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Mingliang Xu

Publications and source records attributed to Mingliang Xu.

At least 55 records · Page 3Linked to original sources

OSIC: A New One-Stage Image Captioner Coined

Mainstream image caption models are usually two-stage captioners, i.e., calculating object features by pre-trained detector, and feeding them into a language model to generate text descriptions. However, such an operation will cause a task-based information gap to decrease the performance, since the object features in detection task are suboptimal representation and cannot provide all necessary information for subsequent text generation. Besides, object features are usually represented by the last layer features that lose the local details of input images. In this paper, we propose a novel One-Stage Image Captioner (OSIC) with dynamic multi-sight learning, which directly transforms input image into descriptive sentences in one stage. As a result, the task-based information gap can be greatly reduced. To obtain rich features, we use the Swin Transformer to calculate multi-level features, and then feed them into a novel dynamic multi-sight embedding module to exploit both global structure and local texture of input images. To enhance the global modeling of encoder for caption, we propose a new dual-dimensional refining module to non-locally model the interaction of the embedded features. Finally, OSIC can obtain rich and useful information to improve the image caption task. Extensive comparisons on benchmark MS-COCO dataset verified the superior performance of our method.

cs.CV↗

Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition

Despite great progress achieved by transformer in various vision tasks, it is still underexplored for skeleton-based action recognition with only a few attempts. Besides, these methods directly calculate the pair-wise global self-attention equally for all the joints in both the spatial and temporal dimensions, undervaluing the effect of discriminative local joints and the short-range temporal dynamics. In this work, we propose a novel Focal and Global Spatial-Temporal Transformer network (FG-STFormer), that is equipped with two key components: (1) FG-SFormer: focal joints and global parts coupling spatial transformer. It forces the network to focus on modelling correlations for both the learned discriminative spatial joints and human body parts respectively. The selective focal joints eliminate the negative effect of non-informative ones during accumulating the correlations. Meanwhile, the interactions between the focal joints and body parts are incorporated to enhance the spatial dependencies via mutual cross-attention. (2) FG-TFormer: focal and global temporal transformer. Dilated temporal convolution is integrated into the global self-attention mechanism to explicitly capture the local temporal motion patterns of joints or body parts, which is found to be vital important to make temporal transformer work. Extensive experimental results on three benchmarks, namely NTU-60, NTU-120 and NW-UCLA, show our FG-STFormer surpasses all existing transformer-based methods, and compares favourably with state-of-the art GCN-based methods.

cs.CV↗

Revealing the Semantics of Data Wrangling Scripts With COMANTICS

Data workers usually seek to understand the semantics of data wrangling scripts in various scenarios, such as code debugging, reusing, and maintaining. However, the understanding is challenging for novice data workers due to the variety of programming languages, functions, and parameters. Based on the observation that differences between input and output tables highly relate to the type of data transformation, we outline a design space including 103 characteristics to describe table differences. Then, we develop COMANTICS, a three-step pipeline that automatically detects the semantics of data transformation scripts. The first step focuses on the detection of table differences for each line of wrangling code. Second, we incorporate a characteristic-based component and a Siamese convolutional neural network-based component for the detection of transformation types. Third, we derive the parameters of each data transformation by employing a "slot filling" strategy. We design experiments to evaluate the performance of COMANTICS. Further, we assess its flexibility using three example applications in different domains.

cs.SE↗

Self-supervised Point Cloud Representation Learning via Separating Mixed Shapes

The manual annotation for large-scale point clouds costs a lot of time and is usually unavailable in harsh real-world scenarios. Inspired by the great success of the pre-training and fine-tuning paradigm in both vision and language tasks, we argue that pre-training is one potential solution for obtaining a scalable model to 3D point cloud downstream tasks as well. In this paper, we, therefore, explore a new self-supervised learning method, called Mixing and Disentangling (MD), for 3D point cloud representation learning. As the name implies, we mix two input shapes and demand the model learning to separate the inputs from the mixed shape. We leverage this reconstruction task as the pretext optimization objective for self-supervised learning. There are two primary advantages: 1) Compared to prevailing image datasets, eg, ImageNet, point cloud datasets are de facto small. The mixing process can provide a much larger online training sample pool. 2) On the other hand, the disentangling process motivates the model to mine the geometric prior knowledge, eg, key points. To verify the effectiveness of the proposed pretext task, we build one baseline network, which is composed of one encoder and one decoder. During pre-training, we mix two original shapes and obtain the geometry-aware embedding from the encoder, then an instance-adaptive decoder is applied to recover the original shapes from the embedding. Albeit simple, the pre-trained encoder can capture the key points of an unseen point cloud and surpasses the encoder trained from scratch on downstream tasks. The proposed method has improved the empirical performance on both ModelNet-40 and ShapeNet-Part datasets in terms of point cloud classification and segmentation tasks. We further conduct ablation studies to explore the effect of each component and verify the generalization of our proposed strategy by harnessing different backbones.

