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Mingwu Ren

Publications and source records attributed to Mingwu Ren.

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MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering

Triangle-based neural rendering bridges neural scene representations and conventional graphics pipelines by optimizing explicit geometric primitives compatible with standard rasterization hardware. However, existing approaches are evaluated almost exclusively within custom research renderers, obscuring their practical deployability in production engines. To bridge this gap, we introduce \textbf{MeshSplatBench}, a unified benchmark that systematically investigates triangle-based neural rendering across the complete pipeline from native optimization to game-engine deployment. MeshSplatBench establishes a standardized evaluation protocol while preserving each method's native optimization semantics, reproducing published results within $0.8\%$ PSNR deviation. Furthermore, we introduce a hierarchical Unity deployment protocol spanning three rendering tiers: native CUDA renderers, method-specific dedicated engine shaders, and standard opaque mesh pipelines, isolating the exact fidelity losses caused by engine adaptation \textit{vs.} representation reduction. Finally, we conduct a topological audit of reconstructed surfaces, demonstrating that explicit connectivity and shared indexing alone are insufficient to guarantee production-ready assets due to prevalent non-manifold structures, fragmented components, and boundary artifacts. Overall, MeshSplatBench demonstrates that rasterizability is merely a primitive-level attribute, whereas graphics readiness requires jthe holistic alignment of representation, topology, and engine compatibility. Source code will be released.

cs.GR

MedFG-VQA: Low-Frequency Memory and Graph Attention for Lightweight Medical VQA

Medical Visual Question Answering (Med-VQA) holds significant promise for clinical decision support, yet faces challenges due to limited annotated data and the high computational demands of existing large vision-language models. We propose MedFG-VQA, a lightweight framework that leverages a memory bank to augment DCT-based low-frequency features and employs graph-enhanced cross-attention for effective visual-textual alignment. Specifically, our approach features two key components: Frequency-Memory Fusion (FMF), which enhances low-frequency features by retrieving from a learnable memory bank built on DCT decomposition, and Graph-Aware Cross-Attention (GACA), which aligns visual-textual features via cross-attention and refines them through graph-convolutional aggregation. To address data scarcity, we construct SynMed-VQA, a large-scale synthetic dataset comprising over 2 million question-answer pairs across 9 imaging modalities and 10 major organs, generated with GPT-4o. Extensive experiments on SynMed-VQA and three other standard biomedical VQA benchmarks demonstrate that MedFG-VQA achieves competitive or superior performance compared to much larger models while maintaining significantly lower computational costs, highlighting its efficiency and potential for clinical deployment.

cs.CV

From Reasoning to Pixels: Grounded Medical Multimodal LLMs for VQA and Segmentation

Although Multimodal Large Language Models (MLLMs) have demonstrated impressive performance in Medical Visual Question Answering (Med-VQA), their reliance on global image features often lacks precise pixel-level grounding, thereby limiting clinical trustworthiness. To bridge the semantic gap between high-level clinical reasoning and spatial localization, we propose \textsc{\textsc{MedREAL}} (\textbf{Med}ical \textbf{RE}asoning-driven \textbf{A}nswering and \textbf{L}ocalization), a unified framework that seamlessly aligns linguistic reasoning with spatial grounding. Specifically, \textsc{MedREAL} introduces \textbf{S}eg \textbf{A}nchored \textbf{R}easoning \textbf{P}ooling (SARP) to distill task-relevant semantic evidence directly from \texttt{[SEG]} tokens within the MLLM's hidden states. Furthermore, a \textbf{R}easoning-to-\textbf{V}isual (R2V) fusion mechanism is proposed to effectively inject these reasoning-aware features into a segmentation pipeline for accurate mask decoding. To facilitate this paradigm, we construct MedRAVS-13K, a comprehensive dataset comprising 13,824 expertly validated samples across four diverse imaging modalities. Extensive experiments demonstrate that \textsc{MedREAL} significantly outperforms state-of-the-arts, achieving 68.49\% gIoU and 70.47\% cIoU on benchmark evaluations. By generating evidence masks that are strictly consistent with textual diagnoses, \textsc{MedREAL} provides a robust, interpretable framework for reasoning-driven medical image analysis.

