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Mingyu Ding

Publications and source records attributed to Mingyu Ding.

At least 73 records · Page 4Linked to original sources

MJ-VIDEO: Fine-Grained Benchmarking and Rewarding Video Preferences in Video Generation

Recent advancements in video generation have significantly improved the ability to synthesize videos from text instructions. However, existing models still struggle with key challenges such as instruction misalignment, content hallucination, safety concerns, and bias. Addressing these limitations, we introduce MJ-BENCH-VIDEO, a large-scale video preference benchmark designed to evaluate video generation across five critical aspects: Alignment, Safety, Fineness, Coherence & Consistency, and Bias & Fairness. This benchmark incorporates 28 fine-grained criteria to provide a comprehensive evaluation of video preference. Building upon this dataset, we propose MJ-VIDEO, a Mixture-of-Experts (MoE)-based video reward model designed to deliver fine-grained reward. MJ-VIDEO can dynamically select relevant experts to accurately judge the preference based on the input text-video pair. This architecture enables more precise and adaptable preference judgments. Through extensive benchmarking on MJ-BENCH-VIDEO, we analyze the limitations of existing video reward models and demonstrate the superior performance of MJ-VIDEO in video preference assessment, achieving 17.58% and 15.87% improvements in overall and fine-grained preference judgments, respectively. Additionally, introducing MJ-VIDEO for preference tuning in video generation enhances the alignment performance. All our code, data, and models are available at https://aiming-lab.github.io/MJ-VIDEO.github.io/.

cs.CV↗

GRAPE: Generalizing Robot Policy via Preference Alignment

Despite the recent advancements of vision-language-action (VLA) models on a variety of robotics tasks, they suffer from critical issues such as poor generalizability to unseen tasks, due to their reliance on behavior cloning exclusively from successful rollouts. Furthermore, they are typically fine-tuned to replicate demonstrations collected by experts under different settings, thus introducing distribution bias and limiting their adaptability to diverse manipulation objectives, such as efficiency, safety, and task completion. To bridge this gap, we introduce GRAPE: Generalizing Robot Policy via Preference Alignment. Specifically, GRAPE aligns VLAs on a trajectory level and implicitly models reward from both successful and failure trials to boost generalizability to diverse tasks. Moreover, GRAPE breaks down complex manipulation tasks to independent stages and automatically guides preference modeling through customized spatiotemporal constraints with keypoints proposed by a large vision-language model. Notably, these constraints are flexible and can be customized to align the model with varying objectives, such as safety, efficiency, or task success. We evaluate GRAPE across a diverse array of tasks in both real-world and simulated environments. Experimental results demonstrate that GRAPE enhances the performance of state-of-the-art VLA models, increasing success rates on in-domain and unseen manipulation tasks by 51.79% and 58.20%, respectively. Additionally, GRAPE can be aligned with various objectives, such as safety and efficiency, reducing collision rates by 37.44% and rollout step-length by 11.15%, respectively. All code, models, and data are available at https://grape-vla.github.io/

cs.RO↗

GeoManip: Geometric Constraints as General Interfaces for Robot Manipulation

We present GeoManip, a framework to enable generalist robots to leverage essential conditions derived from object and part relationships, as geometric constraints, for robot manipulation. For example, cutting the carrot requires adhering to a geometric constraint: the blade of the knife should be perpendicular to the carrot's direction. By interpreting these constraints through symbolic language representations and translating them into low-level actions, GeoManip bridges the gap between natural language and robotic execution, enabling greater generalizability across diverse even unseen tasks, objects, and scenarios. Unlike vision-language-action models that require extensive training, operates training-free by utilizing large foundational models: a constraint generation module that predicts stage-specific geometric constraints and a geometry parser that identifies object parts involved in these constraints. A solver then optimizes trajectories to satisfy inferred constraints from task descriptions and the scene. Furthermore, GeoManip learns in-context and provides five appealing human-robot interaction features: on-the-fly policy adaptation, learning from human demonstrations, learning from failure cases, long-horizon action planning, and efficient data collection for imitation learning. Extensive evaluations on both simulations and real-world scenarios demonstrate GeoManip's state-of-the-art performance, with superior out-of-distribution generalization while avoiding costly model training.

