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Ming-Hsuan Yang

Publications and source records attributed to Ming-Hsuan Yang.

At least 253 records · Page 14Linked to original sources

Training Class-Imbalanced Diffusion Model Via Overlap Optimization

Diffusion models have made significant advances recently in high-quality image synthesis and related tasks. However, diffusion models trained on real-world datasets, which often follow long-tailed distributions, yield inferior fidelity for tail classes. Deep generative models, including diffusion models, are biased towards classes with abundant training images. To address the observed appearance overlap between synthesized images of rare classes and tail classes, we propose a method based on contrastive learning to minimize the overlap between distributions of synthetic images for different classes. We show variants of our probabilistic contrastive learning method can be applied to any class conditional diffusion model. We show significant improvement in image synthesis using our loss for multiple datasets with long-tailed distribution. Extensive experimental results demonstrate that the proposed method can effectively handle imbalanced data for diffusion-based generation and classification models. Our code and datasets will be publicly available at https://github.com/yanliang3612/DiffROP.

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CSL: Class-Agnostic Structure-Constrained Learning for Segmentation Including the Unseen

Addressing Out-Of-Distribution (OOD) Segmentation and Zero-Shot Semantic Segmentation (ZS3) is challenging, necessitating segmenting unseen classes. Existing strategies adapt the class-agnostic Mask2Former (CA-M2F) tailored to specific tasks. However, these methods cater to singular tasks, demand training from scratch, and we demonstrate certain deficiencies in CA-M2F, which affect performance. We propose the Class-Agnostic Structure-Constrained Learning (CSL), a plug-in framework that can integrate with existing methods, thereby embedding structural constraints and achieving performance gain, including the unseen, specifically OOD, ZS3, and domain adaptation (DA) tasks. There are two schemes for CSL to integrate with existing methods (1) by distilling knowledge from a base teacher network, enforcing constraints across training and inference phrases, or (2) by leveraging established models to obtain per-pixel distributions without retraining, appending constraints during the inference phase. We propose soft assignment and mask split methodologies that enhance OOD object segmentation. Empirical evaluations demonstrate CSL's prowess in boosting the performance of existing algorithms spanning OOD segmentation, ZS3, and DA segmentation, consistently transcending the state-of-art across all three tasks.

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BEV-MAE: Bird's Eye View Masked Autoencoders for Point Cloud Pre-training in Autonomous Driving Scenarios

Existing LiDAR-based 3D object detection methods for autonomous driving scenarios mainly adopt the training-from-scratch paradigm. Unfortunately, this paradigm heavily relies on large-scale labeled data, whose collection can be expensive and time-consuming. Self-supervised pre-training is an effective and desirable way to alleviate this dependence on extensive annotated data. In this work, we present BEV-MAE, an efficient masked autoencoder pre-training framework for LiDAR-based 3D object detection in autonomous driving. Specifically, we propose a bird's eye view (BEV) guided masking strategy to guide the 3D encoder learning feature representation in a BEV perspective and avoid complex decoder design during pre-training. Furthermore, we introduce a learnable point token to maintain a consistent receptive field size of the 3D encoder with fine-tuning for masked point cloud inputs. Based on the property of outdoor point clouds in autonomous driving scenarios, i.e., the point clouds of distant objects are more sparse, we propose point density prediction to enable the 3D encoder to learn location information, which is essential for object detection. Experimental results show that BEV-MAE surpasses prior state-of-the-art self-supervised methods and achieves a favorably pre-training efficiency. Furthermore, based on TransFusion-L, BEV-MAE achieves new state-of-the-art LiDAR-based 3D object detection results, with 73.6 NDS and 69.6 mAP on the nuScenes benchmark. The source code will be released at https://github.com/VDIGPKU/BEV-MAE

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Dual Associated Encoder for Face Restoration

