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Mingxin Yang

Publications and source records attributed to Mingxin Yang.

At least 19 recordsLinked to original sources

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction. This work presents \textbf{RealVDeblur}, an efficient generative framework designed to improve in-the-wild robustness under diverse real capture conditions. First, a large-scale, physically grounded blur synthesis pipeline is constructed from scene-level 3D Gaussian Splatting (3DGS) assets and high-frame-rate videos, providing realistic training data covering both camera-induced and object-motion blur. Second, a video diffusion prior is leveraged for restoration; to better accommodate frame-dependent blur variations, temporal compression in the VAE is disabled and a frame-wise encoding scheme is adopted. For practical deployment on long videos, multi-step diffusion sampling is distilled into an efficient one-step generator, and a training-free Temporal Window Mask stabilizes inference beyond the training horizon with constant memory usage. Extensive experiments on diverse real-world benchmarks demonstrate strong perceptual quality, semantic fidelity, and temporal consistency on unseen videos, as well as improved robustness in downstream 3D reconstruction under severe motion blur. Project page: https://rbjin.github.io/RealVDeblur

cs.CV

ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation

Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view conditioning can reduce this ambiguity, but existing methods either require fixed canonical viewpoints or rely on external reconstruction modules that impose heavy training costs and limit generation quality. We observe that pretrained single-view models already possess strong 2D-to-3D grounding that can be reused for multi-view conditioning. However, a closer analysis reveals that their conditioning mechanism entangles orientation control with geometry transfer, two functions that conflict when images from different viewpoints are naively combined. Based on this analysis, we propose ROAR-3D, a lightweight method that upgrades a pretrained single-view model to accept an arbitrary number of unposed images. A token-wise view router assigns each 3D latent token to its most relevant view, implicitly establishing 2D-to-3D correspondences without explicit pose input. A dual-stream attention design preserves the pretrained primary-view behavior while routing auxiliary views through a separate path dedicated to geometric enrichment. An orientation perturbation strategy ensures the auxiliary path learns orientation-independent geometry transfer. These components introduce minimal trainable parameters and add negligible inference overhead relative to the single-view baseline. ROAR-3D achieves state-of-the-art multi-view 3D generation quality and supports test-time view scaling from 1 to 12+ views with consistent improvements.

cs.CV

Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence

Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a global vector. However, this global-only alignment cannot establish fine-grained pixel-to-point correspondence. To solve this, we present Tango3D, a foundation model that unifies dense correspondence and global retrieval. We use a geometry-aware 2D visual backbone and a pretrained 3D VAE to encode images into 2D patches and point clouds into 3D tokens. These are mapped into a single shared space to achieve both local pixel-to-point alignment and global semantic alignment. To stabilize the joint learning of dense and global objectives, we introduce a three-stage progressive training strategy. Experiments show our model successfully achieves object-level pixel-to-point alignment while maintaining competitive global retrieval, a joint capability not offered by existing 3D foundation models. By establishing a fine-grained alignment feature space, Tango3D injects rich semantics into purely geometric 3D tokens, paving the way for a wide range of dense 3D downstream tasks.

cs.CV

AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model

Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they often condition on only one or two capture frames, which restricts geometric consistency and limits scalability to large or diverse scenes. We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs that preserves explicit geometric control while supporting flexible conditioning cardinality. To support long-range conditioning, our method constructs a persistent global scene memory via a prepended capture view cache, and removes temporal compression to maintain frame-level correspondence under large viewpoint changes. Beyond better generative model, we also find that the interplay between generation and reconstruction is crucial for large-scale 3D scenes. Thus, we introduce a geometry-aware conditioning strategy that couples generation and reconstruction through an explicit 3D geometric memory and geometry-driven capture-view retrieval. To ensure efficiency, we combine 4-step diffusion distillation with context-window sparse attention to reduce quadratic complexity. Extensive experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.

cs.CV

Simulation Study on the Discrimination of $0\nu\beta\beta$ Events from Single-Electron Events Using Orthogonal-Strip HPGe Detectors