cs.RO↗

Q-SLAM: Quadric Representations for Monocular SLAM

In this paper, we reimagine volumetric representations through the lens of quadrics. We posit that rigid scene components can be effectively decomposed into quadric surfaces. Leveraging this assumption, we reshape the volumetric representations with million of cubes by several quadric planes, which results in more accurate and efficient modeling of 3D scenes in SLAM contexts. First, we use the quadric assumption to rectify noisy depth estimations from RGB inputs. This step significantly improves depth estimation accuracy, and allows us to efficiently sample ray points around quadric planes instead of the entire volume space in previous NeRF-SLAM systems. Second, we introduce a novel quadric-decomposed transformer to aggregate information across quadrics. The quadric semantics are not only explicitly used for depth correction and scene decomposition, but also serve as an implicit supervision signal for the mapping network. Through rigorous experimental evaluation, our method exhibits superior performance over other approaches relying on estimated depth, and achieves comparable accuracy to methods utilizing ground truth depth on both synthetic and real-world datasets.

cs.CV↗

X-Drive: Cross-modality consistent multi-sensor data synthesis for driving scenarios

Recent advancements have exploited diffusion models for the synthesis of either LiDAR point clouds or camera image data in driving scenarios. Despite their success in modeling single-modality data marginal distribution, there is an under-exploration in the mutual reliance between different modalities to describe complex driving scenes. To fill in this gap, we propose a novel framework, X-DRIVE, to model the joint distribution of point clouds and multi-view images via a dual-branch latent diffusion model architecture. Considering the distinct geometrical spaces of the two modalities, X-DRIVE conditions the synthesis of each modality on the corresponding local regions from the other modality, ensuring better alignment and realism. To further handle the spatial ambiguity during denoising, we design the cross-modality condition module based on epipolar lines to adaptively learn the cross-modality local correspondence. Besides, X-DRIVE allows for controllable generation through multi-level input conditions, including text, bounding box, image, and point clouds. Extensive results demonstrate the high-fidelity synthetic results of X-DRIVE for both point clouds and multi-view images, adhering to input conditions while ensuring reliable cross-modality consistency. Our code will be made publicly available at https://github.com/yichen928/X-Drive.

cs.CV↗

MoLE: Enhancing Human-centric Text-to-image Diffusion via Mixture of Low-rank Experts

Text-to-image diffusion has attracted vast attention due to its impressive image-generation capabilities. However, when it comes to human-centric text-to-image generation, particularly in the context of faces and hands, the results often fall short of naturalness due to insufficient training priors. We alleviate the issue in this work from two perspectives. 1) From the data aspect, we carefully collect a human-centric dataset comprising over one million high-quality human-in-the-scene images and two specific sets of close-up images of faces and hands. These datasets collectively provide a rich prior knowledge base to enhance the human-centric image generation capabilities of the diffusion model. 2) On the methodological front, we propose a simple yet effective method called Mixture of Low-rank Experts (MoLE) by considering low-rank modules trained on close-up hand and face images respectively as experts. This concept draws inspiration from our observation of low-rank refinement, where a low-rank module trained by a customized close-up dataset has the potential to enhance the corresponding image part when applied at an appropriate scale. To validate the superiority of MoLE in the context of human-centric image generation compared to state-of-the-art, we construct two benchmarks and perform evaluations with diverse metrics and human studies. Datasets, model, and code are released at https://sites.google.com/view/mole4diffuser/.

cs.CV↗

CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians

Recent breakthroughs in text-guided image generation have significantly advanced the field of 3D generation. While generating a single high-quality 3D object is now feasible, generating multiple objects with reasonable interactions within a 3D space, a.k.a. compositional 3D generation, presents substantial challenges. This paper introduces CompGS, a novel generative framework that employs 3D Gaussian Splatting (GS) for efficient, compositional text-to-3D content generation. To achieve this goal, two core designs are proposed: (1) 3D Gaussians Initialization with 2D compositionality: We transfer the well-established 2D compositionality to initialize the Gaussian parameters on an entity-by-entity basis, ensuring both consistent 3D priors for each entity and reasonable interactions among multiple entities; (2) Dynamic Optimization: We propose a dynamic strategy to optimize 3D Gaussians using Score Distillation Sampling (SDS) loss. CompGS first automatically decomposes 3D Gaussians into distinct entity parts, enabling optimization at both the entity and composition levels. Additionally, CompGS optimizes across objects of varying scales by dynamically adjusting the spatial parameters of each entity, enhancing the generation of fine-grained details, particularly in smaller entities. Qualitative comparisons and quantitative evaluations on T3Bench demonstrate the effectiveness of CompGS in generating compositional 3D objects with superior image quality and semantic alignment over existing methods. CompGS can also be easily extended to controllable 3D editing, facilitating scene generation. We hope CompGS will provide new insights to the compositional 3D generation. Project page: https://chongjiange.github.io/compgs.html.

