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Mingxiang Liu

Publications and source records attributed to Mingxiang Liu.

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Reinforcement Learning-Based Output Feedback LQR for Continuous-Time MIMO Systems

This article studies model-free output feedback linear quadratic regulation (LQR) for continuous-time linear systems with an $n$-dimensional state, an $m$-dimensional input, and a $p$-dimensional output, using filtered input--output data. Since the system state is unavailable, existing methods rely on dynamic filters to parameterize the hidden state using measurable input--output signals. However, the intrinsic dimension of the resulting filter-based parametrization can be smaller than the dimension of the complete filtered vector, and this deterministic redundancy can make the Bellman regressions rank deficient. We characterize this intrinsic dimension and show that the conventional filtered vector contains only $2n$ independent components for single-input multi-output (SIMO) systems and $n(m+1)$ independent components for general multi-input multi-output (MIMO) systems. Based on this characterization, a reduced filtered vector is extracted directly from data and used to develop reduced model-free output feedback policy iteration and value iteration equations, eliminating the redundant directions and decreasing the number of unknown parameters while retaining a fully input--output data-based implementation. A numerical example illustrates the rank reduction and the effectiveness of the learned controller.

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Comparative Study of Q-Learning for State-Feedback LQG Control with an Unknown Model

We study the problem of designing a state feedback linear quadratic Gaussian (LQG) controller for a system in which the system matrices as well as the process noise covariance are unknown. We do a rigorous comparison between two approaches. The first is the classic one in which a system identification stage is used to estimate the unknown parameters, which are then used in a state-feedback LQG (SF-LQG) controller design. The second approach is a recently proposed one using a reinforcement learning paradigm called Q-learning. We do the comparison in terms of complexity and accuracy of the resulting controller. We show that the classic approach asymptotically efficient, giving virtually no room for improvement in terms of accuracy. We also propose a novel Q-learning-based method which we show asymptotically achieves the optimal controller design. We complement our proposed method with a numerically efficient algorithmic implementation aiming at making it competitive in terms of computations. Nevertheless, our complexity analysis shows that the classic approach is still numerically more efficient than this Q-learning-based alternative. We then conclude that the classic approach remains being the best choice for addressing the SF-LQG design in the case of unknown parameters.

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