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Mingtao Feng

Publications and source records attributed to Mingtao Feng.

At least 19 recordsLinked to original sources

AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstruction

Monocular UAV videos provide valuable observations for dynamic reconstruction of complex urban scenes. However, such scenes exhibit pronounced spatiotemporal heterogeneity: different regions follow distinct temporal activity patterns, while the motion states of some dynamic regions may further evolve over time. Although dynamic Gaussian methods based on decomposed shared spatiotemporal feature fields have achieved efficient and accurate reconstruction in object-centric or relatively compact scenes, their commonly adopted fixed plane-wise feature combination mechanisms are less suited to the heterogeneous local dynamics of UAV scenes, often leading to ghosting artifacts and blurred dynamic details. To address this challenge, we propose AdaAnchor4D, an adaptive anchor deformation framework for monocular UAV dynamic scene reconstruction. At its core, Anchor-Conditioned Feature Aggregation (ACFA) adaptively aggregates shared spatiotemporal features using anchor-specific aggregation embeddings and temporal information, allowing different local units to obtain dynamic representations tailored to their local and temporal states. Decoupled Local Geometry Deformation (DLGD) separates anchor-state deformation from local Gaussian geometry deformation, while Density-Adaptive Coordinate Warping (DACW) reparameterizes feature-query coordinates according to the axis-wise anchor distributions, alleviating the mismatch between non-uniform geometric sampling and uniform grid parameterization. Experiments on UAV-Arc4D, VisDrone, and UAVDT show that AdaAnchor4D achieves higher rendering quality than representative dynamic Gaussian methods while maintaining real-time rendering performance. The code will be made publicly available.

cs.CV

SDesc3D: Towards Layout-Aware 3D Indoor Scene Generation from Short Descriptions

3D indoor scene generation conditioned on short textual descriptions provides a promising avenue for interactive 3D environment construction without the need for labor-intensive layout specification. Despite recent progress in text-conditioned 3D scene generation, existing works suffer from poor physical plausibility and insufficient detail richness in such semantic condensation cases, largely due to their reliance on explicit semantic cues about compositional objects and their spatial relationships. This limitation highlights the need for enhanced 3D reasoning capabilities, particularly in terms of prior integration and spatial anchoring. Motivated by this, we propose SDesc3D, a short-text conditioned 3D indoor scene generation framework, that leverages multi-view structural priors and regional functionality implications to enable 3D layout reasoning under sparse textual guidance. Specifically, we introduce a Multi-view scene prior augmentation that enriches underspecified textual inputs with aggregated multi-view structural knowledge, shifting from inaccessible semantic relation cues to multi-view relational prior aggregation. Building on this, we design a Functionality-aware layout grounding, employing regional functionality grounding for implicit spatial anchors and conducting hierarchical layout reasoning to enhance scene organization and semantic plausibility. Furthermore, an Iterative reflection-rectification scheme is employed for progressive structural plausibility refinement via self-rectification. Extensive experiments show that our method outperforms existing approaches on short-text conditioned 3D indoor scene generation. Code will be publicly available.

cs.CV

FLaTEC: Frequency-Disentangled Latent Triplanes for Efficient Compression of LiDAR Point Clouds

Point cloud compression methods jointly optimize bitrates and reconstruction distortion. However, balancing compression ratio and reconstruction quality is difficult because low-frequency and high-frequency components contribute differently at the same resolution. To address this, we propose FLaTEC, a frequency-aware compression model that enables the compression of a full scan with high compression ratios. Our approach introduces a frequency-aware mechanism that decouples low-frequency structures and high-frequency textures, while hybridizing latent triplanes as a compact proxy for point cloud. Specifically, we convert voxelized embeddings into triplane representations to reduce sparsity, computational cost, and storage requirements. We then devise a frequency-disentangling technique that extracts compact low-frequency content while collecting high-frequency details across scales. The decoupled low-frequency and high-frequency components are stored in binary format. During decoding, full-spectrum signals are progressively recovered via a modulation block. Additionally, to compensate for the loss of 3D correlation, we introduce an efficient frequency-based attention mechanism that fosters local connectivity and outputs arbitrary resolution points. Our method achieves state-of-the-art rate-distortion performance and outperforms the standard codecs by 78\% and 94\% in BD-rate on both SemanticKITTI and Ford datasets.

cs.CV

Extremely low-bitrate Image Compression Semantically Disentangled by LMMs from a Human Perception Perspective

