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Mingkang Zhu

Publications and source records attributed to Mingkang Zhu.

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Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer, VLAct consistently improves downstream performance under fixed fine-tuning protocols. On LIBERO-Plus and RoboTwin 2.0, VLAct surpasses industrial VLA systems including ABot-M0 and LingBot-VLA, achieving success rates of 82.6% and 92.5%. On RoboDojo, VLAct ranks sixth among all policies by success rate and outperforms all explicitly designated world-action model (WAM) entries on both metrics. Most notably, on RoboCasa-GR1, an unseen humanoid embodiment, VLAct using only 20% of downstream trajectories outperforms the full-data GR00T-N1.6 baseline. These results are obtained using fully open-source data and only a 16-GPU training setup, showing that representation-centric continued pre-training can deliver highly competitive performance under a modest compute budget and is an important independent axis of VLA progress beyond data scaling.

cs.RO

Qwen-CUA: Native Computer Use for (almost) Everything

Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.

cs.LG

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate. Code and resources are available at: https://github.com/matrix-agent/awesome-agentic-world-modeling.

cs.AI

ViSurf: Visual Supervised-and-Reinforcement Fine-Tuning for Large Vision-and-Language Models

Post-training Large Vision-and-Language Models (LVLMs) typically involves Supervised Fine-Tuning (SFT) for knowledge injection or Reinforcement Learning with Verifiable Rewards (RLVR) for performance enhancement. However, SFT often leads to sub-optimal performance, while RLVR remains constrained by the model's internal knowledge base. While a sequential SFT $\rightarrow$ RLVR pipeline can be used, it introduces significant computational overhead and suffers from catastrophic forgetting. To address these limitations, we propose ViSurf (\textbf{Vi}sual \textbf{Su}pervised-and-\textbf{R}einforcement \textbf{F}ine-Tuning), a unified, single-stage paradigm that integrates the strengths of both SFT and RLVR. By analyzing their training objectives, we establish a unified framework that injects ground-truth labels directly into RLVR rollouts, facilitating simultaneous external supervision and internal reinforcement. Furthermore, we introduce three novel reward control strategies to ensure training stability and optimization. Extensive experiments demonstrate that ViSurf consistently outperforms standalone SFT, RLVR, and the traditional two-stage pipeline across diverse benchmarks. In-depth analysis corroborates these findings, validating the derivation and design principles of ViSurf.

cs.CV

Stratified GRPO: Handling Structural Heterogeneity in Reinforcement Learning of LLM Search Agents

Large language model (LLM) agents increasingly rely on external tools such as search engines to solve complex, multi-step problems, and reinforcement learning (RL) has become a key paradigm for training them. However, the trajectories of search agents are structurally heterogeneous, where variations in the number, placement, and outcomes of search calls lead to fundamentally different answer directions and reward distributions. Standard policy gradient methods, which use a single global baseline, suffer from what we identify and formalize as cross-stratum bias-an "apples-to-oranges" comparison of heterogeneous trajectories. This cross-stratum bias distorts credit assignment and hinders exploration of complex, multi-step search strategies. To address this, we propose Stratified GRPO, whose central component, Stratified Advantage Normalization (SAN), partitions trajectories into homogeneous strata based on their structural properties and computes advantages locally within each stratum. This ensures that trajectories are evaluated only against their true peers. Our analysis proves that SAN eliminates cross-stratum bias, yields conditionally unbiased unit-variance estimates inside each stratum, and retains the global unbiasedness and unit-variance properties enjoyed by standard normalization, resulting in a more pure and scale-stable learning signal. To improve practical stability under finite-sample regimes, we further linearly blend SAN with the global estimator. Extensive experiments on diverse single-hop and multi-hop question-answering benchmarks demonstrate that Stratified GRPO consistently and substantially outperforms GRPO by up to 11.3 points, achieving higher training rewards, greater training stability, and more effective search policies. These results establish stratification as a principled remedy for structural heterogeneity in RL for LLM search agents.

cs.LG

From Noisy Traces to Stable Gradients: Bias-Variance Optimized Preference Optimization for Aligning Large Reasoning Models

