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Mingyo Seo

Publications and source records attributed to Mingyo Seo.

15 recordsLinked to original sources

Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering

Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. However, real-world robots operate continuously and must accumulate, retain, and selectively reuse information acquired from prior interactions. Despite this practical requirement, the architectural mechanisms needed to support sequential memory in EQA remain underexplored. In this work, we investigate how different memory architectures behave when EQA agents are evaluated sequentially, with multiple questions answered in the same scene while memory is carried forward across queries. We find that simply preserving existing memory is often insufficient. Agents that retain only traversability information, such as 2D occupancy maps, remember where the robot has explored but not the visual-semantic evidence needed for later questions. Agents trained on short-horizon episodic data face a different challenge: when exposed to continuous, multi-query histories, their inherited context suffers from severe temporal mismatch, rather than forming a reusable scene representation. To overcome this architectural bottleneck, we highlight the necessity of structured, spatially grounded memory: architectures that map persistent visual observations onto metric 3D geometry preserve visual-semantic evidence in a coherent scene representation. Extensive experiments in simulated environments reveal that this form of memory breaks the accuracy-efficiency tradeoff in sequential settings, simultaneously achieving higher answer accuracy and lower navigation costs. We further validate these findings on a real-world mobile robot, demonstrating that spatially grounded visual memory is critical for enabling continuous, intelligent operation in physical environments.

cs.RO

ARISTO Hand: Sensing-Driven Distal Hyperextension for Fine-Grained Manipulation

Manipulating thin objects requires precise contact geometry and reliable force perception, yet many anthropomorphic robotic hands lack the mechanical and sensing capabilities needed for such interactions. We present the ARISTO Hand, a tendon-driven robotic hand that integrates active distal hyperextension with a hybrid fingertip-sensing architecture that combines a rigid, nail-mounted force-torque sensor and a soft capacitive tactile array. Active hyperextension enables controlled fingertip engagement beyond the kinematic limits of standard flexion, increasing pull-out force by 2.76x for object thicknesses of 1-20 mm while preserving the nominal grasp capability. The rigid nail-mounted sensor provides reliable force measurements during edge contacts, where the sensitivity of proprioceptive force estimation degrades as the contact geometry approaches kinematic singularities. We validate the proposed architecture through quantitative force characterization and a multi-stage SD card extraction and insertion task. Video and supplementary materials are available at: https://aristohand.github.io

cs.RO

PLATO Hand: Shaping Contact Behavior with Fingernails for Precise Manipulation

We present the PLATO Hand, a dexterous robotic hand with a hybrid fingertip that combines a rigid fingernail, embedded distal phalanx, and compliant pulp to shape contact behavior during manipulation. \rrev{By mechanically organizing how contact is initiated, supported, and transmitted at the fingertip, this structure creates stable and task-relevant contact conditions across diverse object geometries and grasp orientations.} We develop a strain-energy-based bending--indentation model to guide the fingertip design and to explain how material stiffness and contact geometry govern deformation partitioning within the fingertip. \rrev{Experiments show improved pinch stability, improved fingernail-mediated dorsal-contact force transmission and proprioceptive observability}, and successful execution of edge-sensitive manipulation tasks, including paper singulation, card picking, and orange peeling. These results show that coupling a mechanically structured contact interface with a force-motion-transparent finger mechanism provides a principled approach to precise manipulation. Our project page is at: https://platohand.github.io

cs.RO

HARMONIC: A Content-Centric Cognitive Robotic Architecture

This paper introduces HARMONIC, a cognitive-robotic architecture designed for robots in human-robotic teams. HARMONIC supports semantic perception interpretation, human-like decision-making, and intentional language communication. It addresses the issues of safety and quality of results; aims to solve problems of data scarcity, explainability, and safety; and promotes transparency and trust. Two proof-of-concept HARMONIC-based robotic systems are demonstrated, each implemented in both a high-fidelity simulation environment and on physical robotic platforms.

cs.RO

MimicDroid: In-Context Learning for Humanoid Robot Manipulation from Human Play Videos

We aim to enable humanoid robots to efficiently solve new manipulation tasks from a few video examples. In-context learning (ICL) is a promising framework for achieving this goal due to its test-time data efficiency and rapid adaptability. However, current ICL methods rely on labor-intensive teleoperated data for training, which restricts scalability. We propose using human play videos -- continuous, unlabeled videos of people interacting freely with their environment -- as a scalable and diverse training data source. We introduce MimicDroid, which enables humanoids to perform ICL using human play videos as the only training data. MimicDroid extracts trajectory pairs with similar manipulation behaviors and trains the policy to predict the actions of one trajectory conditioned on the other. Through this process, the model acquired ICL capabilities for adapting to novel objects and environments at test time. To bridge the embodiment gap, MimicDroid first retargets human wrist poses estimated from RGB videos to the humanoid, leveraging kinematic similarity. It also applies random patch masking during training to reduce overfitting to human-specific cues and improve robustness to visual differences. To evaluate few-shot learning for humanoids, we introduce an open-source simulation benchmark with increasing levels of generalization difficulty. MimicDroid outperformed state-of-the-art methods and achieved nearly twofold higher success rates in the real world. Additional materials can be found on: ut-austin-rpl.github.io/MimicDroid

cs.RO

FORTE: Tactile Force and Slip Sensing on Compliant Fingers for Delicate Manipulation

