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Mingyang Yang

Publications and source records attributed to Mingyang Yang.

16 recordsLinked to original sources

AMR-Pose: An Active LED Marker-Based Relative Pose Estimation Framework With Probabilistic Switching PnP for Cooperative AUVs

Reliable relative pose estimation between autonomous underwater vehicles (AUVs) is critical for cooperative ocean exploration, sampling, and multi-robot coordination. However, achieving robust vision-based relative localization in underwater environments remains challenging due to severe optical degradation, including turbidity, illumination variations, reflections, and intermittent feature occlusions. This paper presents AMR-Pose, an active LED marker-based relative pose estimation framework for cooperative AUVs. A compact marker module consisting of one red central LED and three blue peripheral LEDs is developed and integrated onto the leader AUV to provide distinctive visual features under complex underwater conditions. Building upon the detected marker observations, a probabilistic switching Perspective-n-Point estimator (PSwPnP) is developed by combining Lie-group pose propagation on $SE(3)$, probabilistic marker association, and visibility-adaptive measurement fusion for robust six-degree-of-freedom relative pose estimation. The proposed framework dynamically adapts the estimation process according to marker visibility, maintaining geometric consistency and temporal stability during partial observations and visibility transitions. Extensive water-tank experiments with motion-capture ground truth validate that AMR-Pose achieves accurate, smooth, and robust relative pose estimation under challenging underwater conditions. Closed-loop leader-follower experiments further demonstrate its feasibility for real-time relative pose feedback in cooperative underwater robotics.

cs.RO

Bayesian-Enhanced Galerkin-Based Reduced Order Modelling for Unsteady Compressible Flows

This work proposes a statistically enhanced framework to address the instability and limited predictive capability of conventional Galerkin-Proper Orthogonal Decomposition (Galerkin-POD) models. The method reformulates the correction of the Galerkin-projected ODE system as a statistical inverse problem, in which the coefficients are inferred through Bayesian inference. By accounting for model uncertainty arising from POD mode truncation and data uncertainty introduced by data noise and numerical postprocessing, the framework systematically updates the ODE system coefficients using an analytical, sampling-free solution based on Gaussian likelihood and inverse-Gamma priors. The approach is first validated using a self-sustained oscillating flow over a dimpled surface at a moderate Reynolds number (Re=3000), demonstrating stable and accurate reproduction of the temporal dynamics and phase trajectories of coherent structures when compared with direct numerical simulation (DNS). It is then applied to a centrifugal compressor featuring strong tip-leakage vortex breakdown and impeller-diffuser interactions at Re=100000, where the model successfully captures dominant unsteady structures and frequency characteristics despite limited mode retention. Overall, the results show that Bayesian inference substantially enhances the robustness, stability, and predictive fidelity of Galerkin-POD models for compressible flow systems. The proposed methodology combines the physical interpretability of Galerkin projection with the statistical rigour of Bayesian inference, offering a general, computationally efficient, and uncertainty-aware reduced-order modelling framework for complex fluid dynamic applications.

physics.flu-dyn

The Complexity of Distributed Minimum Weight Cycle Approximation

We study the Minimum Weight Cycle (MWC) problem in the $\mathsf{CONGEST}$ model of distributed computing. For undirected weighted graphs, we give a randomized $(k+1)$-approximation algorithm for every \underline{real number} $k \geq (1+\sqrt{5})/2 \approx 1.618$. The algorithm runs in \[ \tilde{O}\left(n^{\frac{k+1}{2k+1}} + D\right) \] rounds, where $n$ is the number of nodes and $D$ is the unweighted diameter of the graph. Varying $k$ therefore yields a smooth trade-off between approximation ratio and round complexity. On the lower-bound side, assuming the Erd\H{o}s girth conjecture, we prove that for every \underline{integer} $k \geq 1$ and every $\epsilon > 0$, any randomized $(k+1-\epsilon)$-approximation algorithm for MWC requires \[ \tilde{\Omega}\left(n^{\frac{k+1}{2k+1}}+D\right) \] rounds. The lower bound holds for both directed unweighted graphs and undirected weighted graphs, even on graphs of diameter $\Theta(\log n)$. Consequently, for every integer $k \geq 2$, our upper and lower bounds for undirected weighted graphs match up to polylogarithmic factors. This gives a nearly tight characterization of the round complexity of approximate MWC across an infinite family of approximation ratios. These results improve the previous state of the art of Manoharan and Ramachandran (PODC 2024), who gave a $(2+\epsilon)$-approximation algorithm for undirected weighted graphs in $\tilde{O}(n^{2/3}+D)$ rounds, and proved an $\tilde{\Omega}(\sqrt{n})$ lower bound for arbitrary approximation ratios in directed unweighted and undirected weighted graphs.