Large reasoning models (LRMs) generate intermediate reasoning traces before producing final answers, yielding strong gains on multi-step and mathematical tasks. Yet aligning LRMs with human preferences, a crucial prerequisite for model deployment, remains underexplored. The statistically correct objective for preference alignment requires marginalizing over reasoning traces, but this computation is intractable in practice. A common workaround optimizes a single sampled trajectory, which introduces substantial gradient variance from stochastic trace sampling. To address this challenge, we frame preference optimization for LRMs through the lens of the bias--variance trade-off and propose Bias--Variance Optimized Preference Optimization (BVPO), a simple, drop-in method that mixes two gradient estimators: a high-variance trace-based estimator and a low-variance empty-trace estimator obtained by disabling reasoning trace generation. Our theory shows that BVPO strictly reduces trace-induced variance for any nontrivial mixture, provides a closed-form choice of the mixing weight that minimizes mean-squared error relative to the true marginal gradient, and under standard smoothness and step-size conditions, tightens classical convergence bounds for stochastic gradient descent. Empirically, BVPO improves alignment over the best baseline by up to 7.8 points on AlpacaEval~2 and 6.8 points on Arena-Hard. Despite being trained only on general conversational data, BVPO also boosts reasoning performance for base models by up to 4.0 points on the average of six math reasoning benchmarks. These results identify variance from trace sampling as a key bottleneck and demonstrate that directly optimizing the bias--variance trade-off yields more stable training and stronger overall performance.

cs.LG

MiCo: Multi-image Contrast for Reinforcement Visual Reasoning

This work explores enabling Chain-of-Thought (CoT) reasoning to link visual cues across multiple images. A straightforward solution is to adapt rule-based reinforcement learning for Vision-Language Models (VLMs). However, such methods typically rely on manually curated question-answer pairs, which can be particularly challenging when dealing with fine grained visual details and complex logic across images. Inspired by self-supervised visual representation learning, we observe that images contain inherent constraints that can serve as supervision. Based on this insight, we construct image triplets comprising two augmented views of the same image and a third, similar but distinct image. During training, the model is prompted to generate a reasoning process to compare these images (i.e., determine same or different). Then we optimize the model with rule-based reinforcement learning. Due to the high visual similarity and the presence of augmentations, the model must attend to subtle visual changes and perform logical reasoning to succeed. Experiments show that, although trained solely on visual comparison tasks, the learned reasoning ability generalizes effectively to a wide range of questions. Without relying on any human-annotated question-answer pairs, our method achieves significant improvements on multi-image reasoning benchmarks and shows strong performance on general vision tasks.

cs.CV

Enhancing LLM Knowledge Learning through Generalization

As Large language models (LLMs) are increasingly deployed in diverse applications, faithfully integrating evolving factual knowledge into these models remains a critical challenge. Continued pre-training on paraphrased data has shown empirical promise for enhancing knowledge acquisition. However, this approach is often costly and unreliable, as it relies on external models or manual effort for rewriting, and may inadvertently alter the factual content. In this work, we hypothesize and empirically show that an LLM's ability to continually predict the same factual knowledge tokens given diverse paraphrased contexts is positively correlated with its capacity to extract that knowledge via question-answering. Based on this view and aiming to improve generalization to diverse paraphrased contexts, we introduce two strategies to enhance LLMs' ability to predict the same knowledge tokens given varied contexts, thereby enhancing knowledge acquisition. First, we propose formatting-based data augmentation, which diversifies documents conveying the same knowledge by altering document formats rather than their content, thereby preserving factual integrity. Second, we adopt sharpness-aware minimization as the optimizer to better improve generalization. Extensive experiments demonstrate our methods' effectiveness in both continued pre-training and instruction tuning, and further gains can be achieved by combining with paraphrased data.

cs.CL

TGDPO: Harnessing Token-Level Reward Guidance for Enhancing Direct Preference Optimization

Recent advancements in reinforcement learning from human feedback have shown that utilizing fine-grained token-level reward models can substantially enhance the performance of Proximal Policy Optimization (PPO) in aligning large language models. However, it is challenging to leverage such token-level reward as guidance for Direct Preference Optimization (DPO), since DPO is formulated as a sequence-level bandit problem. To address this challenge, this work decomposes the sequence-level PPO into a sequence of token-level proximal policy optimization problems and then frames the problem of token-level PPO with token-level reward guidance, from which closed-form optimal token-level policy and the corresponding token-level reward can be derived. Using the obtained reward and Bradley-Terry model, this work establishes a framework of computable loss functions with token-level reward guidance for DPO, and proposes a practical reward guidance based on the induced DPO reward. This formulation enables different tokens to exhibit varying degrees of deviation from reference policy based on their respective rewards. Experiment results demonstrate that our method achieves substantial performance improvements over DPO, with win rate gains of up to 7.5 points on MT-Bench, 6.2 points on AlpacaEval 2, and 4.3 points on Arena-Hard. Code is available at https://github.com/dvlab-research/TGDPO.

cs.LG

Modular Customization of Diffusion Models via Blockwise-Parameterized Low-Rank Adaptation

