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Mingming Gong

Publications and source records attributed to Mingming Gong.

At least 55 records · Page 3Linked to original sources

Bayesian Inference of Contextual Bandit Policies via Empirical Likelihood

Policy inference plays an essential role in the contextual bandit problem. In this paper, we use empirical likelihood to develop a Bayesian inference method for the joint analysis of multiple contextual bandit policies in finite sample regimes. The proposed inference method is robust to small sample sizes and is able to provide accurate uncertainty measurements for policy value evaluation. In addition, it allows for flexible inferences on policy comparison with full uncertainty quantification. We demonstrate the effectiveness of the proposed inference method using Monte Carlo simulations and its application to an adolescent body mass index data set.

stat.ML↗

Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey

3D Gaussian Splatting (3DGS) has become a mainstream representation for real-time 3D scene synthesis, enabling applications in virtual and augmented reality, robotics, and 3D content creation. Its rising commercial value and explicit parametric structure raise emerging intellectual property (IP) protection concerns, prompting a surge of research on 3DGS IP protection. However, current progress remains fragmented, lacking a unified view of the underlying mechanisms, protection paradigms, and robustness challenges. To address this gap, we present the first systematic survey on 3DGS IP protection and introduce a bottom-up framework that examines (i) underlying Gaussian-based perturbation mechanisms, (ii) passive and active protection paradigms, and (iii) robustness threats under emerging generative AI era, revealing gaps in technical foundations and robustness characterization and indicating opportunities for deeper investigation. Finally, we outline six research directions across robustness, efficiency, and protection paradigms, offering a roadmap toward reliable and trustworthy IP protection for 3DGS assets.

cs.CV↗

Towards Identifiable Latent Additive Noise Models

Causal representation learning (CRL) offers the promise of uncovering the underlying causal model by which observed data was generated, but the practical applicability of existing methods remains limited by the strong assumptions required for identifiability and by challenges in applying them to real-world settings. Most current approaches are applicable only to relatively restrictive model classes, such as linear or polynomial models, which limits their flexibility and robustness in practice. One promising approach to this problem seeks to address these issues by leveraging changes in causal influences among latent variables. In this vein we propose a more general and relaxed framework than typically applied, formulated by imposing constraints on the function classes applied. Within this framework, we establish partial identifiability results under weaker conditions, including scenarios where only a subset of causal influences change. We then extend our analysis to a broader class of latent post-nonlinear models. Building on these theoretical insights, we develop a flexible method for learning latent causal representations. We demonstrate the effectiveness of our approach on synthetic and semi-synthetic datasets, and further showcase its applicability in a case study on human motion analysis, a complex real-world domain that also highlights the potential to broaden the practical reach of identifiable CRL models.

cs.LG↗

Mirage2Matter: A Physically Grounded Gaussian World Model from Video

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and physical gap to real environments and rely on expensive sensors, precise robot calibration, or depth measurements, limiting their practicality at scale. We present Simulate Anything, a graphics-driven world modeling and simulation framework that enables efficient generation of high-fidelity embodied training data using only multi-view environment videos and off-the-shelf assets. Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS), seamlessly capturing fine-grained geometry and appearance from video. We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target, enabling accurate scale alignment between the reconstructed scene and the real world. Together, these components provide a unified, editable, and physically grounded world model. Vision Language Action (VLA) models trained on our simulated data achieve strong zero-shot performance on downstream tasks, matching or even surpassing results obtained with real-world data, highlighting the potential of reconstruction-driven world modeling for scalable and practical embodied intelligence training.

cs.CV↗

On the Identification of Temporally Causal Representation with Instantaneous Dependence

Temporally causal representation learning aims to identify the latent causal process from time series observations, but most methods require the assumption that the latent causal processes do not have instantaneous relations. Although some recent methods achieve identifiability in the instantaneous causality case, they require either interventions on the latent variables or grouping of the observations, which are in general difficult to obtain in real-world scenarios. To fill this gap, we propose an \textbf{ID}entification framework for instantane\textbf{O}us \textbf{L}atent dynamics (\textbf{IDOL}) by imposing a sparse influence constraint that the latent causal processes have sparse time-delayed and instantaneous relations. Specifically, we establish identifiability results of the latent causal process based on sufficient variability and the sparse influence constraint by employing contextual information of time series data. Based on these theories, we incorporate a temporally variational inference architecture to estimate the latent variables and a gradient-based sparsity regularization to identify the latent causal process. Experimental results on simulation datasets illustrate that our method can identify the latent causal process. Furthermore, evaluations on multiple human motion forecasting benchmarks with instantaneous dependencies indicate the effectiveness of our method in real-world settings.