Handling fragile objects remains a major challenge for robotic manipulation. Tactile sensing and soft robotics can improve delicate object handling, but typically involve high integration complexity or slow response times. We address these issues through FORTE, an easy-to-fabricate tactile sensing system. FORTE uses 3D-printed fin-ray grippers with internal air channels to provide low-latency force and slip feedback. This feedback allows us to apply just enough force to grasp objects without damaging them. We accurately estimate grasping forces from 0-8 N with an average error of 0.2 N, and detect slip events within 100 ms of occurring. FORTE can grasp a wide range of slippery, fragile, and deformable objects, including raspberries and potato chips with 92% success and achieves 93% accuracy in detecting slip events. These results highlight FORTE's potential as a robust solution for delicate robotic manipulation. Project page: https://merge-lab.github.io/FORTE/

cs.RO

Casper: Inferring Diverse Intents for Assistive Teleoperation with Vision Language Models

Assistive teleoperation, where control is shared between a human and a robot, enables efficient and intuitive human-robot collaboration in diverse and unstructured environments. A central challenge in real-world assistive teleoperation is for the robot to infer a wide range of human intentions from user control inputs and to assist users with correct actions. Existing methods are either confined to simple, predefined scenarios or restricted to task-specific data distributions at training, limiting their support for real-world assistance. We introduce Casper, an assistive teleoperation system that leverages commonsense knowledge embedded in pre-trained visual language models (VLMs) for real-time intent inference and flexible skill execution. Casper incorporates an open-world perception module for a generalized understanding of novel objects and scenes, a VLM-powered intent inference mechanism that leverages commonsense reasoning to interpret snippets of teleoperated user input, and a skill library that expands the scope of prior assistive teleoperation systems to support diverse, long-horizon mobile manipulation tasks. Extensive empirical evaluation, including human studies and system ablations, demonstrates that Casper improves task performance, reduces human cognitive load, and achieves higher user satisfaction than direct teleoperation and assistive teleoperation baselines. More information is available at https://ut-austin-rpl.github.io/casper/

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LEGATO: Cross-Embodiment Imitation Using a Grasping Tool

Cross-embodiment imitation learning enables policies trained on specific embodiments to transfer across different robots, unlocking the potential for large-scale imitation learning that is both cost-effective and highly reusable. This paper presents LEGATO, a cross-embodiment imitation learning framework for visuomotor skill transfer across varied kinematic morphologies. We introduce a handheld gripper that unifies action and observation spaces, allowing tasks to be defined consistently across robots. We train visuomotor policies on task demonstrations using this gripper through imitation learning, applying transformation to a motion-invariant space for computing the training loss. Gripper motions generated by the policies are retargeted into high-degree-of-freedom whole-body motions using inverse kinematics for deployment across diverse embodiments. Our evaluations in simulation and real-robot experiments highlight the framework's effectiveness in learning and transferring visuomotor skills across various robots. More information can be found on the project page: https://ut-hcrl.github.io/LEGATO.

cs.RO

OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation

We study the problem of teaching humanoid robots manipulation skills by imitating from single video demonstrations. We introduce OKAMI, a method that generates a manipulation plan from a single RGB-D video and derives a policy for execution. At the heart of our approach is object-aware retargeting, which enables the humanoid robot to mimic the human motions in an RGB-D video while adjusting to different object locations during deployment. OKAMI uses open-world vision models to identify task-relevant objects and retarget the body motions and hand poses separately. Our experiments show that OKAMI achieves strong generalizations across varying visual and spatial conditions, outperforming the state-of-the-art baseline on open-world imitation from observation. Furthermore, OKAMI rollout trajectories are leveraged to train closed-loop visuomotor policies, which achieve an average success rate of 79.2% without the need for labor-intensive teleoperation. More videos can be found on our website https://ut-austin-rpl.github.io/OKAMI/.

cs.RO

HARMONIC: Cognitive and Control Collaboration in Human-Robotic Teams

This paper describes HARMONIC, a cognitive-robotic architecture that integrates the OntoAgent cognitive framework with general-purpose robot control systems applied to human-robot teaming (HRT). HARMONIC incorporates metacognition, meaningful natural language communication, and explainability capabilities required for developing mutual trust in HRT. Through simulation experiments involving a joint search task performed by a heterogeneous team of two HARMONIC-based robots and a human operator, we demonstrate heterogeneous robots that coordinate their actions, adapt to complex scenarios, and engage in natural human-robot communication. Evaluation results show that HARMONIC-based robots can reason about plans, goals, and team member attitudes while providing clear explanations for their decisions, which are essential requirements for realistic human-robot teaming.