cs.CV↗

Sparse Diffusion Policy: A Sparse, Reusable, and Flexible Policy for Robot Learning

The increasing complexity of tasks in robotics demands efficient strategies for multitask and continual learning. Traditional models typically rely on a universal policy for all tasks, facing challenges such as high computational costs and catastrophic forgetting when learning new tasks. To address these issues, we introduce a sparse, reusable, and flexible policy, Sparse Diffusion Policy (SDP). By adopting Mixture of Experts (MoE) within a transformer-based diffusion policy, SDP selectively activates experts and skills, enabling efficient and task-specific learning without retraining the entire model. SDP not only reduces the burden of active parameters but also facilitates the seamless integration and reuse of experts across various tasks. Extensive experiments on diverse tasks in both simulations and real world show that SDP 1) excels in multitask scenarios with negligible increases in active parameters, 2) prevents forgetting in continual learning of new tasks, and 3) enables efficient task transfer, offering a promising solution for advanced robotic applications. Demos and codes can be found in https://forrest-110.github.io/sparse_diffusion_policy/.

cs.RO↗

DCP: Learning Accelerator Dataflow for Neural Network via Propagation

Deep neural network (DNN) hardware (HW) accelerators have achieved great success in improving DNNs' performance and efficiency. One key reason is dataflow in executing a DNN layer, including on-chip data partitioning, computation parallelism, and scheduling policy, which have large impacts on latency and energy consumption. Unlike prior works that required considerable efforts from HW engineers to design suitable dataflows for different DNNs, this work proposes an efficient data-centric approach, named Dataflow Code Propagation (DCP), to automatically find the optimal dataflow for DNN layers in seconds without human effort. It has several attractive benefits that prior arts do not have. (i) We translate the HW dataflow configuration into a code representation in a unified dataflow coding space, which can be optimized by backpropagating gradients given a DNN layer or network. (ii) DCP learns a neural predictor to efficiently update the dataflow codes towards the desired gradient directions to minimize various optimization objectives e.g., latency and energy. (iii) It can be easily generalized to unseen HW configurations in a zero-shot or few-shot learning manner. For example, without using additional training data, DCP surpasses the GAMMA method that performs a full search using thousands of samples. Extensive experiments on several representative models such as MobileNet, ResNet, and ViT show that DCP outperforms its counterparts in various settings.

cs.LG↗

TrajSSL: Trajectory-Enhanced Semi-Supervised 3D Object Detection

Semi-supervised 3D object detection is a common strategy employed to circumvent the challenge of manually labeling large-scale autonomous driving perception datasets. Pseudo-labeling approaches to semi-supervised learning adopt a teacher-student framework in which machine-generated pseudo-labels on a large unlabeled dataset are used in combination with a small manually-labeled dataset for training. In this work, we address the problem of improving pseudo-label quality through leveraging long-term temporal information captured in driving scenes. More specifically, we leverage pre-trained motion-forecasting models to generate object trajectories on pseudo-labeled data to further enhance the student model training. Our approach improves pseudo-label quality in two distinct manners: first, we suppress false positive pseudo-labels through establishing consistency across multiple frames of motion forecasting outputs. Second, we compensate for false negative detections by directly inserting predicted object tracks into the pseudo-labeled scene. Experiments on the nuScenes dataset demonstrate the effectiveness of our approach, improving the performance of standard semi-supervised approaches in a variety of settings.

cs.CV↗

Embodiment-Agnostic Action Planning via Object-Part Scene Flow

Observing that the key for robotic action planning is to understand the target-object motion when its associated part is manipulated by the end effector, we propose to generate the 3D object-part scene flow and extract its transformations to solve the action trajectories for diverse embodiments. The advantage of our approach is that it derives the robot action explicitly from object motion prediction, yielding a more robust policy by understanding the object motions. Also, beyond policies trained on embodiment-centric data, our method is embodiment-agnostic, generalizable across diverse embodiments, and being able to learn from human demonstrations. Our method comprises three components: an object-part predictor to locate the part for the end effector to manipulate, an RGBD video generator to predict future RGBD videos, and a trajectory planner to extract embodiment-agnostic transformation sequences and solve the trajectory for diverse embodiments. Trained on videos even without trajectory data, our method still outperforms existing works significantly by 27.7% and 26.2% on the prevailing virtual environments MetaWorld and Franka-Kitchen, respectively. Furthermore, we conducted real-world experiments, showing that our policy, trained only with human demonstration, can be deployed to various embodiments.

