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Mingliang Xu

Publications and source records attributed to Mingliang Xu.

At least 91 records · Page 5Linked to original sources

BANet: Bidirectional Aggregation Network with Occlusion Handling for Panoptic Segmentation

Panoptic segmentation aims to perform instance segmentation for foreground instances and semantic segmentation for background stuff simultaneously. The typical top-down pipeline concentrates on two key issues: 1) how to effectively model the intrinsic interaction between semantic segmentation and instance segmentation, and 2) how to properly handle occlusion for panoptic segmentation. Intuitively, the complementarity between semantic segmentation and instance segmentation can be leveraged to improve the performance. Besides, we notice that using detection/mask scores is insufficient for resolving the occlusion problem. Motivated by these observations, we propose a novel deep panoptic segmentation scheme based on a bidirectional learning pipeline. Moreover, we introduce a plug-and-play occlusion handling algorithm to deal with the occlusion between different object instances. The experimental results on COCO panoptic benchmark validate the effectiveness of our proposed method. Codes will be released soon at https://github.com/Mooonside/BANet.

cs.CV↗

A Systematic Literature Review of Modern Software Visualization

We report on the state-of-the-art of software visualization. To ensure reproducibility, we adopted the Systematic Literature Review methodology. That is, we analyzed 1440 entries from IEEE Xplore and ACM Digital Library databases. We selected 105 relevant full papers published in 2013-2019, which we classified based on the aspect of the software system that is supported (i.e., structure, behavior, and evolution). For each paper, we extracted main dimensions that characterize software visualizations, such as software engineering tasks, roles of users, information visualization techniques, and media used to display visualizations. We provide researchers in the field an overview of the state-of-the-art in software visualization and highlight research opportunities. We also help developers to identify suitable visualizations for their particular context by matching software visualizations to development concerns and concrete details to obtain available visualization tools.

cs.SE↗

MDSSD: Multi-scale Deconvolutional Single Shot Detector for Small Objects

For most of the object detectors based on multi-scale feature maps, the shallow layers are rich in fine spatial information and thus mainly responsible for small object detection. The performance of small object detection, however, is still less than satisfactory because of the deficiency of semantic information on shallow feature maps. In this paper, we design a Multi-scale Deconvolutional Single Shot Detector (MDSSD), especially for small object detection. In MDSSD, multiple high-level feature maps at different scales are upsampled simultaneously to increase the spatial resolution. Afterwards, we implement the skip connections with low-level feature maps via Fusion Block. The fusion feature maps, named Fusion Module, are of strong feature representational power of small instances. It is noteworthy that these high-level feature maps utilized in Fusion Block preserve both strong semantic information and some fine details of small instances, rather than the top-most layer where the representation of fine details for small objects are potentially wiped out. The proposed framework achieves 77.6% mAP for small object detection on the challenging dataset TT100K with 512 x 512 input, outperforming other detectors with a large margin. Moreover, it can also achieve state-of-the-art results for general object detection on PASCAL VOC2007 test and MS COCO test-dev2015, especially achieving 2 to 5 points improvement on small object categories.

cs.CV↗

Emotion-Based Crowd Simulation Model Based on Physical Strength Consumption for Emergency Scenarios

Increasing attention is being given to the modeling and simulation of traffic flow and crowd movement, two phenomena that both deal with interactions between pedestrians and cars in many situations. In particular, crowd simulation is important for understanding mobility and transportation patterns. In this paper, we propose an emotion-based crowd simulation model integrating physical strength consumption. Inspired by the theory of "the devoted actor," the movements of each individual in our model are determined by modeling the influence of physical strength consumption and the emotion of panic. In particular, human physical strength consumption is computed using a physics-based numerical method. Inspired by the James-Lange theory, panic levels are estimated by means of an enhanced emotional contagion model that leverages the inherent relationship between physical strength consumption and panic. To the best of our knowledge, our model is the first method integrating physical strength consumption into an emotion-based crowd simulation model by exploiting the relationship between physical strength consumption and emotion. We highlight the performance on different scenarios and compare the resulting behaviors with real-world video sequences. Our approach can reliably predict changes in physical strength consumption and panic levels of individuals in an emergency situation.

cs.MA↗

ACSEE: Antagonistic Crowd Simulation Model with Emotional Contagion and Evolutionary Game Theory