cs.LG↗

InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with incomplete observations, often producing corrupted geometry and temporal inconsistencies. We present InpaintHuman, a novel method for generating high-fidelity, complete, and animatable avatars from occluded monocular videos. Our approach introduces two key innovations: (i) a multi-scale UV-parameterized representation with hierarchical coarse-to-fine feature interpolation, enabling robust reconstruction of occluded regions while preserving geometric details; and (ii) an identity-preserving diffusion inpainting module that integrates textual inversion with semantic-conditioned guidance for subject-specific, temporally coherent completion. Unlike SDS-based methods, our approach employs direct pixel-level supervision to ensure identity fidelity. Experiments on synthetic benchmarks (PeopleSnapshot, ZJU-MoCap) and real-world scenarios (OcMotion) demonstrate competitive performance with consistent improvements in reconstruction quality across diverse poses and viewpoints.

cs.CV↗

PosA-VLA: Enhancing Action Generation via Pose-Conditioned Anchor Attention

The Vision-Language-Action (VLA) models have demonstrated remarkable performance on embodied tasks and shown promising potential for real-world applications. However, current VLAs still struggle to produce consistent and precise target-oriented actions, as they often generate redundant or unstable motions along trajectories, limiting their applicability in time-sensitive scenarios.In this work, we attribute these redundant actions to the spatially uniform perception field of existing VLAs, which causes them to be distracted by target-irrelevant objects, especially in complex environments.To address this issue, we propose an efficient PosA-VLA framework that anchors visual attention via pose-conditioned supervision, consistently guiding the model's perception toward task-relevant regions. The pose-conditioned anchor attention mechanism enables the model to better align instruction semantics with actionable visual cues, thereby improving action generation precision and efficiency. Moreover, our framework adopts a lightweight architecture and requires no auxiliary perception modules (e.g., segmentation or grounding networks), ensuring efficient inference. Extensive experiments verify that our method executes embodied tasks with precise and time-efficient behavior across diverse robotic manipulation benchmarks and shows robust generalization in a variety of challenging environments.

cs.CV↗

AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing

Recent studies have extended diffusion-based instruction-driven 2D image editing pipelines to 3D Gaussian Splatting (3DGS), enabling faithful manipulation of 3DGS assets and greatly advancing 3DGS content creation. However, it also exposes these assets to serious risks of unauthorized editing and malicious tampering. Although imperceptible adversarial perturbations against diffusion models have proven effective for protecting 2D images, applying them to 3DGS encounters two major challenges: view-generalizable protection and balancing invisibility with protection capability. In this work, we propose the first editing safeguard for 3DGS, termed AdLift, which prevents instruction-driven editing across arbitrary views and dimensions by lifting strictly bounded 2D adversarial perturbations into 3D Gaussian-represented safeguard. To ensure both adversarial perturbations effectiveness and invisibility, these safeguard Gaussians are progressively optimized across training views using a tailored Lifted PGD, which first conducts gradient truncation during back-propagation from the editing model at the rendered image and applies projected gradients to strictly constrain the image-level perturbation. Then, the resulting perturbation is backpropagated to the safeguard Gaussian parameters via an image-to-Gaussian fitting operation. We alternate between gradient truncation and image-to-Gaussian fitting, yielding consistent adversarial-based protection performance across different viewpoints and generalizes to novel views. Empirically, qualitative and quantitative results demonstrate that AdLift effectively protects against state-of-the-art instruction-driven 2D image and 3DGS editing.

