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Mingyang Wu

Publications and source records attributed to Mingyang Wu.

At least 19 recordsLinked to original sources

AVCap: Reinforcing Audio-Video Joint Caption with Detail-Aware Reward

Detailed audio-video joint captioning is essential for multimodal video understanding and generation. However, prior works are constrained by three main limitations: (1) the scarcity of high-quality public datasets with fine-grained audio-visual joint captions; (2) reinforcement-learning methods that rely on coarse reward signals; and (3) the lack of a benchmark and metric for evaluating detailed audiovisual captions at the atomic level. To address these challenges, we propose: (1) AVCap-100K, a high-quality dataset of 100K temporally aligned, detail-rich audio-video captions; (2) AVCap, a model optimized via Detail-Aware GRPO (Da-GRPO) that achieves state-of-the-art performance among open-source models and matches or surpasses proprietary models on several evaluations; and (3) AVCap-Bench and AVCap-Score, a specialized benchmark and metric for evaluating atomic-level details in audiovisual captions. Our code, models, and datasets are available at https://huggingface.co/collections/Apryle/avcap.

cs.CV

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. The generator is factorized causally in time, matching the causal structure of physical dynamics, and is aligned with a latent world-model reward for predictive consistency. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers 4K video generation at 24 FPS in real time, using an optimized GPU serving engine. In quantitative evaluations, Visko Orbis 1.0 achieves the best DOVER aesthetic and technical scores and the best VideoAlign visual and motion quality, and leads three physical-plausibility protocols (VideoPhy-2, Physics-IQ, and VBench-2.0 Physics); in long-form Arena comparisons, it obtains the highest overall-preference and temporal-stability ratings among all the state-of-the-art real-time interactive video generation systems.

cs.CV

CV-Arena: An Open Benchmark for Instructional Computer Vision Problem Solving with Human-AI Collaborative Preferences

Instruction-guided image editing is becoming a general interface for visual work, yet existing benchmarks still focus largely on narrow appearance edits and do not fully capture the diversity of real-image tasks in professional workflows. Here, we define instructional computer vision problem solving as a broader formulation of image editing: given a real input image and a natural-language instruction, a system must produce an edited output that realizes the requested transformation while satisfying explicit preservation, geometric, physical, and usability constraints. We introduce CV-Arena, an open benchmark designed to evaluate this capability at professional scales. CV-Arena contains 12K high-resolution real-image instruction pairs spanning 16 instruction-based visual task types, constructed using CogRetriever, a dual-track retrieval-and-curation pipeline that combines targeted web search, agentic query refinement, verification, and traceability. To evaluate models at scale while preserving human fidelity, we propose Active Elo, a human-AI collaborative preference protocol that leverages CV-Judge, a logic-gated, multi-dimensional VLM evaluator, to reject clear failures and resolve high-confidence comparisons; and to route close, high-quality comparisons to expert raters. Mixed human and AI supervision is then aggregated through reliability-weighted Elo updates. Our comprehensive evaluation of 21 systems, including proprietary, open-source, and agentic models, on CV-Arena reveals persistent gaps in instruction adherence, physical reasoning, structural control, and fine-grained detail preservation. We further develop CV-Agent, a lightweight agentic model that combines planning, editing, and verification, and demonstrate that closed-loop reasoning is a promising direction for professional-grade instruction-following visual editing.

cs.CV

4KLSDB: A Large-Scale Dataset for 4K Image Restoration and Generation

High-resolution datasets are essential for advancing super-resolution (SR) and text-to-image (T2I) diffusion research. However, current publicly available datasets lack both the native 4K resolution and the extensive scale necessary for training state-of-the-art models. To address this gap, we introduce a 4K Large Scale Dataset and Benchmark (4KLSDB), a large-scale, diverse dataset consisting of 129,484 carefully curated 4K resolution images spanning multiple categories such as nature, urban scenes, people, food, artwork, and CGI, alongside distinct validation and test sets containing 2,000 and 1,984 images respectively. Images were sourced from established open datasets including Photo Concept Bucket, Laion2B, and PD12M. 4KLSDB underwent rigorous multi-stage automated filtering and annotation pipelines involving both human annotators and Large Multimodal Models (LMMs) to ensure high aesthetic quality and dataset consistency. We demonstrate 4KLSDB's effectiveness by training representative super-resolution and diffusion models, observing significant improvements in performance on native 4K benchmarks. Comprehensive experiments illustrate a positive correlation between training on true 4K resolution data and improved fidelity in image restoration task, especially on 4K resolution. We provide the research community a valuable resource to drive progress toward genuinely high-fidelity image synthesis and restoration by providing 4KLSDB. Our project page is available at: https://4klsdb.github.io/.

