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Minghui Yang

Publications and source records attributed to Minghui Yang.

At least 19 recordsLinked to original sources

Chain of Operators: An Inference-Time Harness for In-Context Operator Learning

While scientific foundation models show immense promise in accelerating physical simulations and numerical forecasting, they remain notoriously brittle when encountering out-of-distribution (OOD) scenarios. Adapting these generalist models to complex OOD tasks typically requires expensive parameter fine-tuning. In linguistic AI, this bottleneck is bypassed using "harnesses", which serve as external scaffolding such as reasoning chains and tool use to adapt frozen weights to complex tasks, yet designing an equivalent harness for physical domains remains an open frontier. To bridge this gap, we introduce Chain of Operators (CHOP), a framework that guides a frozen foundation model through complex OOD tasks without updating a single weight. By exploiting the in-context learning capability of In-Context Operator Networks (ICON), CHOP systematically decomposes unfamiliar problems into a sequence of explicit, closed-form mathematical operations and multiple model calls, translating OOD queries back into the model's learned operating regime. Across diverse benchmarks, including canonical PDE problems and real-world air-quality forecasting, CHOP consistently and substantially reduces inference errors compared to direct model evaluation. Crucially, these modular operator chains remain fully interpretable and can generalize across entirely distinct families of physical equations. Ultimately, this work demonstrates how frozen scientific models can adapt through programmable inference, establishing a modular, potential paradigm for agentic scientific computing.

cs.LG

CMTA: Leveraging Cross-Modal Temporal Artifacts for Generalizable AI-Generated Video Detection

The proliferation of advanced AI video synthesis techniques poses an unprecedented challenge to digital video authenticity. Existing AI-generated video (AIGV) detection methods primarily focus on uni-modal or spatiotemporal artifacts, but they overlook the rich cues within the visual-textual cross-modal space, especially the temporal stability of semantic alignment. In this work, we identify a distinctive fingerprint in AIGVs, termed cross-modal temporal artifact (CMTA). Unlike real videos that exhibit natural temporal fluctuations in cross-modal alignment due to semantic variations, AIGVs display unnaturally stable semantic trajectories governed by given input prompts. To bridge this gap, we propose the CMTA framework, a cross-modal detection approach that captures these unique temporal artifacts through joint cross-modal embedding and multi-grained temporal modeling. Specifically, CMTA leverages BLIP to generate frame-level image captions and utilizes CLIP to extract corresponding visual-textual representations. A coarse-grained temporal modeling branch is then designed to characterize temporal fluctuations in cross-modal alignment with a GRU. In parallel, a fine-grained branch is constructed to capture intricate inter-frame variations from integrated visual-textual features with a Transformer encoder. Extensive experiments on 40 subsets across four large-scale datasets, including GenVideo, EvalCrafter, VideoPhy, and VidProM, validate that our approach sets a new state-of-the-art while exhibiting superior cross-generator generalization. Code and models of CMTA will be released at https://github.com/hwang-cs-ime/CMTA

cs.CV

Self-referenced, drift-tolerant dipole-resolved population inversion using degeneracy-lifted dual quasinormal modes

Photoluminescence intensity is widely used to infer exciton populations, yet the detected signal inherently convolves occupancy with radiative-rate modification and collection efficiency, making quantitative inversion vulnerable to pump and system drifts. Here we realize a dual-channel self-referenced scheme enabled by two nearly degenerate quasinormal modes in a hybrid microcavity. Their shared optical path provides common-mode observables (i.e., overall spectral and intensity drift) that track global thermo-optic and pump fluctuations, while their differential-mode observables (i.e., spectral splitting and mode-contrasted emission) remain highly sensitive to local gap dielectric perturbations and dipole-dependent radiative weights. Using temperature as a control parameter in monolayer WSe$ _2 $, we exploit this common/differential-mode framework to robustly invert the relative populations of excitons with out-of-plane ($ \perp $) and in-plane ($ \parallel $) dipole transitions without external absolute calibration. At the temperature of $\sim$50 K, we obtain $ N_\perp/N_\parallel \approx 200 $, coincident with the expected accumulation in the out-of-plane-emitting dark manifold. This internally referenced approach provides a practical route to drift-tolerant, dipole-resolved population metrology in nanogap photonic systems.

physics.optics

DisSR: Disentangling Speech Representation for Degradation-Prior Guided Cross-Domain Speech Restoration