cs.RO↗

DSLO: Deep Sequence LiDAR Odometry Based on Inconsistent Spatio-temporal Propagation

This paper introduces a 3D point cloud sequence learning model based on inconsistent spatio-temporal propagation for LiDAR odometry, termed DSLO. It consists of a pyramid structure with a spatial information reuse strategy, a sequential pose initialization module, a gated hierarchical pose refinement module, and a temporal feature propagation module. First, spatial features are encoded using a point feature pyramid, with features reused in successive pose estimations to reduce computational overhead. Second, a sequential pose initialization method is introduced, leveraging the high-frequency sampling characteristic of LiDAR to initialize the LiDAR pose. Then, a gated hierarchical pose refinement mechanism refines poses from coarse to fine by selectively retaining or discarding motion information from different layers based on gate estimations. Finally, temporal feature propagation is proposed to incorporate the historical motion information from point cloud sequences, and address the spatial inconsistency issue when transmitting motion information embedded in point clouds between frames. Experimental results on the KITTI odometry dataset and Argoverse dataset demonstrate that DSLO outperforms state-of-the-art methods, achieving at least a 15.67\% improvement on RTE and a 12.64\% improvement on RRE, while also achieving a 34.69\% reduction in runtime compared to baseline methods. Our implementation will be available at https://github.com/IRMVLab/DSLO.

cs.CV↗

Pre-training on Synthetic Driving Data for Trajectory Prediction

Accumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim to tackle the challenge of learning general trajectory forecasting representations under limited data availability. We propose a pipeline-level solution to mitigate the issue of data scarcity in trajectory forecasting. The solution is composed of two parts: firstly, we adopt HD map augmentation and trajectory synthesis for generating driving data, and then we learn representations by pre-training on them. Specifically, we apply vector transformations to reshape the maps, and then employ a rule-based model to generate trajectories on both original and augmented scenes; thus enlarging the driving data without collecting additional real ones. To foster the learning of general representations within this augmented dataset, we comprehensively explore the different pre-training strategies, including extending the concept of a Masked AutoEncoder (MAE) for trajectory forecasting. Without bells and whistles, our proposed pipeline-level solution is general, simple, yet effective: we conduct extensive experiments to demonstrate the effectiveness of our data expansion and pre-training strategies, which outperform the baseline prediction model by large margins, e.g. 5.04%, 3.84% and 8.30% in terms of $MR_6$, $minADE_6$ and $minFDE_6$. The pre-training dataset and the codes for pre-training and fine-tuning are released at https://github.com/yhli123/Pretraining_on_Synthetic_Driving_Data_for_Trajectory_Prediction.

cs.CV↗

RoadBEV: Road Surface Reconstruction in Bird's Eye View

Road surface conditions, especially geometry profiles, enormously affect driving performance of autonomous vehicles. Vision-based online road reconstruction promisingly captures road information in advance. Existing solutions like monocular depth estimation and stereo matching suffer from modest performance. The recent technique of Bird's-Eye-View (BEV) perception provides immense potential to more reliable and accurate reconstruction. This paper uniformly proposes two simple yet effective models for road elevation reconstruction in BEV named RoadBEV-mono and RoadBEV-stereo, which estimate road elevation with monocular and stereo images, respectively. The former directly fits elevation values based on voxel features queried from image view, while the latter efficiently recognizes road elevation patterns based on BEV volume representing correlation between left and right voxel features. Insightful analyses reveal their consistence and difference with the perspective view. Experiments on real-world dataset verify the models' effectiveness and superiority. Elevation errors of RoadBEV-mono and RoadBEV-stereo achieve 1.83 cm and 0.50 cm, respectively. Our models are promising for practical road preview, providing essential information for promoting safety and comfort of autonomous vehicles. The code is released at https://github.com/ztsrxh/RoadBEV

cs.CV↗

DrPlanner: Diagnosis and Repair of Motion Planners for Automated Vehicles Using Large Language Models

