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Mingyang Huang

Publications and source records attributed to Mingyang Huang.

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Wan-Animate-2: Pushing the Application Boundaries of Character Animation

Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on explicit motion representations suffer from extraction errors and identity drift; methods based on implicit motion features lose fine-grained dynamics through compression; and in-context learning approaches avoid intermediate representations but incur prohibitive computational costs. Furthermore, all current systems are designed for offline synthesis, unable to meet the real-time requirements of interactive applications such as digital avatars and live-streaming hosts. To address these limitations, we present Wan-Animate-2, an end-to-end character animation framework that directly consumes the driving video within a redesigned Diffusion Transformer. Our architecture achieves superior motion fidelity and identity preservation by eliminating intermediate motion extractors entirely. We further introduce text driven viewpoint control that decouples the output camera perspective from the driving video--a capability rarely supported by prior character animation methods that rely on explicit motion representations. Beyond generation quality, we present Wan-Animate-2-Lite, an efficient variant that reduces inference latency to real-time thresholds through a three-stage training paradigm: teacher forcing pretraining with error buffer mechanism, and Self-Forcing distillation with chunk-wise backpropagation. This enables streaming character animation for interactive applications, opening new deployment scenarios that were previously infeasible. Qualitative evaluations and user studies demonstrate that Wan-Animate-2 achieves high-fidelity animation results across diverse characters and motion patterns. To foster further research and community development, we will release the Wan-Animate-2-Base model weights to the public.

cs.CV

Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation

Generating long-duration, high-definition, and rhythmically synchronized dance videos directly from music remains a significant challenge, primarily due to the temporal constraints of current diffusion models, which typically fail beyond 20 seconds. Existing approaches, whether they rely on intermediate 3D skeletons or on end-to-end video synthesis, suffer from temporal drift, identity inconsistency, and repetitive motion patterns when extended to longer horizons. To address these limitations, we propose a novel hierarchical framework for minute-scale coherent music-to-dance generation. Our method decouples the process into global keyframe planning and local temporal refinement, leveraging full-track musical context to ensure long-range coherence. Key innovations include dynamic frame rate adaptation via time-mapped RoPE embeddings for precise alignment, an optical-flow-based loss function to enhance motion continuity, and motion-speed control to preserve high-fidelity details during rapid movements. Extensive experiments demonstrate that our framework surpasses the conventional duration barrier, generating stable, 720p/30fps videos exceeding one minute with superior temporal stability. Furthermore, the model exhibits robust versatility across five distinct dance genres, conditioned on both audio and textual prompts, establishing a new state-of-the-art in coherent, long-form dance video synthesis.

cs.CV

Event-Illumination Collaborative Low-light Image Enhancement with a High-resolution Real-world Dataset

Event-based low-light image enhancement (LIE) methods mainly focus on incorporating high dynamic range (HDR) information from events while overlooking the essential global illumination in images and the inherent noise sensitivity of event signals in real-world scenarios. To address these issues, we propose EIC-LIE, an event-illumination collaborative LIE framework. Concretely, we first design an Event-Illumination Collaborative Interaction (EICI) module, which contains two key processes: forward gathering, which gathers HDR features across varying lighting conditions, and backward injection, which provides complementary content for illumination and event representations. Next, we introduce an Illumination-aware Event Filter (IAEF) that dynamically reduces event noise based on brightness statistics derived from images. Additionally, we build a beam-splitter-based hybrid imaging system to collect high-quality event-image pairs with temporal synchronization from dynamic scenes, providing the first high-resolution, real-world event-based LIE dataset. Extensive experiments show that our EIC-LIE outperforms state-of-the-art methods on five real-world and synthetic datasets, significantly surpassing previous methods with improvements of up to 1.24dB in PSNR and 0.069 in SSIM. The code and dataset are released at https://github.com/QUEAHREN/EIC-LIE.

cs.CV

Wan-Animate: Unified Character Animation and Replacement with Holistic Replication

We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by precisely replicating the expressions and movements of the character in the video to generate high-fidelity character videos. Alternatively, it can integrate the animated character into the reference video to replace the original character, replicating the scene's lighting and color tone to achieve seamless environmental integration. Wan-Animate is built upon the Wan model. To adapt it for character animation tasks, we employ a modified input paradigm to differentiate between reference conditions and regions for generation. This design unifies multiple tasks into a common symbolic representation. We use spatially-aligned skeleton signals to replicate body motion and implicit facial features extracted from source images to reenact expressions, enabling the generation of character videos with high controllability and expressiveness. Furthermore, to enhance environmental integration during character replacement, we develop an auxiliary Relighting LoRA. This module preserves the character's appearance consistency while applying the appropriate environmental lighting and color tone. Experimental results demonstrate that Wan-Animate achieves state-of-the-art performance. We are committed to open-sourcing the model weights and its source code.

cs.CV

Wan-S2V: Audio-Driven Cinematic Video Generation

Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they often fall short in more complex film and television productions, which demand sophisticated elements such as nuanced character interactions, realistic body movements, and dynamic camera work. To address this long-standing challenge of achieving film-level character animation, we propose an audio-driven model, which we refere to as Wan-S2V, built upon Wan. Our model achieves significantly enhanced expressiveness and fidelity in cinematic contexts compared to existing approaches. We conducted extensive experiments, benchmarking our method against cutting-edge models such as Hunyuan-Avatar and Omnihuman. The experimental results consistently demonstrate that our approach significantly outperforms these existing solutions. Additionally, we explore the versatility of our method through its applications in long-form video generation and precise video lip-sync editing.

cs.CV

Human-in-the-Loop Simulation for Real-Time Exploration of HVAC Demand Flexibility