Restoring facial details from low-quality (LQ) images has remained a challenging problem due to its ill-posedness induced by various degradations in the wild. The existing codebook prior mitigates the ill-posedness by leveraging an autoencoder and learned codebook of high-quality (HQ) features, achieving remarkable quality. However, existing approaches in this paradigm frequently depend on a single encoder pre-trained on HQ data for restoring HQ images, disregarding the domain gap between LQ and HQ images. As a result, the encoding of LQ inputs may be insufficient, resulting in suboptimal performance. To tackle this problem, we propose a novel dual-branch framework named DAEFR. Our method introduces an auxiliary LQ branch that extracts crucial information from the LQ inputs. Additionally, we incorporate association training to promote effective synergy between the two branches, enhancing code prediction and output quality. We evaluate the effectiveness of DAEFR on both synthetic and real-world datasets, demonstrating its superior performance in restoring facial details. Project page: https://liagm.github.io/DAEFR/

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VidToMe: Video Token Merging for Zero-Shot Video Editing

Diffusion models have made significant advances in generating high-quality images, but their application to video generation has remained challenging due to the complexity of temporal motion. Zero-shot video editing offers a solution by utilizing pre-trained image diffusion models to translate source videos into new ones. Nevertheless, existing methods struggle to maintain strict temporal consistency and efficient memory consumption. In this work, we propose a novel approach to enhance temporal consistency in generated videos by merging self-attention tokens across frames. By aligning and compressing temporally redundant tokens across frames, our method improves temporal coherence and reduces memory consumption in self-attention computations. The merging strategy matches and aligns tokens according to the temporal correspondence between frames, facilitating natural temporal consistency in generated video frames. To manage the complexity of video processing, we divide videos into chunks and develop intra-chunk local token merging and inter-chunk global token merging, ensuring both short-term video continuity and long-term content consistency. Our video editing approach seamlessly extends the advancements in image editing to video editing, rendering favorable results in temporal consistency over state-of-the-art methods.

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Weakly Supervised Video Individual CountingWeakly Supervised Video Individual Counting

Video Individual Counting (VIC) aims to predict the number of unique individuals in a single video. % Existing methods learn representations based on trajectory labels for individuals, which are annotation-expensive. % To provide a more realistic reflection of the underlying practical challenge, we introduce a weakly supervised VIC task, wherein trajectory labels are not provided. Instead, two types of labels are provided to indicate traffic entering the field of view (inflow) and leaving the field view (outflow). % We also propose the first solution as a baseline that formulates the task as a weakly supervised contrastive learning problem under group-level matching. In doing so, we devise an end-to-end trainable soft contrastive loss to drive the network to distinguish inflow, outflow, and the remaining. % To facilitate future study in this direction, we generate annotations from the existing VIC datasets SenseCrowd and CroHD and also build a new dataset, UAVVIC. % Extensive results show that our baseline weakly supervised method outperforms supervised methods, and thus, little information is lost in the transition to the more practically relevant weakly supervised task. The code and trained model will be public at \href{https://github.com/streamer-AP/CGNet}{CGNet}

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DreaMo: Articulated 3D Reconstruction From A Single Casual Video

Articulated 3D reconstruction has valuable applications in various domains, yet it remains costly and demands intensive work from domain experts. Recent advancements in template-free learning methods show promising results with monocular videos. Nevertheless, these approaches necessitate a comprehensive coverage of all viewpoints of the subject in the input video, thus limiting their applicability to casually captured videos from online sources. In this work, we study articulated 3D shape reconstruction from a single and casually captured internet video, where the subject's view coverage is incomplete. We propose DreaMo that jointly performs shape reconstruction while solving the challenging low-coverage regions with view-conditioned diffusion prior and several tailored regularizations. In addition, we introduce a skeleton generation strategy to create human-interpretable skeletons from the learned neural bones and skinning weights. We conduct our study on a self-collected internet video collection characterized by incomplete view coverage. DreaMo shows promising quality in novel-view rendering, detailed articulated shape reconstruction, and skeleton generation. Extensive qualitative and quantitative studies validate the efficacy of each proposed component, and show existing methods are unable to solve correct geometry due to the incomplete view coverage.