cs.CV

Hierarchical Spatial and Channel Aggregation for Cross-domain Few-shot Segmentation

Cross-domain Few-shot Segmentation (CD-FSS) aims to learn generalizable segmentation capability from abundant annotated samples in the source domain, enabling accurate segmentation of novel classes in the target domain with only a few annotated samples. Existing CD-FSS methods mainly focus on mitigating feature distribution shifts caused by style gaps while ignoring significant differences in class semantic granularity and discriminative attributes across domains, leading to two key degradations in support-query matching: semantic over-alignment and attribute over-alignment. To this end, we propose the Dual Hierarchical Aggregation Network (DHANet), which comprises three key modules. First, the Hierarchical Spatial Aggregation (HSA) module performs multi-scale region aggregation of pixel features along the spatial dimension, generating hierarchical semantic-enhanced features to alleviate semantic over-alignment. Additionally, the HCA module conducts multi-scale attribute aggregation along the channel dimension, generating hierarchical attribute-enhanced features to mitigate attribute over-alignment. Finally, we propose the Online Probabilistic Semantic Bank (OPSB), which progressively constructs and updates class probability distributions from query predictions during inference, and samples multiple pseudo-prototypes as additional support information to mitigate insufficient support. Extensive experiments on four target-domain datasets demonstrate that our method achieves state-of-the-art performance.

cs.CV

Training-free Cross-domain Few-shot Segmentation via Robust Semantic Representation and Matching

Cross-domain Few-shot Segmentation (CD-FSS) aims to transfer knowledge learned from source domain to distinct target domains, segmenting unseen target classes with only a few annotated samples. Although existing methods have made significant progress, they still rely on training or fine-tuning processes, which incur high computational costs and risk overfitting. We observe that when powerful and general-purpose vision foundation models are incorporated into these methods, their performance shows only marginal improvement or even degrades due to overfitting. To address this, we eliminate trainable parameters and propose a training-free framework to avoid both training overhead and overfitting. Built upon the self-supervised vision encoder DINOv3, our framework addresses cross-domain challenges through three core modules. First, the Semantic-aware Feature Re-fusion (SAFR) module identifies and re-fuses features that emphasize semantic patterns, generating representations with enhanced semantic discriminability. Additionally, the Adaptive Support Enhancement (ASE) module narrows semantic gaps between support and query through robust query information aggregation. Finally, the Hybrid Prototype Matching (HPM) module integrates matching results from diverse prototypes to adapt to varying semantic complexity across domains. Extensive experiments on four target domain datasets demonstrate that our method achieves state-of-the-art performance in CD-FSS without any training.

cs.CV

High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition

High Dynamic Range (HDR) 3D reconstruction is pivotal for professional content creation in filmmaking and virtual production. Existing methods typically rely on multi-exposure Low Dynamic Range (LDR) supervision to constrain the learning process within vast brightness spaces, resulting in complex, dual-branch architectures. This work explores the feasibility of learning HDR 3D models exclusively in the HDR data space to simplify model design. By analyzing 3D Gaussian Splatting (3DGS) for HDR imagery, we reveal that its failure stems from the limited capacity of Spherical Harmonics (SHs) to capture extreme radiance variations across views, often biasing towards high-radiance observations and underfitting. While increasing the maximum SH degree improves training fitting, it leads to severe overfitting and excessive parameter overhead. To address this, we propose \textit{Luminance--Chromaticity Decomposition Gaussian Splatting} (LCD-GS). By decoupling luminance and chromaticity into independent parameters, LCD-GS significantly enhances learning flexibility with minimal parameter increase (\textit{e.g.}, one extra scalar per primitive). Notably, LCD-GS maintains the original training and inference pipeline, requiring only a change in color representation. This explicit decomposition naturally enables primitive-level local and global luminance editing during inference. Extensive experiments on synthetic and real datasets demonstrate that LCD-GS consistently outperforms state-of-the-art methods in reconstruction fidelity and dynamic-range preservation even with a simpler, more efficient architecture, providing an elegant paradigm for professional-grade HDR 3D modeling. Code and datasets will be released.

