SearcharxivSearch

arXiv subjects

Minghao Yin

Publications and source records attributed to Minghao Yin.

At least 19 recordsLinked to original sources

gDMC: A Generic Distributed Model Counting Framework via Work-Stealing

Propositional Model Counting ($\#\mathsf{SAT}$) is essential for probabilistic reasoning but faces scalability limits on single cores. Existing distributed approaches struggle with high initialization overheads (static decomposition) or rigid architecture. We propose a novel, generic framework for distributed \emph{exact} model counting. Leveraging C++ templates, our architecture decouples parallel orchestration from solving logic, enabling state-of-the-art solvers to be parallelized with minimal modification. We implement an adaptive work-stealing strategy that ensures effective load balancing. Experiments on competition benchmarks show that our approach achieves near-linear scalability and significantly outperforms existing distributed solvers.

cs.DC

A Distributed Framework for Compiling and Reasoning with d-DNNF

Knowledge Compilation (KC) is a powerful paradigm that enables efficient reasoning by transforming propositional formulas into tractable target languages, such as Deterministic, Decomposable Negation Normal Form (d-DNNF). However, as real-world problem instances grow in complexity, the offline compilation phase becomes a significant computational bottleneck, often exceeding the memory and temporal limits of single-node systems. While distributed computing has been successfully applied to model counting ($\#\mathsf{SAT}$), extending these techniques to knowledge compilation remains a challenge due to the difficulty of sharing partial circuit fragments across distributed nodes. In this paper, we propose dkc, the first distributed knowledge compiler designed for large-scale Decision-DNNF generation. Leveraging a Cube-and-Conquer strategy, dkc effectively partitions the search space into independent subproblems, mitigating the communication overhead typically associated with work-stealing architectures in circuit-based tasks. Recognizing that the utility of compilation lies in subsequent querying, we further introduce dreasoner, a distributed reasoning engine. dreasoner is capable of performing core inference tasks (including model counting, direct access, and uniform sampling) across a distributed d-DNNF structure, even under variable conditioning. Our experimental evaluation on benchmarks demonstrates that our distributed architecture scales effectively, enabling the compilation and querying of complex formulas that remain beyond the reach of state-of-the-art sequential compilers.

cs.DC

SCoPE: Sightline-Coordinate Positional Encoding for Video Diffusion Transformers

Video diffusion transformers address their tokens by position on the pixel-time grid: an address in the tensor, not in the world. The address we would want, the world point a token depicts, lies on a surface not yet generated, while its camera ray is fixed once the user specifies a trajectory. SCoPE therefore treats the ray as a second positional coordinate, and camera control becomes a property of the coordinate system, not an added module. The ray is added to the pretrained attention's queries and keys, and the score gains a term that reads the two rays alone. Its canonical form, the reciprocal product of line geometry, measures how nearly two lines of sight meet. Normalize-Gate-Inject makes a single encoding trainable across metric and up-to-scale pose sources. The retrofit keeps RoPE bit-exact, starts from the unchanged pretrained DiT, and adds under 0.1/% new parameters. On Wan2.2 at 5B and 14B under matched data and budget, SCoPE improves every camera-controllability and fidelity metric, leads all closed-loop revisit metrics, and shows widening margins with model size. At 14B, rotation error falls 29/% and FVD 43/% below the strongest baseline.

cs.CV

From Passive Reuse to Active Reasoning: Grounding Large Language Models for Neuro-Symbolic Experience Replay