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Towards 4D Human Video Stylization

We present a first step towards 4D (3D and time) human video stylization, which addresses style transfer, novel view synthesis and human animation within a unified framework. While numerous video stylization methods have been developed, they are often restricted to rendering images in specific viewpoints of the input video, lacking the capability to generalize to novel views and novel poses in dynamic scenes. To overcome these limitations, we leverage Neural Radiance Fields (NeRFs) to represent videos, conducting stylization in the rendered feature space. Our innovative approach involves the simultaneous representation of both the human subject and the surrounding scene using two NeRFs. This dual representation facilitates the animation of human subjects across various poses and novel viewpoints. Specifically, we introduce a novel geometry-guided tri-plane representation, significantly enhancing feature representation robustness compared to direct tri-plane optimization. Following the video reconstruction, stylization is performed within the NeRFs' rendered feature space. Extensive experiments demonstrate that the proposed method strikes a superior balance between stylized textures and temporal coherence, surpassing existing approaches. Furthermore, our framework uniquely extends its capabilities to accommodate novel poses and viewpoints, making it a versatile tool for creative human video stylization.

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Fine-grained Controllable Video Generation via Object Appearance and Context

Text-to-video generation has shown promising results. However, by taking only natural languages as input, users often face difficulties in providing detailed information to precisely control the model's output. In this work, we propose fine-grained controllable video generation (FACTOR) to achieve detailed control. Specifically, FACTOR aims to control objects' appearances and context, including their location and category, in conjunction with the text prompt. To achieve detailed control, we propose a unified framework to jointly inject control signals into the existing text-to-video model. Our model consists of a joint encoder and adaptive cross-attention layers. By optimizing the encoder and the inserted layer, we adapt the model to generate videos that are aligned with both text prompts and fine-grained control. Compared to existing methods relying on dense control signals such as edge maps, we provide a more intuitive and user-friendly interface to allow object-level fine-grained control. Our method achieves controllability of object appearances without finetuning, which reduces the per-subject optimization efforts for the users. Extensive experiments on standard benchmark datasets and user-provided inputs validate that our model obtains a 70% improvement in controllability metrics over competitive baselines.

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Diffusion-SS3D: Diffusion Model for Semi-supervised 3D Object Detection

Semi-supervised object detection is crucial for 3D scene understanding, efficiently addressing the limitation of acquiring large-scale 3D bounding box annotations. Existing methods typically employ a teacher-student framework with pseudo-labeling to leverage unlabeled point clouds. However, producing reliable pseudo-labels in a diverse 3D space still remains challenging. In this work, we propose Diffusion-SS3D, a new perspective of enhancing the quality of pseudo-labels via the diffusion model for semi-supervised 3D object detection. Specifically, we include noises to produce corrupted 3D object size and class label distributions, and then utilize the diffusion model as a denoising process to obtain bounding box outputs. Moreover, we integrate the diffusion model into the teacher-student framework, so that the denoised bounding boxes can be used to improve pseudo-label generation, as well as the entire semi-supervised learning process. We conduct experiments on the ScanNet and SUN RGB-D benchmark datasets to demonstrate that our approach achieves state-of-the-art performance against existing methods. We also present extensive analysis to understand how our diffusion model design affects performance in semi-supervised learning.