cs.DC

Inductance-Based Force Self-Sensing in Fiber-Reinforced Pneumatic Twisted-and-Coiled Actuators

Fiber-reinforced pneumatic twisted-and-coiled actuators (FR-PTCAs) offer high power density and compliance but their strong hysteresis and lack of intrinsic proprioception limit effective closed-loop control. This paper presents a self-sensing FR-PTCA integrated with a conductive nickel wire that enables intrinsic force estimation and indirect displacement inference via inductance feedback. Experimental characterization reveals that the inductance of the actuator exhibits a deterministic, low-hysteresis inductance-force relationship at constant pressures, in contrast to the strongly hysteretic inductance-length behavior. Leveraging this property, this paper develops a parametric self-sensing model and a nonlinear hybrid observer that integrates an Extended Kalman Filter (EKF) with constrained optimization to resolve the ambiguity in the inductance-force mapping and estimate actuator states. Experimental results demonstrate that the proposed approach achieves force estimation accuracy comparable to that of external load cells and maintains robust performance under varying load conditions.

cs.RO

Lower Bounds on Flow Sparsifiers with Steiner Nodes

Given a large graph $G$ with a set of its $k$ vertices called terminals, a \emph{quality-$q$ flow sparsifier} is a small graph $G'$ that contains the terminals and preserves all multicommodity flows between them up to some multiplicative factor $q\ge 1$, called the \emph{quality}. Constructing flow sparsifiers with good quality and small size ($|V(G')|$) has been a central problem in graph compression. The most common approach of constructing flow sparsifiers is contraction: first compute a partition of the vertices in $V(G)$, and then contract each part into a supernode to obtain $G'$. When $G'$ is only allowed to contain all terminals, the best quality is shown to be $O(\log k/\log\log k)$ and $\Omega(\sqrt{\log k/\log\log k})$. In this paper, we show that allowing a few Steiner nodes does not help much in improving the quality. Specifically, there exist $k$-terminal graphs such that, even if we allow $k\cdot 2^{(\log k)^{\Omega(1)}}$ Steiner nodes in its contraction-based flow sparsifier, the quality is still $\Omega\big((\log k)^{0.3}\big)$.

cs.DS

Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation

World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation. Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.

cs.CV

FPSAttention: Training-Aware FP8 and Sparsity Co-Design for Fast Video Diffusion

Diffusion generative models have become the standard for producing high-quality, coherent video content, yet their slow inference speeds and high computational demands hinder practical deployment. Although both quantization and sparsity can independently accelerate inference while maintaining generation quality, naively combining these techniques in existing training-free approaches leads to significant performance degradation due to the lack of joint optimization. We introduce FPSAttention, a novel training-aware co-design of FP8 quantization and sparsity for video generation, with a focus on the 3D bi-directional attention mechanism. Our approach features three key innovations: 1) A unified 3D tile-wise granularity that simultaneously supports both quantization and sparsity; 2) A denoising step-aware strategy that adapts to the noise schedule, addressing the strong correlation between quantization/sparsity errors and denoising steps; 3) A native, hardware-friendly kernel that leverages FlashAttention and is implemented with optimized Hopper architecture features for highly efficient execution. Trained on Wan2.1's 1.3B and 14B models and evaluated on the VBench benchmark, FPSAttention achieves a 7.09x kernel speedup for attention operations and a 4.96x end-to-end speedup for video generation compared to the BF16 baseline at 720p resolution-without sacrificing generation quality.

cs.CV

Learning-Based Leader Localization for Underwater Vehicles With Optical-Acoustic-Pressure Sensor Fusion

Underwater vehicles have emerged as a critical technology for exploring and monitoring aquatic environments. The deployment of multi-vehicle systems has gained substantial interest due to their capability to perform collaborative tasks with improved efficiency. However, achieving precise localization of a leader underwater vehicle within a multi-vehicle configuration remains a significant challenge, particularly in dynamic and complex underwater conditions. To address this issue, this paper presents a novel tri-modal sensor fusion neural network approach that integrates optical, acoustic, and pressure sensors to localize the leader vehicle. The proposed method leverages the unique strengths of each sensor modality to improve localization accuracy and robustness. Specifically, optical sensors provide high-resolution imaging for precise relative positioning, acoustic sensors enable long-range detection and ranging, and pressure sensors offer environmental context awareness. The fusion of these sensor modalities is implemented using a deep learning architecture designed to extract and combine complementary features from raw sensor data. The effectiveness of the proposed method is validated through a custom-designed testing platform. Extensive data collection and experimental evaluations demonstrate that the tri-modal approach significantly improves the accuracy and robustness of leader localization, outperforming both single-modal and dual-modal methods.