Previous speech restoration (SR) primarily focuses on single-task speech restoration (SSR), which cannot address general speech restoration problems. Training specific SSR models for different distortions is time-consuming and lacks generality. In addition, most studies ignore the problem of model generalization across unseen domains. To overcome those limitations, we propose DisSR, a Disentangling Speech Representation based general speech restoration model with two properties: 1) Degradation-prior guidance, which extracts speaker-invariant degradation representation to guide the diffusion-based speech restoration model. 2) Domain adaptation, where we design cross-domain alignment training to enhance the model's adaptability and generalization on cross-domain data, respectively. Experimental results demonstrate that our method can produce high-quality restored speech under various distortion conditions. Audio samples can be found at https://itspsp.github.io/DisSR.

cs.SD

MLB: A Scenario-Driven Benchmark for Evaluating Large Language Models in Clinical Applications

The proliferation of Large Language Models (LLMs) presents transformative potential for healthcare, yet practical deployment is hindered by the absence of frameworks that assess real-world clinical utility. Existing benchmarks test static knowledge, failing to capture the dynamic, application-oriented capabilities required in clinical practice. To bridge this gap, we introduce a Medical LLM Benchmark MLB, a comprehensive benchmark evaluating LLMs on both foundational knowledge and scenario-based reasoning. MLB is structured around five core dimensions: Medical Knowledge (MedKQA), Safety and Ethics (MedSE), Medical Record Understanding (MedRU), Smart Services (SmartServ), and Smart Healthcare (SmartCare). The benchmark integrates 22 datasets (17 newly curated) from diverse Chinese clinical sources, covering 64 clinical specialties. Its design features a rigorous curation pipeline involving 300 licensed physicians. Besides, we provide a scalable evaluation methodology, centered on a specialized judge model trained via Supervised Fine-Tuning (SFT) on expert annotations. Our comprehensive evaluation of 10 leading models reveals a critical translational gap: while the top-ranked model, Kimi-K2-Instruct (77.3% accuracy overall), excels in structured tasks like information extraction (87.8% accuracy in MedRU), performance plummets in patient-facing scenarios (61.3% in SmartServ). Moreover, the exceptional safety score (90.6% in MedSE) of the much smaller Baichuan-M2-32B highlights that targeted training is equally critical. Our specialized judge model, trained via SFT on a 19k expert-annotated medical dataset, achieves 92.1% accuracy, an F1-score of 94.37%, and a Cohen's Kappa of 81.3% for human-AI consistency, validating a reproducible and expert-aligned evaluation protocol. MLB thus provides a rigorous framework to guide the development of clinically viable LLMs.

cs.LG

Multi-Agent Deep Research: Training Multi-Agent Systems with M-GRPO

Multi-agent systems perform well on general reasoning tasks. However, the lack of training in specialized areas hinders their accuracy. Current training methods train a unified large language model (LLM) for all agents in the system. This may limit the performances due to different distributions underlying for different agents. Therefore, training multi-agent systems with distinct LLMs should be the next step to solve. However, this approach introduces optimization challenges. For example, agents operate at different frequencies, rollouts involve varying sub-agent invocations, and agents are often deployed across separate servers, disrupting end-to-end gradient flow. To address these issues, we propose M-GRPO, a hierarchical extension of Group Relative Policy Optimization designed for vertical Multi-agent systems with a main agent (planner) and multiple sub-agents (multi-turn tool executors). M-GRPO computes group-relative advantages for both main and sub-agents, maintaining hierarchical credit assignment. It also introduces a trajectory-alignment scheme that generates fixed-size batches despite variable sub-agent invocations. We deploy a decoupled training pipeline in which agents run on separate servers and exchange minimal statistics via a shared store. This enables scalable training without cross-server backpropagation. In experiments on real-world benchmarks (e.g., GAIA, XBench-DeepSearch, and WebWalkerQA), M-GRPO consistently outperforms both single-agent GRPO and multi-agent GRPO with frozen sub-agents, demonstrating improved stability and sample efficiency. These results show that aligning heterogeneous trajectories and decoupling optimization across specialized agents enhances tool-augmented reasoning tasks.