While experience replay is essential for data efficiency in reinforcement learning (RL), standard methods treat the replay buffer as a passive memory system, prioritizing samples based on numerical prediction errors rather than their semantic significance. This approach stands in contrast to human learning, which accelerates mastery by actively abstracting fragmented experiences into behavioral rules. To bridge this gap, we propose Neuro-Symbolic Experience Replay (NSER), a framework that transforms experience replay from a passive sample reuse mechanism into an active engine for knowledge construction. Specifically, NSER addresses the incompatibility between linguistic reasoning and numerical optimization through a novel neuro-symbolic grounding pipeline. It leverages Large Language Models (LLMs) in a zero-shot manner to induce candidate behavioral rules from accumulated trajectories, grounds these insights into differentiable first-order logic representations, and utilizes the resulting symbolic structures to dynamically reweight the replay distribution. By allowing abstract knowledge to directly shape policy optimization, NSER achieves consistent superior sample efficiency and convergence speed across reactive, rule-based, and procedural benchmarks.

cs.AI

Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers

Recent breakthroughs in 3D generative modeling have yielded remarkable progress in static shape synthesis, yet high-fidelity dynamic 4D generation remains elusive, hindered by temporal artifacts and prohibitive computational demand. We present Sculpt4D, a native 4D generative framework that seamlessly integrates efficient temporal modeling into a pretrained 3D Diffusion Transformer (Hunyuan3D 2.1), thereby mitigating the scarcity of 4D training data. At its core lies a Block Sparse Attention mechanism that preserves object identity by anchoring to the initial frame while capturing rich motion dynamics via a time-decaying sparse mask. This design faithfully models complex spatiotemporal dependencies with high fidelity, while sidestepping the quadratic overhead of full attention and reducing network total computation by 56%. Consequently, Sculpt4D establishes a new state-of-the-art in temporally coherent 4D synthesis and charts a path toward efficient and scalable 4D generation.

cs.CV

Constructing self-referential instances for the clique problem

In this paper, we propose constructing self-referential instances to reveal the inherent algorithmic hardness of the clique problem. First, we prove the existence of a phase transition phenomenon for the clique problem in the Erd\H{o}s--R\'enyi random graph model and derive an exact location for the transition point. Subsequently, at the transition point, we construct a family of graphs. In this family, each graph shares the same number of vertices, number of edges, and degree sequence, yet both instances containing a $k$-clique and instances without any $k$-clique are included. These two states can be transformed into each other through a symmetric transformation that preserves the degree of every vertex. This property explains why exhaustive search is required in the critical region: an algorithm must search nearly the entire solution space to determine the existence of a solution; otherwise, a counterinstance can be constructed from the original instance using the symmetric transformation. Finally, this paper elaborates on the intrinsic reason for this phenomenon from the independence of the solution space.

cs.CC

VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control

Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently capture dynamics in the projected 2D image plane. To bridge this gap, we introduce VerseCrafter, a geometry-driven video world model that generates dynamic, realistic videos from a unified 4D geometric world state. Our approach is centered on a novel 4D Geometric Control representation, which encodes the world state as a static background point cloud and per-object 3D Gaussian trajectories. This representation captures each object's motion path and probabilistic 3D occupancy over time, providing a flexible, category-agnostic alternative to rigid bounding boxes and parametric models. We render 4D Geometric Control into 4D control maps for a pretrained video diffusion model, enabling high-fidelity, view-consistent video generation that faithfully follows the specified dynamics. To enable training at scale, we develop an automatic data engine and construct VerseControl4D, a real-world dataset of 35K training samples with automatically derived prompts and rendered 4D control maps. Extensive experiments show that VerseCrafter achieves superior visual quality and more accurate control over camera and multi-object motion than prior methods.

cs.CV

Watch Closely: Mitigating Object Hallucinations in Large Vision-Language Models with Disentangled Decoding

