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Mingyan Gao

Publications and source records attributed to Mingyan Gao.

9 recordsLinked to original sources

RecEvolve: A Knowledge-Driven Autonomous Agent System for Recommender Systems

The rise of agentic AI has catalyzed a shift toward self-iterating systems, opening new frontiers for the autonomous optimization of production recommender models. This paper presents the empirical validation of a knowledge-driven autonomous agent system, deployed directly on a production large-scale Two-Tower retrieval model. By delegating the entire research lifecycle, spanning idea generation, code implementation, offline training, and metric evaluation, to a continuous closed-loop autonomous framework, the agent system executed over 40 completed autonomous training runs from scratch. Executing these runs under rigorous production-scale evaluations, the system systematically navigated hidden architectural bottlenecks on the latest production model to achieve a breakthrough ~20% relative improvement in NDCG, a gain that translated directly to a +3.77% increase in user satisfaction in live production traffic. Furthermore, the deployment exposed critical vulnerabilities in standard evaluation protocols, as the agent system autonomously discovered reward-hacking shortcuts. These findings prove that an autonomous pipeline can dramatically accelerate the pace of machine learning research and stress-test the rigorousness of underlying experimental infrastructure, while also exposing novel challenges such as reward hacking and redundant exploration of failed hypotheses.

cs.IR

Vectorizing the Trie: Efficient Constrained Decoding for LLM-based Generative Retrieval on Accelerators

Generative retrieval has emerged as a powerful paradigm for LLM-based recommendation. However, industrial recommender systems often benefit from restricting the output space to a constrained subset of items based on business logic (e.g. enforcing content freshness or product category), which standard autoregressive decoding cannot natively support. Moreover, existing constrained decoding methods that make use of prefix trees (Tries) incur severe latency penalties on hardware accelerators (TPUs/GPUs). In this work, we introduce STATIC (Sparse Transition Matrix-Accelerated Trie Index for Constrained Decoding), an efficient and scalable constrained decoding technique designed specifically for high-throughput LLM-based generative retrieval on TPUs/GPUs. By flattening the prefix tree into a static Compressed Sparse Row (CSR) matrix, we transform irregular tree traversals into fully vectorized sparse matrix operations, unlocking massive efficiency gains on hardware accelerators. We deploy STATIC on a large-scale industrial video recommendation platform serving billions of users. STATIC produces significant product metric impact with minimal latency overhead (0.033 ms per step and 0.25% of inference time), achieving a 948x speedup over a CPU trie implementation and a 47-1033x speedup over a hardware-accelerated binary-search baseline. Furthermore, the runtime overhead of STATIC remains extremely low across a wide range of practical configurations. To the best of our knowledge, STATIC enables the first production-scale deployment of strictly constrained generative retrieval. In addition, evaluation on academic benchmarks demonstrates that STATIC can considerably improve cold-start performance for generative retrieval. Our code is available at https://github.com/youtube/static-constraint-decoding.

cs.IR

Balancing Fine-tuning and RAG: A Hybrid Strategy for Dynamic LLM Recommendation Updates

Large Language Models (LLMs) empower recommendation systems through their advanced reasoning and planning capabilities. However, the dynamic nature of user interests and content poses a significant challenge: While initial fine-tuning aligns LLMs with domain knowledge and user preferences, it fails to capture such real-time changes, necessitating robust update mechanisms. This paper investigates strategies for updating LLM-powered recommenders, focusing on the trade-offs between ongoing fine-tuning and Retrieval-Augmented Generation (RAG). Using an LLM-powered user interest exploration system as a case study, we perform a comparative analysis of these methods across dimensions like cost, agility, and knowledge incorporation. We propose a hybrid update strategy that leverages the long-term knowledge adaptation of periodic fine-tuning with the agility of low-cost RAG. We demonstrate through live A/B experiments on a billion-user platform that this hybrid approach yields statistically significant improvements in user satisfaction, offering a practical and cost-effective framework for maintaining high-quality LLM-powered recommender systems.

cs.IR

LLM-Powered Nuanced Video Attribute Annotation for Enhanced Recommendations

This paper presents a case study on deploying Large Language Models (LLMs) as an advanced "annotation" mechanism to achieve nuanced content understanding (e.g., discerning content "vibe") at scale within a large-scale industrial short-form video recommendation system. Traditional machine learning classifiers for content understanding face protracted development cycles and a lack of deep, nuanced comprehension. The "LLM-as-annotators" approach addresses these by significantly shortening development times and enabling the annotation of subtle attributes. This work details an end-to-end workflow encompassing: (1) iterative definition and robust evaluation of target attributes, refined by offline metrics and online A/B testing; (2) scalable offline bulk annotation of video corpora using LLMs with multimodal features, optimized inference, and knowledge distillation for broad application; and (3) integration of these rich annotations into the online recommendation serving system, for example, through personalized restrict retrieval. Experimental results demonstrate the efficacy of this approach, with LLMs outperforming human raters in offline annotation quality for nuanced attributes and yielding significant improvements of user participation and satisfied consumption in online A/B tests. The study provides insights into designing and scaling production-level LLM pipelines for rich content evaluation, highlighting the adaptability and benefits of LLM-generated nuanced understanding for enhancing content discovery, user satisfaction, and the overall effectiveness of modern recommendation systems.

