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Ming Zhou

Publications and source records attributed to Ming Zhou.

At least 19 recordsLinked to original sources

Overview of the NLPCC 2026 Shared Task 11: Agent-Based Experiment Reproduction from Scientific Papers

Reproducibility is essential to scientific progress, yet the growing volume and complexity of scientific publications make exhaustive manual verification increasingly impractical. Although recent advances in large language model (LLM) agents enable automated experiment reproduction, existing evaluations largely focus on final repositories and are typically limited to machine learning (ML). We introduce AgentActionBench, a process-oriented benchmark for evaluating agent-based experiment reproduction across ML and AI4Science domains. Our framework uses an MCP-based Action Recorder to capture agents' behaviour throughout the reproduction process and evaluates the resulting traces with paper-specific rubrics. AgentActionBench contains 150 papers, including 120 ML papers and 30 AI4Science papers. A human-annotated subset covering 10% of the benchmark provides validation data, while model-assisted augmentation expands the full benchmark to more than 10,000 rubric items. Experimental results show that current systems remain limited, with execution as the primary bottleneck. Meanwhile, the strong Pearson and Spearman correlations between model-generated and human-annotated rubrics validate the reliability of our scalable rubric-generation approach.

cs.CL

WebWorld: The Browser as a World Model for Self-Improving Web Code

VLM-driven self-improvement of web code has a structural flaw: the model that proposes the repair is the model that judges it, and visual plausibility under that judge is a poor proxy for whether the page actually works. What the loop is missing is a counterparty the VLM cannot fool, and the browser already is that counterparty: a deterministic, executable simulator of how an HTML artifact behaves under user actions, and in everything but name a world model for web code. We present WebWorld, the interface that lets a VLM prior interact with this browser-as-world-model autonomously and decides which interactions become supervision. Each round, the VLM emits a critique that the planner compiles into a typed interaction contract; the browser re-executes the candidate and issues an acceptance certificate only when both target progress and preservation of every previously verified capability hold; certified transitions accumulate as a quality ratchet that is the only thing the SFT export ever sees. Under matched training, WebWorld-27B improves Raw-27B by 5.3 points on HTMLBench-400 and 14.9 points on MiniAppBench-Val, and reaches the level of strong frontier systems such as Kimi-K2.6 and GPT-5.4 on interactive HTML generation. Equal-size ablations show that browser-backed admission carries the gain: without the certificate, the matched 9B lift nearly disappears.

cs.CL

StreamScout: Learning When to Look Deeper for Streaming Video Understanding

Streaming video understanding requires answering questions that arrive at arbitrary moments over an unbounded video stream. Existing systems primarily focus on what to retain in a bounded memory, yet access that memory using the same fixed-cost procedure for every query, despite substantial variation in the evidence required. We argue that deciding how deeply to access memory for each query is as important as deciding what the memory should store. To this end, we introduce StreamScout, an adaptive inference framework that maintains only a lightweight textual timeline in context as the stream unfolds. At query time, StreamScout progressively augments the timeline with up to three increasingly informative visual views: a glance at recent frames, a uniform look-back over the past stream, and query-salient retrieval. At each stage, the model answers immediately if the available evidence is sufficient; otherwise, it escalates to the next view. To improve this stop-or-escalate policy, we probe the cascade on an auxiliary set and distill the model's empirical competence boundary into supervision for a lightweight LoRA adaptation, yielding StreamScout-S. We further refine the policy through reinforcement learning, allowing the model to explore stopping behaviors beyond imitation of the distilled decisions, yielding StreamScout-R. Across three backbones and three streaming benchmarks, StreamScout and its variants consistently outperform prior streaming methods while substantially reducing inference cost and token consumption; on OVO-Bench, for instance, StreamScout-S improves Qwen3-VL-8B by 14.65 points while using 59% fewer tokens than uniform sampling and answering in 1.04 s on average.

