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Minghui Chen

Publications and source records attributed to Minghui Chen.

At least 19 recordsLinked to original sources

Seq@K: Evaluating Language Models Under Sequential Feedback

Language-model agents differ fundamentally from prior intelligent systems in their ability to learn from natural language in context. This capability enables agents to iteratively refine their answers in response to feedback, a prevalent mode of operation in modern agentic workflows. However, the community primarily ranks models by metrics such as Pass@1 or Pass@K, which cannot capture how they utilize feedback on prior attempts. We introduce Seq@K, a natural evaluation protocol that measures whether a model can solve a problem within K sequential attempts, provided feedback after each previous failure. Unlike multi-turn agentic benchmarks that examine long-horizon planning, Seq@K isolates and formalizes the core capability of refinement from feedback. We evaluate Seq@K on a suite of 7 benchmarks and 16 frontier models, and show that Seq@K reveals a materially different model-selection landscape: under Seq@K, (1) model rankings often differ, (2) the Pareto frontiers admit more efficient configurations and (3) the gains from choosing the optimal model configuration can widen or shrink relative to those of Pass@K. We further show that analyzing model trajectories under Seq@K helps characterize iterative refinement behavior, such as the rate at which models address issues raised in feedback, or how rigidly they hold onto their own answers. Finally, we study how the nature of feedback affects models' iterative refinement, showing that practitioners must carefully design and benchmark the feedback loops of iterative agentic systems. Together, these results establish how Seq@K offers a more faithful metric for intelligent systems that typically operate in such feedback loop, and the necessity to consider Seq@K in evaluating models for these systems.

cs.AI↗

Local Superior Soups: A Catalyst for Model Merging in Cross-Silo Federated Learning

Federated learning (FL) is a learning paradigm that enables collaborative training of models using decentralized data. Recently, the utilization of pre-trained weight initialization in FL has been demonstrated to effectively improve model performance. However, the evolving complexity of current pre-trained models, characterized by a substantial increase in parameters, markedly intensifies the challenges associated with communication rounds required for their adaptation to FL. To address these communication cost issues and increase the performance of pre-trained model adaptation in FL, we propose an innovative model interpolation-based local training technique called ``Local Superior Soups.'' Our method enhances local training across different clients, encouraging the exploration of a connected low-loss basin within a few communication rounds through regularized model interpolation. This approach acts as a catalyst for the seamless adaptation of pre-trained models in in FL. We demonstrated its effectiveness and efficiency across diverse widely-used FL datasets. Our code is available at https://github.com/ubc-tea/Local-Superior-Soups.

cs.LG↗

VITA: A Multi-Source Vicinal Transfer Augmentation Method for Out-of-Distribution Generalization

Invariance to diverse types of image corruption, such as noise, blurring, or colour shifts, is essential to establish robust models in computer vision. Data augmentation has been the major approach in improving the robustness against common corruptions. However, the samples produced by popular augmentation strategies deviate significantly from the underlying data manifold. As a result, performance is skewed toward certain types of corruption. To address this issue, we propose a multi-source vicinal transfer augmentation (VITA) method for generating diverse on-manifold samples. The proposed VITA consists of two complementary parts: tangent transfer and integration of multi-source vicinal samples. The tangent transfer creates initial augmented samples for improving corruption robustness. The integration employs a generative model to characterize the underlying manifold built by vicinal samples, facilitating the generation of on-manifold samples. Our proposed VITA significantly outperforms the current state-of-the-art augmentation methods, demonstrated in extensive experiments on corruption benchmarks. Code: https://github.com/MinghuiChen43/VITA.

cs.CV↗

Self-Evolving Agents via Likelihood-Guided Tool-Space Optimization

Self-evolving agents can continually improve their behavior, while tools define the executable action space through which they interact with the environment. However, exposing the full tool library to model introduces substantial irrelevant context and can impair tool-use decisions. We study tool-space self-evolution, where each recurring task type maintains a persistent tool space which is constructed from accumulated output experience. We identify three limitations of existing methods: (1) output-unaware selection: they rely primarily on tool descriptions or model priors rather than observed tool outputs; (2) statelessness across request: they select tools independently for each request without consolidating prior output experience into persistent task-specific state; (3) inference cost: they repeatedly search, rank, or reason over candidate tools for subsequent requests of the same task. We address these limitations through output-aware tool scoring, persistent task-specific tool spaces, amortized tool selection, and reusable configurations across models. We introduce LOTS (Likelihood-Only Tool Scoring), which evolves an agent's tool space from accumulated output experience while keeping model parameters fixed. After each request, LOTS holds the model's generated answer and estimates each tool's contribution by measuring how much the answer likelihood changes when its observed output is removed. These contributions are aggregated within each recurring task to rank tools and update its persistent space. Across three benchmarks, LOTS improves task performance while substantially reducing tool context. More importantly, sequential experiments demonstrate that task-specific spaces persist and continue to improve over time, while cross-model experiments show that learned configurations transfer across different models.