cs.CV

Bridging Granularity Gaps: Hierarchical Semantic Learning for Cross-domain Few-shot Segmentation

Cross-domain Few-shot Segmentation (CD-FSS) aims to segment novel classes from target domains that are not involved in training and have significantly different data distributions from the source domain, using only a few annotated samples, and recent years have witnessed significant progress on this task. However, existing CD-FSS methods primarily focus on style gaps between source and target domains while ignoring segmentation granularity gaps, resulting in insufficient semantic discriminability for novel classes in target domains. Therefore, we propose a Hierarchical Semantic Learning (HSL) framework to tackle this problem. Specifically, we introduce a Dual Style Randomization (DSR) module and a Hierarchical Semantic Mining (HSM) module to learn hierarchical semantic features, thereby enhancing the model's ability to recognize semantics at varying granularities. DSR simulates target domain data with diverse foreground-background style differences and overall style variations through foreground and global style randomization respectively, while HSM leverages multi-scale superpixels to guide the model to mine intra-class consistency and inter-class distinction at different granularities. Additionally, we also propose a Prototype Confidence-modulated Thresholding (PCMT) module to mitigate segmentation ambiguity when foreground and background are excessively similar. Extensive experiments are conducted on four popular target domain datasets, and the results demonstrate that our method achieves state-of-the-art performance.

cs.CV

Dynamic Novel View Synthesis in High Dynamic Range

High Dynamic Range Novel View Synthesis (HDR NVS) seeks to learn an HDR 3D model from Low Dynamic Range (LDR) training images captured under conventional imaging conditions. Current methods primarily focus on static scenes, implicitly assuming all scene elements remain stationary and non-living. However, real-world scenarios frequently feature dynamic elements, such as moving objects, varying lighting conditions, and other temporal events, thereby presenting a significantly more challenging scenario. To address this gap, we propose a more realistic problem named HDR Dynamic Novel View Synthesis (HDR DNVS), where the additional dimension ``Dynamic'' emphasizes the necessity of jointly modeling temporal radiance variations alongside sophisticated 3D translation between LDR and HDR. To tackle this complex, intertwined challenge, we introduce HDR-4DGS, a Gaussian Splatting-based architecture featured with an innovative dynamic tone-mapping module that explicitly connects HDR and LDR domains, maintaining temporal radiance coherence by dynamically adapting tone-mapping functions according to the evolving radiance distributions across the temporal dimension. As a result, HDR-4DGS achieves both temporal radiance consistency and spatially accurate color translation, enabling photorealistic HDR renderings from arbitrary viewpoints and time instances. Extensive experiments demonstrate that HDR-4DGS surpasses existing state-of-the-art methods in both quantitative performance and visual fidelity. Source code is available at https://github.com/prinasi/HDR-4DGS.

cs.CV

High Dynamic Range Novel View Synthesis with Single Exposure

High Dynamic Range Novel View Synthesis (HDR-NVS) aims to establish a 3D scene HDR model from Low Dynamic Range (LDR) imagery. Typically, multiple-exposure LDR images are employed to capture a wider range of brightness levels in a scene, as a single LDR image cannot represent both the brightest and darkest regions simultaneously. While effective, this multiple-exposure HDR-NVS approach has significant limitations, including susceptibility to motion artifacts (e.g., ghosting and blurring), high capture and storage costs. To overcome these challenges, we introduce, for the first time, the single-exposure HDR-NVS problem, where only single exposure LDR images are available during training. We further introduce a novel approach, Mono-HDR-3D, featuring two dedicated modules formulated by the LDR image formation principles, one for converting LDR colors to HDR counterparts, and the other for transforming HDR images to LDR format so that unsupervised learning is enabled in a closed loop. Designed as a meta-algorithm, our approach can be seamlessly integrated with existing NVS models. Extensive experiments show that Mono-HDR-3D significantly outperforms previous methods. Source code will be released.