It remains a significant challenge to compress images at extremely low bitrate while achieving both semantic consistency and high perceptual quality. Inspired by human progressive perception mechanism, we propose a Semantically Disentangled Image Compression framework (SEDIC) in this paper. Initially, an extremely compressed reference image is obtained through a learned image encoder. Then we leverage LMMs to extract essential semantic components, including overall descriptions, object detailed description, and semantic segmentation masks. We propose a training-free Object Restoration model with Attention Guidance (ORAG) built on pre-trained ControlNet to restore object details conditioned by object-level text descriptions and semantic masks. Based on the proposed ORAG, we design a multistage semantic image decoder to progressively restore the details object by object, starting from the extremely compressed reference image, ultimately generating high-quality and high-fidelity reconstructions. Experimental results demonstrate that SEDIC significantly outperforms state-of-the-art approaches, achieving superior perceptual quality and semantic consistency at extremely low-bitrates ($\le$ 0.05 bpp).

cs.CV

DiffCom: Decoupled Sparse Priors Guided Diffusion Compression for Point Clouds

Lossy compression relies on an autoencoder to transform a point cloud into latent points for storage, leaving the inherent redundancy of latent representations unexplored. To reduce redundancy in latent points, we propose a diffusion-based framework guided by sparse priors that achieves high reconstruction quality, especially at low bitrates. Our approach features an efficient dual-density data flow that relaxes size constraints on latent points. It hybridizes a probabilistic conditional diffusion model to encapsulate essential details for reconstruction within sparse priors, which are decoupled hierarchically into intra- and inter-point priors. Specifically, our DiffCom encodes the original point cloud into latent points and decoupled sparse priors through separate encoders. To dynamically attend to geometric and semantic cues from the priors at each encoding and decoding layer, we employ an attention-guided latent denoiser conditioned on the decoupled priors. Additionally, we integrate the local distribution into the arithmetic encoder and decoder to enhance local context modeling of the sparse points. The original point cloud is reconstructed through a point decoder. Compared to state-of-the-art methods, our approach achieves a superior rate-distortion trade-off, as evidenced by extensive evaluations on the ShapeNet dataset and standard test datasets from the MPEG PCC Group.

cs.CV

SeqAffordSplat: Scene-level Sequential Affordance Reasoning on 3D Gaussian Splatting

3D affordance reasoning, the task of associating human instructions with the functional regions of 3D objects, is a critical capability for embodied agents. Current methods based on 3D Gaussian Splatting (3DGS) are fundamentally limited to single-object, single-step interactions, a paradigm that falls short of addressing the long-horizon, multi-object tasks required for complex real-world applications. To bridge this gap, we introduce the novel task of Sequential 3D Gaussian Affordance Reasoning and establish SeqAffordSplat, a large-scale benchmark featuring 1800+ scenes to support research on long-horizon affordance understanding in complex 3DGS environments. We then propose SeqSplatNet, an end-to-end framework that directly maps an instruction to a sequence of 3D affordance masks. SeqSplatNet employs a large language model that autoregressively generates text interleaved with special segmentation tokens, guiding a conditional decoder to produce the corresponding 3D mask. To handle complex scene geometry, we introduce a pre-training strategy, Conditional Geometric Reconstruction, where the model learns to reconstruct complete affordance region masks from known geometric observations, thereby building a robust geometric prior. Furthermore, to resolve semantic ambiguities, we design a feature injection mechanism that lifts rich semantic features from 2D Vision Foundation Models (VFM) and fuses them into the 3D decoder at multiple scales. Extensive experiments demonstrate that our method sets a new state-of-the-art on our challenging benchmark, effectively advancing affordance reasoning from single-step interactions to complex, sequential tasks at the scene level.

cs.CV

Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generation

Directly learning to model 4D content, including shape, color, and motion, is challenging. Existing methods rely on pose priors for motion control, resulting in limited motion diversity and continuity in details. To address this, we propose a framework that generates volumetric 4D sequences, where 3D shapes are animated under given conditions (text-image guidance) with dynamic evolution in shape and color across spatial and temporal dimensions, allowing for free navigation and rendering from any direction. We first use a coherent 3D shape and color modeling to encode the shape and color of each detailed 3D geometry frame into a latent space. Then we propose a matrixized 4D sequence representation allowing efficient diffusion model operation. Finally, we introduce spatio-temporal diffusion for 4D volumetric generation under given images and text prompts. Extensive experiments on the ShapeNet, 3DBiCar, DeformingThings4D and Objaverse datasets for several tasks demonstrate that our method effectively learns to generate high quality 3D shapes with consistent color and coherent mesh animations, improving over the current methods. Our code will be publicly available.

