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Mingming Gong

Publications and source records attributed to Mingming Gong.

At least 109 records · Page 6Linked to original sources

Rethinking State Disentanglement in Causal Reinforcement Learning

One of the significant challenges in reinforcement learning (RL) when dealing with noise is estimating latent states from observations. Causality provides rigorous theoretical support for ensuring that the underlying states can be uniquely recovered through identifiability. Consequently, some existing work focuses on establishing identifiability from a causal perspective to aid in the design of algorithms. However, these results are often derived from a purely causal viewpoint, which may overlook the specific RL context. We revisit this research line and find that incorporating RL-specific context can reduce unnecessary assumptions in previous identifiability analyses for latent states. More importantly, removing these assumptions allows algorithm design to go beyond the earlier boundaries constrained by them. Leveraging these insights, we propose a novel approach for general partially observable Markov Decision Processes (POMDPs) by replacing the complicated structural constraints in previous methods with two simple constraints for transition and reward preservation. With the two constraints, the proposed algorithm is guaranteed to disentangle state and noise that is faithful to the underlying dynamics. Empirical evidence from extensive benchmark control tasks demonstrates the superiority of our approach over existing counterparts in effectively disentangling state belief from noise.

cs.LG↗

CT4D: Consistent Text-to-4D Generation with Animatable Meshes

Text-to-4D generation has recently been demonstrated viable by integrating a 2D image diffusion model with a video diffusion model. However, existing models tend to produce results with inconsistent motions and geometric structures over time. To this end, we present a novel framework, coined CT4D, which directly operates on animatable meshes for generating consistent 4D content from arbitrary user-supplied prompts. The primary challenges of our mesh-based framework involve stably generating a mesh with details that align with the text prompt while directly driving it and maintaining surface continuity. Our CT4D framework incorporates a unique Generate-Refine-Animate (GRA) algorithm to enhance the creation of text-aligned meshes. To improve surface continuity, we divide a mesh into several smaller regions and implement a uniform driving function within each area. Additionally, we constrain the animating stage with a rigidity regulation to ensure cross-region continuity. Our experimental results, both qualitative and quantitative, demonstrate that our CT4D framework surpasses existing text-to-4D techniques in maintaining interframe consistency and preserving global geometry. Furthermore, we showcase that this enhanced representation inherently possesses the capability for combinational 4D generation and texture editing.

cs.GR↗

Optimal Kernel Choice for Score Function-based Causal Discovery

Score-based methods have demonstrated their effectiveness in discovering causal relationships by scoring different causal structures based on their goodness of fit to the data. Recently, Huang et al. proposed a generalized score function that can handle general data distributions and causal relationships by modeling the relations in reproducing kernel Hilbert space (RKHS). The selection of an appropriate kernel within this score function is crucial for accurately characterizing causal relationships and ensuring precise causal discovery. However, the current method involves manual heuristic selection of kernel parameters, making the process tedious and less likely to ensure optimality. In this paper, we propose a kernel selection method within the generalized score function that automatically selects the optimal kernel that best fits the data. Specifically, we model the generative process of the variables involved in each step of the causal graph search procedure as a mixture of independent noise variables. Based on this model, we derive an automatic kernel selection method by maximizing the marginal likelihood of the variables involved in each search step. We conduct experiments on both synthetic data and real-world benchmarks, and the results demonstrate that our proposed method outperforms heuristic kernel selection methods.