cs.CV

RoboStriker: Latent-Space Strategic Games for Autonomous Humanoid Boxing

Achieving human-level competitive intelligence and physical agility in humanoid robots remains a profound challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning offers a principled framework for strategic interaction, its direct application to unstructured raw motor spaces inevitably leads to joint-level physical collapse, preventing the emergence of any viable combat tactics. To resolve this fundamental conflict between strategic exploration and physical feasibility, we formulate the humanoid combat task as a novel two-player latent-space zero-sum Markov game. Under standard regularity and approximate best-response assumptions, we show that the latent formulation induces an equivalent game over the decoder-reachable action manifold, providing an approximate-Nash interpretation of the resulting self-play dynamics. To instantiate this theoretical formulation, we propose RoboStriker, a hierarchical framework that decouples high-level reasoning from low-level execution. It first distills the tracking expertise of predefined boxing motions into a topologically bounded latent manifold. This structured latent foundation subsequently drives multi-agent co-evolution via Latent-Space Neural Fictitious Self-Play. Extensive experimental results demonstrate that gaming within this structured latent space substantially outperforms direct exploration. By constraining strategic exploration through a pretrained motion decoder, RoboStriker substantially reduces the catastrophic balance failures observed in raw action-space methods and achieves superior tactical performance in both competitive win rates and striking efficiency. Finally, we successfully deploy and validate our learned combat policies on real-world humanoid robots. Our code and video and supplementary materials are available at RoboStriker.

cs.RO

SkillTV-Bench: Benchmarking How Well Judges Perform on Skill-Augmented Agentic Execution

LLM agents increasingly execute long-horizon tasks through tool use and environment interaction, shifting evaluation from final-response scoring to verification of complete executions. For skill-augmented agents, verification additionally requires the procedural knowledge encoded in task-time skills, because this knowledge indicates what evidence to inspect and which failures are task-critical. However, existing judge benchmarks often expose final responses or static trajectories, and rarely combine task-time skills with directly inspectable artifacts and environments. We therefore introduce SkillTV-Bench, a 681-case benchmark of real agent trajectories from 50 tasks across eleven domains, designed to evaluate skill-aware trajectory verification for both LLM-as-a-Judge and Agent-as-a-Judge methods. Additionally, we propose SkillTV-Evolve, which externalizes verification knowledge as a reusable JudgeSkill that guides an agent judge to plan targeted inspections and issue evidence-grounded verdicts. On a disjoint development pool, an automated evolution loop further refines the JudgeSkill using misjudged cases. On SkillTV-Bench, the refined skill increases the same agent judge's accuracy by 14.8 percentage points. In offline rollout-pool selection, it increases selected-trajectory success from 22.9% with one rollout to 45.5% with ten rollouts. The code and data are available at https://github.com/HanZhi306/SkillTV-Bench

cs.AI

FinanceComplexQA: Benchmarking Agentic Reasoning on Industrial-grade Financial Documents

Agentic Reasoning has become a transformative force in financial analysis due to its ability to integrate large-scale information and generate reliable and accurate content. However, when handling complex real-world problems, different agents still show significant performance variation. In this work, we design Finance-LaTeX SKILL, a skill for synthesizing financial documents with complex layouts based on expert knowledge. Using an agent workflow built on this skill, we generate 2,000 professional financial documents along with 6,000 high-quality question-answer pairs. To evaluate the overall capability of agents, we introduce FinanceComplexQA, a comprehensive open-ended generation benchmark for financial documents that closely resembles real-world scenarios. It contains 2,026 deep research tasks targeting 1009 financial documents. FinanceComplexQA has 8 key features: bilingual support; coverage of six mainstream scenarios and seven tasks; expert-level document reasoning questions; deep research of complex layouts; relatively stable and permanent reference answers; and precise evaluation through an Agent-as-a-Judge with multiple evaluation metrics. Using FinanceComplexQA, we conduct a comprehensive evaluation of leading RAG systems and agentic reasoning tools for financial document QA. Through identifying and analyzing failure cases, we provide an in-depth study of their capabilities in numerical computation, multi-hop reasoning, content summarization, and industry analysis.

cs.CE

Scaling Behavior Foundation Model for Humanoid Robots

Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making it a cornerstone for generalist embodied agents. Behavior Foundation Models (BFMs) have recently emerged as a promising solution to address these challenges by leveraging large-scale behavioral data to achieve superior expressiveness, versatility and generalization. However, despite growing interest in scaling BFMs to further improve their capabilities, it remains unclear how key factors, including the learning paradigm, behavioral data and model architecture should be coordinated to enable effective scaling. In this work, we revisit the scaling recipe for BFMs and demonstrate that substantial performance gains can be achieved through the coordination of three core components: 1) the learning paradigm of motion tracking that reformulates diverse humanoid control problems as the reproduction of integrated whole-body behaviors in the global frame; 2) the strategic synergy between on-policy rollout quantity and reference motion diversity; and 3) the expressive and scalable model architecture termed Humanoid Transformer that facilitates the natural emergence of structured behavioral representations. Through extensive experiments in both simulation and real-world deployment, we demonstrate that our approach yields significant improvements in control fidelity and task generalization, reducing Mean Per-Keypoint Position Error (MPKPE) on the test set by over 10% in local mode and 82% in global mode compared with existing humanoid controllers. These results establish BFM as a principled and effective foundation for scalable and general-purpose humanoid control.