cs.CV

VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects

As AI-assisted video creation becomes increasingly practical, instruction-guided video editing has become essential for refining generated or captured footage to meet professional requirements. Yet the field still lacks both a large-scale human-annotated dataset with complete editing examples and a standardized evaluator for comparing editing systems. Existing resources are limited by small scale, missing edited outputs, or the absence of human quality labels, while current evaluation often relies on expensive manual inspection or generic vision-language model judges that are not specialized for editing quality. We introduce VEFX-Dataset, a human-annotated dataset containing 5,049 video editing examples across 9 major editing categories and 32 subcategories, each labeled along three decoupled dimensions: Instruction Following, Rendering Quality, and Edit Exclusivity. Building on VEFX-Dataset, we propose VEFX-Reward, a reward model designed specifically for video editing quality assessment. VEFX-Reward jointly processes the source video, the editing instruction, and the edited video, and predicts per-dimension quality scores via ordinal regression. We further release VEFX-Bench, a benchmark of 300 curated video-prompt pairs for standardized comparison of editing systems. Experiments show that VEFX-Reward aligns more strongly with human judgments than generic VLM judges and prior reward models on both standard IQA/VQA metrics and group-wise preference evaluation. Using VEFX-Reward as an evaluator, we benchmark representative commercial and open-source video editing systems, revealing a persistent gap between visual plausibility, instruction following, and edit locality in current models. Our project page is https://xiangbogaobarry.github.io/VEFX-Bench/.

cs.CV

The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics

While recent generative video models have achieved remarkable visual realism and are being explored as world models, true physical simulation requires mastering both space and time. Current models can produce visually smooth kinematics, yet they lack a reliable internal motion pulse to ground these motions in a consistent, real-world time scale. This temporal ambiguity stems from the common practice of indiscriminately training on videos with vastly different real-world speeds, forcing them into standardized frame rates. This leads to what we term chronometric hallucination: generated sequences exhibit ambiguous, unstable, and uncontrollable physical motion speeds. To address this, we propose Visual Chronometer, a predictor that recovers the Physical Frames Per Second (PhyFPS) directly from the visual dynamics of an input video. Trained via controlled temporal resampling, our method estimates the true temporal scale implied by the motion itself, bypassing unreliable metadata. To systematically quantify this issue, we establish two benchmarks, PhyFPS-Bench-Real and PhyFPS-Bench-Gen. Our evaluations reveal a harsh reality: state-of-the-art video generators suffer from severe PhyFPS misalignment and temporal instability. Finally, we demonstrate that applying PhyFPS corrections significantly improves the human-perceived naturalness of AI-generated videos. Our project page is https://xiangbogaobarry.github.io/Visual_Chronometer/.

cs.CV

MindPilot: Closed-loop Visual Stimulation Optimization for Brain Modulation with EEG-guided Diffusion

Whereas most brain-computer interface research has focused on decoding neural signals into behavior or intent, the reverse challenge-using controlled stimuli to steer brain activity-remains far less understood, particularly in the visual domain. However, designing images that consistently elicit desired neural responses is difficult: subjective states lack clear quantitative measures, and EEG feedback is both noisy and non-differentiable. We introduce MindPilot, the first closed-loop framework that uses EEG signals as optimization feedback to guide naturalistic image generation. Unlike prior work limited to invasive settings or low-level flicker stimuli, MindPilot leverages non-invasive EEG with natural images, treating the brain as a black-box function and employing a pseudo-model guidance mechanism to iteratively refine images without requiring explicit rewards or gradients. We validate MindPilot in both simulation and human experiments, demonstrating (i) efficient retrieval of semantic targets, (ii) closed-loop optimization of EEG features, and (iii) human-subject validations in mental matching and emotion regulation tasks. Our results establish the feasibility of EEG-guided image synthesis and open new avenues for non-invasive closed-loop brain modulation, bidirectional brain-computer interfaces, and neural signal-guided generative modeling.