cs.AI

GAPS: A Clinically Grounded, Automated Benchmark for Evaluating AI Clinicians

Current benchmarks for AI clinician systems, often based on multiple-choice exams or manual rubrics, fail to capture the depth, robustness, and safety required for real-world clinical practice. To address this, we introduce the GAPS framework, a multidimensional paradigm for evaluating Grounding (cognitive depth), Adequacy (answer completeness), Perturbation (robustness), and Safety. Critically, we developed a fully automated, guideline-anchored pipeline to construct a GAPS-aligned benchmark end-to-end, overcoming the scalability and subjectivity limitations of prior work. Our pipeline assembles an evidence neighborhood, creates dual graph and tree representations, and automatically generates questions across G-levels. Rubrics are synthesized by a DeepResearch agent that mimics GRADE-consistent, PICO-driven evidence review in a ReAct loop. Scoring is performed by an ensemble of large language model (LLM) judges. Validation confirmed our automated questions are high-quality and align with clinician judgment (90% agreement, Cohen's Kappa 0.77). Evaluating state-of-the-art models on the benchmark revealed key failure modes: performance degrades sharply with increased reasoning depth (G-axis), models struggle with answer completeness (A-axis), and they are highly vulnerable to adversarial perturbations (P-axis) as well as certain safety issues (S-axis). This automated, clinically-grounded approach provides a reproducible and scalable method for rigorously evaluating AI clinician systems and guiding their development toward safer, more reliable clinical practice. The benchmark dataset GAPS-NSCLC-preview and evaluation code are publicly available at https://huggingface.co/datasets/AQ-MedAI/GAPS-NSCLC-preview and https://github.com/AQ-MedAI/MedicalAiBenchEval.

cs.CL

Embracing Aleatoric Uncertainty: Generating Diverse 3D Human Motion

Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of precise and high-quality human motions from text, achieving diversity in the generated motions remains a significant challenge. In this paper, we aim to overcome the above challenge by designing a simple yet effective text-to-motion generation method, \textit{i.e.}, Diverse-T2M. Our method introduces uncertainty into the generation process, enabling the generation of highly diverse motions while preserving the semantic consistency of the text. Specifically, we propose a novel perspective that utilizes noise signals as carriers of diversity information in transformer-based methods, facilitating a explicit modeling of uncertainty. Moreover, we construct a latent space where text is projected into a continuous representation, instead of a rigid one-to-one mapping, and integrate a latent space sampler to introduce stochastic sampling into the generation process, thereby enhancing the diversity and uncertainty of the outputs. Our results on text-to-motion generation benchmark datasets~(HumanML3D and KIT-ML) demonstrate that our method significantly enhances diversity while maintaining state-of-the-art performance in text consistency.

cs.CV

D3: Training-Free AI-Generated Video Detection Using Second-Order Features

The evolution of video generation techniques, such as Sora, has made it increasingly easy to produce high-fidelity AI-generated videos, raising public concern over the dissemination of synthetic content. However, existing detection methodologies remain limited by their insufficient exploration of temporal artifacts in synthetic videos. To bridge this gap, we establish a theoretical framework through second-order dynamical analysis under Newtonian mechanics, subsequently extending the Second-order Central Difference features tailored for temporal artifact detection. Building on this theoretical foundation, we reveal a fundamental divergence in second-order feature distributions between real and AI-generated videos. Concretely, we propose Detection by Difference of Differences (D3), a novel training-free detection method that leverages the above second-order temporal discrepancies. We validate the superiority of our D3 on 4 open-source datasets (Gen-Video, VideoPhy, EvalCrafter, VidProM), 40 subsets in total. For example, on GenVideo, D3 outperforms the previous best method by 10.39% (absolute) mean Average Precision. Additional experiments on time cost and post-processing operations demonstrate D3's exceptional computational efficiency and strong robust performance. Our code is available at https://github.com/Zig-HS/D3.

cs.CV

LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion

Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views. Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability. Project Page: https://liuff19.github.io/LangScene-X.

cs.CV

GraphicsDreamer: Image to 3D Generation with Physical Consistency

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is still significantly lags in industrial application. This gap exists because 3D modeling demands high-quality assets with sharp geometry, exquisite topology, and physically based rendering (PBR), among other criteria. To narrow the disparity between generated results and artists' expectations, we introduce GraphicsDreamer, a method for creating highly usable 3D meshes from single images. To better capture the geometry and material details, we integrate the PBR lighting equation into our cross-domain diffusion model, concurrently predicting multi-view color, normal, depth images, and PBR materials. In the geometry fusion stage, we continue to enforce the PBR constraints, ensuring that the generated 3D objects possess reliable texture details, supporting realistic relighting. Furthermore, our method incorporates topology optimization and fast UV unwrapping capabilities, allowing the 3D products to be seamlessly imported into graphics engines. Extensive experiments demonstrate that our model can produce high quality 3D assets in a reasonable time cost compared to previous methods.

