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Mingqi Yuan

Publications and source records attributed to Mingqi Yuan.

At least 19 recordsLinked to original sources

Unified Condition-Action Modeling for Accurate One-Step Action Generation

Robot manipulation requires policies that are both accurate and efficient, as robot control must respond to changing observations under tight latency constraints. Recent diffusion and flow policies are promising, but they often treat conditions as auxiliary signals rather than jointly evolving them with action trajectories. We find that this limitation can be effectively mitigated by a \textbf{simple yet effective unified condition-action modeling design} that represents conditions and actions in a shared token space, allowing a compact model to achieve high performance while improving both inference speed and accuracy. Therefore, we propose UCA-Flow, a unified condition-action modeling framework for accurate one-step action generation. Our method unifies observation conditions, timestep conditions, interval conditions, and action tokens into a single sequence, and processes them with a Unified Condition-Action Transformer for joint condition-action representation learning. As a result, condition representations are dynamically reconstructed according to the current generation stage, highlighting information most relevant for action refinement. Furthermore, we introduce an improved dual-pass supervision scheme over $u$ and $v$ for stronger optimization of unified condition-action modeling. UCA-Flow improves the average success rate by 9.3 percentage points over the strongest baseline, while achieving $45.6\times$ and $33.4\times$ speedups over DP3 and Simple DP3, and remaining $4.3\times$ and $2.3\times$ faster than one-step FlowPolicy and MP1, respectively.Project page: https://uca-policy.github.io/UCA.github.io/.

cs.RO

EnergyBridge: Benchmarking Household Energy Management, User Participation, and Grid Flexibility

Residential virtual power plants (VPPs) can provide grid flexibility by shifting household demand, but physical flexibility becomes dependable capacity only when residents authorize a plan and the promised response is delivered. Existing benchmarks evaluate control but omit event-specific authorization. We present EnergyBridge, a benchmark and agent framework connecting capacity reporting, household authorization, and physical execution. It combines region-specific EnergyPlus environments for Tianjin and Berlin with an LLM-based User Participation Simulator. Against 584 persona- and event-matched human role-play judgments, the LLM-based User Participation Simulator preserves method ordering with a 5.3-point mean absolute acceptance error. Across conventional controllers and agent baselines, EnergyBridge achieves the highest simulated authorization, lowest event-window energy, and the most reliable capacity commitment in both regions. We release human data and codes for reproducible human-centered grid-flexibility research: https://github.com/Agentic-Intelligence-Lab/EnergyBridge.

cs.AI

GEM-Occ: From Visual Geometry Evidence to Embodied Semantic Occupancy Memory

Semantic occupancy provides a structured spatial memory for embodied indoor agents by jointly representing occupied regions, observed free space, unknown areas, and object semantics. However, existing indoor occupancy benchmarks and methods mainly focus on single-view prediction or room-level online perception, leaving long-horizon semantic mapping across connected indoor spaces underexplored. We introduce HIOcc, a hierarchical indoor occupancy benchmark that unifies ScanNet, ScanNet++, and Matterport3D under a common sparse semantic occupancy format while preserving their native observation geometries, including perspective RGB-D frames and pano-centric observation groups. HIOcc supports three complementary evaluation regimes: local semantic occupancy prediction, room-level online occupancy mapping, and building-level mapping across connected panoramic environments. We further propose GEM-Occ, a Gaussian Evidence Memory framework for semantic occupancy mapping. Rather than using pointmaps as persistent map states, GEM-Occ treats local visual geometry predictions as transient evidence, converts them into semantic Gaussian occupancy evidence and free-space ray evidence, and fuses them into a persistent hierarchical memory through visibility- and uncertainty-aware causal updates. The memory is organized into local caches, room-level submaps, and a building-level graph, and can be queried at any time through Gaussian-to-occupancy splatting. Experiments on HIOcc show that GEM-Occ improves local occupancy prediction, online map stability, free-space reasoning, revisit consistency, and building-level scalability over prior indoor occupancy and Gaussian-based mapping baselines.

cs.RO

HiMem-WAM: Hierarchical Memory-Gated World Action Models for Robotic Manipulation

