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Mingyang Yin

Publications and source records attributed to Mingyang Yin.

12 recordsLinked to original sources

Guess Where You Go: Generative Next Point-of-Interest Recommendation in Amap

Generative retrieval enables recommender systems to retrieve items by generating compact item identifiers, but scaling it to industrial scenarios remains challenging due to redundant or colliding token assignments and insufficient integration of heterogeneous item signals. These challenges are particularly critical for next Point-of-Interest (POI) recommendation, where models must represent structured spatial entities, capture sequential mobility patterns, and produce predictions consistent with real user behavior. We propose Gwhere, an end-to-end industrial framework that integrates semantic identifier (SID) generation with LLM-based generative next POI recommendation. Gwhere first learns discriminative POI SIDs through a contrastive residual-quantization tokenizer that aligns textual, visual, spatial, and collaborative signals. Based on these SIDs, Gwhere adapts LLMs to mobility scenarios via continued pretraining on enriched spatio-temporal corpora, supervised fine-tuning, and Exposure-Aware Kahneman-Tversky Optimization (EAKTO), a reinforcement learning objective for behavioral preference alignment. Experiments on public datasets and Amap's large-scale industrial dataset demonstrate the effectiveness of Gwhere. The system has been deployed in Amap's homepage service under high-concurrency and low-latency constraints. Long-term online A/B tests show improvements of 5.83% in P-CTR and 6.20% in U-CTR over the production baseline. The implementation is publicly available at https://github.com/alibaba/SimCIT.

cs.IR

ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.

cs.AI

ABot-N1: Toward a General Visual Language Navigation Foundation Model

Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.

cs.CV

ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation

Embodied navigation has long been fragmented by task-specific architectures. We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a ``Grand Unification'' across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following. ABot-N0 utilizes a hierarchical ``Brain-Action'' architecture, pairing an LLM-based Cognitive Brain for semantic reasoning with a Flow Matching-based Action Expert for precise, continuous trajectory generation. To support large-scale learning, we developed the ABot-N0 Data Engine, curating 16.9M expert trajectories and 5.0M reasoning samples across 7,802 high-fidelity 3D scenes (10.7 $\text{km}^2$). ABot-N0 achieves new SOTA performance across 7 benchmarks, significantly outperforming specialized models. Furthermore, our Agentic Navigation System integrates a planner with hierarchical topological memory, enabling robust, long-horizon missions in dynamic real-world environments.

cs.RO

Cognitive-Aligned Spatio-Temporal Large Language Models For Next Point-of-Interest Prediction

The next point-of-interest (POI) recommendation task aims to predict the users' immediate next destinations based on their preferences and historical check-ins, holding significant value in location-based services. Recently, large language models (LLMs) have shown great potential in recommender systems, which treat the next POI prediction in a generative manner. However, these LLMs, pretrained primarily on vast corpora of unstructured text, lack the native understanding of structured geographical entities and sequential mobility patterns required for next POI prediction tasks. Moreover, in industrial-scale POI prediction applications, incorporating world knowledge and alignment of human cognition, such as seasons, weather conditions, holidays, and users' profiles (such as habits, occupation, and preferences), can enhance the user experience while improving recommendation performance. To address these issues, we propose CoAST (Cognitive-Aligned Spatial-Temporal LLMs), a framework employing natural language as an interface, allowing for the incorporation of world knowledge, spatio-temporal trajectory patterns, profiles, and situational information. Specifically, CoAST mainly comprises of 2 stages: (1) Recommendation Knowledge Acquisition through continued pretraining on the enriched spatial-temporal trajectory data of the desensitized users; (2) Cognitive Alignment to align cognitive judgments with human preferences using enriched training data through Supervised Fine-Tuning (SFT) and a subsequent Reinforcement Learning (RL) phase. Extensive offline experiments on various real-world datasets and online experiments deployed in "Guess Where You Go" of AMAP App homepage demonstrate the effectiveness of CoAST.

cs.AI

Hierarchical Reinforcement Learning for Temporal Abstraction of Listwise Recommendation

Modern listwise recommendation systems need to consider both long-term user perceptions and short-term interest shifts. Reinforcement learning can be applied on recommendation to study such a problem but is also subject to large search space, sparse user feedback and long interactive latency. Motivated by recent progress in hierarchical reinforcement learning, we propose a novel framework called mccHRL to provide different levels of temporal abstraction on listwise recommendation. Within the hierarchical framework, the high-level agent studies the evolution of user perception, while the low-level agent produces the item selection policy by modeling the process as a sequential decision-making problem. We argue that such framework has a well-defined decomposition of the outra-session context and the intra-session context, which are encoded by the high-level and low-level agents, respectively. To verify this argument, we implement both a simulator-based environment and an industrial dataset-based experiment. Results observe significant performance improvement by our method, compared with several well-known baselines. Data and codes have been made public.

cs.IR

Intra-session Context-aware Feed Recommendation in Live Systems

Feed recommendation allows users to constantly browse items until feel uninterested and leave the session, which differs from traditional recommendation scenarios. Within a session, user's decision to continue browsing or not substantially affects occurrences of later clicks. However, such type of exposure bias is generally ignored or not explicitly modeled in most feed recommendation studies. In this paper, we model this effect as part of intra-session context, and propose a novel intra-session Context-aware Feed Recommendation (INSCAFER) framework to maximize the total views and total clicks simultaneously. User click and browsing decisions are jointly learned by a multi-task setting, and the intra-session context is encoded by the session-wise exposed item sequence. We deploy our model online with all key business benchmarks improved. Our method sheds some lights on feed recommendation studies which aim to optimize session-level click and view metrics.