cs.CV

SPG-VTON: Semantic Prediction Guidance for Multi-pose Virtual Try-on

Image-based virtual try-on is challenging in fitting a target in-shop clothes into a reference person under diverse human poses. Previous works focus on preserving clothing details ( e.g., texture, logos, patterns ) when transferring desired clothes onto a target person under a fixed pose. However, the performances of existing methods significantly dropped when extending existing methods to multi-pose virtual try-on. In this paper, we propose an end-to-end Semantic Prediction Guidance multi-pose Virtual Try-On Network (SPG-VTON), which could fit the desired clothing into a reference person under arbitrary poses. Concretely, SPG-VTON is composed of three sub-modules. First, a Semantic Prediction Module (SPM) generates the desired semantic map. The predicted semantic map provides more abundant guidance to locate the desired clothes region and produce a coarse try-on image. Second, a Clothes Warping Module (CWM) warps in-shop clothes to the desired shape according to the predicted semantic map and the desired pose. Specifically, we introduce a conductible cycle consistency loss to alleviate the misalignment in the clothes warping process. Third, a Try-on Synthesis Module (TSM) combines the coarse result and the warped clothes to generate the final virtual try-on image, preserving details of the desired clothes and under the desired pose. Besides, we introduce a face identity loss to refine the facial appearance and maintain the identity of the final virtual try-on result at the same time. We evaluate the proposed method on the most massive multi-pose dataset (MPV) and the DeepFashion dataset. The qualitative and quantitative experiments show that SPG-VTON is superior to the state-of-the-art methods and is robust to the data noise, including background and accessory changes, i.e., hats and handbags, showing good scalability to the real-world scenario.

cs.CV

Unsupervised Eyeglasses Removal in the Wild

Eyeglasses removal is challenging in removing different kinds of eyeglasses, e.g., rimless glasses, full-rim glasses and sunglasses, and recovering appropriate eyes. Due to the large visual variants, the conventional methods lack scalability. Most existing works focus on the frontal face images in the controlled environment, such as the laboratory, and need to design specific systems for different eyeglass types. To address the limitation, we propose a unified eyeglass removal model called Eyeglasses Removal Generative Adversarial Network (ERGAN), which could handle different types of glasses in the wild. The proposed method does not depend on the dense annotation of eyeglasses location but benefits from the large-scale face images with weak annotations. Specifically, we study the two relevant tasks simultaneously, i.e., removing and wearing eyeglasses. Given two facial images with and without eyeglasses, the proposed model learns to swap the eye area in two faces. The generation mechanism focuses on the eye area and invades the difficulty of generating a new face. In the experiment, we show the proposed method achieves a competitive removal quality in terms of realism and diversity. Furthermore, we evaluate ERGAN on several subsequent tasks, such as face verification and facial expression recognition. The experiment shows that our method could serve as a pre-processing method for these tasks.

cs.CV

Exploiting Color Name Space for Salient Object Detection

In this paper, we will investigate the contribution of color names for the task of salient object detection. An input image is first converted to color name space, which is consisted of 11 probabilistic channels. By exploiting a surroundedness cue, we obtain a saliency map through a linear combination of a set of sequential attention maps. To overcome the limitation of only using the surroundedness cue, two global cues with respect to color names are invoked to guide the computation of a weighted saliency map. Finally, we integrate the above two saliency maps into a unified framework to generate the final result. In addition, an improved post-processing procedure is introduced to effectively suppress image backgrounds while uniformly highlight salient objects. Experimental results show that the proposed model produces more accurate saliency maps and performs well against twenty-one saliency models in terms of three evaluation metrics on three public data sets.

cs.CV

Multi-appearance Segmentation and Extended 0-1 Program for Dense Small Object Tracking

Aiming to address the fast multi-object tracking for dense small object in the cluster background, we review track orientated multi-hypothesis tracking(TOMHT) with consideration of batch optimization. Employing autocorrelation based motion score test and staged hypotheses merging approach, we build our homologous hypothesis generation and management method. A new one-to-many constraint is proposed and applied to tackle the track exclusions during complex occlusions. Besides, to achieve better results, we develop a multi-appearance segmentation for detection, which exploits tree-like topological information and realizes one threshold for one object. Experimental results verify the strength of our methods, indicating speed and performance advantages of our tracker.

cs.CV