cs.CV↗

FT-HID: A Large Scale RGB-D Dataset for First and Third Person Human Interaction Analysis

Analysis of human interaction is one important research topic of human motion analysis. It has been studied either using first person vision (FPV) or third person vision (TPV). However, the joint learning of both types of vision has so far attracted little attention. One of the reasons is the lack of suitable datasets that cover both FPV and TPV. In addition, existing benchmark datasets of either FPV or TPV have several limitations, including the limited number of samples, participant subjects, interaction categories, and modalities. In this work, we contribute a large-scale human interaction dataset, namely, FT-HID dataset. FT-HID contains pair-aligned samples of first person and third person visions. The dataset was collected from 109 distinct subjects and has more than 90K samples for three modalities. The dataset has been validated by using several existing action recognition methods. In addition, we introduce a novel multi-view interaction mechanism for skeleton sequences, and a joint learning multi-stream framework for first person and third person visions. Both methods yield promising results on the FT-HID dataset. It is expected that the introduction of this vision-aligned large-scale dataset will promote the development of both FPV and TPV, and their joint learning techniques for human action analysis. The dataset and code are available at \href{https://github.com/ENDLICHERE/FT-HID}{here}.

cs.CV↗

FCL-GAN: A Lightweight and Real-Time Baseline for Unsupervised Blind Image Deblurring

Blind image deblurring (BID) remains a challenging and significant task. Benefiting from the strong fitting ability of deep learning, paired data-driven supervised BID method has obtained great progress. However, paired data are usually synthesized by hand, and the realistic blurs are more complex than synthetic ones, which makes the supervised methods inept at modeling realistic blurs and hinders their real-world applications. As such, unsupervised deep BID method without paired data offers certain advantages, but current methods still suffer from some drawbacks, e.g., bulky model size, long inference time, and strict image resolution and domain requirements. In this paper, we propose a lightweight and real-time unsupervised BID baseline, termed Frequency-domain Contrastive Loss Constrained Lightweight CycleGAN (shortly, FCL-GAN), with attractive properties, i.e., no image domain limitation, no image resolution limitation, 25x lighter than SOTA, and 5x faster than SOTA. To guarantee the lightweight property and performance superiority, two new collaboration units called lightweight domain conversion unit(LDCU) and parameter-free frequency-domain contrastive unit(PFCU) are designed. LDCU mainly implements inter-domain conversion in lightweight manner. PFCU further explores the similarity measure, external difference and internal connection between the blurred domain and sharp domain images in frequency domain, without involving extra parameters. Extensive experiments on several image datasets demonstrate the effectiveness of our FCL-GAN in terms of performance, model size and reference time.

cs.CV↗

D2-TPred: Discontinuous Dependency for Trajectory Prediction under Traffic Lights

A profound understanding of inter-agent relationships and motion behaviors is important to achieve high-quality planning when navigating in complex scenarios, especially at urban traffic intersections. We present a trajectory prediction approach with respect to traffic lights, D2-TPred, which uses a spatial dynamic interaction graph (SDG) and a behavior dependency graph (BDG) to handle the problem of discontinuous dependency in the spatial-temporal space. Specifically, the SDG is used to capture spatial interactions by reconstructing sub-graphs for different agents with dynamic and changeable characteristics during each frame. The BDG is used to infer motion tendency by modeling the implicit dependency of the current state on priors behaviors, especially the discontinuous motions corresponding to acceleration, deceleration, or turning direction. Moreover, we present a new dataset for vehicle trajectory prediction under traffic lights called VTP-TL. Our experimental results show that our model achieves more than {20.45% and 20.78% }improvement in terms of ADE and FDE, respectively, on VTP-TL as compared to other trajectory prediction algorithms. The dataset and code are available at: https://github.com/VTP-TL/D2-TPred.