Antagonistic crowd behaviors are often observed in cases of serious conflict. Antagonistic emotions, which is the typical psychological state of agents in different roles (i.e. cops, activists, and civilians) in crowd violent scenes, and the way they spread through contagion in a crowd are important causes of crowd antagonistic behaviors. Moreover, games, which refers to the interaction between opposing groups adopting different strategies to obtain higher benefits and less casualties, determine the level of crowd violence. We present an antagonistic crowd simulation model, ACSEE, which is integrated with antagonistic emotional contagion and evolutionary game theories. Our approach models the antagonistic emotions between agents in different roles using two components: mental emotion and external emotion. We combine enhanced susceptible-infectious-susceptible (SIS) and game approaches to evaluate the role of antagonistic emotional contagion in crowd violence. Our evolutionary game theoretic approach incorporates antagonistic emotional contagion through deterrent force, which is modelled by a mixture of emotional forces and physical forces defeating the opponents. Antagonistic emotional contagion and evolutionary game theories influence each other to determine antagonistic crowd behaviors. We evaluate our approach on real-world scenarios consisting of different kinds of agents. We also compare the simulated crowd behaviors with real-world crowd videos and use our approach to predict the trends of crowd movements in violence incidents. We investigate the impact of various factors (number of agents, emotion, strategy, etc.) on the outcome of crowd violence. We present results from user studies suggesting that our model can simulate antagonistic crowd behaviors similar to those seen in real-world scenarios.

cs.MA↗

Personality-Aware Probabilistic Map for Trajectory Prediction of Pedestrians

We present a novel trajectory prediction algorithm for pedestrians based on a personality-aware probabilistic feature map. This map is computed using a spatial query structure and each value represents the probability of the predicted pedestrian passing through various positions in the crowd space. We update this map dynamically based on the agents in the environment and prior trajectory of a pedestrian. Furthermore, we estimate the personality characteristics of each pedestrian and use them to improve the prediction by estimating the shortest path in this map. Our approach is general and works well on crowd videos with low and high pedestrian density. We evaluate our model on standard human-trajectory datasets. In practice, our prediction algorithm improves the accuracy by 5-9% over prior algorithms.

cs.GR↗

A Natural-language-based Visual Query Approach of Uncertain Human Trajectories

Visual querying is essential for interactively exploring massive trajectory data. However, the data uncertainty imposes profound challenges to fulfill advanced analytics requirements. On the one hand, many underlying data does not contain accurate geographic coordinates, e.g., positions of a mobile phone only refer to the regions (i.e., mobile cell stations) in which it resides, instead of accurate GPS coordinates. On the other hand, domain experts and general users prefer a natural way, such as using a natural language sentence, to access and analyze massive movement data. In this paper, we propose a visual analytics approach that can extract spatial-temporal constraints from a textual sentence and support an effective query method over uncertain mobile trajectory data. It is built up on encoding massive, spatially uncertain trajectories by the semantic information of the POIs and regions covered by them, and then storing the trajectory documents in text database with an effective indexing scheme. The visual interface facilitates query condition specification, situation-aware visualization, and semantic exploration of large trajectory data. Usage scenarios on real-world human mobility datasets demonstrate the effectiveness of our approach.

cs.HC↗

Multi-scale discriminative Region Discovery for Weakly-Supervised Object Localization

Localizing objects with weak supervision in an image is a key problem of the research in computer vision community. Many existing Weakly-Supervised Object Localization (WSOL) approaches tackle this problem by estimating the most discriminative regions with feature maps (activation maps) obtained by Deep Convolutional Neural Network, that is, only the objects or parts of them with the most discriminative response will be located. However, the activation maps often display different local maximum responses or relatively weak response when one image contains multiple objects with the same type or small objects. In this paper, we propose a simple yet effective multi-scale discriminative region discovery method to localize not only more integral objects but also as many as possible with only image-level class labels. The gradient weights flowing into different convolutional layers of CNN are taken as the input of our method, which is different from previous methods only considering that of the final convolutional layer. To mine more discriminative regions for the task of object localization, the multiple local maximum from the gradient weight maps are leveraged to generate the localization map with a parallel sliding window. Furthermore, multi-scale localization maps from different convolutional layers are fused to produce the final result. We evaluate the proposed method with the foundation of VGGnet on the ILSVRC 2016, CUB-200-2011 and PASCAL VOC 2012 datasets. On ILSVRC 2016, the proposed method yields the Top-1 localization error of 48.65\%, which outperforms previous results by 2.75\%. On PASCAL VOC 2012, our approach achieve the highest localization accuracy of 0.43. Even for CUB-200-2011 dataset, our method still achieves competitive results.