cs.CV↗

Adapformer: Adaptive Channel Management for Multivariate Time Series Forecasting

In multivariate time series forecasting (MTSF), accurately modeling the intricate dependencies among multiple variables remains a significant challenge due to the inherent limitations of traditional approaches. Most existing models adopt either \textbf{channel-independent} (CI) or \textbf{channel-dependent} (CD) strategies, each presenting distinct drawbacks. CI methods fail to leverage the potential insights from inter-channel interactions, resulting in models that may not fully exploit the underlying statistical dependencies present in the data. Conversely, CD approaches often incorporate too much extraneous information, risking model overfitting and predictive inefficiency. To address these issues, we introduce the Adaptive Forecasting Transformer (\textbf{Adapformer}), an advanced Transformer-based framework that merges the benefits of CI and CD methodologies through effective channel management. The core of Adapformer lies in its dual-stage encoder-decoder architecture, which includes the \textbf{A}daptive \textbf{C}hannel \textbf{E}nhancer (\textbf{ACE}) for enriching embedding processes and the \textbf{A}daptive \textbf{C}hannel \textbf{F}orecaster (\textbf{ACF}) for refining the predictions. ACE enhances token representations by selectively incorporating essential dependencies, while ACF streamlines the decoding process by focusing on the most relevant covariates, substantially reducing noise and redundancy. Our rigorous testing on diverse datasets shows that Adapformer achieves superior performance over existing models, enhancing both predictive accuracy and computational efficiency, thus making it state-of-the-art in MTSF.

cs.LG↗

MLLM-For3D: Adapting Multimodal Large Language Model for 3D Reasoning Segmentation

Reasoning segmentation aims to segment target objects in complex scenes based on human intent and spatial reasoning. While recent multimodal large language models (MLLMs) have demonstrated impressive 2D image reasoning segmentation, adapting these capabilities to 3D scenes remains underexplored. In this paper, we introduce MLLM-For3D, a simple yet effective framework that transfers knowledge from 2D MLLMs to 3D scene understanding. Specifically, we utilize MLLMs to generate multi-view pseudo segmentation masks and corresponding text embeddings, then unproject 2D masks into 3D space and align them with the text embeddings. The primary challenge lies in the absence of 3D context and spatial consistency across multiple views, causing the model to hallucinate objects that do not exist and fail to target objects consistently. Training the 3D model with such irrelevant objects leads to performance degradation. To address this, we introduce a spatial consistency strategy to enforce that segmentation masks remain coherent in the 3D space, effectively capturing the geometry of the scene. Moreover, we develop a Token-for-Query approach for multimodal semantic alignment, enabling consistent identification of the same object across different views. Extensive evaluations on various challenging indoor scene benchmarks demonstrate that, even without any labeled 3D training data, MLLM-For3D outperforms existing 3D reasoning segmentation methods, effectively interpreting user intent, understanding 3D scenes, and reasoning about spatial relationships.

cs.CV↗

Detecting Generated Images by Fitting Natural Image Distributions

The increasing realism of generated images has raised significant concerns about their potential misuse, necessitating robust detection methods. Current approaches mainly rely on training binary classifiers, which depend heavily on the quantity and quality of available generated images. In this work, we propose a novel framework that exploits geometric differences between the data manifolds of natural and generated images. To exploit this difference, we employ a pair of functions engineered to yield consistent outputs for natural images but divergent outputs for generated ones, leveraging the property that their gradients reside in mutually orthogonal subspaces. This design enables a simple yet effective detection method: an image is identified as generated if a transformation along its data manifold induces a significant change in the loss value of a self-supervised model pre-trained on natural images. Further more, to address diminishing manifold disparities in advanced generative models, we leverage normalizing flows to amplify detectable differences by extruding generated images away from the natural image manifold. Extensive experiments demonstrate the efficacy of this method. Code is available at https://github.com/tmlr-group/ConV.

cs.CV↗

Semi-Supervised Learning under General Causal Models

Semi-supervised learning (SSL) aims to train a machine learning model using both labelled and unlabelled data. While the unlabelled data have been used in various ways to improve the prediction accuracy, the reason why unlabelled data could help is not fully understood. One interesting and promising direction is to understand SSL from a causal perspective. In light of the independent causal mechanisms principle, the unlabelled data can be helpful when the label causes the features but not vice versa. However, the causal relations between the features and labels can be complex in real world applications. In this paper, we propose a SSL framework that works with general causal models in which the variables have flexible causal relations. More specifically, we explore the causal graph structures and design corresponding causal generative models which can be learned with the help of unlabelled data. The learned causal generative model can generate synthetic labelled data for training a more accurate predictive model. We verify the effectiveness of our proposed method by empirical studies on both simulated and real data.