cs.IR

Item-centric Exploration for Cold Start Problem

Recommender systems face a critical challenge in the item cold-start problem, which limits content diversity and exacerbates popularity bias by struggling to recommend new items. While existing solutions often rely on auxiliary data, but this paper illuminates a distinct, yet equally pressing, issue stemming from the inherent user-centricity of many recommender systems. We argue that in environments with large and rapidly expanding item inventories, the traditional focus on finding the "best item for a user" can inadvertently obscure the ideal audience for nascent content. To counter this, we introduce the concept of item-centric recommendations, shifting the paradigm to identify the optimal users for new items. Our initial realization of this vision involves an item-centric control integrated into an exploration system. This control employs a Bayesian model with Beta distributions to assess candidate items based on a predicted balance between user satisfaction and the item's inherent quality. Empirical online evaluations reveal that this straightforward control markedly improves cold-start targeting efficacy, enhances user satisfaction with newly explored content, and significantly increases overall exploration efficiency.

cs.IR

User Feedback Alignment for LLM-powered Exploration in Large-scale Recommendation Systems

Exploration, the act of broadening user experiences beyond their established preferences, is challenging in large-scale recommendation systems due to feedback loops and limited signals on user exploration patterns. Large Language Models (LLMs) offer potential solutions by leveraging their world knowledge to recommend novel content outside these loops. A key challenge is aligning LLMs with user preferences while preserving their knowledge and reasoning. To enhance planning for new user interests using LLMs, this paper introduces a novel approach that combines hierarchical planning with LLM inference-time scaling. This method aims to improve recommendation relevancy without compromising novelty. We decouple novelty and user-alignment, training separate LLMs for each objective. We then scale up the novelty-focused LLM's inference and select the best-of-n predictions using the user-aligned LLM. Live experiments demonstrate efficacy, showing significant gains in both user satisfaction (measured by watch activity and active user counts) and exploration diversity.

cs.IR

Single-agent or Multi-agent Systems? Why Not Both?

Multi-agent systems (MAS) decompose complex tasks and delegate subtasks to different large language model (LLM) agents and tools. Prior studies have reported the superior accuracy performance of MAS across diverse domains, enabled by long-horizon context tracking and error correction through role-specific agents. However, the design and deployment of MAS incur higher complexity and runtime cost compared to single-agent systems (SAS). Meanwhile, frontier LLMs, such as OpenAI-o3 and Gemini-2.5-Pro, have rapidly advanced in long-context reasoning, memory retention, and tool usage, mitigating many limitations that originally motivated MAS designs. In this paper, we conduct an extensive empirical study comparing MAS and SAS across various popular agentic applications. We find that the benefits of MAS over SAS diminish as LLM capabilities improve, and we propose efficient mechanisms to pinpoint the error-prone agent in MAS. Furthermore, the performance discrepancy between MAS and SAS motivates our design of a hybrid agentic paradigm, request cascading between MAS and SAS, to improve both efficiency and capability. Our design improves accuracy by 1.1-12% while reducing deployment costs by up to 20% across various agentic applications.

cs.MA

Item Level Exploration Traffic Allocation in Large-scale Recommendation Systems

This paper contributes to addressing the item cold start problem in large-scale recommender systems, focusing on how to efficiently gain initial visibility for newly ingested content. We propose an exploration system designed to efficiently allocate impressions to these fresh items. Our approach leverages a learned probabilistic model to predict an item's discoverability, which then informs a scalable and adaptive traffic allocation strategy. This system intelligently distributes exploration budgets, optimizing for the long-term benefit of the recommendation platform. The impact is a demonstrably more efficient cold-start process, leading to a significant increase in the discoverability of new content and ultimately enriching the item corpus available for exploitation, as evidenced by its successful deployment in a large-scale production environment.

cs.IR

CityCraft: A Real Crafter for 3D City Generation

City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage process involving city layout generation, typically using Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), or Transformers, followed by neural rendering. These techniques often exhibit limited diversity and noticeable artifacts in the rendered city scenes. The rendered scenes lack variety, resembling the training images, resulting in monotonous styles. Additionally, these methods lack planning capabilities, leading to less realistic generated scenes. In this paper, we introduce CityCraft, an innovative framework designed to enhance both the diversity and quality of urban scene generation. Our approach integrates three key stages: initially, a diffusion transformer (DiT) model is deployed to generate diverse and controllable 2D city layouts. Subsequently, a Large Language Model(LLM) is utilized to strategically make land-use plans within these layouts based on user prompts and language guidelines. Based on the generated layout and city plan, we utilize the asset retrieval module and Blender for precise asset placement and scene construction. Furthermore, we contribute two new datasets to the field: 1)CityCraft-OSM dataset including 2D semantic layouts of urban areas, corresponding satellite images, and detailed annotations. 2) CityCraft-Buildings dataset, featuring thousands of diverse, high-quality 3D building assets. CityCraft achieves state-of-the-art performance in generating realistic 3D cities.

cs.CV