cs.AI↗

LatentGym: A Testbed For Cross-Task Experiential Learning With Controllable Latent Structure

We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions. This cross-task experiential learning capability is pivotal in domains such as personalization and interactive assistance, but existing training/evaluation frameworks do not provide shared, controllable latent structures and cannot measure whether or why agents improve. We introduce LatentGym: a controllable suite in which each environment is organized around a ground-truth latent variable governing the structure across tasks. Our construction yields metrics that separate exploration (whether the agent's actions gather information about the latent) from exploitation (whether the agent uses what it has gathered). We demonstrate our suite on empirical studies addressing three questions: how and why frontier models fail to adapt across related tasks; whether post-training on related task sequences improves general cross-task adaptation, and where those gains come from; and how design choices such as inter-task feedback shape training dynamics and generalization. Together, these results establish a controlled foundation for studying how LLM agents learn from experience across tasks, and for designing agents that adapt more reliably in sequential, personalized, and interactive settings.

cs.LG↗

Forgettable Federated Linear Learning with Certified Data Unlearning

Federated Learning (FL) enables collaborative model training across distributed clients while preserving user privacy. Recently, Federated Unlearning (FU) has emerged to address the "right to be forgotten" and to remove the influence of poisoned or target clients without retraining the entire FL system. However, many FU methods require communication with retained or target clients, introduce additional security risks, or store historical models, limiting their efficiency and practicality. Moreover, most FU methods for deep neural networks (DNNs) lack theoretical certification due to the complexity of nonlinear models and their training dynamics. In this work, we introduce Forgettable Federated Linear Learning, a training and unlearning framework for DNNs. Our approach uses pre-trained models to linearly approximate DNNs and achieve performance comparable to the original networks through Federated Linear Training. We further present a certified, efficient, and secure unlearning strategy that enables the server to remove a target client's influence without additional client communication or storage. Extensive experiments on small- to large-scale datasets, using both convolutional neural networks and modern foundation models, show that our method balances model accuracy with effective target-client unlearning. This work provides a practical pipeline for efficient and trustworthy FU. Code: https://github.com/Nanboy-Ronan/2F2L-Federated-Unlearning

cs.LG↗

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

cs.CV↗

Online Self-Calibration Against Hallucination in Vision-Language Models

Large Vision-Language Models (LVLMs) often suffer from hallucinations, generating descriptions that include visual details absent from the input image. Recent preference alignment methods typically rely on supervision distilled from stronger models such as GPT. However, this offline paradigm introduces a Supervision-Perception Mismatch: the student model is forced to align with fine-grained details beyond its perceptual capacity, learning to guess rather than to see. To obtain reliable self-supervision for online learning, we identify a Generative-Discriminative Gap within LVLMs, where models exhibit higher accuracy on discriminative verification than open-ended generation. Leveraging this capability, we propose \textbf{O}nline \textbf{S}elf-\textbf{CA}lib\textbf{R}ation (OSCAR), a framework that integrates Monte Carlo Tree Search with a Dual-Granularity Reward Mechanism to construct preference data and iteratively refines the model via Direct Preference Optimization. Extensive experiments demonstrate that OSCAR achieves state-of-the-art performance on hallucination benchmarks while improving general multimodal capabilities.

cs.CV↗

For-Value: Efficient Forward-Only Data Valuation for finetuning LLMs and VLMs

Data valuation is essential for enhancing the transparency and accountability of large language models (LLMs) and vision-language models (VLMs). However, existing methods typically rely on gradient computations, making them computationally prohibitive for billion-parameter models and precluding batch parallelization. In this work, we introduce For-Value, a forward-only data valuation framework that enables efficient batch-scalable value estimation while maintaining effectiveness. Leveraging the expressive power of pretrained LLMs/VLMs, we theoretically demonstrate that data valuation can be captured by the alignment between the final hidden representations and prediction errors at the last layer. In light of this insight, For-Value computes data value using a simple closed-form expression with a single forward pass, eliminating the need for costly backpropagation and enabling efficient batch calculating at scale. Extensive experiments show that For-Value matches or outperforms gradient-based baselines in detecting influential data and mislabeled data, while achieving significant efficiency improvements.