cs.NE

ConsID-Gen: View-Consistent and Identity-Preserving Image-to-Video Generation

Image-to-Video generation (I2V) animates a static image into a temporally coherent video sequence following textual instructions, yet preserving fine-grained object identity under changing viewpoints remains a persistent challenge. Unlike text-to-video models, existing I2V pipelines often suffer from appearance drift and geometric distortion, artifacts we attribute to the sparsity of single-view 2D observations and weak cross-modal alignment. Here we address this problem from both data and model perspectives. First, we curate ConsIDVid, a large-scale object-centric dataset built with a scalable pipeline for high-quality, temporally aligned videos, and establish ConsIDVid-Bench, where we present a novel benchmarking and evaluation framework for multi-view consistency using metrics sensitive to subtle geometric and appearance deviations. We further propose ConsID-Gen, a view-assisted I2V generation framework that augments the first frame with unposed auxiliary views and fuses semantic and structural cues via a dual-stream visual-geometric encoder as well as a text-visual connector, yielding unified conditioning for a Diffusion Transformer backbone. Experiments across ConsIDVid-Bench demonstrate that ConsID-Gen consistently outperforms in multiple metrics, with the best overall performance surpassing leading video generation models like Wan2.1 and HunyuanVideo, delivering superior identity fidelity and temporal coherence under challenging real-world scenarios. We will release our model and dataset at https://myangwu.github.io/ConsID-Gen.

cs.CV

VISTAv2: World Imagination for Indoor Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires agents to follow language instructions while acting in continuous real-world spaces. Prior image imagination based VLN work shows benefits for discrete panoramas but lacks online, action-conditioned predictions and does not produce explicit planning values; moreover, many methods replace the planner with long-horizon objectives that are brittle and slow. To bridge this gap, we propose VISTAv2, a generative world model that rolls out egocentric future views conditioned on past observations, candidate action sequences, and instructions, and projects them into an online value map for planning. Unlike prior approaches, VISTAv2 does not replace the planner. The online value map is fused at score level with the base objective, providing reachability and risk-aware guidance. Concretely, we employ an action-aware Conditional Diffusion Transformer video predictor to synthesize short-horizon futures, align them with the natural language instruction via a vision-language scorer, and fuse multiple rollouts in a differentiable imagination-to-value head to output an imagined egocentric value map. For efficiency, rollouts occur in VAE latent space with a distilled sampler and sparse decoding, enabling inference on a single consumer GPU. Evaluated on MP3D and RoboTHOR, VISTAv2 improves over strong baselines, and ablations show that action-conditioned imagination, instruction-guided value fusion, and the online value-map planner are all critical, suggesting that VISTAv2 offers a practical and interpretable route to robust VLN.

cs.RO

Assessing the Human-Likeness of LLM-Driven Digital Twins in Simulating Health Care System Trust

Serving as an emerging and powerful tool, Large Language Model (LLM)-driven Human Digital Twins are showing great potential in healthcare system research. However, its actual simulation ability for complex human psychological traits, such as distrust in the healthcare system, remains unclear. This research gap particularly impacts health professionals' trust and usage of LLM-based Artificial Intelligence (AI) systems in assisting their routine work. In this study, based on the Twin-2K-500 dataset, we systematically evaluated the simulation results of the LLM-driven human digital twin using the Health Care System Distrust Scale (HCSDS) with an established human-subject sample, analyzing item-level distributions, summary statistics, and demographic subgroup patterns. Results showed that the simulated responses by the digital twin were significantly more centralized with lower variance and had fewer selections of extreme options (all p<0.001). While the digital twin broadly reproduces human results in major demographic patterns, such as age and gender, it exhibits relatively low sensitivity in capturing minor differences in education levels. The LLM-based digital twin simulation has the potential to simulate population trends, but it also presents challenges in making detailed, specific distinctions in subgroups of human beings. This study suggests that the current LLM-driven Digital Twins have limitations in modeling complex human attitudes, which require careful calibration and validation before applying them in inferential analyses or policy simulations in health systems engineering. Future studies are necessary to examine the emotional reasoning mechanism of LLMs before their use, particularly for studies that involve simulations sensitive to social topics, such as human-automation trust.

cs.HC

Q-Router: Agentic Video Quality Assessment with Expert Model Routing and Artifact Localization

Video quality assessment (VQA) is a fundamental computer vision task that aims to predict the perceptual quality of a given video in alignment with human judgments. Existing performant VQA models trained with direct score supervision suffer from (1) poor generalization across diverse content and tasks, ranging from user-generated content (UGC), short-form videos, to AI-generated content (AIGC), (2) limited interpretability, and (3) lack of extensibility to novel use cases or content types. We propose Q-Router, an agentic framework for universal VQA with a multi-tier model routing system. Q-Router integrates a diverse set of expert models and employs vision--language models (VLMs) as real-time routers that dynamically reason and then ensemble the most appropriate experts conditioned on the input video semantics. We build a multi-tiered routing system based on the computing budget, with the heaviest tier involving a specific spatiotemporal artifacts localization for interpretability. This agentic design enables Q-Router to combine the complementary strengths of specialized experts, achieving both flexibility and robustness in delivering consistent performance across heterogeneous video sources and tasks. Extensive experiments demonstrate that Q-Router matches or surpasses state-of-the-art VQA models on a variety of benchmarks, while substantially improving generalization and interpretability. Moreover, Q-Router excels on the quality-based question answering benchmark, Q-Bench-Video, highlighting its promise as a foundation for next-generation VQA systems. Finally, we show that Q-Router capably localizes spatiotemporal artifacts, showing potential as a reward function for post-training video generation models.