cs.LG↗

Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition

While remarkable progress has been made on supervised skeleton-based action recognition, the challenge of zero-shot recognition remains relatively unexplored. In this paper, we argue that relying solely on aligning label-level semantics and global skeleton features is insufficient to effectively transfer locally consistent visual knowledge from seen to unseen classes. To address this limitation, we introduce Part-aware Unified Representation between Language and Skeleton (PURLS) to explore visual-semantic alignment at both local and global scales. PURLS introduces a new prompting module and a novel partitioning module to generate aligned textual and visual representations across different levels. The former leverages a pre-trained GPT-3 to infer refined descriptions of the global and local (body-part-based and temporal-interval-based) movements from the original action labels. The latter employs an adaptive sampling strategy to group visual features from all body joint movements that are semantically relevant to a given description. Our approach is evaluated on various skeleton/language backbones and three large-scale datasets, i.e., NTU-RGB+D 60, NTU-RGB+D 120, and a newly curated dataset Kinetics-skeleton 200. The results showcase the universality and superior performance of PURLS, surpassing prior skeleton-based solutions and standard baselines from other domains. The source codes can be accessed at https://github.com/azzh1/PURLS.

cs.CV↗

Self-Distilled Disentangled Learning for Counterfactual Prediction

The advancements in disentangled representation learning significantly enhance the accuracy of counterfactual predictions by granting precise control over instrumental variables, confounders, and adjustable variables. An appealing method for achieving the independent separation of these factors is mutual information minimization, a task that presents challenges in numerous machine learning scenarios, especially within high-dimensional spaces. To circumvent this challenge, we propose the Self-Distilled Disentanglement framework, referred to as $SD^2$. Grounded in information theory, it ensures theoretically sound independent disentangled representations without intricate mutual information estimator designs for high-dimensional representations. Our comprehensive experiments, conducted on both synthetic and real-world datasets, confirms the effectiveness of our approach in facilitating counterfactual inference in the presence of both observed and unobserved confounders.

cs.LG↗

Open-Vocabulary Segmentation with Unpaired Mask-Text Supervision

Current state-of-the-art open-vocabulary segmentation methods typically rely on image-mask-text triplet annotations for supervision. However, acquiring such detailed annotations is labour-intensive and poses scalability challenges in complex real-world scenarios. While existing weakly-supervised approaches leverage image-text pairs to reduce the expansive annotation cost, the lack of mask supervision makes it difficult for the model to locate multiple instances and accurately group pixels with similar semantics, significantly hampering versatility and performance. In this paper, we introduce Unpair-Seg, a novel weakly-supervised open-vocabulary segmentation framework that learns from unpaired image-mask and image-text pairs, which can be independently and efficiently collected. Unpair-Seg initially predicts a set of binary masks and generates pseudo labels by identifying confident pairs of masks and text entities. We then train a feature adapter to align region embeddings with text embeddings based on these pseudo labels, achieving open-vocabulary segmentation. However, the inherent noise in the mask-entity correspondence poses a challenge to obtaining reliable pairs. To address this, we employ a vision-language large model to re-caption the input images and extract precise entities, and we design a multi-scale matching strategy to reduce noisy mask-entity pairs. Our Unpair-Seg framework demonstrates impressive performance, achieving 14.6\% and 19.5\% mIoU on the ADE-847 and PASCAL Context-459 datasets, significantly narrowing the gap between fully-supervised and weakly-supervised methods.

cs.CV↗

Training-Free Robust Interactive Video Object Segmentation

Interactive video object segmentation is a crucial video task, having various applications from video editing to data annotating. However, current approaches struggle to accurately segment objects across diverse domains. Recently, Segment Anything Model (SAM) introduces interactive visual prompts and demonstrates impressive performance across different domains. In this paper, we propose a training-free prompt tracking framework for interactive video object segmentation (I-PT), leveraging the powerful generalization of SAM. Although point tracking efficiently captures the pixel-wise information of objects in a video, points tend to be unstable when tracked over a long period, resulting in incorrect segmentation. Towards fast and robust interaction, we jointly adopt sparse points and boxes tracking, filtering out unstable points and capturing object-wise information. To better integrate reference information from multiple interactions, we introduce a cross-round space-time module (CRSTM), which adaptively aggregates mask features from previous rounds and frames, enhancing the segmentation stability. Our framework has demonstrated robust zero-shot video segmentation results on popular VOS datasets with interaction types, including DAVIS 2017, YouTube-VOS 2018, and MOSE 2023, maintaining a good tradeoff between performance and interaction time.

