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Mingwei Li

Publications and source records attributed to Mingwei Li.

29 records · Page 2Linked to original sources

Graphical Perception of Saliency-based Model Explanations

In recent years, considerable work has been devoted to explaining predictive, deep learning-based models, and in turn how to evaluate explanations. An important class of evaluation methods are ones that are human-centered, which typically require the communication of explanations through visualizations. And while visualization plays a critical role in perceiving and understanding model explanations, how visualization design impacts human perception of explanations remains poorly understood. In this work, we study the graphical perception of model explanations, specifically, saliency-based explanations for visual recognition models. We propose an experimental design to investigate how human perception is influenced by visualization design, wherein we study the task of alignment assessment, or whether a saliency map aligns with an object in an image. Our findings show that factors related to visualization design decisions, the type of alignment, and qualities of the saliency map all play important roles in how humans perceive saliency-based visual explanations.

cs.CV↗

DimBridge: Interactive Explanation of Visual Patterns in Dimensionality Reductions with Predicate Logic

Dimensionality reduction techniques are widely used for visualizing high-dimensional data. However, support for interpreting patterns of dimension reduction results in the context of the original data space is often insufficient. Consequently, users may struggle to extract insights from the projections. In this paper, we introduce DimBridge, a visual analytics tool that allows users to interact with visual patterns in a projection and retrieve corresponding data patterns. DimBridge supports several interactions, allowing users to perform various analyses, from contrasting multiple clusters to explaining complex latent structures. Leveraging first-order predicate logic, DimBridge identifies subspaces in the original dimensions relevant to a queried pattern and provides an interface for users to visualize and interact with them. We demonstrate how DimBridge can help users overcome the challenges associated with interpreting visual patterns in projections.

cs.HC↗

Human101: Training 100+FPS Human Gaussians in 100s from 1 View

Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously ensuring real-time rendering and interaction. Existing methods often struggle to fulfill both requirements. In this paper, we introduce Human101, a novel framework adept at producing high-fidelity dynamic 3D human reconstructions from 1-view videos by training 3D Gaussians in 100 seconds and rendering in 100+ FPS. Our method leverages the strengths of 3D Gaussian Splatting, which provides an explicit and efficient representation of 3D humans. Standing apart from prior NeRF-based pipelines, Human101 ingeniously applies a Human-centric Forward Gaussian Animation method to deform the parameters of 3D Gaussians, thereby enhancing rendering speed (i.e., rendering 1024-resolution images at an impressive 60+ FPS and rendering 512-resolution images at 100+ FPS). Experimental results indicate that our approach substantially eclipses current methods, clocking up to a 10 times surge in frames per second and delivering comparable or superior rendering quality. Code and demos will be released at https://github.com/longxiang-ai/Human101.

cs.CV↗

A Scalable Method for Readable Tree Layouts

Large tree structures are ubiquitous and real-world relational datasets often have information associated with nodes (e.g., labels or other attributes) and edges (e.g., weights or distances) that need to be communicated to the viewers. Yet, scalable, easy to read tree layouts are difficult to achieve. We consider tree layouts to be readable if they meet some basic requirements: node labels should not overlap, edges should not cross, edge lengths should be preserved, and the output should be compact. There are many algorithms for drawing trees, although very few take node labels or edge lengths into account, and none optimizes all requirements above. With this in mind, we propose a new scalable method for readable tree layouts. The algorithm guarantees that the layout has no edge crossings and no label overlaps, and optimizes one of the remaining aspects: desired edge lengths and compactness. We evaluate the performance of the new algorithm by comparison with related earlier approaches using several real-world datasets, ranging from a few thousand nodes to hundreds of thousands of nodes. Tree layout algorithms can be used to visualize large general graphs, by extracting a hierarchy of progressively larger trees. We illustrate this functionality by presenting several map-like visualizations generated by the new tree layout algorithm.

cs.CG↗

Visualizing Evolving Trees

Evolving trees arise in many real-life scenarios from computer file systems and dynamic call graphs, to fake news propagation and disease spread. Most layout algorithms for static trees do not work well in an evolving setting (e.g., they are not designed to be stable between time steps). Dynamic graph layout algorithms are better suited to this task, although they often introduce unnecessary edge crossings. With this in mind we propose two methods for visualizing evolving trees that guarantee no edge crossings, while optimizing (1) desired edge length realization, (2) layout compactness, and (3) stability. We evaluate the two new methods, along with five prior approaches (three static and two dynamic), on real-world datasets using quantitative metrics: stress, desired edge length realization, layout compactness, stability, and running time. The new methods are fully functional and available on github.

