novel approach that adapts game code to synthesize game reasoning task data, thus obtaining the GameQA dataset of 30 games and 158 tasks with controllable difficulty gradation. Unexpectedly, RL training solely on GameQA enables multiple VLMs to achieve performance improvements across 7 diverse vision-language benchmarks, demonstrating the value of Game-RL for enhancing VLMs' general reasoning. Furthermore, this suggests that video games may serve as valuable scenarios and resources to boost general reasoning abilities. Our code, dataset and models are available at the GitHub repository.

cs.CL↗

A Survey of Graph Neural Networks in Real world: Imbalance, Noise, Privacy and OOD Challenges

Graph-structured data exhibits universality and widespread applicability across diverse domains, such as social network analysis, biochemistry, financial fraud detection, and network security. Significant strides have been made in leveraging Graph Neural Networks (GNNs) to achieve remarkable success in these areas. However, in real-world scenarios, the training environment for models is often far from ideal, leading to substantial performance degradation of GNN models due to various unfavorable factors, including imbalance in data distribution, the presence of noise in erroneous data, privacy protection of sensitive information, and generalization capability for out-of-distribution (OOD) scenarios. To tackle these issues, substantial efforts have been devoted to improving the performance of GNN models in practical real-world scenarios, as well as enhancing their reliability and robustness. In this paper, we present a comprehensive survey that systematically reviews existing GNN models, focusing on solutions to the four mentioned real-world challenges including imbalance, noise, privacy, and OOD in practical scenarios that many existing reviews have not considered. Specifically, we first highlight the four key challenges faced by existing GNNs, paving the way for our exploration of real-world GNN models. Subsequently, we provide detailed discussions on these four aspects, dissecting how these solutions contribute to enhancing the reliability and robustness of GNN models. Last but not least, we outline promising directions and offer future perspectives in the field.

cs.LG↗

A Survey on Efficient Large Language Model Training: From Data-centric Perspectives

Post-training of Large Language Models (LLMs) is crucial for unlocking their task generalization potential and domain-specific capabilities. However, the current LLM post-training paradigm faces significant data challenges, including the high costs of manual annotation and diminishing marginal returns on data scales. Therefore, achieving data-efficient post-training has become a key research question. In this paper, we present the first systematic survey of data-efficient LLM post-training from a data-centric perspective. We propose a taxonomy of data-efficient LLM post-training methods, covering data selection, data quality enhancement, synthetic data generation, data distillation and compression, and self-evolving data ecosystems. We summarize representative approaches in each category and outline future research directions. By examining the challenges in data-efficient LLM post-training, we highlight open problems and propose potential research avenues. We hope our work inspires further exploration into maximizing the potential of data utilization in large-scale model training. Paper List: https://github.com/luo-junyu/Awesome-Data-Efficient-LLM

cs.CL↗

EvaLearn: Quantifying the Learning Capability and Efficiency of LLMs via Sequential Problem Solving

We introduce EvaLearn, a pioneering benchmark designed to evaluate large language models (LLMs) on their learning capability and efficiency in challenging tasks, a critical, yet underexplored aspect of model potential. EvaLearn contains 648 challenging problems across six task types, grouped into 182 sequences, each sequence dedicated to one task type. Diverging from most existing benchmarks that evaluate models in parallel, EvaLearn requires models to solve problems sequentially, allowing them to leverage the experience gained from previous solutions. EvaLearn provides five comprehensive automated metrics to evaluate models and quantify their learning capability and efficiency. We extensively benchmark nine frontier models and observe varied performance profiles: some models, such as Claude-3.7-sonnet, start with moderate initial performance but exhibit strong learning ability, while some models struggle to benefit from experience and may even show negative transfer. Moreover, we investigate model performance under two learning settings and find that instance-level rubrics and teacher-model feedback further facilitate model learning. Importantly, we observe that current LLMs with stronger static abilities do not show a clear advantage in learning capability across all tasks, highlighting that EvaLearn evaluates a new dimension of model performance. We hope EvaLearn provides a novel evaluation perspective for assessing LLM potential and understanding the gap between models and human capabilities, promoting the development of deeper and more dynamic evaluation approaches. All datasets, the automatic evaluation framework, and the results studied in this paper are available at the GitHub repository.

cs.CL↗

From Agent Simulation to Social Simulator: A Comprehensive Review (Part 1)

This is the first part of the comprehensive review, focusing on the historical development of Agent-Based Modeling (ABM) and its classic cases. It begins by discussing the development history and design principles of Agent-Based Modeling (ABM), helping readers understand the significant challenges that traditional physical simulation methods face in the social domain. Then, it provides a detailed introduction to foundational models for simulating social systems, including individual models, environmental models, and rule-based models. Finally, it presents classic cases of social simulation, covering three types: thought experiments, mechanism exploration, and parallel optimization.

cs.MA↗

Deeper with Riemannian Geometry: Overcoming Oversmoothing and Oversquashing for Graph Foundation Models

