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Mingkun Chang

Publications and source records attributed to Mingkun Chang.

4 recordsLinked to original sources

RealWeather: Realistic and Scene-Faithful Weather Translation with Driving World Models

Realistic weather translation is valuable for developing and evaluating autonomous driving systems, yet collecting paired videos of the same scenes under different weather conditions at scale is impractical. Existing methods therefore rely on synthetic data, 3D weather editing, or geometry-conditioned generation, often compromising weather realism or scene fidelity. We propose RealWeather, a driving world model for both realistic and scene-faithful weather translation. Our key idea is to learn authentic weather dynamics directly from real-world videos. Specifically, RealWeather employs Progressive Realism Bootstrapping, an iterative data-refinement strategy. Assisted by an auxiliary Pseudo-Clear Generation pipeline, training initially starts with pseudo-style conditioning videos. As training proceeds, these inputs are progressively replaced with increasingly realistic videos generated by the model itself. This strategy bridges the pseudo-to-real domain gap, allowing the model to adapt seamlessly to real-world input distributions and naturally support bidirectional clear adverse translation. Furthermore, to strictly enforce structural integrity and suppress hallucinations, we introduce Scene-Fidelity RL Optimization, a reward-driven policy optimization strategy that explicitly penalizes alterations to safety-critical driving elements. Extensive experiments demonstrate that RealWeather significantly outperforms existing methods in visual realism and structural preservation, while enabling robust long-tail weather scenario generation and strong zero-shot out-of-distribution generalization. Our video demos can be found at https://hust-umi.github.io/RealWeather/.

cs.CV

RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos

Long-tail hazardous scenarios are essential for safety-oriented autonomous driving, yet they are difficult to collect at scale. Editable 3D Gaussian Splatting (3DGS) simulation offers a scalable alternative through real-scene reconstruction and controllable editing. However, edited 3DGS-rendered videos often exhibit a significant Sim-to-Real gap, manifested as rendering artifacts, degraded foreground assets, illumination mismatch, and temporal flickering. Addressing these coupled defects requires jointly restoring local appearance, harmonizing edited content, and maintaining temporal consistency, whereas existing methods typically address only a subset of these requirements. To fill this gap, we propose RealityBridge, a video restoration and harmonization framework that converts edited 3DGS renderings into realistic driving footage while preserving simulator-defined structure, edits, and dynamics. RealityBridge conditions a video foundation model on complementary modality signals, with a lightweight GateNet adaptively controlling their injection across backbone blocks. We further develop a task-oriented curation pipeline to construct training data, and design a four-stage supervised training strategy followed by reward-guided post-training. Extensive experiments demonstrate that RealityBridge outperforms existing methods in restoration and harmonization while preserving strong temporal consistency.

cs.CV

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models

World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib

cs.CV

CoF-T2I: Video Models as Pure Visual Reasoners for Text-to-Image Generation

Recent video generation models have revealed the emergence of Chain-of-Frame (CoF) reasoning, enabling frame-by-frame visual inference. With this capability, video models have been successfully applied to various visual tasks (e.g., maze solving, visual puzzles). However, their potential to enhance text-to-image (T2I) generation remains largely unexplored due to the absence of a clearly defined visual reasoning starting point and interpretable intermediate states in the T2I generation process. To bridge this gap, we propose CoF-T2I, a model that integrates CoF reasoning into T2I generation via progressive visual refinement, where intermediate frames act as explicit reasoning steps and the final frame is taken as output. To establish such an explicit generation process, we curate CoF-Evol-Instruct, a dataset of CoF trajectories that model the generation process from semantics to aesthetics. To further improve quality and avoid motion artifacts, we enable independent encoding operation for each frame. Experiments show that CoF-T2I significantly outperforms the base video model and achieves competitive performance on challenging benchmarks, reaching 0.86 on GenEval and 7.468 on Imagine-Bench. These results indicate the substantial promise of video models for advancing high-quality text-to-image generation.

cs.CV