cs.CL↗

Wan-Image: Pushing the Boundaries of Generative Visual Intelligence

We present Wan-Image, a unified visual generation system explicitly engineered to paradigm-shift image generation models from casual synthesizers into professional-grade productivity tools. While contemporary diffusion models excel at aesthetic generation, they frequently encounter critical bottlenecks in rigorous design workflows that demand absolute controllability, complex typography rendering, and strict identity preservation. To address these challenges, Wan-Image features a natively unified multi-modal architecture by synergizing the cognitive capabilities of large language models with the high-fidelity pixel synthesis of diffusion transformers, which seamlessly translates highly nuanced user intents into precise visual outputs. It is fundamentally powered by large-scale multi-modal data scaling, a systematic fine-grained annotation engine, and curated reinforcement learning data to surpass basic instruction following and unlock expert-level professional capabilities. These include ultra-long complex text rendering, hyper-diverse portrait generation, palette-guided generation, multi-subject identity preservation, coherent sequential visual generation, precise multi-modal interactive editing, native alpha-channel generation, and high-efficiency 4K synthesis. Across diverse human evaluations, Wan-Image exceeds Seedream 5.0 Lite and GPT Image 1.5 in overall performance, reaching parity with Nano Banana Pro in challenging tasks. Ultimately, Wan-Image revolutionizes visual content creation across e-commerce, entertainment, education, and personal productivity, redefining the boundaries of professional visual synthesis.

cs.CV↗

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.

cs.CV↗

Self-Distilled RLVR

On-policy distillation (OPD) has become a popular training paradigm in the LLM community. This paradigm selects a larger model as the teacher to provide dense, fine-grained signals for each sampled trajectory, in contrast to reinforcement learning with verifiable rewards (RLVR), which only obtains sparse signals from verifiable outcomes in the environment. Recently, the community has explored on-policy self-distillation (OPSD), where the same model serves as both teacher and student, with the teacher receiving additional privileged information such as reference answers to enable self-evolution. This paper demonstrates that learning signals solely derived from the privileged teacher result in severe information leakage and unstable long-term training. Accordingly, we identify the optimal niche for self-distillation and propose \textbf{RLSD} (\textbf{RL}VR with \textbf{S}elf-\textbf{D}istillation). Specifically, we leverage self-distillation to obtain token-level policy differences for determining fine-grained update magnitudes, while continuing to use RLVR to derive reliable update directions from environmental feedback (e.g., response correctness). This enables RLSD to simultaneously harness the strengths of both RLVR and OPSD, achieving a higher convergence ceiling and superior training stability.

cs.LG↗

Textual Equilibrium Propagation for Deep Compound AI Systems

Large language models (LLMs) are increasingly deployed as part of compound AI systems that coordinate multiple modules (e.g., retrievers, tools, verifiers) over long-horizon workflows. Recent approaches that propagate textual feedback globally (e.g., TextGrad) make it feasible to optimize such pipelines, but we find that performance degrades as system depth grows. In particular, long-horizon agentic workflows exhibit two depth-scaling failure modes: 1) exploding textual gradient, where textual feedback grows exponentially with depth, leading to prohibitively long message and amplifies evaluation biases; and 2) vanishing textual gradient, where limited long-context ability causes models overemphasize partial feedback and compression of lengthy feedback causes downstream messages to lose specificity gradually as they propagate many hops upstream. To mitigate these issues, we introduce Textual Equilibrium Propagation (TEP), a local learning principle inspired by Equilibrium Propagation in energy-based models. TEP includes two phases: 1) a free phase where a local LLM critics iteratively refine prompts until reaching equilibrium (no further improvements are suggested); and 2) a nudged phase which applies proximal prompt edits with bounded modification intensity, using task-level objectives that propagate via forward signaling rather than backward feedback chains. This design supports local prompt optimization followed by controlled adaptation toward global goals without the computational burden and signal degradation of global textual backpropagation. Across long-horizon QA benchmarks and multi-agent tool-use dataset, TEP consistently improves accuracy and efficiency over global propagation methods such as TextGrad. The gains grows with depth, while preserving the practicality of black-box LLM components in deep compound AI system.