cs.RO

A Definition and Roadmap for World Models

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built. This perspective article provides a scientific definition of world models, discussions of their key technical aspects, and a staged roadmap for developing effective world models.

cs.AI

NEvo: Neural-Guided Evolutionary Video Synthesis for Dynamic Visual Selectivity

The human brain processes dynamic visual input through hierarchically organized, functionally specialized regions. While recent in silico brain encoding models can synthesize optimal stimuli to probe selectivity in different brain regions, prior work has been largely limited to static images, leaving dynamic visual processing underexplored. We introduce a novel neural-guided video synthesis framework that generates stimuli optimized for target brain regions across visual cortex. Our method performs evolutionary search over a structured prompt space, guided by a dynamic encoding model that predicts voxel-level responses to video inputs. By maximizing predicted activity for a target ROI, the framework efficiently discovers hyper-activating dynamic stimuli that consistently surpass handcrafted localizer videos. The synthesized videos recover known selectivities across ventral, dorsal, and lateral pathways, and further reveal systematic differences in sensitivity to temporal dynamics. A searchlight analysis provides new insight into the progression toward increasingly complex social-dynamic features along the lateral stream, further supported by probing with synthesized abstract, non-naturalistic stimuli. Taken together, our framework enables in silico exploration of dynamic visual selectivity, with new predictions for in vivo experiments

cs.CV

Clarus: Coordinating Autonomous Research Agents toward Web-Scale Scientific Collaboration

Existing autonomous research agents can support parts of the research process, but most systems still treat research as either an isolated assistant task or a closed workflow. Therefore, autonomous science needs a collaboration infrastructure that coordinates projects, agents, and digital and physical resources. We identify this as a shift from code-centered execution loops to research-oriented collaboration processes, where questions, evidence, participants, and resources must be coordinated under uncertainty. In this framing, an agent may be an AI system, a human researcher, a team, a laboratory, or an organization-backed participant. To this end, we present Clarus, a collaboration infrastructure for coordinating autonomous research agents toward web-scale scientific collaboration. Clarus reformulates research as an open, auditable, attributable, and resource-aware multi-phase collaboration process. It defines a minimal project-agent-resource object model and organizes scientific collaboration through four layers including Research Application, Digital Collaboration, Physical Substrate, and Physical World. Core modules are implemented as pluggable mechanisms, allowing Clarus to adapt to task risk, collaboration structure, and resource constraints. Through a controlled paper-generation case study, we show that Clarus can organize a research goal into a traceable, reviewable, attributable, and accumulative collaboration network across phases, tasks, and participants. Together, the object model, collaboration protocol, trust mechanisms, and prototype validation provide an initial foundation for open research networks. Clarus is now available at clarus.holosai.io.

cs.AI

Decoupling Reconnaissance and Exploitation: Measuring the Capability Boundaries of LLM-Based Web Penetration Testing

Large Language Models (LLMs) have shown promise for automated penetration testing, yet existing end-to-end black-box evaluations are highly susceptible to error cascading: failures in early reconnaissance can mask an agent's actual ability to exploit vulnerabilities. To more accurately characterize these capabilities, we propose a two-stage decoupled evaluation framework that separates exploit execution from reconnaissance. Using ground-truth injection and knowledge-driven ablation across 70 high-fidelity web vulnerability testbeds, our framework isolates exploitation performance from reconnaissance noise. We empirically evaluate five open-source penetration-testing agents, covering multiagent, monolithic, and graph-driven architectures, on a strictly aligned subset of 50 representative vulnerabilities. The results reveal a substantial capability gap. With accurate vulnerability context, agents achieve a functional success rate of up to 90.0%, whereas autonomous reconnaissance, measured by targeted vulnerability recall, plateaus at approximately 50.0%, primarily due to failures in parsing unstructured telemetry. Cross-architectural analysis further reveals distinct capability niches: multi-agent isolation is more effective for long-sequence interactions such as de-serialization, while monolithic and graph-driven designs perform better on short-chain injections and cross-session access-control vulnerabilities, respectively. This decoupled evaluation work provides a fine-grained benchmarking protocol and an empirical basis for designing next-generation automated offensive security agents.