Motion planners are essential for the safe operation of automated vehicles across various scenarios. However, no motion planning algorithm has achieved perfection in the literature, and improving its performance is often time-consuming and labor-intensive. To tackle the aforementioned issues, we present DrPlanner, the first framework designed to automatically diagnose and repair motion planners using large language models. Initially, we generate a structured description of the planner and its planned trajectories from both natural and programming languages. Leveraging the profound capabilities of large language models, our framework returns repaired planners with detailed diagnostic descriptions. Furthermore, our framework advances iteratively with continuous feedback from the evaluation of the repaired outcomes. Our approach is validated using both search- and sampling-based motion planners for automated vehicles; experimental results highlight the need for demonstrations in the prompt and show the ability of our framework to effectively identify and rectify elusive issues.

cs.RO↗

Tree-Planner: Efficient Close-loop Task Planning with Large Language Models

This paper studies close-loop task planning, which refers to the process of generating a sequence of skills (a plan) to accomplish a specific goal while adapting the plan based on real-time observations. Recently, prompting Large Language Models (LLMs) to generate actions iteratively has become a prevalent paradigm due to its superior performance and user-friendliness. However, this paradigm is plagued by two inefficiencies: high token consumption and redundant error correction, both of which hinder its scalability for large-scale testing and applications. To address these issues, we propose Tree-Planner, which reframes task planning with LLMs into three distinct phases: plan sampling, action tree construction, and grounded deciding. Tree-Planner starts by using an LLM to sample a set of potential plans before execution, followed by the aggregation of them to form an action tree. Finally, the LLM performs a top-down decision-making process on the tree, taking into account real-time environmental information. Experiments show that Tree-Planner achieves state-of-the-art performance while maintaining high efficiency. By decomposing LLM queries into a single plan-sampling call and multiple grounded-deciding calls, a considerable part of the prompt are less likely to be repeatedly consumed. As a result, token consumption is reduced by 92.2% compared to the previously best-performing model. Additionally, by enabling backtracking on the action tree as needed, the correction process becomes more flexible, leading to a 40.5% decrease in error corrections.

cs.CL↗

Interfacing Foundation Models' Embeddings

Foundation models possess strong capabilities in reasoning and memorizing across modalities. To further unleash the power of foundation models, we present FIND, a generalized interface for aligning foundation models' embeddings with unified image and dataset-level understanding spanning modality and granularity. As shown in the teaser figure, a lightweight transformer interface without tuning any foundation model weights is enough for segmentation, grounding, and retrieval in an interleaved manner. The proposed interface has the following favorable attributes: (1) Generalizable. It applies to various tasks spanning retrieval, segmentation, etc., under the same architecture and weights. (2) Interleavable. With the benefit of multi-task multi-modal training, the proposed interface creates an interleaved shared embedding space. (3) Extendable. The proposed interface is adaptive to new tasks, and new models. In light of the interleaved embedding space, we introduce FIND-Bench, which introduces new training and evaluation annotations to the COCO dataset for interleaved segmentation and retrieval. We are the first work aligning foundations models' embeddings for interleave understanding. Meanwhile, our approach achieves state-of-the-art performance on FIND-Bench and competitive performance on standard retrieval and segmentation settings.

cs.CV↗

EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning

The pursuit of artificial general intelligence (AGI) has been accelerated by Multimodal Large Language Models (MLLMs), which exhibit superior reasoning, generalization capabilities, and proficiency in processing multimodal inputs. A crucial milestone in the evolution of AGI is the attainment of human-level planning, a fundamental ability for making informed decisions in complex environments, and solving a wide range of real-world problems. Despite the impressive advancements in MLLMs, a question remains: How far are current MLLMs from achieving human-level planning? To shed light on this question, we introduce EgoPlan-Bench, a comprehensive benchmark to evaluate the planning abilities of MLLMs in real-world scenarios from an egocentric perspective, mirroring human perception. EgoPlan-Bench emphasizes the evaluation of planning capabilities of MLLMs, featuring realistic tasks, diverse action plans, and intricate visual observations. Our rigorous evaluation of a wide range of MLLMs reveals that EgoPlan-Bench poses significant challenges, highlighting a substantial scope for improvement in MLLMs to achieve human-level task planning. To facilitate this advancement, we further present EgoPlan-IT, a specialized instruction-tuning dataset that effectively enhances model performance on EgoPlan-Bench. We have made all codes, data, and a maintained benchmark leaderboard available to advance future research.

cs.CV↗