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PRESTO: Fast Motion Planning Using Diffusion Models Based on Key-Configuration Environment Representation

We introduce a learning-guided motion planning framework that generates seed trajectories using a diffusion model for trajectory optimization. Given a workspace, our method approximates the configuration space (C-space) obstacles through an environment representation consisting of a sparse set of task-related key configurations, which is then used as a conditioning input to the diffusion model. The diffusion model integrates regularization terms that encourage smooth, collision-free trajectories during training, and trajectory optimization refines the generated seed trajectories to correct any colliding segments. Our experimental results demonstrate that high-quality trajectory priors, learned through our C-space-grounded diffusion model, enable the efficient generation of collision-free trajectories in narrow-passage environments, outperforming previous learning- and planning-based baselines. Videos and additional materials can be found on the project page: https://kiwi-sherbet.github.io/PRESTO.

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RPC: A Modular Framework for Robot Planning, Control, and Deployment

This paper presents an open-source, lightweight, yet comprehensive software framework, named RPC, which integrates physics-based simulators, planning and control libraries, debugging tools, and a user-friendly operator interface. RPC enables users to thoroughly evaluate and develop control algorithms for robotic systems. While existing software frameworks provide some of these capabilities, integrating them into a cohesive system can be challenging and cumbersome. To overcome this challenge, we have modularized each component in RPC to ensure easy and seamless integration or replacement with new modules. Additionally, our framework currently supports a variety of model-based planning and control algorithms for robotic manipulators and legged robots, alongside essential debugging tools, making it easier for users to design and execute complex robotics tasks. The code and usage instructions of RPC are available at https://github.com/shbang91/rpc.

cs.RO

Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation

We tackle the problem of developing humanoid loco-manipulation skills with deep imitation learning. The difficulty of collecting task demonstrations and training policies for humanoids with a high degree of freedom presents substantial challenges. We introduce TRILL, a data-efficient framework for training humanoid loco-manipulation policies from human demonstrations. In this framework, we collect human demonstration data through an intuitive Virtual Reality (VR) interface. We employ the whole-body control formulation to transform task-space commands by human operators into the robot's joint-torque actuation while stabilizing its dynamics. By employing high-level action abstractions tailored for humanoid loco-manipulation, our method can efficiently learn complex sensorimotor skills. We demonstrate the effectiveness of TRILL in simulation and on a real-world robot for performing various loco-manipulation tasks. Videos and additional materials can be found on the project page: https://ut-austin-rpl.github.io/TRILL.

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Real-Time Model Predictive Control for Industrial Manipulators with Singularity-Tolerant Hierarchical Task Control

This paper proposes a real-time model predictive control (MPC) scheme to execute multiple tasks using robots over a finite-time horizon. In industrial robotic applications, we must carefully consider multiple constraints for avoiding joint position, velocity, and torque limits. In addition, singularity-free and smooth motions require executing tasks continuously and safely. Instead of formulating nonlinear MPC problems, we devise linear MPC problems using kinematic and dynamic models linearized along nominal trajectories produced by hierarchical controllers. These linear MPC problems are solvable via the use of Quadratic Programming; therefore, we significantly reduce the computation time of the proposed MPC framework so the resulting update frequency is higher than 1 kHz. Our proposed MPC framework is more efficient in reducing task tracking errors than a baseline based on operational space control (OSC). We validate our approach in numerical simulations and in real experiments using an industrial manipulator. More specifically, we deploy our method in two practical scenarios for robotic logistics: 1) controlling a robot carrying heavy payloads while accounting for torque limits, and 2) controlling the end-effector while avoiding singularities.

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Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environments

We tackle the problem of perceptive locomotion in dynamic environments. In this problem, a quadrupedal robot must exhibit robust and agile walking behaviors in response to environmental clutter and moving obstacles. We present a hierarchical learning framework, named PRELUDE, which decomposes the problem of perceptive locomotion into high-level decision-making to predict navigation commands and low-level gait generation to realize the target commands. In this framework, we train the high-level navigation controller with imitation learning on human demonstrations collected on a steerable cart and the low-level gait controller with reinforcement learning (RL). Therefore, our method can acquire complex navigation behaviors from human supervision and discover versatile gaits from trial and error. We demonstrate the effectiveness of our approach in simulation and with hardware experiments. Videos and code can be found at the project page: https://ut-austin-rpl.github.io/PRELUDE.

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