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Minghui Zhu

Publications and source records attributed to Minghui Zhu.

43 records · Page 3Linked to original sources

Anytime computation algorithms for approach-evasion differential games

This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player desires to achieve the opposite. We propose a class of novel anytime computation algorithms, analyze their convergence properties and verify their performance via a number of numerical simulations. Our algorithms significantly outperform the multi-grid method for the approach-evasion differential games both theoretically and numerically. Our technical approach leverages incremental sampling in robotic motion planning and viability theory.

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On the performance analysis of resilient networked control systems under replay attacks

This paper studies a resilient control problem for discrete-time, linear time-invariant systems subject to state and input constraints. State measurements and control commands are transmitted over a communication network and could be corrupted by adversaries. In particular, we consider the replay attackers who maliciously repeat the messages sent from the operator to the actuator. We propose a variation of the receding-horizon control law to deal with the replay attacks and analyze the resulting system performance degradation. A class of competitive (resp. cooperative) resource allocation problems for resilient networked control systems is also investigated.

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Real-time game theoretic coordination of competitive mobility-on-demand systems

This paper considers competitive mobility-on-demand systems where a group of vehicle sharing companies, on one hand, want to collectively regulate the traffic of the user queueing network, and on the other hand, maximize their own profits at each time instant. We formulate the strategic interconnection among the companies as a real-time game theoretic coordination problem. We propose an algorithm to achieve vehicle balance and practical regulation of the user queueing network. We quantify the relation between the regulation error and the system parameters (e.g., the maximum variation of the user arrival rates).

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An approximate dual subgradient algorithm for multi-agent non-convex optimization

We consider a multi-agent optimization problem where agents subject to local, intermittent interactions aim to minimize a sum of local objective functions subject to a global inequality constraint and a global state constraint set. In contrast to previous work, we do not require that the objective, constraint functions, and state constraint sets to be convex. In order to deal with time-varying network topologies satisfying a standard connectivity assumption, we resort to consensus algorithm techniques and the Lagrangian duality method. We slightly relax the requirement of exact consensus, and propose a distributed approximate dual subgradient algorithm to enable agents to asymptotically converge to a pair of primal-dual solutions to an approximate problem. To guarantee convergence, we assume that the Slater's condition is satisfied and the optimal solution set of the dual limit is singleton. We implement our algorithm over a source localization problem and compare the performance with existing algorithms.

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On distributed convex optimization under inequality and equality constraints via primal-dual subgradient methods

We consider a general multi-agent convex optimization problem where the agents are to collectively minimize a global objective function subject to a global inequality constraint, a global equality constraint, and a global constraint set. The objective function is defined by a sum of local objective functions, while the global constraint set is produced by the intersection of local constraint sets. In particular, we study two cases: one where the equality constraint is absent, and the other where the local constraint sets are identical. We devise two distributed primal-dual subgradient algorithms which are based on the characterization of the primal-dual optimal solutions as the saddle points of the Lagrangian and penalty functions. These algorithms can be implemented over networks with changing topologies but satisfying a standard connectivity property, and allow the agents to asymptotically agree on optimal solutions and optimal values of the optimization problem under the Slater's condition.

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On the convergence time of asynchronous distributed quantized averaging algorithms

We come up with a class of distributed quantized averaging algorithms on asynchronous communication networks with fixed, switching and random topologies. The implementation of these algorithms is subject to the realistic constraint that the communication rate, the memory capacities of agents and the computation precision are finite. The focus of this paper is on the study of the convergence time of the proposed quantized averaging algorithms. By appealing to random walks on graphs, we derive polynomial bounds on the expected convergence time of the algorithms presented.

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Distributed coverage games for mobile visual sensor networks

Motivated by current challenges in data-intensive sensor networks, we formulate a coverage optimization problem for mobile visual sensors as a (constrained) repeated multi-player game. Each visual sensor tries to optimize its own coverage while minimizing the processing cost. We present two distributed learning algorithms where each sensor only remembers its own utility values and actions played during the last plays. These algorithms are proven to be convergent in probability to the set of (constrained) Nash equilibria and global optima of certain coverage performance metric, respectively.

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