Recent diffusion model customization has shown impressive results in incorporating subject or style concepts with a handful of images. However, the modular composition of multiple concepts into a customized model, aimed to efficiently merge decentralized-trained concepts without influencing their identities, remains unresolved. Modular customization is essential for applications like concept stylization and multi-concept customization using concepts trained by different users. Existing post-training methods are only confined to a fixed set of concepts, and any different combinations require a new round of retraining. In contrast, instant merging methods often cause identity loss and interference of individual merged concepts and are usually limited to a small number of concepts. To address these issues, we propose BlockLoRA, an instant merging method designed to efficiently combine multiple concepts while accurately preserving individual concepts' identity. With a careful analysis of the underlying reason for interference, we develop the Randomized Output Erasure technique to minimize the interference of different customized models. Additionally, Blockwise LoRA Parameterization is proposed to reduce the identity loss during instant model merging. Extensive experiments validate the effectiveness of BlockLoRA, which can instantly merge 15 concepts of people, subjects, scenes, and styles with high fidelity.

cs.CV

LogoSticker: Inserting Logos into Diffusion Models for Customized Generation

Recent advances in text-to-image model customization have underscored the importance of integrating new concepts with a few examples. Yet, these progresses are largely confined to widely recognized subjects, which can be learned with relative ease through models' adequate shared prior knowledge. In contrast, logos, characterized by unique patterns and textual elements, are hard to establish shared knowledge within diffusion models, thus presenting a unique challenge. To bridge this gap, we introduce the task of logo insertion. Our goal is to insert logo identities into diffusion models and enable their seamless synthesis in varied contexts. We present a novel two-phase pipeline LogoSticker to tackle this task. First, we propose the actor-critic relation pre-training algorithm, which addresses the nontrivial gaps in models' understanding of the potential spatial positioning of logos and interactions with other objects. Second, we propose a decoupled identity learning algorithm, which enables precise localization and identity extraction of logos. LogoSticker can generate logos accurately and harmoniously in diverse contexts. We comprehensively validate the effectiveness of LogoSticker over customization methods and large models such as DALLE~3. \href{https://mingkangz.github.io/logosticker}{Project page}.

cs.CV

Learning to Generalize Provably in Learning to Optimize

Learning to optimize (L2O) has gained increasing popularity, which automates the design of optimizers by data-driven approaches. However, current L2O methods often suffer from poor generalization performance in at least two folds: (i) applying the L2O-learned optimizer to unseen optimizees, in terms of lowering their loss function values (optimizer generalization, or ``generalizable learning of optimizers"); and (ii) the test performance of an optimizee (itself as a machine learning model), trained by the optimizer, in terms of the accuracy over unseen data (optimizee generalization, or ``learning to generalize"). While the optimizer generalization has been recently studied, the optimizee generalization (or learning to generalize) has not been rigorously studied in the L2O context, which is the aim of this paper. We first theoretically establish an implicit connection between the local entropy and the Hessian, and hence unify their roles in the handcrafted design of generalizable optimizers as equivalent metrics of the landscape flatness of loss functions. We then propose to incorporate these two metrics as flatness-aware regularizers into the L2O framework in order to meta-train optimizers to learn to generalize, and theoretically show that such generalization ability can be learned during the L2O meta-training process and then transformed to the optimizee loss function. Extensive experiments consistently validate the effectiveness of our proposals with substantially improved generalization on multiple sophisticated L2O models and diverse optimizees. Our code is available at: https://github.com/VITA-Group/Open-L2O/tree/main/Model_Free_L2O/L2O-Entropy.

cs.LG

Sparse and Imperceptible Adversarial Attack via a Homotopy Algorithm

Sparse adversarial attacks can fool deep neural networks (DNNs) by only perturbing a few pixels (regularized by l_0 norm). Recent efforts combine it with another l_infty imperceptible on the perturbation magnitudes. The resultant sparse and imperceptible attacks are practically relevant, and indicate an even higher vulnerability of DNNs that we usually imagined. However, such attacks are more challenging to generate due to the optimization difficulty by coupling the l_0 regularizer and box constraints with a non-convex objective. In this paper, we address this challenge by proposing a homotopy algorithm, to jointly tackle the sparsity and the perturbation bound in one unified framework. Each iteration, the main step of our algorithm is to optimize an l_0-regularized adversarial loss, by leveraging the nonmonotone Accelerated Proximal Gradient Method (nmAPG) for nonconvex programming; it is followed by an l_0 change control step, and an optional post-attack step designed to escape bad local minima. We also extend the algorithm to handling the structural sparsity regularizer. We extensively examine the effectiveness of our proposed homotopy attack for both targeted and non-targeted attack scenarios, on CIFAR-10 and ImageNet datasets. Compared to state-of-the-art methods, our homotopy attack leads to significantly fewer perturbations, e.g., reducing 42.91% on CIFAR-10 and 75.03% on ImageNet (average case, targeted attack), at similar maximal perturbation magnitudes, when still achieving 100% attack success rates. Our codes are available at: https://github.com/VITA-Group/SparseADV_Homotopy.

cs.LG

Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.

cs.CV