World Action Models (WAMs) have emerged as a new powerful paradigm for embodied intelligence, learning action-relevant visual dynamics that significantly enhance generalization and robustness. However, existing WAMs still struggle with task-relevant memory in long-horizon robotic manipulation. To address this, we present HiMem-WAM, a Hierarchical Memory-Gated WAM that integrates motion-centric latent actions, high-level skill latents, and boundary-triggered memory updates. Specifically, we develop a hierarchical latent action framework that jointly learns low-level motion and high-level skill latents, providing structured temporal abstraction. Meanwhile, a boundary-aware memory gate writes compact task states at predicted skill transitions, enabling causal inference without test-time generation of future video or optical flow estimation. Evaluated on LIBERO, LIBERO-PLUS, RMBench and real-world tasks, HiMem-WAM shows that hierarchical latents improve robustness under deployment perturbations, and the memory module substantially benefits memory-dependent long-horizon manipulation.

cs.RO

LargeMonitor: Monitoring Online Task-Free Continual Learning via Large Pretrained Models

Online task-free continual learning (TFCL) requires intelligent agents to sequentially accumulate knowledge from an unbounded, non-stationary data stream under strict single-pass constraints and without any explicit task identifiers. Existing online TFCL paradigms primarily rely on parameter-efficient prompt tuning or dynamic structure expansion driven by training-coupled optimization dynamics, such as empirical loss fluctuations or evolving latent distances. As a result, these training-coupled solvers remain agnostic to the structural origins of distribution drift, mechanically enforcing a fixed strategy across fundamentally distinct streaming variations. To address this gap, we propose LargeMonitor, a framework that leverages large pretrained foundation models to autonomously orchestrate task-free continuous adaptation. Specifically, LargeMonitor introduces a decoupled detection module utilizing the frozen, stable representation space of large vision models (LVMs) to achieve robust, zero-shot drift detection without training-dependent interference or brittle threshold tuning. Upon a confirmed drift, the framework activates a context-aware diagnostic module driven by large multimodal models (LMMs) to interpret the precise semantic etiologies of the stream variation (e.g., novel class emergence vs. environmental domain shift). This dual-stage capability empowers the continuous learner to dynamically deploy adaptive and shift-specific optimization strategies. Extensive experiments across multiple TFCL settings and benchmarks demonstrate that LargeMonitor achieves precise, robust detection and diagnosis of complex data streams while consistently improving the performance of existing online TFCL algorithms.

cs.LG

Can Vision-Language-Action Models Learn from Real-World Data Continually without Forgetting?

Vision-Language-Action (VLA) models provide a promising foundation for general-purpose robotics, yet their real-world deployment demands the ability to continually acquire new skills without forgetting prior ones. While recent studies have explored continual learning for VLA models in simulated settings, the challenge remains largely unexamined under realistic physical conditions. To bridge this gap, we construct a real-world continual learning benchmark comprising ten diverse sequential manipulation tasks across both single-arm and bimanual configurations. Through extensive experiments on this benchmark, we find that naive sequential fine-tuning leads to severe catastrophic forgetting, whereas a well-configured experience replay (ER) approach can effectively mitigate forgetting and outperform joint multi-task training under equivalent computational budgets. Notably, by synthesizing our empirical findings, we successfully achieve stable continual learning across the full 10-task heterogeneous stream, retaining previously acquired capabilities while adapting to diverse new skills in real-world deployment. This work presents an empirical study grounded in real-world continual VLA learning and offers actionable insights for deploying robust, long-lived robotic policies.