cs.CV

FORGE-Tree: Diffusion-Forcing Tree Search for Long-Horizon Robot Manipulation

Long-horizon robot manipulation tasks remain challenging for Vision-Language-Action (VLA) policies due to drift and exposure bias, often denoise the entire trajectory with fixed hyperparameters, causing small geometric errors to compound across stages and offering no mechanism to allocate extra test-time compute where clearances are tight. To address these challenges, we introduce FORGE-Tree, a plug-in control layer that couples a stage-aligned Diffusion Forcing (DF) head with test-time Monte Carlo Tree Diffusion (MCTD). With a frozen VLA encoder, DF aligns timesteps to subtask stages; during inference we partially denoise only a target segment while keeping other tokens frozen, turning trajectory refinement into a sequence of local edits. We then apply Monte Carlo Tree Diffusion to select the next segment to refine. A scene graph supplies priors for expansion and geometry relation-aware scoring for rollouts, yielding tree-structured denoising whose performance scales with search budget while preserving the executed prefix. Evaluation on LIBERO, FORGE-Tree improves success rate by 13.4 to 17.2 pp over the native VLA baselines with both OpenVLA and Octo-Base. Gains remain consistent under comparable compute budgets, especially on long-horizon variants. Videos available at: https://taco-group.github.io/FORGE-Tree/

cs.RO

ChineseEEG-2: An EEG Dataset for Multimodal Semantic Alignment and Neural Decoding during Reading and Listening

EEG-based neural decoding requires large-scale benchmark datasets. Paired brain-language data across speaking, listening, and reading modalities are essential for aligning neural activity with the semantic representation of large language models (LLMs). However, such datasets are rare, especially for non-English languages. Here, we present ChineseEEG-2, a high-density EEG dataset designed for benchmarking neural decoding models under real-world language tasks. Building on our previous ChineseEEG dataset, which focused on silent reading, ChineseEEG-2 adds two active modalities: Reading Aloud (RA) and Passive Listening (PL), using the same Chinese corpus. EEG and audio were simultaneously recorded from four participants during ~10.7 hours of reading aloud. These recordings were then played to eight other participants, collecting ~21.6 hours of EEG during listening. This setup enables speech temporal and semantic alignment across the RA and PL modalities. ChineseEEG-2 includes EEG signals, precise audio, aligned semantic embeddings from pre-trained language models, and task labels. Together with ChineseEEG, this dataset supports joint semantic alignment learning across speaking, listening, and reading. It enables benchmarking of neural decoding algorithms and promotes brain-LLM alignment under multimodal language tasks, especially in Chinese. ChineseEEG-2 provides a benchmark dataset for next-generation neural semantic decoding.

eess.SP

MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding

Humans are integral components of the transportation ecosystem, and understanding their behaviors is crucial to facilitating the development of safe driving systems. Although recent progress has explored various aspects of human behavior$\unicode{x2014}$such as motion, trajectories, and intention$\unicode{x2014}$a comprehensive benchmark for evaluating human behavior understanding in autonomous driving remains unavailable. In this work, we propose $\textbf{MMHU}$, a large-scale benchmark for human behavior analysis featuring rich annotations, such as human motion and trajectories, text description for human motions, human intention, and critical behavior labels relevant to driving safety. Our dataset encompasses 57k human motion clips and 1.73M frames gathered from diverse sources, including established driving datasets such as Waymo, in-the-wild videos from YouTube, and self-collected data. A human-in-the-loop annotation pipeline is developed to generate rich behavior captions. We provide a thorough dataset analysis and benchmark multiple tasks$\unicode{x2014}$ranging from motion prediction to motion generation and human behavior question answering$\unicode{x2014}$thereby offering a broad evaluation suite. Project page : https://MMHU-Benchmark.github.io.

cs.CV

BrainFLORA: Uncovering Brain Concept Representation via Multimodal Neural Embeddings