stat.ML↗

OpenInsGaussian: Open-vocabulary Instance Gaussian Segmentation with Context-aware Cross-view Fusion

Understanding 3D scenes is pivotal for autonomous driving, robotics, and augmented reality. Recent semantic Gaussian Splatting approaches leverage large-scale 2D vision models to project 2D semantic features onto 3D scenes. However, they suffer from two major limitations: (1) insufficient contextual cues for individual masks during preprocessing and (2) inconsistencies and missing details when fusing multi-view features from these 2D models. In this paper, we introduce \textbf{OpenInsGaussian}, an \textbf{Open}-vocabulary \textbf{Ins}tance \textbf{Gaussian} segmentation framework with Context-aware Cross-view Fusion. Our method consists of two modules: Context-Aware Feature Extraction, which augments each mask with rich semantic context, and Attention-Driven Feature Aggregation, which selectively fuses multi-view features to mitigate alignment errors and incompleteness. Through extensive experiments on benchmark datasets, OpenInsGaussian achieves state-of-the-art results in open-vocabulary 3D Gaussian segmentation, outperforming existing baselines by a large margin. These findings underscore the robustness and generality of our proposed approach, marking a significant step forward in 3D scene understanding and its practical deployment across diverse real-world scenarios.

cs.CV↗

Discovering and Reasoning of Causality in the Hidden World with Large Language Models

Revealing hidden causal variables alongside the underlying causal mechanisms is essential to the development of science. Despite the progress in the past decades, existing practice in causal discovery (CD) heavily relies on high-quality measured variables, which are usually given by human experts. In fact, the lack of well-defined high-level variables behind unstructured data has been a longstanding roadblock to a broader real-world application of CD. This procedure can naturally benefit from an automated process that can suggest potential hidden variables in the system. Interestingly, Large language models (LLMs) are trained on massive observations of the world and have demonstrated great capability in processing unstructured data. To leverage the power of LLMs, we develop a new framework termed Causal representatiOn AssistanT (COAT) that incorporates the rich world knowledge of LLMs to propose useful measured variables for CD with respect to high-value target variables on their paired unstructured data. Instead of directly inferring causality with LLMs, COAT constructs feedback from intermediate CD results to LLMs to refine the proposed variables. Given the target variable and the paired unstructured data, we first develop COAT-MB that leverages the predictivity of the proposed variables to iteratively uncover the Markov Blanket of the target variable. Built upon COAT-MB, COAT-PAG further extends to uncover a more complete causal graph, i.e., Partial Ancestral Graph, by iterating over the target variables and actively seeking new high-level variables. Moreover, the reliable CD capabilities of COAT also extend the debiased causal inference to unstructured data by discovering an adjustment set. We establish theoretical guarantees for the CD results and verify their efficiency and reliability across realistic benchmarks and real-world case studies.

cs.LG↗

Decentralized Dynamic Cooperation of Personalized Models for Federated Continual Learning

Federated continual learning (FCL) has garnered increasing attention for its ability to support distributed computation in environments with evolving data distributions. However, the emergence of new tasks introduces both temporal and cross-client shifts, making catastrophic forgetting a critical challenge. Most existing works aggregate knowledge from clients into a global model, which may not enhance client performance since irrelevant knowledge could introduce interference, especially in heterogeneous scenarios. Additionally, directly applying decentralized approaches to FCL suffers from ineffective group formation caused by task changes. To address these challenges, we propose a decentralized dynamic cooperation framework for FCL, where clients establish dynamic cooperative learning coalitions to balance the acquisition of new knowledge and the retention of prior learning, thereby obtaining personalized models. To maximize model performance, each client engages in selective cooperation, dynamically allying with others who offer meaningful performance gains. This results in non-overlapping, variable coalitions at each stage of the task. Moreover, we use coalitional affinity game to simulate coalition relationships between clients. By assessing both client gradient coherence and model similarity, we quantify the client benefits derived from cooperation. We also propose a merge-blocking algorithm and a dynamic cooperative evolution algorithm to achieve cooperative and dynamic equilibrium. Comprehensive experiments demonstrate the superiority of our method compared to various baselines. Code is available at: https://github.com/ydn3229/DCFCL.