Neutrinoless double beta decay ($0\nu\beta\beta$) offers a sensitive probe of neutrino mass and its Majorana nature. Orthogonal-strip high-purity germanium (HPGe) detectors with high spatial resolution provide a promising approach for distinguishing $0\nu\beta\beta$ events from single-electron backgrounds. In this work, a simulation framework was developed to evaluate the discrimination performance of these detectors. The framework combined Geant4 simulations with a hybrid numerical-analytical approach to model charge cloud dynamics. A dual-branch convolutional neural network (CNN) was implemented to extract topological features for event classification. The impact of detector geometry on discrimination performance was quantitatively assessed. For a fixed crystal thickness of 15 mm, the background rejection efficiency decreased from 79.5\% to 59.0\% as the strip pitch increased from 0.1 mm to 0.5 mm. For a strip pitch of 0.25 mm, a crystal thickness of 20 mm was found to be optimal, balancing full-energy peak (FEP) efficiency with discrimination capability. These results demonstrate that orthogonal-strip HPGe detectors can effectively suppress single-electron backgrounds, and provide quantitative guidance for detector design in $^{76}$Ge $0\nu\beta\beta$ decay searches.

physics.ins-det

MalMoE: Mixture-of-Experts Enhanced Encrypted Malicious Traffic Detection Under Graph Drift

Encryption has been commonly used in network traffic to secure transmission, but it also brings challenges for malicious traffic detection, due to the invisibility of the packet payload. Graph-based methods are emerging as promising solutions by leveraging multi-host interactions to promote detection accuracy. But most of them face a critical problem: Graph Drift, where the flow statistics or topological information of a graph change over time. To overcome these drawbacks, we propose a graph-assisted encrypted traffic detection system, MalMoE, which applies Mixture of Experts (MoE) to select the best expert model for drift-aware classification. Particularly, we design 1-hop-GNN-like expert models that handle different graph drifts by analyzing graphs with different features. Then, the redesigned gate model conducts expert selection according to the actual drift. MalMoE is trained with a stable two-stage training strategy with data augmentation, which effectively guides the gate on how to perform routing. Experiments on open-source, synthetic, and real-world datasets show that MalMoE can perform precise and real-time detection.

cs.CR

Ultralow-noise microwave oscillator via optical frequency division with a co-self-injection-locked miniature Fabry-Perot reference

Optical frequency division (OFD) provides the purest microwaves by down-converting the stability of optical cavity references. State-of-the-art references typically rely on electronic co-Pound-Drever-Hall locking to ultrahigh-Q microresonators-a complex approach that introduces servo bumps and increases footprint. Alternatively, optical co-self-injection-locking (co-SIL) offers inherent simplicity but is limited by the large thermo-refractive noise and confined mode volumes of integrated cavities. Here, we demonstrate a two-point OFD-based microwave oscillator that combines an ultrahigh-Q miniature Fabry-Perot cavity with optical co-SIL. Leveraging its low relative phase noise optical reference and combing with an integrated soliton microcomb, the system generates a microwave with phase noise of -147 dBc/Hz at 4 kHz offset (scaled to 10 GHz)-performance rivalling most electronically stabilized systems. This work marries the superior noise floor of ultrahigh-Q cavities with the simplicity of optical locking, providing a compact, cost-effective, and field-deployable path to pure microwaves for next-generation communications, radar and metrology.

physics.optics

MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appearance and PBR properties, leading to fragmented task-specific pipelines and inability to leverage large-scale RGB image data. We present MatPedia, a foundation model built upon a novel joint RGB-PBR representation that compactly encodes materials into two interdependent latents: one for RGB appearance and one for the four PBR maps encoding complementary physical properties. By formulating them as a 5-frame sequence and employing video diffusion architectures, MatPedia naturally captures their correlations while transferring visual priors from RGB generation models. This joint representation enables a unified framework handling multiple material tasks--text-to-material generation, image-to-material generation, and intrinsic decomposition--within a single architecture. Trained on MatHybrid-410K, a mixed corpus combining PBR datasets with large-scale RGB images, MatPedia achieves native $1024\times1024$ synthesis that substantially surpasses existing approaches in both quality and diversity.