The increasing integration of renewable energy into the power grid has highlighted the critical importance of demand-side flexibility. Among flexible loads, heating, ventilation, and air-conditioning (HVAC) systems are particularly significant due to their high energy consumption and controllability. This study presents the development of an interactive simulation platform that integrates a high-fidelity simulation engine with a user-facing dashboard, specifically designed to explore and demonstrate the demand flexibility capacity of HVAC systems. Unlike conventional simulations, where users are passive observers of simulation results with no ability to intervene in the embedded control during the simulation, this platform transforms them into active participants. Users can override system default control settings, such as zone temperature setpoints and HVAC schedules, at any point during the simulation runtime to implement demand response strategies of their choice. This human-in-the-loop capability enables real-time interaction and allows users to observe the immediate impact of their actions, emulating the practical decision-making process of a building or system operator. By exploring different demand flexibility scenarios and system behaviour in a manner that reflects real-world operation, users gain a deeper understanding of demand flexibility and their impacts. This interactive experience builds confidence and supports more informed decision-making in the practical adoption of demand-side flexibility. This paper presents the architecture of the simulation platform, user-oriented dashboard design, and user case showcase. The introduced human-in-the-loop simulation paradigm offers a more intuitive and interactive means of engaging with grid-interactive building operations, extending beyond HVAC demand flexibility exploration.

eess.SY

MotionRAG-Diff: A Retrieval-Augmented Diffusion Framework for Long-Term Music-to-Dance Generation

Generating long-term, coherent, and realistic music-conditioned dance sequences remains a challenging task in human motion synthesis. Existing approaches exhibit critical limitations: motion graph methods rely on fixed template libraries, restricting creative generation; diffusion models, while capable of producing novel motions, often lack temporal coherence and musical alignment. To address these challenges, we propose $\textbf{MotionRAG-Diff}$, a hybrid framework that integrates Retrieval-Augmented Generation (RAG) with diffusion-based refinement to enable high-quality, musically coherent dance generation for arbitrary long-term music inputs. Our method introduces three core innovations: (1) A cross-modal contrastive learning architecture that aligns heterogeneous music and dance representations in a shared latent space, establishing unsupervised semantic correspondence without paired data; (2) An optimized motion graph system for efficient retrieval and seamless concatenation of motion segments, ensuring realism and temporal coherence across long sequences; (3) A multi-condition diffusion model that jointly conditions on raw music signals and contrastive features to enhance motion quality and global synchronization. Extensive experiments demonstrate that MotionRAG-Diff achieves state-of-the-art performance in motion quality, diversity, and music-motion synchronization accuracy. This work establishes a new paradigm for music-driven dance generation by synergizing retrieval-based template fidelity with diffusion-based creative enhancement.

cs.SD

Channel-wise Alignment for Adaptive Object Detection

Generic object detection has been immensely promoted by the development of deep convolutional neural networks in the past decade. However, in the domain shift circumstance, the changes in weather, illumination, etc., often cause domain gap, and thus performance drops substantially when detecting objects from one domain to another. Existing methods on this task usually draw attention on the high-level alignment based on the whole image or object of interest, which naturally, cannot fully utilize the fine-grained channel information. In this paper, we realize adaptation from a thoroughly different perspective, i.e., channel-wise alignment. Motivated by the finding that each channel focuses on a specific pattern (e.g., on special semantic regions, such as car), we aim to align the distribution of source and target domain on the channel level, which is finer for integration between discrepant domains. Our method mainly consists of self channel-wise and cross channel-wise alignment. These two parts explore the inner-relation and cross-relation of attention regions implicitly from the view of channels. Further more, we also propose a RPN domain classifier module to obtain a domain-invariant RPN network. Extensive experiments show that the proposed method performs notably better than existing methods with about 5% improvement under various domain-shift settings. Experiments on different task (e.g. instance segmentation) also demonstrate its good scalability.

cs.CV

TSIT: A Simple and Versatile Framework for Image-to-Image Translation

We introduce a simple and versatile framework for image-to-image translation. We unearth the importance of normalization layers, and provide a carefully designed two-stream generative model with newly proposed feature transformations in a coarse-to-fine fashion. This allows multi-scale semantic structure information and style representation to be effectively captured and fused by the network, permitting our method to scale to various tasks in both unsupervised and supervised settings. No additional constraints (e.g., cycle consistency) are needed, contributing to a very clean and simple method. Multi-modal image synthesis with arbitrary style control is made possible. A systematic study compares the proposed method with several state-of-the-art task-specific baselines, verifying its effectiveness in both perceptual quality and quantitative evaluations.

cs.CV

Towards Instance-level Image-to-Image Translation

Unpaired Image-to-image Translation is a new rising and challenging vision problem that aims to learn a mapping between unaligned image pairs in diverse domains. Recent advances in this field like MUNIT and DRIT mainly focus on disentangling content and style/attribute from a given image first, then directly adopting the global style to guide the model to synthesize new domain images. However, this kind of approaches severely incurs contradiction if the target domain images are content-rich with multiple discrepant objects. In this paper, we present a simple yet effective instance-aware image-to-image translation approach (INIT), which employs the fine-grained local (instance) and global styles to the target image spatially. The proposed INIT exhibits three import advantages: (1) the instance-level objective loss can help learn a more accurate reconstruction and incorporate diverse attributes of objects; (2) the styles used for target domain of local/global areas are from corresponding spatial regions in source domain, which intuitively is a more reasonable mapping; (3) the joint training process can benefit both fine and coarse granularity and incorporates instance information to improve the quality of global translation. We also collect a large-scale benchmark for the new instance-level translation task. We observe that our synthetic images can even benefit real-world vision tasks like generic object detection.

cs.CV