cs.CV↗

Multi-Agent Broad Reinforcement Learning for Intelligent Traffic Light Control

Intelligent Traffic Light Control System (ITLCS) is a typical Multi-Agent System (MAS), which comprises multiple roads and traffic lights.Constructing a model of MAS for ITLCS is the basis to alleviate traffic congestion. Existing approaches of MAS are largely based on Multi-Agent Deep Reinforcement Learning (MADRL). Although the Deep Neural Network (DNN) of MABRL is effective, the training time is long, and the parameters are difficult to trace. Recently, Broad Learning Systems (BLS) provided a selective way for learning in the deep neural networks by a flat network. Moreover, Broad Reinforcement Learning (BRL) extends BLS in Single Agent Deep Reinforcement Learning (SADRL) problem with promising results. However, BRL does not focus on the intricate structures and interaction of agents. Motivated by the feature of MADRL and the issue of BRL, we propose a Multi-Agent Broad Reinforcement Learning (MABRL) framework to explore the function of BLS in MAS. Firstly, unlike most existing MADRL approaches, which use a series of deep neural networks structures, we model each agent with broad networks. Then, we introduce a dynamic self-cycling interaction mechanism to confirm the "3W" information: When to interact, Which agents need to consider, What information to transmit. Finally, we do the experiments based on the intelligent traffic light control scenario. We compare the MABRL approach with six different approaches, and experimental results on three datasets verify the effectiveness of MABRL.

cs.LG↗

Reinforcement Learning-based Visual Navigation with Information-Theoretic Regularization

To enhance the cross-target and cross-scene generalization of target-driven visual navigation based on deep reinforcement learning (RL), we introduce an information-theoretic regularization term into the RL objective. The regularization maximizes the mutual information between navigation actions and visual observation transforms of an agent, thus promoting more informed navigation decisions. This way, the agent models the action-observation dynamics by learning a variational generative model. Based on the model, the agent generates (imagines) the next observation from its current observation and navigation target. This way, the agent learns to understand the causality between navigation actions and the changes in its observations, which allows the agent to predict the next action for navigation by comparing the current and the imagined next observations. Cross-target and cross-scene evaluations on the AI2-THOR framework show that our method attains at least a $10\%$ improvement of average success rate over some state-of-the-art models. We further evaluate our model in two real-world settings: navigation in unseen indoor scenes from a discrete Active Vision Dataset (AVD) and continuous real-world environments with a TurtleBot.We demonstrate that our navigation model is able to successfully achieve navigation tasks in these scenarios. Videos and models can be found in the supplementary material.

cs.RO↗

Emotional Contagion-Aware Deep Reinforcement Learning for Antagonistic Crowd Simulation

The antagonistic behavior in the crowd usually exacerbates the seriousness of the situation in sudden riots, where the antagonistic emotional contagion and behavioral decision making play very important roles. However, the complex mechanism of antagonistic emotion influencing decision making, especially in the environment of sudden confrontation, has not yet been explored very clearly. In this paper, we propose an Emotional contagion-aware Deep reinforcement learning model for Antagonistic Crowd Simulation (ACSED). Firstly, we build a group emotional contagion module based on the improved Susceptible Infected Susceptible (SIS) infection disease model, and estimate the emotional state of the group at each time step during the simulation. Then, the tendency of crowd antagonistic action is estimated based on Deep Q Network (DQN), where the agent learns the action autonomously, and leverages the mean field theory to quickly calculate the influence of other surrounding individuals on the central one. Finally, the rationality of the predicted actions by DQN is further analyzed in combination with group emotion, and the final action of the agent is determined. The proposed method in this paper is verified through several experiments with different settings. The results prove that the antagonistic emotion has a vital impact on the group combat, and positive emotional states are more conducive to combat. Moreover, by comparing the simulation results with real scenes, the feasibility of our method is further confirmed, which can provide good reference to formulate battle plans and improve the win rate of righteous groups in a variety of situations.