cs.CV↗

Identifiability and Asymptotics in Learning Homogeneous Linear ODE Systems from Discrete Observations

Ordinary Differential Equations (ODEs) have recently gained a lot of attention in machine learning. However, the theoretical aspects, e.g., identifiability and asymptotic properties of statistical estimation are still obscure. This paper derives a sufficient condition for the identifiability of homogeneous linear ODE systems from a sequence of equally-spaced error-free observations sampled from a single trajectory. When observations are disturbed by measurement noise, we prove that under mild conditions, the parameter estimator based on the Nonlinear Least Squares (NLS) method is consistent and asymptotic normal with $n^{-1/2}$ convergence rate. Based on the asymptotic normality property, we construct confidence sets for the unknown system parameters and propose a new method to infer the causal structure of the ODE system, i.e., inferring whether there is a causal link between system variables. Furthermore, we extend the results to degraded observations, including aggregated and time-scaled ones. To the best of our knowledge, our work is the first systematic study of the identifiability and asymptotic properties in learning linear ODE systems. We also construct simulations with various system dimensions to illustrate the established theoretical results.

stat.ML↗

3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue

This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty, one can only obtain rough 3D models (R3DMs) for most real objects using existing 3D reconstruction techniques. As a result, physically-based rendering (PBR) would render low-quality images or videos for scenes that are constructed by R3DMs. One promising solution would be representing real-world objects as Neural Fields such as NeRFs, which are able to generate photo-realistic renderings of an object under desired viewpoints. However, a drawback is that the synthesized views through Neural Fields Rendering (NFR) cannot reflect the simulated lighting details on R3DMs in PBR pipelines, especially when object interactions in the 3D scene creation cause local shadows. To solve this dilemma, we propose a lighting transfer network (LighTNet) to bridge NFR and PBR, such that they can benefit from each other. LighTNet reasons about a simplified image composition model, remedies the uneven surface issue caused by R3DMs, and is empowered by several perceptual-motivated constraints and a new Lab angle loss which enhances the contrast between lighting strength and colors. Comparisons demonstrate that LighTNet is superior in synthesizing impressive lighting, and is promising in pushing NFR further in practical 3D modeling workflows.

cs.CV↗

Interventional Fairness on Partially Known Causal Graphs: A Constrained Optimization Approach

Fair machine learning aims to prevent discrimination against individuals or sub-populations based on sensitive attributes such as gender and race. In recent years, causal inference methods have been increasingly used in fair machine learning to measure unfairness by causal effects. However, current methods assume that the true causal graph is given, which is often not true in real-world applications. To address this limitation, this paper proposes a framework for achieving causal fairness based on the notion of interventions when the true causal graph is partially known. The proposed approach involves modeling fair prediction using a Partially Directed Acyclic Graph (PDAG), specifically, a class of causal DAGs that can be learned from observational data combined with domain knowledge. The PDAG is used to measure causal fairness, and a constrained optimization problem is formulated to balance between fairness and accuracy. Results on both simulated and real-world datasets demonstrate the effectiveness of this method.

cs.LG↗

Enhancing Visual Document Understanding with Contrastive Learning in Large Visual-Language Models

Recently, the advent of Large Visual-Language Models (LVLMs) has received increasing attention across various domains, particularly in the field of visual document understanding (VDU). Different from conventional vision-language tasks, VDU is specifically concerned with text-rich scenarios containing abundant document elements. Nevertheless, the importance of fine-grained features remains largely unexplored within the community of LVLMs, leading to suboptimal performance in text-rich scenarios. In this paper, we abbreviate it as the fine-grained feature collapse issue. With the aim of filling this gap, we propose a contrastive learning framework, termed Document Object COntrastive learning (DoCo), specifically tailored for the downstream tasks of VDU. DoCo leverages an auxiliary multimodal encoder to obtain the features of document objects and align them to the visual features generated by the vision encoder of LVLM, which enhances visual representation in text-rich scenarios. It can represent that the contrastive learning between the visual holistic representations and the multimodal fine-grained features of document objects can assist the vision encoder in acquiring more effective visual cues, thereby enhancing the comprehension of text-rich documents in LVLMs. We also demonstrate that the proposed DoCo serves as a plug-and-play pre-training method, which can be employed in the pre-training of various LVLMs without inducing any increase in computational complexity during the inference process. Extensive experimental results on multiple benchmarks of VDU reveal that LVLMs equipped with our proposed DoCo can achieve superior performance and mitigate the gap between VDU and generic vision-language tasks.