Message Passing Neural Networks (MPNNs) is the building block of graph foundation models, but fundamentally suffer from oversmoothing and oversquashing. There has recently been a surge of interest in fixing both issues. Existing efforts primarily adopt global approaches, which may be beneficial in some regions but detrimental in others, ultimately leading to the suboptimal expressiveness. In this paper, we begin by revisiting oversquashing through a global measure -- spectral gap $λ$ -- and prove that the increase of $λ$ leads to gradient vanishing with respect to the input features, thereby undermining the effectiveness of message passing. Motivated by such theoretical insights, we propose a \textbf{local} approach that adaptively adjusts message passing based on local structures. To achieve this, we connect local Riemannian geometry with MPNNs, and establish a novel nonhomogeneous boundary condition to address both oversquashing and oversmoothing. Building on the Robin condition, we design a GBN network with local bottleneck adjustment, coupled with theoretical guarantees. Extensive experiments on homophilic and heterophilic graphs show the expressiveness of GBN. Furthermore, GBN does not exhibit performance degradation even when the network depth exceeds $256$ layers.

cs.LG↗

What's Wrong with Your Code Generated by Large Language Models? An Extensive Study

The increasing development of LLMs in code generation has drawn significant attention among researchers. To enhance LLM-based code generation ability, current efforts are predominantly directed towards collecting high-quality datasets and leveraging diverse training technologies. However, there is a notable lack of comprehensive studies examining the limitations and boundaries of existing methods. To bridge this gap, we conducted an extensive empirical study evaluating the performance of three leading closed-source LLMs and six popular open-source LLMs on three commonly used benchmarks. Our investigation, which evaluated the length, cyclomatic complexity and API number of the generated code, revealed that these LLMs face challenges in generating successful code for more complex problems, and tend to produce code that is shorter yet more complicated as compared to canonical solutions. Additionally, we developed a taxonomy of bugs for incorrect codes that includes three categories and ten sub-categories, and analyzed the root cause for common bug types. To better understand the performance of LLMs in real-world projects, we also manually created a real-world benchmark RWPB. We analyzed bugs on RWPB to highlight distinct differences in bug distributions between actual scenarios and existing benchmarks. Finally, we propose a novel training-free iterative method that introduces self-critique, enabling LLMs to critique and correct their generated code based on bug types and compiler feedback. Our comprehensive and extensive study provides insights into the current limitations of LLM-based code generation and opportunities for enhancing the accuracy and quality of the generated code.

cs.SE↗

Emotional Cognitive Modeling Framework with Desire-Driven Objective Optimization for LLM-empowered Agent in Social Simulation

The advent of large language models (LLMs) has enabled agents to represent virtual humans in societal simulations, facilitating diverse interactions within complex social systems. However, existing LLM-based agents exhibit severe limitations in affective cognition: They fail to simulate the bounded rationality essential for bridging virtual and real-world services; They lack empirically validated integration mechanisms embedding emotions within agent decision architectures. This paper constructs an emotional cognition framework incorporating desire generation and objective management, designed to achieve emotion alignment between LLM-based agents and humans, modeling the complete decision-making process of LLM-based agents, encompassing state evolution, desire generation, objective optimization, decision generation, and action execution. This study implements the proposed framework within our proprietary multi-agent interaction environment. Experimental results demonstrate that agents governed by our framework not only exhibit behaviors congruent with their emotional states but also, in comparative assessments against other agent types, demonstrate superior ecological validity and generate decision outcomes that significantly more closely approximate human behavioral patterns.

cs.AI↗

Dynamic Bundling with Large Language Models for Zero-Shot Inference on Text-Attributed Graphs

Large language models (LLMs) have been used in many zero-shot learning problems, with their strong generalization ability. Recently, adopting LLMs in text-attributed graphs (TAGs) has drawn increasing attention. However, the adoption of LLMs faces two major challenges: limited information on graph structure and unreliable responses. LLMs struggle with text attributes isolated from the graph topology. Worse still, they yield unreliable predictions due to both information insufficiency and the inherent weakness of LLMs (e.g., hallucination). Towards this end, this paper proposes a novel method named Dynamic Text Bundling Supervision (DENSE) that queries LLMs with bundles of texts to obtain bundle-level labels and uses these labels to supervise graph neural networks. Specifically, we sample a set of bundles, each containing a set of nodes with corresponding texts of close proximity. We then query LLMs with the bundled texts to obtain the label of each bundle. Subsequently, the bundle labels are used to supervise the optimization of graph neural networks, and the bundles are further refined to exclude noisy items. To justify our design, we also provide theoretical analysis of the proposed method. Extensive experiments across ten datasets validate the effectiveness of the proposed method.

cs.LG↗

From Scores to Preferences: Redefining MOS Benchmarking for Speech Quality Reward Modeling