cs.IR

Deep Unified Representation for Heterogeneous Recommendation

Recommendation system has been a widely studied task both in academia and industry. Previous works mainly focus on homogeneous recommendation and little progress has been made for heterogeneous recommender systems. However, heterogeneous recommendations, e.g., recommending different types of items including products, videos, celebrity shopping notes, among many others, are dominant nowadays. State-of-the-art methods are incapable of leveraging attributes from different types of items and thus suffer from data sparsity problems. And it is indeed quite challenging to represent items with different feature spaces jointly. To tackle this problem, we propose a kernel-based neural network, namely deep unified representation (or DURation) for heterogeneous recommendation, to jointly model unified representations of heterogeneous items while preserving their original feature space topology structures. Theoretically, we prove the representation ability of the proposed model. Besides, we conduct extensive experiments on real-world datasets. Experimental results demonstrate that with the unified representation, our model achieves remarkable improvement (e.g., 4.1% ~ 34.9% lift by AUC score and 3.7% lift by online CTR) over existing state-of-the-art models.

cs.IR

Rethinking Lifelong Sequential Recommendation with Incremental Multi-Interest Attention

Sequential recommendation plays an increasingly important role in many e-commerce services such as display advertisement and online shopping. With the rapid development of these services in the last two decades, users have accumulated a massive amount of behavior data. Richer sequential behavior data has been proven to be of great value for sequential recommendation. However, traditional sequential models fail to handle users' lifelong sequences, as their linear computational and storage cost prohibits them from performing online inference. Recently, lifelong sequential modeling methods that borrow the idea of memory networks from NLP are proposed to address this issue. However, the RNN-based memory networks built upon intrinsically suffer from the inability to capture long-term dependencies and may instead be overwhelmed by the noise on extremely long behavior sequences. In addition, as the user's behavior sequence gets longer, more interests would be demonstrated in it. It is therefore crucial to model and capture the diverse interests of users. In order to tackle these issues, we propose a novel lifelong incremental multi-interest self attention based sequential recommendation model, namely LimaRec. Our proposed method benefits from the carefully designed self-attention to identify relevant information from users' behavior sequences with different interests. It is still able to incrementally update users' representations for online inference, similarly to memory network based approaches. We extensively evaluate our method on four real-world datasets and demonstrate its superior performances compared to the state-of-the-art baselines.

cs.IR

Linear-Time Self Attention with Codeword Histogram for Efficient Recommendation

Self-attention has become increasingly popular in a variety of sequence modeling tasks from natural language processing to recommendation, due to its effectiveness. However, self-attention suffers from quadratic computational and memory complexities, prohibiting its applications on long sequences. Existing approaches that address this issue mainly rely on a sparse attention context, either using a local window, or a permuted bucket obtained by locality-sensitive hashing (LSH) or sorting, while crucial information may be lost. Inspired by the idea of vector quantization that uses cluster centroids to approximate items, we propose LISA (LInear-time Self Attention), which enjoys both the effectiveness of vanilla self-attention and the efficiency of sparse attention. LISA scales linearly with the sequence length, while enabling full contextual attention via computing differentiable histograms of codeword distributions. Meanwhile, unlike some efficient attention methods, our method poses no restriction on casual masking or sequence length. We evaluate our method on four real-world datasets for sequential recommendation. The results show that LISA outperforms the state-of-the-art efficient attention methods in both performance and speed; and it is up to 57x faster and 78x more memory efficient than vanilla self-attention.

cs.IR

Federated Graph Learning -- A Position Paper

Graph neural networks (GNN) have been successful in many fields, and derived various researches and applications in real industries. However, in some privacy sensitive scenarios (like finance, healthcare), training a GNN model centrally faces challenges due to the distributed data silos. Federated learning (FL) is a an emerging technique that can collaboratively train a shared model while keeping the data decentralized, which is a rational solution for distributed GNN training. We term it as federated graph learning (FGL). Although FGL has received increasing attention recently, the definition and challenges of FGL is still up in the air. In this position paper, we present a categorization to clarify it. Considering how graph data are distributed among clients, we propose four types of FGL: inter-graph FL, intra-graph FL and graph-structured FL, where intra-graph is further divided into horizontal and vertical FGL. For each type of FGL, we make a detailed discussion about the formulation and applications, and propose some potential challenges.

cs.LG

A Quantitative Study of Security Bug Fixes of GitHub Repositories

Software is prone to bugs and failures. Security bugs are those that expose or share privileged information and access in violation of the software's requirements. Given the seriousness of security bugs, there are centralized mechanisms for supporting and tracking these bugs across multiple products, one such mechanism is the Common Vulnerabilities and Exposures (CVE) ID description. When a bug gets a CVE, it is referenced by its CVE ID. Thus we explore thousands of Free/Libre Open Source Software (FLOSS) projects, on Github, to determine if developers reference or discuss CVEs in their code, commits, and issues. CVEs will often refer to 3rd party software dependencies of a project and thus the bug will not be in the actual product itself. We study how many of these references are intentional CVE references, and how many are relevant bugs within the projects themselves. We investigate how the bugs that reference CVEs are fixed and how long it takes to fix these bugs. The results of our manual classification for 250 bug reports show that 88 (35%), 32 (13%), and 130 (52%) are classified into "Version Update", "Fixing Code", and "Discussion". To understand how long it takes to fix those bugs, we compare two periods, Reporting Period, a period between the disclosure date of vulnerability information in CVE repositories and the creation date of the bug report in a project, and Fixing Period, a period between the creation date of the bug report and the fixing date of the bug report. We find that 44% of bug reports that are classified into "Version Update" or "Fixing Code" have longer Reporting Period than Fixing Period. This suggests that those who submit CVEs should notify affected projects more directly.

cs.SE