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Dynamic Erasing Network Based on Multi-Scale Temporal Features for Weakly Supervised Video Anomaly Detection

The goal of weakly supervised video anomaly detection is to learn a detection model using only video-level labeled data. However, prior studies typically divide videos into fixed-length segments without considering the complexity or duration of anomalies. Moreover, these studies usually just detect the most abnormal segments, potentially overlooking the completeness of anomalies. To address these limitations, we propose a Dynamic Erasing Network (DE-Net) for weakly supervised video anomaly detection, which learns multi-scale temporal features. Specifically, to handle duration variations of abnormal events, we first propose a multi-scale temporal modeling module, capable of extracting features from segments of varying lengths and capturing both local and global visual information across different temporal scales. Then, we design a dynamic erasing strategy, which dynamically assesses the completeness of the detected anomalies and erases prominent abnormal segments in order to encourage the model to discover gentle abnormal segments in a video. The proposed method obtains favorable performance compared to several state-of-the-art approaches on three datasets: XD-Violence, TAD, and UCF-Crime. Code will be made available at https://github.com/ArielZc/DE-Net.

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UniGS: Unified Representation for Image Generation and Segmentation

This paper introduces a novel unified representation of diffusion models for image generation and segmentation. Specifically, we use a colormap to represent entity-level masks, addressing the challenge of varying entity numbers while aligning the representation closely with the image RGB domain. Two novel modules, including the location-aware color palette and progressive dichotomy module, are proposed to support our mask representation. On the one hand, a location-aware palette guarantees the colors' consistency to entities' locations. On the other hand, the progressive dichotomy module can efficiently decode the synthesized colormap to high-quality entity-level masks in a depth-first binary search without knowing the cluster numbers. To tackle the issue of lacking large-scale segmentation training data, we employ an inpainting pipeline and then improve the flexibility of diffusion models across various tasks, including inpainting, image synthesis, referring segmentation, and entity segmentation. Comprehensive experiments validate the efficiency of our approach, demonstrating comparable segmentation mask quality to state-of-the-art and adaptability to multiple tasks. The code will be released at \href{https://github.com/qqlu/Entity}{https://github.com/qqlu/Entity}.

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Physics-based Indirect Illumination for Inverse Rendering

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely ignore the indirect illumination or model it by coarse approximations, leading to sub-optimal illumination, geometry, and material prediction of the scene. In this work, we propose a physics-based illumination model that first locates surface points through an efficient refined sphere tracing algorithm, then explicitly traces the incoming indirect lights at each surface point based on reflection. Then, we estimate each identified indirect light through an efficient neural network. Moreover, we utilize the Leibniz's integral rule to resolve non-differentiability in the proposed illumination model caused by boundary lights inspired by differentiable irradiance in computer graphics. As a result, the proposed differentiable illumination model can be learned end-to-end together with geometry and materials estimation. As a side product, our physics-based inverse rendering model also facilitates flexible and realistic material editing as well as relighting. Extensive experiments on synthetic and real-world datasets demonstrate that the proposed method performs favorably against existing inverse rendering methods on novel view synthesis and inverse rendering.

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Editing 3D Scenes via Text Prompts without Retraining

Numerous diffusion models have recently been applied to image synthesis and editing. However, editing 3D scenes is still in its early stages. It poses various challenges, such as the requirement to design specific methods for different editing types, retraining new models for various 3D scenes, and the absence of convenient human interaction during editing. To tackle these issues, we introduce a text-driven editing method, termed DN2N, which allows for the direct acquisition of a NeRF model with universal editing capabilities, eliminating the requirement for retraining. Our method employs off-the-shelf text-based editing models of 2D images to modify the 3D scene images, followed by a filtering process to discard poorly edited images that disrupt 3D consistency. We then consider the remaining inconsistency as a problem of removing noise perturbation, which can be solved by generating training data with similar perturbation characteristics for training. We further propose cross-view regularization terms to help the generalized NeRF model mitigate these perturbations. Our text-driven method allows users to edit a 3D scene with their desired description, which is more friendly, intuitive, and practical than prior works. Empirical results show that our method achieves multiple editing types, including but not limited to appearance editing, weather transition, material changing, and style transfer. Most importantly, our method generalizes well with editing abilities shared among a set of model parameters without requiring a customized editing model for some specific scenes, thus inferring novel views with editing effects directly from user input. The project website is available at https://sk-fun.fun/DN2N