cs.RO

TheAgentCompany: Benchmarking LLM Agents on Consequential Real World Tasks

We interact with computers on an everyday basis, be it in everyday life or work, and many aspects of work can be done entirely with access to a computer and the Internet. At the same time, thanks to improvements in large language models (LLMs), there has also been a rapid development in AI agents that interact with and affect change in their surrounding environments. But how performant are AI agents at accelerating or even autonomously performing work-related tasks? The answer to this question has important implications both for industry looking to adopt AI into their workflows and for economic policy to understand the effects that adoption of AI may have on the labor market. To measure the progress of these LLM agents' performance on performing real-world professional tasks, in this paper we introduce TheAgentCompany, an extensible benchmark for evaluating AI agents that interact with the world in similar ways to those of a digital worker: by browsing the Web, writing code, running programs, and communicating with other coworkers. We build a self-contained environment with internal web sites and data that mimics a small software company environment, and create a variety of tasks that may be performed by workers in such a company. We test baseline agents powered by both closed API-based and open-weights language models (LMs), and find that the most competitive agent can complete 30% of tasks autonomously. This paints a nuanced picture on task automation with LM agents--in a setting simulating a real workplace, a good portion of simpler tasks could be solved autonomously, but more difficult long-horizon tasks are still beyond the reach of current systems. We release code, data, environment, and experiments on https://the-agent-company.com.

cs.CL

The Complexity Landscape of Dynamic Distributed Subgraph Finding

Bonne and Censor-Hillel (ICALP 2019) initiated the study of distributed subgraph finding in dynamic networks of limited bandwidth. For the case where the target subgraph is a clique, they determined the tight bandwidth complexity bounds in nearly all settings. However, several open questions remain, and very little is known about finding subgraphs beyond cliques. In this work, we consider these questions and explore subgraphs beyond cliques in the deterministic setting. For finding cliques, we establish an $\Omega(\log \log n)$ bandwidth lower bound for one-round membership-detection under edge insertions only and an $\Omega(\log \log \log n)$ bandwidth lower bound for one-round detection under both edge insertions and node insertions. Moreover, we demonstrate new algorithms to show that our lower bounds are \emph{tight} in bounded-degree networks when the target subgraph is a triangle. Prior to our work, no lower bounds were known for these problems. For finding subgraphs beyond cliques, we present a complete characterization of the bandwidth complexity of the membership-listing problem for every target subgraph, every number of rounds, and every type of topological change: node insertions, node deletions, edge insertions, and edge deletions. We also show partial characterizations for one-round membership-detection and listing.

cs.DS

RealisDance: Equip controllable character animation with realistic hands

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.

cs.CV

A Multi-Modal Approach Based on Large Vision Model for Close-Range Underwater Target Localization

Underwater target localization uses real-time sensory measurements to estimate the position of underwater objects of interest, providing critical feedback information for underwater robots. While acoustic sensing is the most acknowledged method in underwater robots and possibly the only effective approach for long-range underwater target localization, such a sensing modality generally suffers from low resolution, high cost and high energy consumption, thus leading to a mediocre performance when applied to close-range underwater target localization. On the other hand, optical sensing has attracted increasing attention in the underwater robotics community for its advantages of high resolution and low cost, holding a great potential particularly in close-range underwater target localization. However, most existing studies in underwater optical sensing are restricted to specific types of targets due to the limited training data available. In addition, these studies typically focus on the design of estimation algorithms and ignore the influence of illumination conditions on the sensing performance, thus hindering wider applications in the real world. To address the aforementioned issues, this paper proposes a novel target localization method that assimilates both optical and acoustic sensory measurements to estimate the 3D positions of close-range underwater targets. A test platform with controllable illumination conditions is designed and developed to experimentally investigate the proposed multi-modal sensing approach. A large vision model is applied to process the optical imaging measurements, eliminating the requirement for training data acquisition, thus significantly expanding the scope of potential applications. Extensive experiments are conducted, the results of which validate the effectiveness of the proposed underwater target localization method.