cs.CV↗

GraphRT: A graph-based deep learning model for predicting the retention time of peptides

GraphRT is a graph based deep learning model that predicts the retention time (RT) of peptides in liquid chromatography tandem mass spectrometry (LC MSMS) experiments. Each amino acid is represented as a graph, capturing its atomic and structural properties through a graph neural network. This enables the model to understand not just the chemical composition of each amino acid, but also the intricate relationships between its atoms. The sequential context of the peptide the order and interaction of amino acids in the sequence is then encoded using recurrent neural networks. This dual approach of graph based and sequential modelling allows for a comprehensive understanding of both the individual characteristics of amino acids and their collective behaviour in a peptide sequence. GraphRT outperforms all current state of the art models and can predict retention time for peptides containing unseen modifications.

q-bio.BM↗

Generator Identification for Linear SDEs with Additive and Multiplicative Noise

In this paper, we present conditions for identifying the generator of a linear stochastic differential equation (SDE) from the distribution of its solution process with a given fixed initial state. These identifiability conditions are crucial in causal inference using linear SDEs as they enable the identification of the post-intervention distributions from its observational distribution. Specifically, we derive a sufficient and necessary condition for identifying the generator of linear SDEs with additive noise, as well as a sufficient condition for identifying the generator of linear SDEs with multiplicative noise. We show that the conditions derived for both types of SDEs are generic. Moreover, we offer geometric interpretations of the derived identifiability conditions to enhance their understanding. To validate our theoretical results, we perform a series of simulations, which support and substantiate the established findings.

math.ST↗

Freetalker: Controllable Speech and Text-Driven Gesture Generation Based on Diffusion Models for Enhanced Speaker Naturalness

Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed network structures based on individual gesture datasets, which results in limited data volume, compromised generalizability, and restricted speaker movements. To tackle these issues, we introduce FreeTalker, which, to the best of our knowledge, is the first framework for the generation of both spontaneous (e.g., co-speech gesture) and non-spontaneous (e.g., moving around the podium) speaker motions. Specifically, we train a diffusion-based model for speaker motion generation that employs unified representations of both speech-driven gestures and text-driven motions, utilizing heterogeneous data sourced from various motion datasets. During inference, we utilize classifier-free guidance to highly control the style in the clips. Additionally, to create smooth transitions between clips, we utilize DoubleTake, a method that leverages a generative prior and ensures seamless motion blending. Extensive experiments show that our method generates natural and controllable speaker movements. Our code, model, and demo are are available at \url{https://youngseng.github.io/FreeTalker/}.

cs.MM↗

HuTuMotion: Human-Tuned Navigation of Latent Motion Diffusion Models with Minimal Feedback

We introduce HuTuMotion, an innovative approach for generating natural human motions that navigates latent motion diffusion models by leveraging few-shot human feedback. Unlike existing approaches that sample latent variables from a standard normal prior distribution, our method adapts the prior distribution to better suit the characteristics of the data, as indicated by human feedback, thus enhancing the quality of motion generation. Furthermore, our findings reveal that utilizing few-shot feedback can yield performance levels on par with those attained through extensive human feedback. This discovery emphasizes the potential and efficiency of incorporating few-shot human-guided optimization within latent diffusion models for personalized and style-aware human motion generation applications. The experimental results show the significantly superior performance of our method over existing state-of-the-art approaches.