cs.RO

AIM: Intent-Aware Unified world action Modeling with Spatial Value Maps

Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a structural mismatch: while video models capture how scenes evolve, action generation requires explicit reasoning about where to interact and the underlying manipulation intent. We introduce AIM, an intent-aware unified world action model that bridges this gap via an explicit spatial interface. Instead of decoding actions directly from future visual representations, AIM predicts an aligned spatial value map that encodes task-relevant interaction structure, enabling a control-oriented abstraction of future dynamics. Built on a pretrained video generation model, AIM jointly models future observations and value maps within a shared mixture-of-transformers architecture. It employs intent-causal attention to route future information to the action branch exclusively through the value representation. We further propose a self-distillation reinforcement learning stage that freezes the video and value branches and optimizes only the action head using dense rewards derived from projected value-map responses together with sparse task-level signals. To support training and evaluation, we construct a simulation dataset of 30K manipulation trajectories with synchronized multi-view observations, actions, and value-map annotations. Experiments on RoboTwin 2.0 benchmark show that AIM achieves a 94.0% average success rate, significantly outperforming prior unified world action baselines. Notably, the improvement is more pronounced in long-horizon and contact-sensitive manipulation tasks, demonstrating the effectiveness of explicit spatial-intent modeling as a bridge between visual world modeling and robot control.

cs.RO

AtomVLA: Scalable Post-Training for Robotic Manipulation via Predictive Latent World Models

Vision-Language-Action (VLA) models demonstrate remarkable potential for generalizable robotic manipulation. The execution of complex multi-step behaviors in VLA models can be improved by robust instruction grounding, a critical component for effective control. However, current paradigms predominantly rely on coarse, high-level task instructions during supervised fine-tuning. This instruction grounding gap leaves models without explicit intermediate guidance, leading to severe compounding errors in long-horizon tasks. Therefore, bridging this instruction gap and providing scalable post-training for VLA models is urgent. To tackle this problem, we propose \method, the first subtask-aware VLA framework integrated with a scalable offline post-training pipeline. Our framework leverages a large language model to decompose high-level demonstrations into fine-grained atomic subtasks. This approach utilizes a pretrained predictive world model to score candidate action chunks against subtask goals in the latent space, mitigating error accumulation while significantly improving long-horizon robustness. Furthermore, this approach enables highly efficient Group Relative Policy Optimization without the prohibitive expenses associated with online rollouts on physical robots. Extensive simulations validate that our AtomVLA maintains strong robustness under perturbations. When evaluated against fundamental baseline models, it achieves an average success rate of 97.0\% on the LIBERO benchmark and 48.0\% on the LIBERO-PRO benchmark. Finally, experiments conducted in the real world using the Galaxea R1 Lite platform confirm its broad applicability across diverse tasks, especially long-horizon tasks. All datasets, checkpoints, and code will be released to the public domain following the acceptance of this work for future research.

cs.RO

Vision Transformers that Never Stop Learning

Loss of plasticity refers to the progressive inability of a model to adapt to new tasks and poses a fundamental challenge for continual learning. While this phenomenon has been extensively studied in homogeneous neural architectures, such as multilayer perceptrons, its mechanisms in structurally heterogeneous, attention-based models such as Vision Transformers (ViTs) remain underexplored. In this work, we present a systematic investigation of loss of plasticity in ViTs, including a fine-grained diagnosis using local metrics that capture parameter diversity and utilization. Our analysis reveals that stacked attention modules exhibit increasing instability that exacerbates plasticity loss, while feed-forward network modules suffer even more pronounced degradation. Furthermore, we evaluate several approaches for mitigating plasticity loss. The results indicate that methods based on parameter re-initialization fail to recover plasticity in ViTs, whereas approaches that explicitly regulate the update process are more effective. Motivated by this insight, we propose ARROW, a geometry-aware optimizer that preserves plasticity by adaptively reshaping gradient directions using an online curvature estimate for the attention module. Extensive experiments show that ARROW effectively improves plasticity and maintains better performance on newly encountered tasks.

cs.LG

Plasticine: Accelerating Research in Plasticity-Motivated Deep Reinforcement Learning

Developing lifelong learning agents is crucial for artificial general intelligence (AGI). However, deep reinforcement learning (RL) systems often suffer from plasticity loss, where neural networks gradually lose their ability to adapt during training. Despite its significance, this field lacks unified benchmarks and evaluation protocols. We introduce Plasticine, the first open-source framework for benchmarking plasticity optimization in deep RL. Plasticine provides single-file implementations of over 13 mitigation methods, 6 evaluation metrics, and learning scenarios with increasing non-stationarity levels from standard to continually varying environments. This framework enables researchers to systematically quantify plasticity loss, evaluate mitigation strategies, and analyze plasticity dynamics across different contexts. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/Plasticine.