cs.CV↗

Robust and Efficient Fuzzy C-Means Clustering Constrained on Flexible Sparsity

Clustering is an effective technique in data mining to group a set of objects in terms of some attributes. Among various clustering approaches, the family of K-Means algorithms gains popularity due to simplicity and efficiency. However, most of existing K-Means based clustering algorithms cannot deal with outliers well and are difficult to efficiently solve the problem embedded the $L_0$-norm constraint. To address the above issues and improve the performance of clustering significantly, we propose a novel clustering algorithm, named REFCMFS, which develops a $L_{2,1}$-norm robust loss as the data-driven item and imposes a $L_0$-norm constraint on the membership matrix to make the model more robust and sparse flexibly. In particular, REFCMFS designs a new way to simplify and solve the $L_0$-norm constraint without any approximate transformation by absorbing $\|\cdot\|_0$ into the objective function through a ranking function. These improvements not only make REFCMFS efficiently obtain more promising performance but also provide a new tractable and skillful optimization method to solve the problem embedded the $L_0$-norm constraint. Theoretical analyses and extensive experiments on several public datasets demonstrate the effectiveness and rationality of our proposed REFCMFS method.

cs.LG↗

Predicting the Results of LTL Model Checking using Multiple Machine Learning Algorithms

In this paper, we study how to predict the results of LTL model checking using some machine learning algorithms. Some Kripke structures and LTL formulas and their model checking results are made up data set. The approaches based on the Random Forest (RF), K-Nearest Neighbors (KNN), Decision tree (DT), and Logistic Regression (LR) are used to training and prediction. The experiment results show that the predictive accuracy of the RF, KNN, DT and LR-based approaches are 97.9%, 98.2%, 97.1% and 98.2%, respectively, as well as the average computation efficiencies of the RF, KNN, DT and LR-based approaches are 7102500, 598, 4132364 and 5543415 times than that of the existing approach, respectively, if the length of each LTL formula is 500.

cs.LO↗

Crowd Behavior Simulation with Emotional Contagion in Unexpected Multi-hazard Situations

In this paper we present a novel crowd simulation method by modeling the generation and contagion of panic emotion under multi-hazard circumstances. Specifically, we first classify hazards into different types (transient and persistent, concurrent and non-concurrent, static and dynamic ) based on their inherent characteristics. Then, we introduce the concept of perilous field for each hazard and further transform the critical level of the field to its invoked-panic emotion. After that, we propose an emotional contagion model to simulate the evolving process of panic emotion caused by multiple hazards in these situations. Finally, we introduce an Emotional Reciprocal Velocity Obstacles (ERVO) model to simulate the crowd behaviors by augmenting the traditional RVO model with emotional contagion, which combines the emotional impact and local avoidance together for the first time. Our experimental results show that this method can soundly generate realistic group behaviors as well as panic emotion dynamics in a crowd in multi-hazard environments.

cs.MA↗

Abnormal Event Detection and Location for Dense Crowds using Repulsive Forces and Sparse Reconstruction

This paper proposes a method based on repulsive forces and sparse reconstruction for the detection and location of abnormal events in crowded scenes. In order to avoid the challenging problem of accurately tracking each specific individual in a dense or complex scene, we divide each frame of the surveillance video into a fixed number of grids and select a single representative point in each grid as the individual to track. The repulsive force model, which can accurately reflect interactive behaviors of crowds, is used to calculate the interactive forces between grid particles in crowded scenes and to construct a force flow matrix using these discrete forces from a fixed number of continuous frames. The force flow matrix, which contains spatial and temporal information, is adopted to train a group of visual dictionaries by sparse coding. To further improve the detection efficiency and avoid concept drift, we propose a fully unsupervised global and local dynamic updating algorithm, based on sparse reconstruction and a group of word pools. For anomaly location, since our method is based on a fixed grid, we can judge whether anomalies occur in a region intuitively according to the reconstruction error of the corresponding visual words. We experimentally verify the proposed method using the UMN dataset, the UCSD dataset and the Web dataset separately. The results indicate that our method can not only detect abnormal events accurately, but can also pinpoint the location of anomalies.

cs.CV↗

Bi-directional Graph Structure Information Model for Multi-Person Pose Estimation

In this paper, we propose a novel multi-stage network architecture with two branches in each stage to estimate multi-person poses in images. The first branch predicts the confidence maps of joints and uses a geometrical transform kernel to propagate information between neighboring joints at the confidence level. The second branch proposes a bi-directional graph structure information model (BGSIM) to encode rich contextual information and to infer the occlusion relationship among different joints. We dynamically determine the joint point with highest response of the confidence maps as base point of passing message in BGSIM. Based on the proposed network structure, we achieve an average precision of 62.9 on the COCO Keypoint Challenge dataset and 77.6 on the MPII (multi-person) dataset. Compared with other state-of-art methods, our method can achieve highly promising results on our selected multi-person dataset without extra training.