cs.CV

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV

Three-dimensional position reconstruction of orthogonal-strip planar high-purity germanium detectors using maximum likelihood estimation

Orthogonal-strip planar high-purity germanium (HPGe) detectors can reconstruct three-dimensional (3D) positions of photon interactions through analysis of parameters extracted from multiple charge signals. The conventional method independently reconstructs positions in each dimension using amplitude-based parameters, leading to noise sensitivity and systematic biases. In this study, we propose a multi-parameter-joint reconstruction method based on maximum likelihood estimation (MLE) which establishes a mapping between pulse shape parameters and corresponding 3D positions. To mitigate the effects of electronic noise, we employ integral-based parameters. The reconstruction performance was evaluated using pulse shape simulations. For 100 keV photons under 1 keV root-mean-square (RMS) electronic noise, the maximum Z reconstruction bias was reduced from 0.4 mm to 0.02 mm in the central region and from 2 mm to 0.15 mm near the electrodes. The maximum reconstruction bias in the X/Y directions was reduced from 0.4 mm to 0.016 mm. Furthermore, the use of integral-based parameters mitigated the rapid degradation of resolution under high-noise conditions. The achieved position resolution ranged from 0.07 mm to 0.16 mm in the Z directions and from 0.07 mm to 0.44 mm in the X/Y direction. This method offers a promising approach to 3D position reconstruction with HPGe detectors for applications such as medical imaging and gamma-ray astronomy.

physics.ins-det

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages pipeline of its previous version Hunyuan3D 2.0, while demonstrating substantial advancements in both shape and texture generation. In terms of shape generation, we introduce a new shape foundation model -- LATTICE, which is trained with scaled high-quality datasets, model-size, and compute. Our largest model reaches 10B parameters and generates sharp and detailed 3D shape with precise image-3D following while keeping mesh surface clean and smooth, significantly closing the gap between generated and handcrafted 3D shapes. In terms of texture generation, it is upgraded with phyiscal-based rendering (PBR) via a novel multi-view architecture extended from Hunyuan3D 2.0 Paint model. Our extensive evaluation shows that Hunyuan3D 2.5 significantly outperforms previous methods in both shape and end-to-end texture generation.

cs.CV

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

cs.CV

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces using image diffusion models, followed by a texture baking process to achieve UV texture. However, these methods often struggle to produce high-quality textures due to inconsistencies among the generated multi-view images, resulting in seams and ghosting artifacts. In contrast, 3D-based texture synthesis methods aim to address these inconsistencies, but they often neglect 2D diffusion model priors, making them challenging to apply to real-world objects To overcome these limitations, we propose RomanTex, a multiview-based texture generation framework that integrates a multi-attention network with an underlying 3D representation, facilitated by our novel 3D-aware Rotary Positional Embedding. Additionally, we incorporate a decoupling characteristic in the multi-attention block to enhance the model's robustness in image-to-texture task, enabling semantically-correct back-view synthesis. Furthermore, we introduce a geometry-related Classifier-Free Guidance (CFG) mechanism to further improve the alignment with both geometries and images. Quantitative and qualitative evaluations, along with comprehensive user studies, demonstrate that our method achieves state-of-the-art results in texture quality and consistency.

cs.CV

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.

cs.CV

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

cs.CV

Unveiling the Vulnerability of Private Fine-Tuning in Split-Based Frameworks for Large Language Models: A Bidirectionally Enhanced Attack