cs.CG↗

Multicriteria Scalable Graph Drawing via Stochastic Gradient Descent, $(SGD)^2$

Readability criteria, such as distance or neighborhood preservation, are often used to optimize node-link representations of graphs to enable the comprehension of the underlying data. With few exceptions, graph drawing algorithms typically optimize one such criterion, usually at the expense of others. We propose a layout approach, Multicriteria Scalable Graph Drawing via Stochastic Gradient Descent, $(SGD)^2$, that can handle multiple readability criteria. $(SGD)^2$ can optimize any criterion that can be described by a differentiable function. Our approach is flexible and can be used to optimize several criteria that have already been considered earlier (e.g., obtaining ideal edge lengths, stress, neighborhood preservation) as well as other criteria which have not yet been explicitly optimized in such fashion (e.g., node resolution, angular resolution, aspect ratio). The approach is scalable and can handle large graphs. A variation of the underlying approach can also be used to optimize many desirable properties in planar graphs, while maintaining planarity. Finally, we provide quantitative and qualitative evidence of the effectiveness of $(SGD)^2$: we analyze the interactions between criteria, measure the quality of layouts generated from $(SGD)^2$ as well as the runtime behavior, and analyze the impact of sample sizes. The source code is available on github and we also provide an interactive demo for small graphs.

cs.CG↗

UnProjection: Leveraging Inverse-Projections for Visual Analytics of High-Dimensional Data

Projection techniques are often used to visualize high-dimensional data, allowing users to better understand the overall structure of multi-dimensional spaces on a 2D screen. Although many such methods exist, comparably little work has been done on generalizable methods of inverse-projection -- the process of mapping the projected points, or more generally, the projection space back to the original high-dimensional space. In this paper we present NNInv, a deep learning technique with the ability to approximate the inverse of any projection or mapping. NNInv learns to reconstruct high-dimensional data from any arbitrary point on a 2D projection space, giving users the ability to interact with the learned high-dimensional representation in a visual analytics system. We provide an analysis of the parameter space of NNInv, and offer guidance in selecting these parameters. We extend validation of the effectiveness of NNInv through a series of quantitative and qualitative analyses. We then demonstrate the method's utility by applying it to three visualization tasks: interactive instance interpolation, classifier agreement, and gradient visualization.

cs.HC↗

Comparing Deep Neural Nets with UMAP Tour

Neural networks should be interpretable to humans. In particular, there is a growing interest in concepts learned in a layer and similarity between layers. In this work, a tool, UMAP Tour, is built to visually inspect and compare internal behavior of real-world neural network models using well-aligned, instance-level representations. The method used in the visualization also implies a new similarity measure between neural network layers. Using the visual tool and the similarity measure, we find concepts learned in state-of-the-art models and dissimilarities between them, such as GoogLeNet and ResNet.

cs.HC↗

Estimating air quality co-benefits of energy transition using machine learning

Estimating health benefits of reducing fossil fuel use from improved air quality provides important rationales for carbon emissions abatement. Simulating pollution concentration is a crucial step of the estimation, but traditional approaches often rely on complicated chemical transport models that require extensive expertise and computational resources. In this study, we develop a novel and succinct machine learning framework that is able to provide precise and robust annual average fine particle (PM2.5) concentration estimations directly from a high-resolution fossil energy use data set. The accessibility and applicability of this framework show great potentials of machine learning approaches for integrated assessment studies. Applications of the framework with Chinese data reveal highly heterogeneous health benefits of reducing fossil fuel use in different sectors and regions in China with a mean of \$34/tCO2 and a standard deviation of \$84/tCO2. Reducing rural and residential coal use offers the highest co-benefits with a mean of \$360/tCO2. Our findings prompt careful policy designs to maximize cost-effectiveness in the transition towards a carbon-neutral energy system.

econ.GN↗

Graph Drawing via Gradient Descent, $(GD)^2$

Readability criteria, such as distance or neighborhood preservation, are often used to optimize node-link representations of graphs to enable the comprehension of the underlying data. With few exceptions, graph drawing algorithms typically optimize one such criterion, usually at the expense of others. We propose a layout approach, Graph Drawing via Gradient Descent, $(GD)^2$, that can handle multiple readability criteria. $(GD)^2$ can optimize any criterion that can be described by a smooth function. If the criterion cannot be captured by a smooth function, a non-smooth function for the criterion is combined with another smooth function, or auto-differentiation tools are used for the optimization. Our approach is flexible and can be used to optimize several criteria that have already been considered earlier (e.g., obtaining ideal edge lengths, stress, neighborhood preservation) as well as other criteria which have not yet been explicitly optimized in such fashion (e.g., vertex resolution, angular resolution, aspect ratio). We provide quantitative and qualitative evidence of the effectiveness of $(GD)^2$ with experimental data and a functional prototype: \url{http://hdc.cs.arizona.edu/~mwli/graph-drawing/}.

cs.DS↗

NeuralCubes: Deep Representations for Visual Data Exploration

Visual exploration of large multidimensional datasets has seen tremendous progress in recent years, allowing users to express rich data queries that produce informative visual summaries, all in real time. Techniques based on data cubes are some of the most promising approaches. However, these techniques usually require a large memory footprint for large datasets. To tackle this problem, we present NeuralCubes: neural networks that predict results for aggregate queries, similar to data cubes. NeuralCubes learns a function that takes as input a given query, for instance, a geographic region and temporal interval, and outputs the result of the query. The learned function serves as a real-time, low-memory approximator for aggregation queries. NeuralCubes models are small enough to be sent to the client side (e.g. the web browser for a web-based application) for evaluation, enabling data exploration of large datasets without database/network connection. We demonstrate the effectiveness of NeuralCubes through extensive experiments on a variety of datasets and discuss how NeuralCubes opens up opportunities for new types of visualization and interaction.

cs.DB↗