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Mingyan Zhou

Publications and source records attributed to Mingyan Zhou.

4 recordsLinked to original sources

Developing Path Planning with Behavioral Cloning and Proximal Policy Optimization for Path-Tracking and Static Obstacle Nudging

In autonomous driving, end-to-end methods utilizing Imitation Learning (IL) and Reinforcement Learning (RL) are becoming more and more common. However, they do not involve explicit reasoning like classic robotics workflow and planning with horizons, resulting in strategies implicit and myopic. In this paper, we introduce a path planning method that uses Behavioral Cloning (BC) for path-tracking and Proximal Policy Optimization (PPO) for static obstacle nudging. It outputs lateral offset values to adjust the given reference waypoints and performs modified path for different controllers. Experimental results show that the algorithm can do path following that mimics the expert performance of path-tracking controllers, and avoid collision to fixed obstacles. The method makes a good attempt at planning with learning-based methods in path planning problems of autonomous driving.

cs.RO

MEGA-DAgger: Imitation Learning with Multiple Imperfect Experts

Imitation learning has been widely applied to various autonomous systems thanks to recent development in interactive algorithms that address covariate shift and compounding errors induced by traditional approaches like behavior cloning. However, existing interactive imitation learning methods assume access to one perfect expert. Whereas in reality, it is more likely to have multiple imperfect experts instead. In this paper, we propose MEGA-DAgger, a new DAgger variant that is suitable for interactive learning with multiple imperfect experts. First, unsafe demonstrations are filtered while aggregating the training data, so the imperfect demonstrations have little influence when training the novice policy. Next, experts are evaluated and compared on scenarios-specific metrics to resolve the conflicted labels among experts. Through experiments in autonomous racing scenarios, we demonstrate that policy learned using MEGA-DAgger can outperform both experts and policies learned using the state-of-the-art interactive imitation learning algorithms such as Human-Gated DAgger. The supplementary video can be found at \url{https://youtu.be/wPCht31MHrw}.

cs.LG

AV4EV: Open-Source Modular Autonomous Electric Vehicle Platform for Making Mobility Research Accessible

When academic researchers develop and validate autonomous driving algorithms, there is a challenge in balancing high-performance capabilities with the cost and complexity of the vehicle platform. Much of today's research on autonomous vehicles (AV) is limited to experimentation on expensive commercial vehicles that require large skilled teams to retrofit the vehicles and test them in dedicated facilities. On the other hand, 1/10th-1/16th scaled-down vehicle platforms are more affordable but have limited similitude in performance and drivability. To address this issue, we present the design of a one-third-scale autonomous electric go-kart platform with open-source mechatronics design along with fully functional autonomous driving software. The platform's multi-modal driving system is capable of manual, autonomous, and teleoperation driving modes. It also features a flexible sensing suite for the algorithm deployment across perception, localization, planning, and control. This development serves as a bridge between full-scale vehicles and reduced-scale cars while accelerating cost-effective algorithmic advancements. Our experimental results demonstrate the AV4EV platform's capabilities and ease of use for developing new AV algorithms. All materials are available at AV4EV.org to stimulate collaborative efforts within the AV and electric vehicle (EV) communities.

cs.RO

A Benchmark Comparison of Imitation Learning-based Control Policies for Autonomous Racing

Autonomous racing with scaled race cars has gained increasing attention as an effective approach for developing perception, planning and control algorithms for safe autonomous driving at the limits of the vehicle's handling. To train agile control policies for autonomous racing, learning-based approaches largely utilize reinforcement learning, albeit with mixed results. In this study, we benchmark a variety of imitation learning policies for racing vehicles that are applied directly or for bootstrapping reinforcement learning both in simulation and on scaled real-world environments. We show that interactive imitation learning techniques outperform traditional imitation learning methods and can greatly improve the performance of reinforcement learning policies by bootstrapping thanks to its better sample efficiency. Our benchmarks provide a foundation for future research on autonomous racing using Imitation Learning and Reinforcement Learning.

cs.RO