cs.RO

Analytical Insight of Earth: A Cloud-Platform of Intelligent Computing for Geospatial Big Data

The rapid accumulation of Earth observation data presents a formidable challenge for the processing capabilities of traditional remote sensing desktop software, particularly when it comes to analyzing expansive geographical areas and prolonged temporal sequences. Cloud computing has emerged as a transformative solution, surmounting the barriers traditionally associated with the management and computation of voluminous datasets. This paper introduces the Analytical Insight of Earth (AI Earth), an innovative remote sensing intelligent computing cloud platform, powered by the robust Alibaba Cloud infrastructure. AI Earth provides an extensive collection of publicly available remote sensing datasets, along with a suite of computational tools powered by a high-performance computing engine. Furthermore, it provides a variety of classic deep learning (DL) models and a novel remote sensing large vision segmentation model tailored to different recognition tasks. The platform enables users to upload their unique samples for model training and to deploy third-party models, thereby increasing the accessibility and openness of DL applications. This platform will facilitate researchers in leveraging remote sensing data for large-scale applied research in areas such as resources, environment, ecology, and climate.

cs.DC

A Tight Lower Bound for 3-Coloring Grids in the Online-LOCAL Model

Recently, \citeauthor*{akbari2021locality}~(ICALP 2023) studied the locality of graph problems in distributed, sequential, dynamic, and online settings from a {unified} point of view. They designed a novel $O(\log n)$-locality deterministic algorithm for proper 3-coloring bipartite graphs in the $\mathsf{Online}$-$\mathsf{LOCAL}$ model. In this work, we establish the optimality of the algorithm by showing a \textit{tight} deterministic $\Omega(\log n)$ locality lower bound, which holds even on grids. To complement this result, we have the following additional results: \begin{enumerate} \item We show a higher and {tight} $\Omega(\sqrt{n})$ lower bound for 3-coloring toroidal and cylindrical grids. \item Considering the generalization of $3$-coloring bipartite graphs to $(k+1)$-coloring $k$-partite graphs, %where $k \geq 2$ is a constant, we show that the problem also has $O(\log n)$ locality when the input is a $k$-partite graph that admits a \emph{locally inferable unique coloring}. This special class of $k$-partite graphs covers several fundamental graph classes such as $k$-trees and triangular grids. Moreover, for this special class of graphs, we show a {tight} $\Omega(\log n)$ locality lower bound. \item For general $k$-partite graphs with $k \geq 3$, we prove that the problem of $(2k-2)$-coloring $k$-partite graphs exhibits a locality of $\Omega(n)$ in the $\onlineLOCAL$ model, matching the round complexity of the same problem in the $\LOCAL$ model recently shown by \citeauthor*{coiteux2023no}~(STOC 2024). Consequently, the problem of $(k+1)$-coloring $k$-partite graphs admits a locality lower bound of $\Omega(n)$ when $k\geq 3$, contrasting sharply with the $\Theta(\log n)$ locality for the case of $k=2$. \end{enumerate}

cs.DS

Sea quark contributions to the electromagnetic form factors of $\Sigma$ hyperons

We study the sea quark contributions to the electromagnetic form factors of $\Sigma$ baryons with nonlocal chiral effective theory. Both octet and decuplet intermediate states are included in the one loop calculation. $G_{\Sigma^{-}}^{u}$ and $G_{\Sigma^{+}}^{d}$ could be priority observables for the examination of sea quark contributions to baryon structure because these quantities are much larger than the strange form factors of nucleon. It will be less difficult for lattice simulation to determine the sign of these pure sea quark contributions unambiguously. In $\Sigma^0$, the light sea quark form factors $G_{\Sigma^{0}}^{u}$ and $G_{\Sigma^{0}}^{d}$ are identical. Since the light sea quark form factors in proton are different, it will be more meaningful to compare lattice result of the light sea quark form factors in $\Sigma^0$ with that obtained from effective field theory.

hep-ph

Electromagnetic form factors of octet baryons with the nonlocal chiral effective theory

The electromagnetic form factors of octet baryons are investigated with the nonlocal chiral effective theory. The nonlocal interaction generates both the regulator which makes the loop integral convergent and the $Q^2$ dependence of form factors at tree level. Both octet and decuplet intermediate states are included in the one loop calculation. The momentum dependence of baryon form factors are studied up to 1 GeV$^2$ with the same number of parameters as for the nucleon form factors. The obtained magnetic moments of all the baryon octets as well as the radii are in good agreement with the experimental data and/or lattice simulation.

hep-ph