cs.CV↗

ConDaFormer: Disassembled Transformer with Local Structure Enhancement for 3D Point Cloud Understanding

Transformers have been recently explored for 3D point cloud understanding with impressive progress achieved. A large number of points, over 0.1 million, make the global self-attention infeasible for point cloud data. Thus, most methods propose to apply the transformer in a local region, e.g., spherical or cubic window. However, it still contains a large number of Query-Key pairs, which requires high computational costs. In addition, previous methods usually learn the query, key, and value using a linear projection without modeling the local 3D geometric structure. In this paper, we attempt to reduce the costs and model the local geometry prior by developing a new transformer block, named ConDaFormer. Technically, ConDaFormer disassembles the cubic window into three orthogonal 2D planes, leading to fewer points when modeling the attention in a similar range. The disassembling operation is beneficial to enlarging the range of attention without increasing the computational complexity, but ignores some contexts. To provide a remedy, we develop a local structure enhancement strategy that introduces a depth-wise convolution before and after the attention. This scheme can also capture the local geometric information. Taking advantage of these designs, ConDaFormer captures both long-range contextual information and local priors. The effectiveness is demonstrated by experimental results on several 3D point cloud understanding benchmarks. Code is available at https://github.com/LHDuan/ConDaFormer .

cs.CV↗

Deep Reinforcement Learning-based Scheduling for Optimizing System Load and Response Time in Edge and Fog Computing Environments

Edge/fog computing, as a distributed computing paradigm, satisfies the low-latency requirements of ever-increasing number of IoT applications and has become the mainstream computing paradigm behind IoT applications. However, because large number of IoT applications require execution on the edge/fog resources, the servers may be overloaded. Hence, it may disrupt the edge/fog servers and also negatively affect IoT applications' response time. Moreover, many IoT applications are composed of dependent components incurring extra constraints for their execution. Besides, edge/fog computing environments and IoT applications are inherently dynamic and stochastic. Thus, efficient and adaptive scheduling of IoT applications in heterogeneous edge/fog computing environments is of paramount importance. However, limited computational resources on edge/fog servers imposes an extra burden for applying optimal but computationally demanding techniques. To overcome these challenges, we propose a Deep Reinforcement Learning-based IoT application Scheduling algorithm, called DRLIS to adaptively and efficiently optimize the response time of heterogeneous IoT applications and balance the load of the edge/fog servers. We implemented DRLIS as a practical scheduler in the FogBus2 function-as-a-service framework for creating an edge-fog-cloud integrated serverless computing environment. Results obtained from extensive experiments show that DRLIS significantly reduces the execution cost of IoT applications by up to 55%, 37%, and 50% in terms of load balancing, response time, and weighted cost, respectively, compared with metaheuristic algorithms and other reinforcement learning techniques.

cs.DC↗

Semi-Implicit Denoising Diffusion Models (SIDDMs)

Despite the proliferation of generative models, achieving fast sampling during inference without compromising sample diversity and quality remains challenging. Existing models such as Denoising Diffusion Probabilistic Models (DDPM) deliver high-quality, diverse samples but are slowed by an inherently high number of iterative steps. The Denoising Diffusion Generative Adversarial Networks (DDGAN) attempted to circumvent this limitation by integrating a GAN model for larger jumps in the diffusion process. However, DDGAN encountered scalability limitations when applied to large datasets. To address these limitations, we introduce a novel approach that tackles the problem by matching implicit and explicit factors. More specifically, our approach involves utilizing an implicit model to match the marginal distributions of noisy data and the explicit conditional distribution of the forward diffusion. This combination allows us to effectively match the joint denoising distributions. Unlike DDPM but similar to DDGAN, we do not enforce a parametric distribution for the reverse step, enabling us to take large steps during inference. Similar to the DDPM but unlike DDGAN, we take advantage of the exact form of the diffusion process. We demonstrate that our proposed method obtains comparable generative performance to diffusion-based models and vastly superior results to models with a small number of sampling steps.

cs.LG↗