cs.CR

LoopCoder-v2: Only Loop Once for Efficient Test-Time Computation Scaling

Looped Transformers scale latent computation by repeatedly applying shared blocks, but sequential looping increases latency and KV-cache memory with the loop count. Parallel loop Transformers (PLT) alleviate this cost through cross-loop position offsets (CLP) and shared-KV gated sliding-window attention, making loop count a practical design choice. We therefore study PLT loop-count selection through a gain--cost view: an extra loop may refine representations, but CLP also introduces a positional mismatch at each loop boundary. We instantiate this study by training LoopCoder-v2, a family of 7B PLT coders with different loop counts, from scratch on 18T tokens, followed by matched instruction tuning and evaluation. Empirically, the two-loop variant delivers broad gains over the non-looped baseline across code generation, code reasoning, agentic software engineering, and tool-use benchmarks, improving SWE-bench Verified from 43.0 to 64.4 points and Multi-SWE from 14.0 to 31.0 points. In contrast, variants with three or more loops regress, revealing a strongly non-monotonic loop-count effect. Our diagnostics show that loop 2 provides the main productive refinement, while later loops yield diminishing, oscillatory updates and reduced representational diversity. Because the CLP-induced mismatch remains roughly fixed as refinement gains shrink, the offset cost increasingly dominates. This gain--cost trade-off explains PLT's saturation at two loops and provides diagnostics for loop-count selection.

cs.LG

MIRA: Mid-training Rubric Anchoring for Source-Aware Data Selection

Mid-training has become an important stage in modern LLM development, using large-scale curated mixtures to strengthen capabilities before final post-training. Its data selection problem is distinct: the data are optimized under a pretraining-style objective at near-pretraining scale, but are curated toward downstream capabilities and drawn from heterogeneous sources with different formats and training roles. As a result, effective selection requires both scalability and source-adaptive semantic criteria. Existing model-based methods scale well, but provide only implicit quality signals. Semantic selection methods offer stronger judgments, but usually assume fixed rubrics or standardized data formats. To address this mismatch, we propose MIRA, a source-aware filtering framework based on self-anchored rubric discovery. The key idea is to make rubric construction part of data selection: MIRA first discovers what should be evaluated for each source group, then distills those judgments into scalable student scorers for full-corpus filtering. On code-oriented mid-training with 21 sources and 5 source groups, MIRA outperforms selection baselines across nine code benchmarks and matches the full-corpus run while using only half the tokens.

cs.AI

DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos

Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are required. Existing video HMR methods produce coherent body motion but often overlook detailed hand articulation, while image-based whole-body methods recover SMPL-X meshes independently per frame, often leading to jittery and inaccurate hand motion. We present a temporally coherent whole-body HMR framework for challenging in-the-wild monocular videos. Our model unifies body context and part-specific hand observations through residual body-hand fusion, enabling stable body motion and detailed hand recovery within a single temporal architecture. We further introduce close-up-aware augmentation to improve robustness under upper-body framing. Experiments on whole-body and body-only benchmarks demonstrate improved hand reconstruction and competitive body accuracy. Our method also produces temporally stable and 2D-consistent SMPL-X motion in challenging real-world videos.

cs.CV

DyGRO-VLA: Cross-Task Scaling of Vision-Language-Action Models via Dynamic Grouped Residual Optimization

Recent progress in Reinforcement Learning (RL) provides a principled approach to optimizing Vision-Language-Action (VLA) models, facilitating a shift from trajectory imitation to active learning in the task environment. Despite improvements in control precision, most RL optimizers remain task-specific, which reduces VLA models from generalist controllers to policies that overfit to a narrow set of tasks. In this study, we conduct an in-depth analysis of this phenomenon and highlight the importance of cross-task feature representations for improving the generalizability of VLA models. Motivated by this finding, we introduce DyGRO-VLA, a two-stage optimization framework that 1) effectively captures cross-task latent representations based on information-theoretic principles, and 2) dynamically refines policy optimization via a mixture-of-RL-residuals. DyGRO-VLA enables the RL optimizer to exploit task-relevant latent information while strategically mitigating adverse interference on the learned representations throughout the optimization process. We evaluate our approach on LIBERO, RoboTwin2 benchmarks, and further validate it on real world, demonstrating consistent improvements over strong baselines under multi-task training and distribution shift.