Large Vision-Language Models (LVLMs) bridge the gap between visual and linguistic modalities, demonstrating strong potential across a variety of domains. However, despite significant progress, LVLMs still suffer from severe hallucination issues in object recognition tasks. These models often fail to accurately identify certain objects, leading to text generation that appears fluent but does not correspond to the visual content, which can have serious consequences in real-world applications. Recently, several methods have been proposed to alleviate LVLM hallucinations, but most focus solely on reducing hallucinations in the language modality. To mitigate hallucinations in both the language and visual modalities, we introduce Hallucination Disentangled Decoding (HDD) method that requires no training. HDD enhances the original image by segmenting it and selecting images that augment the original, while also utilizing a blank image to eliminate language prior hallucinations in both the original and segmented images. This design not only reduces the model's dependence on language priors but also enhances its visual performance. (Code: https://github.com/rickeyhhh/Hallucination-Disentangled-Decoding)

cs.CV

Wukong's 72 Transformations: High-fidelity Textured 3D Morphing via Flow Models

We present WUKONG, a novel training-free framework for high-fidelity textured 3D morphing that takes a pair of source and target prompts (image or text) as input. Unlike conventional methods -- which rely on manual correspondence matching and deformation trajectory estimation (limiting generalization and requiring costly preprocessing) -- WUKONG leverages the generative prior of flow-based transformers to produce high-fidelity 3D transitions with rich texture details. To ensure smooth shape transitions, we exploit the inherent continuity of flow-based generative processes and formulate morphing as an optimal transport barycenter problem. We further introduce a sequential initialization strategy to prevent abrupt geometric distortions and preserve identity coherence. For faithful texture preservation, we propose a similarity-guided semantic consistency mechanism that selectively retains high-frequency details and enables precise control over blending dynamics. This empowers WUKONG to support both global texture transitions and identity-preserving texture morphing, catering to diverse generation needs. Extensive quantitative and qualitative evaluations demonstrate that WUKONG significantly outperforms state-of-the-art methods, achieving superior results across diverse geometry and texture variations.

cs.CV

Data-driven solar forecasting enables near-optimal economic decisions

Solar energy adoption is critical to achieving net-zero emissions. However, it remains difficult for many industrial and commercial actors to decide on whether they should adopt distributed solar-battery systems, which is largely due to the unavailability of fast, low-cost, and high-resolution irradiance forecasts. Here, we present SunCastNet, a lightweight data-driven forecasting system that provides 0.05$^\circ$, 10-minute resolution predictions of surface solar radiation downwards (SSRD) up to 7 days ahead. SunCastNet, coupled with reinforcement learning (RL) for battery scheduling, reduces operational regret by 76--93\% compared to robust decision making (RDM). In 25-year investment backtests, it enables up to five of ten high-emitting industrial sectors per region to cross the commercial viability threshold of 12\% Internal Rate of Return (IRR). These results show that high-resolution, long-horizon solar forecasts can directly translate into measurable economic gains, supporting near-optimal energy operations and accelerating renewable deployment.

physics.geo-ph

Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation

Generating high-quality 4D content from monocular videos for applications such as digital humans and AR/VR poses challenges in ensuring temporal and spatial consistency, preserving intricate details, and incorporating user guidance effectively. To overcome these challenges, we introduce Splat4D, a novel framework enabling high-fidelity 4D content generation from a monocular video. Splat4D achieves superior performance while maintaining faithful spatial-temporal coherence by leveraging multi-view rendering, inconsistency identification, a video diffusion model, and an asymmetric U-Net for refinement. Through extensive evaluations on public benchmarks, Splat4D consistently demonstrates state-of-the-art performance across various metrics, underscoring the efficacy of our approach. Additionally, the versatility of Splat4D is validated in various applications such as text/image conditioned 4D generation, 4D human generation, and text-guided content editing, producing coherent outcomes following user instructions.

cs.CV

Toward Realization of Low-Altitude Economy Networks: Core Architecture, Integrated Technologies, and Future Directions