cs.LG↗

DUViN: Diffusion-Based Underwater Visual Navigation via Knowledge-Transferred Depth Features

Autonomous underwater navigation remains a challenging problem due to limited sensing capabilities and the difficulty of constructing accurate maps in underwater environments. In this paper, we propose a Diffusion-based Underwater Visual Navigation policy via knowledge-transferred depth features, named DUViN, which enables vision-based end-to-end 4-DoF motion control for underwater vehicles in unknown environments. DUViN guides the vehicle to avoid obstacles and maintain a safe and perception awareness altitude relative to the terrain without relying on pre-built maps. To address the difficulty of collecting large-scale underwater navigation datasets, we propose a method that ensures robust generalization under domain shifts from in-air to underwater environments by leveraging depth features and introducing a novel model transfer strategy. Specifically, our training framework consists of two phases: we first train the diffusion-based visual navigation policy on in-air datasets using a pre-trained depth feature extractor. Secondly, we retrain the extractor on an underwater depth estimation task and integrate the adapted extractor into the trained navigation policy from the first step. Experiments in both simulated and real-world underwater environments demonstrate the effectiveness and generalization of our approach. The experimental videos are available at https://www.youtube.com/playlist?list=PLqt2s-RyCf1gfXJgFzKjmwIqYhrP4I-7Y.

cs.RO↗

A Knowledge Distillation-empowered Adaptive Federated Reinforcement Learning Framework for Multi-Domain IoT Applications Scheduling

The rapid proliferation of Internet of Things (IoT) applications across heterogeneous Cloud-Edge-IoT environments presents significant challenges in distributed scheduling optimization. Existing approaches face issues, including fixed neural network architectures that are incompatible with computational heterogeneity, non-Independent and Identically Distributed (non-IID) data distributions across IoT scheduling domains, and insufficient cross-domain collaboration mechanisms. This paper proposes KD-AFRL, a Knowledge Distillation-empowered Adaptive Federated Reinforcement Learning framework that addresses multi-domain IoT application scheduling through three core innovations. First, we develop a resource-aware hybrid architecture generation mechanism that creates dual-zone neural networks enabling heterogeneous devices to participate in collaborative learning while maintaining optimal resource utilization. Second, we propose a privacy-preserving environment-clustered federated learning approach that utilizes differential privacy and K-means clustering to address non-IID challenges and facilitate effective collaboration among compatible domains. Third, we introduce an environment-oriented cross-architecture knowledge distillation mechanism that enables efficient knowledge transfer between heterogeneous models through temperature-regulated soft targets. Comprehensive experiments with real Cloud-Edge-IoT infrastructure demonstrate KD-AFRL's effectiveness using diverse IoT applications. Results show significant improvements over the best baseline, with 21% faster convergence and 15.7%, 10.8%, and 13.9% performance gains in completion time, energy consumption, and weighted cost, respectively. Scalability experiments reveal that KD-AFRL achieves 3-5 times better performance retention compared to existing solutions as the number of domains increases.

cs.DC↗

Knowledge Distillation for Underwater Feature Extraction and Matching via GAN-synthesized Images

Autonomous Underwater Vehicles (AUVs) play a crucial role in underwater exploration. Vision-based methods offer cost-effective solutions for localization and mapping in the absence of conventional sensors like GPS and LiDAR. However, underwater environments present significant challenges for feature extraction and matching due to image blurring and noise caused by attenuation, scattering, and the interference of \textit{marine snow}. In this paper, we aim to improve the robustness of the feature extraction and matching in the turbid underwater environment using the cross-modal knowledge distillation method that transfers the in-air feature extraction and matching models to underwater settings using synthetic underwater images as the medium. We first propose a novel adaptive GAN-synthesis method to estimate water parameters and underwater noise distribution, to generate environment-specific synthetic underwater images. We then introduce a general knowledge distillation framework compatible with different teacher models. The evaluation of GAN-based synthesis highlights the significance of the new components, i.e. GAN-synthesized noise and forward scattering, in the proposed model. Additionally, VSLAM, as a representative downstream application of feature extraction and matching, is employed on real underwater sequences to validate the effectiveness of the transferred model. Project page: https://github.com/Jinghe-mel/UFEN-GAN.

cs.CV↗