cs.LG↗

A Closer Look at Personalized Fine-Tuning in Heterogeneous Federated Learning

Federated Learning (FL) enables decentralized, privacy-preserving model training but struggles to balance global generalization and local personalization due to non-identical data distributions across clients. Personalized Fine-Tuning (PFT), a popular post-hoc solution, fine-tunes the final global model locally but often overfits to skewed client distributions or fails under domain shifts. We propose adapting Linear Probing followed by full Fine-Tuning (LP-FT), a principled centralized strategy for alleviating feature distortion (Kumar et al., 2022), to the FL setting. Through systematic evaluation across seven datasets and six PFT variants, we demonstrate LP-FT's superiority in balancing personalization and generalization. Our analysis uncovers federated feature distortion, a phenomenon where local fine-tuning destabilizes globally learned features, and theoretically characterizes how LP-FT mitigates this via phased parameter updates. We further establish conditions (e.g., partial feature overlap, covariate-concept shift) under which LP-FT outperforms standard fine-tuning, offering actionable guidelines for deploying robust personalization in FL.

cs.LG↗

Test-time Prompt Intervention

Test-time compute has led to remarkable success in the large language model (LLM) community, particularly for complex tasks, where longer chains of thought (CoTs) are generated to enhance reasoning capabilities. However, growing evidence reveals that such reasoning models often produce CoTs plagued by excessive redundancy, including unnecessary verification steps and repetitive reasoning shifts. The root cause lies in post-training of them that overly rely on outcome reward paradigms, as the data of process reward paradigms, which regulate intermediate reasoning steps, is difficult to construct at scale. To address this, we propose PI, a novel framework for Test-time Prompt Intervention. PI provides an interface to dynamically guide and regulate reasoning paths during inference through timely (When module) and proper (How module) interventions and post-intervention sampling (Which module). This allows human problem-solving expertise and cognitive science principles to be seamlessly integrated into LLMs' reasoning processes, enhancing controllability and interpretability. Extensive experiments across multiple models and datasets demonstrate that PI significantly shortens CoTs while reducing hallucination, yielding more concise and reliable reasoning.

cs.AI↗

Dynamic Early Exit in Reasoning Models

Recent advances in large reasoning language models (LRLMs) rely on test-time scaling, which extends long chain-of-thought (CoT) generation to solve complex tasks. However, overthinking in long CoT not only slows down the efficiency of problem solving, but also risks accuracy loss due to the extremely detailed or redundant reasoning steps. We propose a simple yet effective method that allows LLMs to self-truncate CoT sequences by early exit during generation. Instead of relying on fixed heuristics, the proposed method monitors model behavior at potential reasoning transition points and dynamically terminates the next reasoning chain's generation when the model exhibits high confidence in a trial answer. Our method requires no additional training and can be seamlessly integrated into existing o1-like reasoning LLMs. Experiments on 10 reasoning benchmarks (e.g., GSM8K, MATH-500, AMC, GPQA, AIME and LiveCodeBench) show that the proposed method is consistently effective on 11 cutting-edge reasoning LLMs of varying series and sizes, reducing the length of CoT sequences by an average of 19.1% to 80.1% while improving accuracy by 0.3% to 5.0%.

cs.CL↗

HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360° immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360° world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.

cs.CV↗

Enhancing Clinical Multiple-Choice Questions Benchmarks with Knowledge Graph Guided Distractor Generation

Clinical tasks such as diagnosis and treatment require strong decision-making abilities, highlighting the importance of rigorous evaluation benchmarks to assess the reliability of large language models (LLMs). In this work, we introduce a knowledge-guided data augmentation framework that enhances the difficulty of clinical multiple-choice question (MCQ) datasets by generating distractors (i.e., incorrect choices that are similar to the correct one and may confuse existing LLMs). Using our KG-based pipeline, the generated choices are both clinically plausible and deliberately misleading. Our approach involves multi-step, semantically informed walks on a medical knowledge graph to identify distractor paths-associations that are medically relevant but factually incorrect-which then guide the LLM in crafting more deceptive distractors. We apply the designed knowledge graph guided distractor generation (KGGDG) pipline, to six widely used medical QA benchmarks and show that it consistently reduces the accuracy of state-of-the-art LLMs. These findings establish KGGDG as a powerful tool for enabling more robust and diagnostic evaluations of medical LLMs.

cs.CL↗