The rise of the low-altitude economy (LAE) is propelling urban development and emerging industries by integrating advanced technologies to enhance efficiency, safety, and sustainability in low-altitude operations. The widespread adoption of unmanned aerial vehicles (UAVs) and electric vertical takeoff and landing (eVTOL) aircraft plays a crucial role in enabling key applications within LAE, such as urban logistics, emergency rescue, and aerial mobility. However, unlike traditional UAV networks, LAE networks encounter increased airspace management demands due to dense flying nodes and potential interference with ground communication systems. In addition, there are heightened and extended security risks in real-time operations, particularly the vulnerability of low-altitude aircraft to cyberattacks from ground-based threats. To address these, this paper first explores related standards and core architecture that support the development of LAE networks. Subsequently, we highlight the integration of technologies such as communication, sensing, computing, positioning, navigation, surveillance, flight control, and airspace management. This synergy of multi-technology drives the advancement of real-world LAE applications, particularly in improving operational efficiency, optimizing airspace usage, and ensuring safety. Finally, we outline future research directions for LAE networks, such as intelligent and adaptive optimization, security and privacy protection, sustainable energy and power management, quantum-driven coordination, generative governance, and three-dimensional (3D) airspace coverage, which collectively underscore the potential of collaborative technologies to advance LAE networks.

cs.NI

Scalable Precise Computation of Shannon Entropy

Quantitative information flow analyses (QIF) are a class of techniques for measuring the amount of confidential information leaked by a program to its public outputs. Shannon entropy is an important method to quantify the amount of leakage in QIF. This paper focuses on the programs modeled in Boolean constraints and optimizes the two stages of the Shannon entropy computation to implement a scalable precise tool PSE. In the first stage, we design a knowledge compilation language called \ADDAND that combines Algebraic Decision Diagrams and conjunctive decomposition. \ADDAND avoids enumerating possible outputs of a program and supports tractable entropy computation. In the second stage, we optimize the model counting queries that are used to compute the probabilities of outputs. We compare PSE with the state-of-the-art probabilistic approximately correct tool EntropyEstimation, which was shown to significantly outperform the previous precise tools. The experimental results demonstrate that PSE solved 56 more benchmarks compared to EntropyEstimation in a total of 459. For 98\% of the benchmarks that both PSE and EntropyEstimation solved, PSE is at least $10\times$ as efficient as EntropyEstimation.

cs.AI

LatentArtiFusion: An Effective and Efficient Histological Artifacts Restoration Framework

Histological artifacts pose challenges for both pathologists and Computer-Aided Diagnosis (CAD) systems, leading to errors in analysis. Current approaches for histological artifact restoration, based on Generative Adversarial Networks (GANs) and pixel-level Diffusion Models, suffer from performance limitations and computational inefficiencies. In this paper, we propose a novel framework, LatentArtiFusion, which leverages the latent diffusion model (LDM) to reconstruct histological artifacts with high performance and computational efficiency. Unlike traditional pixel-level diffusion frameworks, LatentArtiFusion executes the restoration process in a lower-dimensional latent space, significantly improving computational efficiency. Moreover, we introduce a novel regional artifact reconstruction algorithm in latent space to prevent mistransfer in non-artifact regions, distinguishing our approach from GAN-based methods. Through extensive experiments on real-world histology datasets, LatentArtiFusion demonstrates remarkable speed, outperforming state-of-the-art pixel-level diffusion frameworks by more than 30X. It also consistently surpasses GAN-based methods by at least 5% across multiple evaluation metrics. Furthermore, we evaluate the effectiveness of our proposed framework in downstream tissue classification tasks, showcasing its practical utility. Code is available at https://github.com/bugs-creator/LatentArtiFusion.

eess.IV

PBCounter: Weighted Model Counting on Pseudo-Boolean Formulas

In Weighted Model Counting (WMC), we assign weights to literals and compute the sum of the weights of the models of a given propositional formula where the weight of an assignment is the product of the weights of its literals. The current WMC solvers work on Conjunctive Normal Form (CNF) formulas. However, CNF is not a natural representation for human-being in many applications. Motivated by the stronger expressive power of pseudo-Boolean (PB) formulas than CNF, we propose to perform WMC on PB formulas. Based on a recent dynamic programming algorithm framework called ADDMC for WMC, we implement a weighted PB counting tool PBCounter. We compare PBCounter with the state-of-the-art weighted model counters SharpSAT-TD, ExactMC, D4, and ADDMC, where the latter tools work on CNF with encoding methods that convert PB constraints into a CNF formula. The experiments on three domains of benchmarks show that PBCounter is superior to the model counters on CNF formulas.