cs.LG↗

Decision-making of Emergent Incident based on P-MADDPG

In recent years, human casualties and damage to resources caused by emergent incidents have become a serious problem worldwide. In this paper, we model the emergency decision-making problem and use Multi-agent System (MAS) to solve the problem that the decision speed cannot keep up with the spreading speed. MAS can play an important role in the automated execution of these tasks to reduce mission completion time. In this paper, we propose a P-MADDPG algorithm to solve the emergency decision-making problem of emergent incidents, which predicts the nodes where an incident may occur in the next time by GRU model and makes decisions before the incident occurs, thus solving the problem that the decision speed cannot keep up with the spreading speed. A simulation environment was established for realistic scenarios, and three scenarios were selected to test the performance of P-MADDPG in emergency decision-making problems for emergent incidents: unmanned storage, factory assembly line, and civil airport baggage transportation. Simulation results using the P-MADDPG algorithm are compared with the greedy algorithm and the MADDPG algorithm, and the final experimental results show that the P-MADDPG algorithm converges faster and better than the other algorithms in scenarios of different sizes. This shows that the P-MADDP algorithm is effective for emergency decision-making in emergent incident.

cs.AI↗

Revisiting Local Descriptor for Improved Few-Shot Classification

Few-shot classification studies the problem of quickly adapting a deep learner to understanding novel classes based on few support images. In this context, recent research efforts have been aimed at designing more and more complex classifiers that measure similarities between query and support images, but left the importance of feature embeddings seldom explored. We show that the reliance on sophisticated classifiers is not necessary, and a simple classifier applied directly to improved feature embeddings can instead outperform most of the leading methods in the literature. To this end, we present a new method named \textbf{DCAP} for few-shot classification, in which we investigate how one can improve the quality of embeddings by leveraging \textbf{D}ense \textbf{C}lassification and \textbf{A}ttentive \textbf{P}ooling. Specifically, we propose to train a learner on base classes with abundant samples to solve dense classification problem first and then meta-train the learner on a bunch of randomly sampled few-shot tasks to adapt it to few-shot scenario or the test time scenario. During meta-training, we suggest to pool feature maps by applying attentive pooling instead of the widely used global average pooling (GAP) to prepare embeddings for few-shot classification. Attentive pooling learns to reweight local descriptors, explaining what the learner is looking for as evidence for decision making. Experiments on two benchmark datasets show the proposed method to be superior in multiple few-shot settings while being simpler and more explainable. Code is available at: \url{https://github.com/Ukeyboard/dcap/}.

cs.CV↗

Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognition

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In addition, the topology of the skeleton graph in the GCN-based methods is manually set according to natural connections, and it is fixed for all samples, which cannot well adapt to different situations. In this work, we propose a novel dynamic hypergraph convolutional networks (DHGCN) for skeleton-based action recognition. DHGCN uses hypergraph to represent the skeleton structure to effectively exploit the motion information contained in human joints. Each joint in the skeleton hypergraph is dynamically assigned the corresponding weight according to its moving, and the hypergraph topology in our model can be dynamically adjusted to different samples according to the relationship between the joints. Experimental results demonstrate that the performance of our model achieves competitive performance on three datasets: Kinetics-Skeleton 400, NTU RGB+D 60, and NTU RGB+D 120.

cs.CV↗

SSAGCN: Social Soft Attention Graph Convolution Network for Pedestrian Trajectory Prediction

Pedestrian trajectory prediction is an important technique of autonomous driving, which has become a research hot-spot in recent years. Previous methods mainly rely on the position relationship of pedestrians to model social interaction, which is obviously not enough to represent the complex cases in real situations. In addition, most of existing work usually introduce the scene interaction module as an independent branch and embed the social interaction features in the process of trajectory generation, rather than simultaneously carrying out the social interaction and scene interaction, which may undermine the rationality of trajectory prediction. In this paper, we propose one new prediction model named Social Soft Attention Graph Convolution Network (SSAGCN) which aims to simultaneously handle social interactions among pedestrians and scene interactions between pedestrians and environments. In detail, when modeling social interaction, we propose a new \emph{social soft attention function}, which fully considers various interaction factors among pedestrians. And it can distinguish the influence of pedestrians around the agent based on different factors under various situations. For the physical interaction, we propose one new \emph{sequential scene sharing mechanism}. The influence of the scene on one agent at each moment can be shared with other neighbors through social soft attention, therefore the influence of the scene is expanded both in spatial and temporal dimension. With the help of these improvements, we successfully obtain socially and physically acceptable predicted trajectories. The experiments on public available datasets prove the effectiveness of SSAGCN and have achieved state-of-the-art results.