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A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic Correspondence

Text-to-image diffusion models have made significant advances in generating and editing high-quality images. As a result, numerous approaches have explored the ability of diffusion model features to understand and process single images for downstream tasks, e.g., classification, semantic segmentation, and stylization. However, significantly less is known about what these features reveal across multiple, different images and objects. In this work, we exploit Stable Diffusion (SD) features for semantic and dense correspondence and discover that with simple post-processing, SD features can perform quantitatively similar to SOTA representations. Interestingly, the qualitative analysis reveals that SD features have very different properties compared to existing representation learning features, such as the recently released DINOv2: while DINOv2 provides sparse but accurate matches, SD features provide high-quality spatial information but sometimes inaccurate semantic matches. We demonstrate that a simple fusion of these two features works surprisingly well, and a zero-shot evaluation using nearest neighbors on these fused features provides a significant performance gain over state-of-the-art methods on benchmark datasets, e.g., SPair-71k, PF-Pascal, and TSS. We also show that these correspondences can enable interesting applications such as instance swapping in two images.

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Rethinking Evaluation Metrics of Open-Vocabulary Segmentaion

In this paper, we highlight a problem of evaluation metrics adopted in the open-vocabulary segmentation. That is, the evaluation process still heavily relies on closed-set metrics on zero-shot or cross-dataset pipelines without considering the similarity between predicted and ground truth categories. To tackle this issue, we first survey eleven similarity measurements between two categorical words using WordNet linguistics statistics, text embedding, and language models by comprehensive quantitative analysis and user study. Built upon those explored measurements, we designed novel evaluation metrics, namely Open mIoU, Open AP, and Open PQ, tailored for three open-vocabulary segmentation tasks. We benchmarked the proposed evaluation metrics on 12 open-vocabulary methods of three segmentation tasks. Even though the relative subjectivity of similarity distance, we demonstrate that our metrics can still well evaluate the open ability of the existing open-vocabulary segmentation methods. We hope that our work can bring with the community new thinking about how to evaluate the open ability of models. The evaluation code is released in github.

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SPAE: Semantic Pyramid AutoEncoder for Multimodal Generation with Frozen LLMs

In this work, we introduce Semantic Pyramid AutoEncoder (SPAE) for enabling frozen LLMs to perform both understanding and generation tasks involving non-linguistic modalities such as images or videos. SPAE converts between raw pixels and interpretable lexical tokens (or words) extracted from the LLM's vocabulary. The resulting tokens capture both the semantic meaning and the fine-grained details needed for visual reconstruction, effectively translating the visual content into a language comprehensible to the LLM, and empowering it to perform a wide array of multimodal tasks. Our approach is validated through in-context learning experiments with frozen PaLM 2 and GPT 3.5 on a diverse set of image understanding and generation tasks. Our method marks the first successful attempt to enable a frozen LLM to generate image content while surpassing state-of-the-art performance in image understanding tasks, under the same setting, by over 25%.

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Video Timeline Modeling For News Story Understanding

In this paper, we present a novel problem, namely video timeline modeling. Our objective is to create a video-associated timeline from a set of videos related to a specific topic, thereby facilitating the content and structure understanding of the story being told. This problem has significant potential in various real-world applications, for instance, news story summarization. To bootstrap research in this area, we curate a realistic benchmark dataset, YouTube-News-Timeline, consisting of over $12$k timelines and $300$k YouTube news videos. Additionally, we propose a set of quantitative metrics to comprehensively evaluate and compare methodologies. With such a testbed, we further develop and benchmark several deep learning approaches to tackling this problem. We anticipate that this exploratory work will pave the way for further research in video timeline modeling. The assets are available via https://github.com/google-research/google-research/tree/master/video_timeline_modeling.

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