Recent advancements in pre-trained large language models (LLMs) have significantly influenced various domains. Adapting these models for specific tasks often involves fine-tuning (FT) with private, domain-specific data. However, privacy concerns keep this data undisclosed, and the computational demands for deploying LLMs pose challenges for resource-limited data holders. This has sparked interest in split learning (SL), a Model-as-a-Service (MaaS) paradigm that divides LLMs into smaller segments for distributed training and deployment, transmitting only intermediate activations instead of raw data. SL has garnered substantial interest in both industry and academia as it aims to balance user data privacy, model ownership, and resource challenges in the private fine-tuning of LLMs. Despite its privacy claims, this paper reveals significant vulnerabilities arising from the combination of SL and LLM-FT: the Not-too-far property of fine-tuning and the auto-regressive nature of LLMs. Exploiting these vulnerabilities, we propose Bidirectional Semi-white-box Reconstruction (BiSR), the first data reconstruction attack (DRA) designed to target both the forward and backward propagation processes of SL. BiSR utilizes pre-trained weights as prior knowledge, combining a learning-based attack with a bidirectional optimization-based approach for highly effective data reconstruction. Additionally, it incorporates a Noise-adaptive Mixture of Experts (NaMoE) model to enhance reconstruction performance under perturbation. We conducted systematic experiments on various mainstream LLMs and different setups, empirically demonstrating BiSR's state-of-the-art performance. Furthermore, we thoroughly examined three representative defense mechanisms, showcasing our method's capability to reconstruct private data even in the presence of these defenses.

cs.CR

VulDetectBench: Evaluating the Deep Capability of Vulnerability Detection with Large Language Models

Large Language Models (LLMs) have training corpora containing large amounts of program code, greatly improving the model's code comprehension and generation capabilities. However, sound comprehensive research on detecting program vulnerabilities, a more specific task related to code, and evaluating the performance of LLMs in this more specialized scenario is still lacking. To address common challenges in vulnerability analysis, our study introduces a new benchmark, VulDetectBench, specifically designed to assess the vulnerability detection capabilities of LLMs. The benchmark comprehensively evaluates LLM's ability to identify, classify, and locate vulnerabilities through five tasks of increasing difficulty. We evaluate the performance of 17 models (both open- and closed-source) and find that while existing models can achieve over 80% accuracy on tasks related to vulnerability identification and classification, they still fall short on specific, more detailed vulnerability analysis tasks, with less than 30% accuracy, making it difficult to provide valuable auxiliary information for professional vulnerability mining. Our benchmark effectively evaluates the capabilities of various LLMs at different levels in the specific task of vulnerability detection, providing a foundation for future research and improvements in this critical area of code security. VulDetectBench is publicly available at https://github.com/Sweetaroo/VulDetectBench.

cs.CR

A feasibility study of multi-electrode high-purity germanium detector for Ge-76 neutrinoless double beta decay searching

Experiments to search for neutrinoless double-beta (0{\nu}\b{eta}\b{eta}) decay of 76Ge using a high-purity germanium (HPGe) detector rely heavily on background suppression technologies to enhance their sensitivities. In this work, we proposed a pulse-shape analysis method based on a neural network (NN) and a light gradient boosting machine (lightGBM; LGB) to discriminate single-electron (background) and double-electrons (0{\nu}\b{eta}\b{eta} signal) events in a multi-electrode HPGe detector. In this paper, we describe a multi-electrode HPGe detector system, a data-processing system, and pulse-shape simulation procedures. We built a fully connected (FC) neural network and an LGB model to classify the single- and double-electron events. The FC network is trained with simulated single- and double-electron-induced pulses and tested in an independent dataset generated by the pulse-shape simulation. The discrimination efficiency of the FC neural network in the test set for the 0{\nu}\b{eta}\b{eta} double-electron events signal was 77.4%, the precision was 57.7%, and the training time was 430 min. The discrimination efficiency of LGB model was 73.1%, the precision was 64.0%, and the training time was 1.5 min. This study demonstrated that it is feasible to realize single- and double-electron discrimination on multi-electrode HPGe detectors using an FC neural network and LGB model. These results can be used as a reference for future 76Ge 0{\nu}\b{eta}\b{eta} experiments.

physics.ins-det