Assessing the perceptual quality of synthetic speech is crucial for guiding the development and refinement of speech generation models. However, it has traditionally relied on human subjective ratings such as the Mean Opinion Score (MOS), which depend on manual annotations and often suffer from inconsistent rating standards and poor reproducibility. To address these limitations, we introduce MOS-RMBench, a unified benchmark that reformulates diverse MOS datasets into a preference-comparison setting, enabling rigorous evaluation across different datasets. Building on MOS-RMBench, we systematically construct and evaluate three paradigms for reward modeling: scalar reward models, semi-scalar reward models, and generative reward models (GRMs). Our experiments reveal three key findings: (1) scalar models achieve the strongest overall performance, consistently exceeding 74% accuracy; (2) most models perform considerably worse on synthetic speech than on human speech; and (3) all models struggle on pairs with very small MOS differences. To improve performance on these challenging pairs, we propose a MOS-aware GRM that incorporates an MOS-difference-based reward function, enabling the model to adaptively scale rewards according to the difficulty of each sample pair. Experimental results show that the MOS-aware GRM significantly improves fine-grained quality discrimination and narrows the gap with scalar models on the most challenging cases. We hope this work will establish both a benchmark and a methodological framework to foster more rigorous and scalable research in automatic speech quality assessment.

cs.SD↗

Bridging the Task Gap: Multi-Task Adversarial Transferability in CLIP and Its Derivatives

As a general-purpose vision-language pretraining model, CLIP demonstrates strong generalization ability in image-text alignment tasks and has been widely adopted in downstream applications such as image classification and image-text retrieval. However, it struggles with fine-grained tasks such as object detection and semantic segmentation. While many variants aim to improve CLIP on these tasks, its robustness to adversarial perturbations remains underexplored. Understanding how adversarial examples transfer across tasks is key to assessing CLIP's generalization limits and security risks. In this work, we conduct a systematic empirical analysis of the cross-task transfer behavior of CLIP-based models on image-text retrieval, object detection, and semantic segmentation under adversarial perturbations. We find that adversarial examples generated from fine-grained tasks (e.g., object detection and semantic segmentation) often exhibit stronger transfer potential than those from coarse-grained tasks, enabling more effective attacks against the original CLIP model. Motivated by this observation, we propose a novel framework, Multi-Task Adversarial CLIP (MT-AdvCLIP), which introduces a task-aware feature aggregation loss and generates perturbations with enhanced cross-task generalization capability. This design strengthens the attack effectiveness of fine-grained task models on the shared CLIP backbone. Experimental results on multiple public datasets show that MT-AdvCLIP significantly improves the adversarial transfer success rate (The average attack success rate across multiple tasks is improved by over 39%.) against various CLIP-derived models, without increasing the perturbation budget. This study reveals the transfer mechanism of adversarial examples in multi-task CLIP models, offering new insights into multi-task robustness evaluation and adversarial example design.

cs.CV↗

Type-Compliant Adaptation Cascades: Adapting Programmatic LM Workflows to Data

Reliably composing Large Language Models (LLMs) for complex, multi-step workflows remains a significant challenge. The dominant paradigm -- optimizing discrete prompts in a pipeline -- is notoriously brittle and struggles to enforce the formal compliance required for structured tasks. We introduce Type-Compliant Adaptation Cascades (TACs), a framework that recasts workflow adaptation as learning typed probabilistic programs. TACs treat the entire workflow, which is composed of parameter-efficiently adapted LLMs and deterministic logic, as an unnormalized joint distribution. This enables principled, gradient-based training even with latent intermediate structures. We provide theoretical justification for our tractable optimization objective, proving that the optimization bias vanishes as the model learns type compliance. Empirically, TACs significantly outperform state-of-the-art prompt-optimization baselines. Gains are particularly pronounced on structured tasks, improving FinQA from $12.0\%$ to $24.7\%$ for a Qwen 3 8B model, MGSM-SymPy from $57.1\%$ to $75.9\%$ for a Gemma 2 27B model, MGSM from $1.6\%$ to $27.3\%$, and MuSR from $36.5\%$ to $62.6\%$ for a Gemma 7B model. TACs offer a robust and theoretically grounded paradigm for developing reliable, task-compliant LLM systems.

cs.LG↗

MASS: Muli-agent simulation scaling for portfolio construction

The application of LLM-based agents in financial investment has shown significant promise, yet existing approaches often require intermediate steps like predicting individual stock movements or rely on predefined, static workflows. These limitations restrict their adaptability and effectiveness in constructing optimal portfolios. In this paper, we introduce the Multi-Agent Scaling Simulation (MASS), a novel framework that leverages multi-agent simulation for direct, end-to-end portfolio construction. At its core, MASS employs a backward optimization process to dynamically learn the optimal distribution of heterogeneous agents, enabling the system to adapt to evolving market regimes. A key finding enabled by our framework is the exploration of the scaling effect for portfolio construction: we demonstrate that as the number of agents increases exponentially (up to 512), the aggregated decisions yield progressively higher excess returns. Extensive experiments on a challenging, self-collected dataset from the 2023 Chinese A-share market show that MASS consistently outperforms seven state-of-the-art baselines. Further backtesting, stability analyses and the experiment on data leakage concerns validate its enhanced profitability and robustness. We have open-sourced our code, dataset, and training snapshots at https://github.com/gta0804/MASS/ to foster further research.

cs.AI↗