cs.GR

Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis

Recent advances in diffusion models have endowed talking head synthesis with subtle expressions and vivid head movements, but have also led to slow inference speed and insufficient control over generated results. To address these issues, we propose Ditto, a diffusion-based talking head framework that enables fine-grained controls and real-time inference. Specifically, we utilize an off-the-shelf motion extractor and devise a diffusion transformer to generate representations in a specific motion space. We optimize the model architecture and training strategy to address the issues in generating motion representations, including insufficient disentanglement between motion and identity, and large internal discrepancies within the representation. Besides, we employ diverse conditional signals while establishing a mapping between motion representation and facial semantics, enabling control over the generation process and correction of the results. Moreover, we jointly optimize the holistic framework to enable streaming processing, real-time inference, and low first-frame delay, offering functionalities crucial for interactive applications such as AI assistants. Extensive experimental results demonstrate that Ditto generates compelling talking head videos and exhibits superiority in both controllability and real-time performance.

cs.CV

Beyond App Markets: Demystifying Underground Mobile App Distribution Via Telegram

Within the thriving mobile app ecosystem ecosystem, a subset of apps provides illicit services such as gambling and pornography to pursue economic gains, collectively referred to as "underground economy apps". While previous studies have examined these apps' characteristics and identification methods, investigations into their distribution via platforms beyond app markets (like Telegram) remain scarce, which has emerged as a crucial channel for underground activities and cybercrime due to the robust encryption and user anonymity. This study provides the first comprehensive exploration of the underground mobile app ecosystem on Telegram. Overcoming the complexities of the Telegram environment, we build a novel dataset and analyze the prevalence, promotional strategies, and characteristics of these apps. Our findings reveal the significant prevalence of these apps on Telegram, with the total sum of subscription user numbers across channels promoting these apps equivalent to 1% of Telegram's user base. We find these apps primarily cater to gambling and pornography services. We uncover sophisticated promotional strategies involving complex networks of apps, websites, users, and channels, and identify significant gaps in Telegram's content moderation capabilities. Our analysis also exposes the misuse of iOS features for app distribution and the prevalence of malicious behaviors in these apps. This research not only enhances our understanding of the underground app ecosystem but also provides valuable insights for developing effective regulatory measures and protecting users from potential risks associated with these covert operations. Our findings provide implications for platform regulators, app market operators, law enforcement agencies, and cybersecurity professionals in combating the proliferation of underground apps on encrypted messaging platforms.

cs.CR

Custom Cloth Creation and Virtual Try-on for Everyone

This demo showcases a simple tool that utilizes AIGC technology, enabling both professional designers and regular users to easily customize clothing for their digital avatars. Customization options include changing clothing colors, textures, logos, and patterns. Compared with traditional 3D modeling processes, our approach significantly enhances efficiency and interactivity and reduces production costs.

cs.HC

Generating Human Motion in 3D Scenes from Text Descriptions

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.

cs.CV

Mixed virtual element methods for elliptic optimal control problems with boundary observations in L^2(Gamma)

In this paper we study the mixed virtual element approximation to an elliptic optimal control problem with boundary observations. The objective functional of this type of optimal control problem contains the outward normal derivatives of the state variable on the boundary, which reduces the regularity of solutions to the optimal control problems. We construct the mixed virtual element discrete scheme and derive a priori error estimate for the optimal control problem based on the variational discretization for the control variable. Numerical experiments are carried out on different meshes to support our theoretical findings.

math.NA

Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing auto-regressive models or path planning-based methods. We propose a hierarchical generation framework to solve this challenge. Specifically, our framework first generates a set of milestones and then synthesizes the motion along them. Therefore, the long-range motion generation could be reduced to synthesizing several short motion sequences guided by milestones. The experiments on the NSM, COUCH, and SAMP datasets show that our approach outperforms previous methods by a large margin in both quality and diversity. The source code is available on our project page https://zju3dv.github.io/hghoi.

cs.CV

Multi-view Hypergraph Contrastive Policy Learning for Conversational Recommendation

Conversational recommendation systems (CRS) aim to interactively acquire user preferences and accordingly recommend items to users. Accurately learning the dynamic user preferences is of crucial importance for CRS. Previous works learn the user preferences with pairwise relations from the interactive conversation and item knowledge, while largely ignoring the fact that factors for a relationship in CRS are multiplex. Specifically, the user likes/dislikes the items that satisfy some attributes (Like/Dislike view). Moreover social influence is another important factor that affects user preference towards the item (Social view), while is largely ignored by previous works in CRS. The user preferences from these three views are inherently different but also correlated as a whole. The user preferences from the same views should be more similar than that from different views. The user preferences from Like View should be similar to Social View while different from Dislike View. To this end, we propose a novel model, namely Multi-view Hypergraph Contrastive Policy Learning (MHCPL). Specifically, MHCPL timely chooses useful social information according to the interactive history and builds a dynamic hypergraph with three types of multiplex relations from different views. The multiplex relations in each view are successively connected according to their generation order.

cs.IR