cs.RO

Discovery and Characterization of White Dwarf-FGK Main-Sequence Binaries within the Optical Main-Sequence Locus

White dwarf main-sequence (WDMS) binaries provide important laboratories for studying binary evolution and the formation of low-mass white dwarfs. In this work, we identify 654 reliable WDMS candidates with FGK-type companions from an initial set of 772 ultraviolet-excess sources, selected using stellar atmospheric parameters from LAMOST spectroscopy and subsequently refined with \textit{Gaia} DR3 astrometry and photometry together with ultraviolet data from \textit{GALEX}. Candidates were selected based on ultraviolet excess relative to the \textit{Gaia} main-sequence locus and refined using isochrone constraints to exclude systems inconsistent with MS companions. Binary spectral energy distribution fitting yields effective temperatures and radii for both components, as well as distance and extinction estimates. The MS companions are dominated by G-type stars (\(\sim52\%\)), with comparable fractions of F- and K-type companions, and no A-type primaries. Using white-dwarf evolutionary cooling models, we find that the WD components are predominantly low-mass (\(M_{\rm WD}\,\sim\,0.2\text{--}0.4\,M_\odot\)), including a substantial population of extremely low-mass (\(<0.3\,M_\odot\)) WDs likely produced through binary interaction. The WDs are generally hot (\(\sim1.5\times10^4\,\mathrm{K}\)), consistent with the ultraviolet selection bias favoring luminous, large-radius WDs. Multi-epoch LAMOST radial velocities show larger amplitudes than those of a comparison sample of MS stars, supporting the close-binary nature of these systems. Although subject to strong selection effects, the catalog offers a clean and well-characterized sample of FGK+WD binaries.

astro-ph.SR

InCoder-32B-Thinking: Industrial Code World Model for Thinking

Industrial software development across chip design, GPU optimization, and embedded systems lacks expert reasoning traces showing how engineers reason about hardware constraints and timing semantics. In this work, we propose InCoder-32B-Thinking, trained on the data from the Error-driven Chain-of-Thought (ECoT) synthesis framework with an industrial code world model (ICWM) to generate reasoning traces. Specifically, ECoT generates reasoning chains by synthesizing the thinking content from multi-turn dialogue with environmental error feedback, explicitly modeling the error-correction process. ICWM is trained on domain-specific execution traces from Verilog simulation, GPU profiling, etc., learns the causal dynamics of how code affects hardware behavior, and enables self-verification by predicting execution outcomes before actual compilation. All synthesized reasoning traces are validated through domain toolchains, creating training data matching the natural reasoning depth distribution of industrial tasks. Evaluation on 14 general (81.3% on LiveCodeBench v5) and 9 industrial benchmarks (84.0% in CAD-Coder and 38.0% on KernelBench) shows InCoder-32B-Thinking achieves top-tier open-source results across all domains.GPU Optimization

cs.AR

Quantum algorithms for the fractional Poisson equation via rational approximation

This paper presents a quantum algorithm for solving the fractional Poisson equation \((-\Delta)^s u = f\) with \(s \in (0,1)\) on bounded domains. The proposed approach combines rational approximation techniques with quantum linear system solvers to achieve exponential quantum advantage. The rational approximation represents the inverse fractional Laplacian as a weighted sum of standard resolvents, transforming the original nonlocal problem into a collection of shifted integer-order partial differential equations. These equations are consolidated into a single large linear system through a modified right-hand side construction that simplifies the quantum implementation. To enable practical implementation, we develop explicit quantum circuits via the Schr\"odingerization technique, which converts the non-unitary dynamics of the linear system into a higher-dimensional Schr\"odinger-type equation, allowing the use of standard Hamiltonian simulation. The circuit construction leverages the decomposition of shift operators to realize the discrete Laplacian and employs controlled operations to implement the select oracle. Under finite difference discretization, we provide detailed algorithmic procedures utilizing block-encoding techniques for the coefficient matrices. A comprehensive complexity analysis demonstrates that the quantum algorithm achieves a dependence on the inverse mesh size \(h^{-1}\) that is independent of the spatial dimension \(d\), in stark contrast to classical methods which suffer from exponential growth in high dimensions. This establishes an exponential quantum advantage for high-dimensional fractional problems, effectively overcoming the curse of dimensionality that limits classical approaches.

quant-ph