cs.LG

A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots

Humanoid robots are drawing significant attention as versatile platforms for complex motor control, human-robot interaction, and general-purpose physical intelligence. However, achieving efficient whole-body control (WBC) in humanoids remains a fundamental challenge due to sophisticated dynamics, underactuation, and diverse task requirements. While learning-based controllers have shown promise for complex tasks, their reliance on labor-intensive and costly retraining for new scenarios limits real-world applicability. To address these limitations, behavior(al) foundation models (BFMs) have emerged as a new paradigm that leverages large-scale pre-training to learn reusable primitive skills and broad behavioral priors, enabling zero-shot or rapid adaptation to a wide range of downstream tasks. In this paper, we present a comprehensive overview of BFMs for humanoid WBC, tracing their development across diverse pre-training pipelines. Furthermore, we discuss real-world applications, current limitations, urgent challenges, and future opportunities, positioning BFMs as a key approach toward scalable and general-purpose humanoid intelligence. Finally, we provide a curated and regularly updated collection of BFM papers and projects to facilitate more subsequent research, which is available at https://github.com/yuanmingqi/awesome-bfm-papers.

cs.RO

Continual Policy Consolidation for Lifelong Robot Learning

Building a generalist robot policy requires continuously integrating new skills while preserving previously acquired behaviors. Directly optimizing a single policy over a growing task stream is difficult because robotic interaction is expensive, task distributions are heterogeneous, and sequential updates induce interference. To address these problems, we propose continual policy consolidation (CPC), a teacher--student framework that combines continual policy distillation with prioritized experience replay and expandable experts. This architecture separates skill acquisition from policy consolidation: teachers are trained independently through reinforcement learning, and their behaviors are continually distilled into a central generalist student. This decomposition retains the practical strength of reinforcement learning for task-specialized training while casting student-side consolidation as a supervised policy-learning problem. To balance stability and plasticity as the task stream grows, the student combines an expandable Transformer-based mixture-of-experts architecture with prioritized trajectory replay. Extensive experiments show that the student recovers a large proportion of teacher performance while achieving near-zero forgetting. These results demonstrate a scalable route for consolidating independently acquired robot skills into a continually growing generalist policy.

cs.LG

PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representations

Achieving efficient and robust whole-body control (WBC) is essential for enabling humanoid robots to perform complex tasks in dynamic environments. Despite the success of reinforcement learning (RL) in this domain, its sample inefficiency remains a significant challenge due to the intricate dynamics and partial observability of humanoid robots. To address this limitation, we propose PvP, a Proprioceptive-Privileged contrastive learning framework that leverages the intrinsic complementarity between proprioceptive and privileged states. PvP learns compact and task-relevant latent representations without requiring hand-crafted data augmentations, enabling faster and more stable policy learning. To support systematic evaluation, we develop SRL4Humanoid, the first unified and modular framework that provides high-quality implementations of representative state representation learning (SRL) methods for humanoid robot learning. Extensive experiments on the LimX Oli robot across velocity tracking and motion imitation tasks demonstrate that PvP significantly improves sample efficiency and final performance compared to baseline SRL methods. Our study further provides practical insights into integrating SRL with RL for humanoid WBC, offering valuable guidance for data-efficient humanoid robot learning.

cs.RO

Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction

For full-size humanoid robots, even with recent advances in reinforcement learning-based control, achieving reliable locomotion on complex terrains, such as long staircases, remains challenging. In such settings, limited perception, ambiguous terrain cues, and insufficient adaptation of gait timing can cause even a single misplaced or mistimed step to result in rapid loss of balance. We introduce a perceptive locomotion framework that merges terrain sensing, gait regulation, and whole-body control into a single reinforcement learning policy. A downward-facing depth camera mounted under the base observes the support region around the feet, and a compact U-Net reconstructs a dense egocentric height map from each frame in real time, operating at the same frequency as the control loop. The perceptual height map, together with proprioceptive observations, is processed by a unified policy that produces joint commands and a global stepping-phase signal, allowing gait timing and whole-body posture to be adapted jointly to the commanded motion and local terrain geometry. We further adopt a single-stage successive teacher-student training scheme for efficient policy learning and knowledge transfer. Experiments conducted on a 31-DoF, 1.65 m humanoid robot demonstrate robust locomotion in both simulation and real-world settings, including forward and backward stair ascent and descent, as well as crossing a 46 cm gap. Project Page:https://ga-phl.github.io/