cs.CV

Controlled Data Rebalancing in Multi-Task Learning for Real-World Image Super-Resolution

Real-world image super-resolution (Real-SR) is a challenging problem due to the complex degradation patterns in low-resolution images. Unlike approaches that assume a broadly encompassing degradation space, we focus specifically on achieving an optimal balance in how SR networks handle different degradation patterns within a fixed degradation space. We propose an improved paradigm that frames Real-SR as a data-heterogeneous multi-task learning problem, our work addresses task imbalance in the paradigm through coordinated advancements in task definition, imbalance quantification, and adaptive data rebalancing. Specifically, we introduce a novel task definition framework that segments the degradation space by setting parameter-specific boundaries for degradation operators, effectively reducing the task quantity while maintaining task discrimination. We then develop a focal loss based multi-task weighting mechanism that precisely quantifies task imbalance dynamics during model training. Furthermore, to prevent sporadic outlier samples from dominating the gradient optimization of the shared multi-task SR model, we strategically convert the quantified task imbalance into controlled data rebalancing through deliberate regulation of task-specific training volumes. Extensive quantitative and qualitative experiments demonstrate that our method achieves consistent superiority across all degradation tasks.

cs.CV

PointDiffuse: A Dual-Conditional Diffusion Model for Enhanced Point Cloud Semantic Segmentation

Diffusion probabilistic models are traditionally used to generate colors at fixed pixel positions in 2D images. Building on this, we extend diffusion models to point cloud semantic segmentation, where point positions also remain fixed, and the diffusion model generates point labels instead of colors. To accelerate the denoising process in reverse diffusion, we introduce a noisy label embedding mechanism. This approach integrates semantic information into the noisy label, providing an initial semantic reference that improves the reverse diffusion efficiency. Additionally, we propose a point frequency transformer that enhances the adjustment of high-level context in point clouds. To reduce computational complexity, we introduce the position condition into MLP and propose denoising PointNet to process the high-resolution point cloud without sacrificing geometric details. Finally, we integrate the proposed noisy label embedding, point frequency transformer and denoising PointNet in our proposed dual conditional diffusion model-based network (PointDiffuse) to perform large-scale point cloud semantic segmentation. Extensive experiments on five benchmarks demonstrate the superiority of PointDiffuse, achieving the state-of-the-art mIoU of 74.2\% on S3DIS Area 5, 81.2\% on S3DIS 6-fold and 64.8\% on SWAN dataset.

cs.CV

Multiview Point Cloud Registration Based on Minimum Potential Energy for Free-Form Blade Measurement

Point cloud registration is an essential step for free-form blade reconstruction in industrial measurement. Nonetheless, measuring defects of the 3D acquisition system unavoidably result in noisy and incomplete point cloud data, which renders efficient and accurate registration challenging. In this paper, we propose a novel global registration method that is based on the minimum potential energy (MPE) method to address these problems. The basic strategy is that the objective function is defined as the minimum potential energy optimization function of the physical registration system. The function distributes more weight to the majority of inlier points and less weight to the noise and outliers, which essentially reduces the influence of perturbations in the mathematical formulation. We decompose the solution into a globally optimal approximation procedure and a fine registration process with the trimmed iterative closest point algorithm to boost convergence. The approximation procedure consists of two main steps. First, according to the construction of the force traction operator, we can simply compute the position of the potential energy minimum. Second, to find the MPE point, we propose a new theory that employs two flags to observe the status of the registration procedure. We demonstrate the performance of the proposed algorithm on four types of blades. The proposed method outperforms the other global methods in terms of both accuracy and noise resistance.

cs.CV

Referring Human Pose and Mask Estimation in the Wild

We introduce Referring Human Pose and Mask Estimation (R-HPM) in the wild, where either a text or positional prompt specifies the person of interest in an image. This new task holds significant potential for human-centric applications such as assistive robotics and sports analysis. In contrast to previous works, R-HPM (i) ensures high-quality, identity-aware results corresponding to the referred person, and (ii) simultaneously predicts human pose and mask for a comprehensive representation. To achieve this, we introduce a large-scale dataset named RefHuman, which substantially extends the MS COCO dataset with additional text and positional prompt annotations. RefHuman includes over 50,000 annotated instances in the wild, each equipped with keypoint, mask, and prompt annotations. To enable prompt-conditioned estimation, we propose the first end-to-end promptable approach named UniPHD for R-HPM. UniPHD extracts multimodal representations and employs a proposed pose-centric hierarchical decoder to process (text or positional) instance queries and keypoint queries, producing results specific to the referred person. Extensive experiments demonstrate that UniPHD produces quality results based on user-friendly prompts and achieves top-tier performance on RefHuman val and MS COCO val2017. Data and Code: https://github.com/bo-miao/RefHuman

cs.CV

High Frequency Matters: Uncertainty Guided Image Compression with Wavelet Diffusion