cs.CV↗

USAR: an Interactive User-specific Aesthetic Ranking Framework for Images

When assessing whether an image is of high or low quality, it is indispensable to take personal preference into account. Existing aesthetic models lay emphasis on hand-crafted features or deep features commonly shared by high quality images, but with limited or no consideration for personal preference and user interaction. To that end, we propose a novel and user-friendly aesthetic ranking framework via powerful deep neural network and a small amount of user interaction, which can automatically estimate and rank the aesthetic characteristics of images in accordance with users' preference. Our framework takes as input a series of photos that users prefer, and produces as output a reliable, user-specific aesthetic ranking model matching with users' preference. Considering the subjectivity of personal preference and the uncertainty of user's single selection, a unique and exclusive dataset will be constructed interactively to describe the preference of one individual by retrieving the most similar images with regard to those specified by users. Based on this unique user-specific dataset and sufficient well-designed aesthetic attributes, a customized aesthetic distribution model can be learned, which concatenates both personalized preference and aesthetic rules. We conduct extensive experiments and user studies on two large-scale public datasets, and demonstrate that our framework outperforms those work based on conventional aesthetic assessment or ranking model.

cs.CV↗

Stylize Aesthetic QR Code

With the continued proliferation of smart mobile devices, Quick Response (QR) code has become one of the most-used types of two-dimensional code in the world. Aiming at beautifying the visual-unpleasant appearance of QR codes, existing works have developed a series of techniques. However, these works still leave much to be desired, such as personalization, artistry, and robustness. To address these issues, in this paper, we propose a novel type of aesthetic QR codes, SEE (Stylize aEsthEtic) QR code, and a three-stage approach to automatically produce such robust style-oriented codes. Specifically, in the first stage, we propose a method to generate an optimized baseline aesthetic QR code, which reduces the visual contrast between the noise-like black/white modules and the blended image. In the second stage, to obtain art style QR code, we tailor an appropriate neural style transformation network to endow the baseline aesthetic QR code with artistic elements. In the third stage, we design an error-correction mechanism by balancing two competing terms, visual quality and readability, to ensure the performance robust. Extensive experiments demonstrate that SEE QR code has high quality in terms of both visual appearance and robustness, and also offers a greater variety of personalized choices to users.

cs.MM↗

Depth Information Guided Crowd Counting for Complex Crowd Scenes

It is important to monitor and analyze crowd events for the sake of city safety. In an EDOF (extended depth of field) image with a crowded scene, the distribution of people is highly imbalanced. People far away from the camera look much smaller and often occlude each other heavily, while people close to the camera look larger. In such a case, it is difficult to accurately estimate the number of people by using one technique. In this paper, we propose a Depth Information Guided Crowd Counting (DigCrowd) method to deal with crowded EDOF scenes. DigCrowd first uses the depth information of an image to segment the scene into a far-view region and a near-view region. Then Digcrowd maps the far-view region to its crowd density map and uses a detection method to count the people in the near-view region. In addition, we introduce a new crowd dataset that contains 1000 images. Experimental results demonstrate the effectiveness of our DigCrowd method

cs.CV↗

Improving Aviation Safety using Synthetic Vision System integrated with Eye-tracking Devices

By collecting the data of eyeball movement of pilots, it is possible to monitor pilot's operation in the future flight in order to detect potential accidents. In this paper, we designed a novel SVS system that is integrated with an eye tracking device, and is able to achieve the following functions:1) A novel method that is able to learn from the eyeball movements of pilots and preload or render the terrain data in various resolutions, in order to improve the quality of terrain display by comprehending the interested regions of the pilot. 2) A warning mechanism that may detect the risky operation via analyzing the aviation information from the SVS and the eyeball movement from the eye tracking device, in order to prevent the maloperations or human factor accidents. The user study and experiments show that the proposed SVS-Eyetracking system works efficiently and is capable of avoiding potential risked caused by fatigue in the flight simulation.

cs.HC↗

ART-UP: A Novel Method for Generating Scanning-robust Aesthetic QR codes

QR codes are usually scanned in different environments, so they must be robust to variations in illumination, scale, coverage, and camera angles. Aesthetic QR codes improve the visual quality, but subtle changes in their appearance may cause scanning failure. In this paper, a new method to generate scanning-robust aesthetic QR codes is proposed, which is based on a module-based scanning probability estimation model that can effectively balance the tradeoff between visual quality and scanning robustness. Our method locally adjusts the luminance of each module by estimating the probability of successful sampling. The approach adopts the hierarchical, coarse-to-fine strategy to enhance the visual quality of aesthetic QR codes, which sequentially generate the following three codes: a binary aesthetic QR code, a grayscale aesthetic QR code, and the final color aesthetic QR code. Our approach also can be used to create QR codes with different visual styles by adjusting some initialization parameters. User surveys and decoding experiments were adopted for evaluating our method compared with state-of-the-art algorithms, which indicates that the proposed approach has excellent performance in terms of both visual quality and scanning robustness.

cs.MM↗