cs.CV↗

A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognition

This paper proposes a new graph convolutional operator called central difference graph convolution (CDGC) for skeleton based action recognition. It is not only able to aggregate node information like a vanilla graph convolutional operation but also gradient information. Without introducing any additional parameters, CDGC can replace vanilla graph convolution in any existing Graph Convolutional Networks (GCNs). In addition, an accelerated version of the CDGC is developed which greatly improves the speed of training. Experiments on two popular large-scale datasets NTU RGB+D 60 & 120 have demonstrated the efficacy of the proposed CDGC. Code is available at https://github.com/iesymiao/CD-GCN.

cs.CV↗

Agent-Based Campus Novel Coronavirus Infection and Control Simulation

Corona Virus Disease 2019 (COVID-19), due to its extremely high infectivity, has been spreading rapidly around the world and bringing huge influence to socioeconomic development as well as people's daily life. Taking for example the virus transmission that may occur after college students return to school, we analyze the quantitative influence of the key factors on the virus spread, including crowd density and self-protection. One Campus Virus Infection and Control Simulation model (CVICS) of the novel coronavirus is proposed in this paper, fully considering the characteristics of repeated contact and strong mobility of crowd in the closed environment. Specifically, we build an agent-based infection model, introduce the mean field theory to calculate the probability of virus transmission, and micro-simulate the daily prevalence of infection among individuals. The experimental results show that the proposed model in this paper efficiently simulate how the virus spread in the dense crowd in frequent contact under closed environment. Furthermore, preventive and control measures such as self-protection, crowd decentralization and isolation during the epidemic can effectively delay the arrival of infection peak and reduce the prevalence, and finally lower the risk of COVID-19 transmission after the students return to school.

cs.SI↗

Dual-Path Convolutional Image-Text Embeddings with Instance Loss

Matching images and sentences demands a fine understanding of both modalities. In this paper, we propose a new system to discriminatively embed the image and text to a shared visual-textual space. In this field, most existing works apply the ranking loss to pull the positive image / text pairs close and push the negative pairs apart from each other. However, directly deploying the ranking loss is hard for network learning, since it starts from the two heterogeneous features to build inter-modal relationship. To address this problem, we propose the instance loss which explicitly considers the intra-modal data distribution. It is based on an unsupervised assumption that each image / text group can be viewed as a class. So the network can learn the fine granularity from every image/text group. The experiment shows that the instance loss offers better weight initialization for the ranking loss, so that more discriminative embeddings can be learned. Besides, existing works usually apply the off-the-shelf features, i.e., word2vec and fixed visual feature. So in a minor contribution, this paper constructs an end-to-end dual-path convolutional network to learn the image and text representations. End-to-end learning allows the system to directly learn from the data and fully utilize the supervision. On two generic retrieval datasets (Flickr30k and MSCOCO), experiments demonstrate that our method yields competitive accuracy compared to state-of-the-art methods. Moreover, in language based person retrieval, we improve the state of the art by a large margin. The code has been made publicly available.

cs.CV↗

Zero-sample surface defect detection and classification based on semantic feedback neural network

Defect detection and classification technology has changed from traditional artificial visual inspection to current intelligent automated inspection, but most of the current defect detection methods are training related detection models based on a data-driven approach, taking into account the difficulty of collecting some sample data in the industrial field. We apply zero-shot learning technology to the industrial field. Aiming at the problem of the existing "Latent Feature Guide Attribute Attention" (LFGAA) zero-shot image classification network, the output latent attributes and artificially defined attributes are different in the semantic space, which leads to the problem of model performance degradation, proposed an LGFAA network based on semantic feedback, and improved model performance by constructing semantic embedded modules and feedback mechanisms. At the same time, for the common domain shift problem in zero-shot learning, based on the idea of co-training algorithm using the difference information between different views of data to learn from each other, we propose an Ensemble Co-training algorithm, which adaptively reduces the prediction error in image tag embedding from multiple angles. Various experiments conducted on the zero-shot dataset and the cylinder liner dataset in the industrial field provide competitive results.

cs.CV↗