cs.AI

Spatial-Temporal Interplay in Human Mobility: A Hierarchical Reinforcement Learning Approach with Hypergraph Representation

In the realm of human mobility, the decision-making process for selecting the next-visit location is intricately influenced by a trade-off between spatial and temporal constraints, which are reflective of individual needs and preferences. This trade-off, however, varies across individuals, making the modeling of these spatial-temporal dynamics a formidable challenge. To address the problem, in this work, we introduce the "Spatial-temporal Induced Hierarchical Reinforcement Learning" (STI-HRL) framework, for capturing the interplay between spatial and temporal factors in human mobility decision-making. Specifically, STI-HRL employs a two-tiered decision-making process: the low-level focuses on disentangling spatial and temporal preferences using dedicated agents, while the high-level integrates these considerations to finalize the decision. To complement the hierarchical decision setting, we construct a hypergraph to organize historical data, encapsulating the multi-aspect semantics of human mobility. We propose a cross-channel hypergraph embedding module to learn the representations as the states to facilitate the decision-making cycle. Our extensive experiments on two real-world datasets validate the superiority of STI-HRL over state-of-the-art methods in predicting users' next visits across various performance metrics.

cs.AI

A Counterfactual Collaborative Session-based Recommender System

Most session-based recommender systems (SBRSs) focus on extracting information from the observed items in the current session of a user to predict a next item, ignoring the causes outside the session (called outer-session causes, OSCs) that influence the user's selection of items. However, these causes widely exist in the real world, and few studies have investigated their role in SBRSs. In this work, we analyze the causalities and correlations of the OSCs in SBRSs from the perspective of causal inference. We find that the OSCs are essentially the confounders in SBRSs, which leads to spurious correlations in the data used to train SBRS models. To address this problem, we propose a novel SBRS framework named COCO-SBRS (COunterfactual COllaborative Session-Based Recommender Systems) to learn the causality between OSCs and user-item interactions in SBRSs. COCO-SBRS first adopts a self-supervised approach to pre-train a recommendation model by designing pseudo-labels of causes for each user's selection of the item in data to guide the training process. Next, COCO-SBRS adopts counterfactual inference to recommend items based on the outputs of the pre-trained recommendation model considering the causalities to alleviate the data sparsity problem. As a result, COCO-SBRS can learn the causalities in data, preventing the model from learning spurious correlations. The experimental results of our extensive experiments conducted on three real-world datasets demonstrate the superiority of our proposed framework over ten representative SBRSs.

cs.IR

Multi-View MOOC Quality Evaluation via Information-Aware Graph Representation Learning

In this paper, we study the problem of MOOC quality evaluation which is essential for improving the course materials, promoting students' learning efficiency, and benefiting user services. While achieving promising performances, current works still suffer from the complicated interactions and relationships of entities in MOOC platforms. To tackle the challenges, we formulate the problem as a course representation learning task-based and develop an Information-aware Graph Representation Learning(IaGRL) for multi-view MOOC quality evaluation. Specifically, We first build a MOOC Heterogeneous Network (HIN) to represent the interactions and relationships among entities in MOOC platforms. And then we decompose the MOOC HIN into multiple single-relation graphs based on meta-paths to depict the multi-view semantics of courses. The course representation learning can be further converted to a multi-view graph representation task. Different from traditional graph representation learning, the learned course representations are expected to match the following three types of validity: (1) the agreement on expressiveness between the raw course portfolio and the learned course representations; (2) the consistency between the representations in each view and the unified representations; (3) the alignment between the course and MOOC platform representations. Therefore, we propose to exploit mutual information for preserving the validity of course representations. We conduct extensive experiments over real-world MOOC datasets to demonstrate the effectiveness of our proposed method.

cs.CY