Diffusion probabilistic models have recently achieved remarkable success in generating high-quality images. However, balancing high perceptual quality and low distortion remains challenging in application of diffusion models in image compression. To address this issue, we propose a novel Uncertainty-Guided image compression approach with wavelet Diffusion (UGDiff). Our approach focuses on high frequency compression via the wavelet transform, since high frequency components are crucial for reconstructing image details. We introduce a wavelet conditional diffusion model for high frequency prediction, followed by a residual codec that compresses and transmits prediction residuals to the decoder. This diffusion prediction-then-residual compression paradigm effectively addresses the low fidelity issue common in direct reconstructions by existing diffusion models. Considering the uncertainty from the random sampling of the diffusion model, we further design an uncertainty-weighted rate-distortion (R-D) loss tailored for residual compression, providing a more rational trade-off between rate and distortion. Comprehensive experiments on two benchmark datasets validate the effectiveness of UGDiff, surpassing state-of-the-art image compression methods in R-D performance, perceptual quality, subjective quality, and inference time. Our code is available at: https://github.com/hejiaxiang1/Wavelet-Diffusion/tree/main.

eess.IV

External Knowledge Enhanced 3D Scene Generation from Sketch

Generating realistic 3D scenes is challenging due to the complexity of room layouts and object geometries.We propose a sketch based knowledge enhanced diffusion architecture (SEK) for generating customized, diverse, and plausible 3D scenes. SEK conditions the denoising process with a hand-drawn sketch of the target scene and cues from an object relationship knowledge base. We first construct an external knowledge base containing object relationships and then leverage knowledge enhanced graph reasoning to assist our model in understanding hand-drawn sketches. A scene is represented as a combination of 3D objects and their relationships, and then incrementally diffused to reach a Gaussian distribution.We propose a 3D denoising scene transformer that learns to reverse the diffusion process, conditioned by a hand-drawn sketch along with knowledge cues, to regressively generate the scene including the 3D object instances as well as their layout. Experiments on the 3D-FRONT dataset show that our model improves FID, CKL by 17.41%, 37.18% in 3D scene generation and FID, KID by 19.12%, 20.06% in 3D scene completion compared to the nearest competitor DiffuScene.

cs.CV

Back2Color: Domain-Adaptive Synthetic-to-Real Monocular Depth Estimation for Dynamic Traffic Scenes

Accurate monocular depth estimation is a fundamental component of vision-based perception systems in intelligent transportation applications. Despite recent progress, unsupervised monocular approaches still suffer from significant performance degradation in real-world traffic scenes due to synthetic-to-real domain gaps and the presence of dynamic, non-rigid objects such as vehicles and pedestrians. In this paper, we propose Back2Color, a robust unsupervised monocular depth estimation framework that addresses these challenges through domain adaptation and uncertainty-aware fusion. Specifically, Back2Color proposes a bidirectional depth-to-color transformation strategy that learns appearance mappings from real-world driving data and applies them to synthetic depth maps, thereby constructing training samples with realistic color appearance and paired synthetic depth. In this way, the proposed approach effectively reduces the domain gap between simulated and real traffic scenes, enabling the depth prediction network to learn more stable and generalizable priors. To further improve robustness under dynamic environments, we propose an auto-learning uncertainty temporal-spatial fusion (Auto-UTSF) module, which adaptively fuses complementary temporal and spatial cues by estimating pixel-wise uncertainty, enabling reliable depth prediction in the presence of moving objects and occlusions. Extensive experiments on challenging urban driving benchmarks, including KITTI and Cityscapes, demonstrate that the proposed method consistently outperforms existing unsupervised monocular depth estimation approaches, particularly in dynamic traffic scenarios, while maintaining high computational efficiency.

cs.CV

Soft Masked Transformer for Point Cloud Processing with Skip Attention-Based Upsampling