Understanding how the brain represents visual information is a fundamental challenge in neuroscience and artificial intelligence. While AI-driven decoding of neural data has provided insights into the human visual system, integrating multimodal neuroimaging signals, such as EEG, MEG, and fMRI, remains a critical hurdle due to their inherent spatiotemporal misalignment. Current approaches often analyze these modalities in isolation, limiting a holistic view of neural representation. In this study, we introduce BrainFLORA, a unified framework for integrating cross-modal neuroimaging data to construct a shared neural representation. Our approach leverages multimodal large language models (MLLMs) augmented with modality-specific adapters and task decoders, achieving state-of-the-art performance in joint-subject visual retrieval task and has the potential to extend multitasking. Combining neuroimaging analysis methods, we further reveal how visual concept representations align across neural modalities and with real world object perception. We demonstrate that the brain's structured visual concept representations exhibit an implicit mapping to physical-world stimuli, bridging neuroscience and machine learning from different modalities of neural imaging. Beyond methodological advancements, BrainFLORA offers novel implications for cognitive neuroscience and brain-computer interfaces (BCIs). Our code is available at https://github.com/ncclab-sustech/BrainFLORA.

cs.NE

4KAgent: Agentic Any Image to 4K Super-Resolution

We present 4KAgent, a unified agentic super-resolution generalist system designed to universally upscale any image to 4K resolution (and even higher, if applied iteratively). Our system can transform images from extremely low resolutions with severe degradations, for example, highly distorted inputs at 256x256, into crystal-clear, photorealistic 4K outputs. 4KAgent comprises three core components: (1) Profiling, a module that customizes the 4KAgent pipeline based on bespoke use cases; (2) A Perception Agent, which leverages vision-language models alongside image quality assessment experts to analyze the input image and make a tailored restoration plan; and (3) A Restoration Agent, which executes the plan, following a recursive execution-reflection paradigm, guided by a quality-driven mixture-of-expert policy to select the optimal output for each step. Additionally, 4KAgent embeds a specialized face restoration pipeline, significantly enhancing facial details in portrait and selfie photos. We rigorously evaluate our 4KAgent across 11 distinct task categories encompassing a total of 26 diverse benchmarks, setting new state-of-the-art on a broad spectrum of imaging domains. Our evaluations cover natural images, portrait photos, AI-generated content, satellite imagery, fluorescence microscopy, and medical imaging like fundoscopy, ultrasound, and X-ray, demonstrating superior performance in terms of both perceptual (e.g., NIQE, MUSIQ) and fidelity (e.g., PSNR) metrics. By establishing a novel agentic paradigm for low-level vision tasks, we aim to catalyze broader interest and innovation within vision-centric autonomous agents across diverse research communities. We will release all the code, models, and results at: https://4kagent.github.io.

cs.CV

Preserving AUC Fairness in Learning with Noisy Protected Groups

The Area Under the ROC Curve (AUC) is a key metric for classification, especially under class imbalance, with growing research focus on optimizing AUC over accuracy in applications like medical image analysis and deepfake detection. This leads to fairness in AUC optimization becoming crucial as biases can impact protected groups. While various fairness mitigation techniques exist, fairness considerations in AUC optimization remain in their early stages, with most research focusing on improving AUC fairness under the assumption of clean protected groups. However, these studies often overlook the impact of noisy protected groups, leading to fairness violations in practice. To address this, we propose the first robust AUC fairness approach under noisy protected groups with fairness theoretical guarantees using distributionally robust optimization. Extensive experiments on tabular and image datasets show that our method outperforms state-of-the-art approaches in preserving AUC fairness. The code is in https://github.com/Purdue-M2/AUC_Fairness_with_Noisy_Groups.

cs.LG

VISTA: Generative Visual Imagination for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) tasks agents with locating specific objects in unseen environments using natural language instructions and visual cues. Many existing VLN approaches typically follow an 'observe-and-reason' schema, that is, agents observe the environment and decide on the next action to take based on the visual observations of their surroundings. They often face challenges in long-horizon scenarios due to limitations in immediate observation and vision-language modality gaps. To overcome this, we present VISTA, a novel framework that employs an 'imagine-and-align' navigation strategy. Specifically, we leverage the generative prior of pre-trained diffusion models for dynamic visual imagination conditioned on both local observations and high-level language instructions. A Perceptual Alignment Filter module then grounds these goal imaginations against current observations, guiding an interpretable and structured reasoning process for action selection. Experiments show that VISTA sets new state-of-the-art results on Room-to-Room (R2R) and RoboTHOR benchmarks, e.g.,+3.6% increase in Success Rate on R2R. Extensive ablation analysis underscores the value of integrating forward-looking imagination, perceptual alignment, and structured reasoning for robust navigation in long-horizon environments.

cs.RO