cs.RO

Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning

Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not generalize well across different tasks. To address this limitation, we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents without ad-hoc design of reward. Our key idea is to exploit off-the-shelf video diffusion models pretrained on large-scale video datasets as informative reward functions in terms of video-level and frame-level goals. For video-level rewards, we first finetune a pretrained video diffusion model on domain-specific datasets and then employ its video encoder to evaluate the alignment between the latent representations of agent's trajectories and the generated goal videos. To enable more fine-grained goal-achievement, we derive a frame-level goal by identifying the most relevant frame from the generated video using CLIP, which serves as the goal state. We then employ a learned forward-backward representation that represents the probability of visiting the goal state from a given state-action pair as frame-level reward, promoting more coherent and goal-driven trajectories. Experiments on Meta-World and Distracting Control Suite demonstrate the effectiveness of our approach.

cs.LG

ULTHO: Ultra-Lightweight yet Efficient Hyperparameter Optimization in Deep Reinforcement Learning

Hyperparameter optimization (HPO) is a billion-dollar problem in machine learning, which significantly impacts the training efficiency and model performance. However, achieving efficient and robust HPO in deep reinforcement learning (RL) is consistently challenging due to its high non-stationarity and computational cost. To tackle this problem, existing approaches attempt to adapt common HPO techniques (e.g., population-based training or Bayesian optimization) to the RL scenario. However, they remain sample-inefficient and computationally expensive, which cannot facilitate a wide range of applications. In this paper, we propose ULTHO, an ultra-lightweight yet powerful framework for fast HPO in deep RL within single runs. Specifically, we formulate the HPO process as a multi-armed bandit with clustered arms (MABC) and link it directly to long-term return optimization. ULTHO also provides a quantified and statistical perspective to filter the HPs efficiently. We test ULTHO on benchmarks including ALE, Procgen, MiniGrid, and PyBullet. Extensive experiments demonstrate that the ULTHO can achieve superior performance with a simple architecture, contributing to the development of advanced and automated RL systems.

cs.LG

Hierarchical Procedural Framework for Low-latency Robot-Assisted Hand-Object Interaction

Advances in robotics have been driving the development of human-robot interaction (HRI) technologies. However, accurately perceiving human actions and achieving adaptive control remains a challenge in facilitating seamless coordination between human and robotic movements. In this paper, we propose a hierarchical procedural framework to enable dynamic robot-assisted hand-object interaction (HOI). An open-loop hierarchy leverages the RGB-based 3D reconstruction of the human hand, based on which motion primitives have been designed to translate hand motions into robotic actions. The low-level coordination hierarchy fine-tunes the robot's action by using the continuously updated 3D hand models. Experimental validation demonstrates the effectiveness of the hierarchical control architecture. The adaptive coordination between human and robot behavior has achieved a delay of $\leq 0.3$ seconds in the tele-interaction scenario. A case study of ring-wearing tasks indicates the potential application of this work in assistive technologies such as healthcare and manufacturing.

cs.RO

RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning

Extrinsic rewards can effectively guide reinforcement learning (RL) agents in specific tasks. However, extrinsic rewards frequently fall short in complex environments due to the significant human effort needed for their design and annotation. This limitation underscores the necessity for intrinsic rewards, which offer auxiliary and dense signals and can enable agents to learn in an unsupervised manner. Although various intrinsic reward formulations have been proposed, their implementation and optimization details are insufficiently explored and lack standardization, thereby hindering research progress. To address this gap, we introduce RLeXplore, a unified, highly modularized, and plug-and-play framework offering reliable implementations of eight state-of-the-art intrinsic reward methods. Furthermore, we conduct an in-depth study that identifies critical implementation details and establishes well-justified standard practices in intrinsically-motivated RL. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/RLeXplore.

cs.LG