Point cloud processing methods leverage local and global point features %at the feature level to cater to downstream tasks, yet they often overlook the task-level context inherent in point clouds during the encoding stage. We argue that integrating task-level information into the encoding stage significantly enhances performance. To that end, we propose SMTransformer which incorporates task-level information into a vector-based transformer by utilizing a soft mask generated from task-level queries and keys to learn the attention weights. Additionally, to facilitate effective communication between features from the encoding and decoding layers in high-level tasks such as segmentation, we introduce a skip-attention-based up-sampling block. This block dynamically fuses features from various resolution points across the encoding and decoding layers. To mitigate the increase in network parameters and training time resulting from the complexity of the aforementioned blocks, we propose a novel shared position encoding strategy. This strategy allows various transformer blocks to share the same position information over the same resolution points, thereby reducing network parameters and training time without compromising accuracy.Experimental comparisons with existing methods on multiple datasets demonstrate the efficacy of SMTransformer and skip-attention-based up-sampling for point cloud processing tasks, including semantic segmentation and classification. In particular, we achieve state-of-the-art semantic segmentation results of 73.4% mIoU on S3DIS Area 5 and 62.4% mIoU on SWAN dataset

cs.CV

3D Object Detection from Point Cloud via Voting Step Diffusion

3D object detection is a fundamental task in scene understanding. Numerous research efforts have been dedicated to better incorporate Hough voting into the 3D object detection pipeline. However, due to the noisy, cluttered, and partial nature of real 3D scans, existing voting-based methods often receive votes from the partial surfaces of individual objects together with severe noises, leading to sub-optimal detection performance. In this work, we focus on the distributional properties of point clouds and formulate the voting process as generating new points in the high-density region of the distribution of object centers. To achieve this, we propose a new method to move random 3D points toward the high-density region of the distribution by estimating the score function of the distribution with a noise conditioned score network. Specifically, we first generate a set of object center proposals to coarsely identify the high-density region of the object center distribution. To estimate the score function, we perturb the generated object center proposals by adding normalized Gaussian noise, and then jointly estimate the score function of all perturbed distributions. Finally, we generate new votes by moving random 3D points to the high-density region of the object center distribution according to the estimated score function. Extensive experiments on two large scale indoor 3D scene datasets, SUN RGB-D and ScanNet V2, demonstrate the superiority of our proposed method. The code will be released at https://github.com/HHrEtvP/DiffVote.

cs.CV

Diffusion-Driven Self-Supervised Learning for Shape Reconstruction and Pose Estimation

Fully-supervised category-level pose estimation aims to determine the 6-DoF poses of unseen instances from known categories, requiring expensive mannual labeling costs. Recently, various self-supervised category-level pose estimation methods have been proposed to reduce the requirement of the annotated datasets. However, most methods rely on synthetic data or 3D CAD model for self-supervised training, and they are typically limited to addressing single-object pose problems without considering multi-objective tasks or shape reconstruction. To overcome these challenges and limitations, we introduce a diffusion-driven self-supervised network for multi-object shape reconstruction and categorical pose estimation, only leveraging the shape priors. Specifically, to capture the SE(3)-equivariant pose features and 3D scale-invariant shape information, we present a Prior-Aware Pyramid 3D Point Transformer in our network. This module adopts a point convolutional layer with radial-kernels for pose-aware learning and a 3D scale-invariant graph convolution layer for object-level shape representation, respectively. Furthermore, we introduce a pretrain-to-refine self-supervised training paradigm to train our network. It enables proposed network to capture the associations between shape priors and observations, addressing the challenge of intra-class shape variations by utilising the diffusion mechanism. Extensive experiments conducted on four public datasets and a self-built dataset demonstrate that our method significantly outperforms state-of-the-art self-supervised category-level baselines and even surpasses some fully-supervised instance-level and category-level methods.

cs.CV

Sketch and Text Guided Diffusion Model for Colored Point Cloud Generation

Diffusion probabilistic models have achieved remarkable success in text guided image generation. However, generating 3D shapes is still challenging due to the lack of sufficient data containing 3D models along with their descriptions. Moreover, text based descriptions of 3D shapes are inherently ambiguous and lack details. In this paper, we propose a sketch and text guided probabilistic diffusion model for colored point cloud generation that conditions the denoising process jointly with a hand drawn sketch of the object and its textual description. We incrementally diffuse the point coordinates and color values in a joint diffusion process to reach a Gaussian distribution. Colored point cloud generation thus amounts to learning the reverse diffusion process, conditioned by the sketch and text, to iteratively recover the desired shape and color. Specifically, to learn effective sketch-text embedding, our model adaptively aggregates the joint embedding of text prompt and the sketch based on a capsule attention network. Our model uses staged diffusion to generate the shape and then assign colors to different parts conditioned on the appearance prompt while preserving precise shapes from the first stage. This gives our model the flexibility to extend to multiple tasks, such as appearance re-editing and part segmentation. Experimental results demonstrate that our model outperforms recent state-of-the-art in point cloud generation.

cs.CV