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Mingyu Liu

Publications and source records attributed to Mingyu Liu.

At least 37 records · Page 2Linked to original sources

LoViF 2026 Challenge on Real-World All-in-One Image Restoration: Methods and Results

This paper presents a review for the LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aimed to advance research on real-world all-in-one image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provided a unified benchmark to evaluate the robustness and generalization ability of restoration models across multiple degradation categories within a common framework. The competition attracted 124 registered participants and received 9 valid final submissions with corresponding fact sheets, significantly contributing to the progress of real-world all-in-one image restoration. This report provides a detailed analysis of the submitted methods and corresponding results, emphasizing recent progress in unified real-world image restoration. The analysis highlights effective approaches and establishes a benchmark for future research in real-world low-level vision.

cs.CV↗

Geometry-Aware Cross Modal Alignment for Light Field-LiDAR Semantic Segmentation

Semantic segmentation serves as a cornerstone of scene understanding in autonomous driving but continues to face significant challenges under complex conditions such as occlusion. Light field and LiDAR modalities provide complementary visual and spatial cues that are beneficial for robust perception; however, their effective integration is hindered by limited viewpoint diversity and inherent modality discrepancies. To address these challenges, the first multimodal semantic segmentation dataset integrating light field data and point cloud data is proposed. Based on this dataset, we proposed a multi-modal light field point-cloud fusion segmentation network(Mlpfseg), incorporating feature completion and depth perception to segment both camera images and LiDAR point clouds simultaneously. The feature completion module addresses the density mismatch between point clouds and image pixels by performing differential reconstruction of point-cloud feature maps, enhancing the fusion of these modalities. The depth perception module improves the segmentation of occluded objects by reinforcing attention scores for better occlusion awareness. Our method outperforms image-only segmentation by 1.71 Mean Intersection over Union(mIoU) and point cloud-only segmentation by 2.38 mIoU, demonstrating its effectiveness.

cs.CV↗

StaMo: Unsupervised Learning of Generalizable Robot Motion from Compact State Representation

A fundamental challenge in embodied intelligence is developing expressive and compact state representations for efficient world modeling and decision making. However, existing methods often fail to achieve this balance, yielding representations that are either overly redundant or lacking in task-critical information. We propose an unsupervised approach that learns a highly compressed two-token state representation using a lightweight encoder and a pre-trained Diffusion Transformer (DiT) decoder, capitalizing on its strong generative prior. Our representation is efficient, interpretable, and integrates seamlessly into existing VLA-based models, improving performance by 14.3% on LIBERO and 30% in real-world task success with minimal inference overhead. More importantly, we find that the difference between these tokens, obtained via latent interpolation, naturally serves as a highly effective latent action, which can be further decoded into executable robot actions. This emergent capability reveals that our representation captures structured dynamics without explicit supervision. We name our method StaMo for its ability to learn generalizable robotic Motion from compact State representation, which is encoded from static images, challenging the prevalent dependence to learning latent action on complex architectures and video data. The resulting latent actions also enhance policy co-training, outperforming prior methods by 10.4% with improved interpretability. Moreover, our approach scales effectively across diverse data sources, including real-world robot data, simulation, and human egocentric video.

cs.RO↗

OmniJigsaw: Enhancing Omni-Modal Reasoning via Modality-Orchestrated Reordering

To extend the reinforcement learning post-training paradigm to omni-modal models for concurrently bolstering video-audio understanding and collaborative reasoning, we propose OmniJigsaw, a generic self-supervised framework built upon a temporal reordering proxy task. Centered on the chronological reconstruction of shuffled audio-visual clips, this paradigm strategically orchestrates visual and auditory signals to compel cross-modal integration through three distinct strategies: Joint Modality Integration, Sample-level Modality Selection, and Clip-level Modality Masking. Recognizing that the efficacy of such proxy tasks is fundamentally tied to puzzle quality, we design a two-stage coarse-to-fine data filtering pipeline, which facilitates the efficient adaptation of OmniJigsaw to massive unannotated omni-modal data. Our analysis reveals a ``bi-modal shortcut phenomenon'' in joint modality integration and demonstrates that fine-grained clip-level modality masking mitigates this issue while outperforming sample-level modality selection. Extensive evaluations on 15 benchmarks show substantial gains in video, audio, and collaborative reasoning, validating OmniJigsaw as a scalable paradigm for self-supervised omni-modal learning.

cs.CV↗

SGTA: Scene-Graph Based Multi-Modal Traffic Agent for Video Understanding

We present Scene-Graph Based Multi-Modal Traffic Agent (SGTA), a modular framework for traffic video understanding that combines structured scene graphs with multi-modal reasoning. It constructs a traffic scene graph from roadside videos using detection, tracking, and lane extraction, followed by tool-based reasoning over both symbolic graph queries and visual inputs. SGTA adopts ReAct to process interleaved reasoning traces from large language models with tool invocations, enabling interpretable decision-making for complex video questions. Experiments on selected TUMTraffic VideoQA dataset sample demonstrate that SGTA achieves competitive accuracy across multiple question types while providing transparent reasoning steps. These results highlight the potential of integrating structured scene representations with multi-modal agents for traffic video understanding.

cs.CV↗

Refinements of Alon-Babai-Suzuki-type intersection theorems via non-shadows and binomial support

We prove a multilevel non-shadow refinement of the Alon--Babai--Suzuki (ABS) nonuniform restricted-intersection theorem. Let $K=\{k_1,\dots,k_r\}$ and let $L$ be a set with $|L|=s$. If $\mathcal{F}\subseteq \bigcup_{k\in K}\binom{[n]}{k}$ is $L$-intersecting and $k_i>s-r$ for every $i$, then $|\mathcal{F}| + \sum_{j=s-r+1}^{s} |\mathcal{N}_j(\mathcal{F})| \le N(n,s,r),$ equivalently $|\mathcal{F}| \le \sum_{j=s-r+1}^{s} |\partial_j\mathcal{F}|.$ Thus the ABS bound is sharpened by the total non-shadow deficit on the top $r$ levels. In the modular setting, we take a coefficient-sensitive viewpoint: the polynomial method depends not just on the degree of the annihilator polynomial $P_L(t)=\prod_{\ell\in L}(t-\ell)\in\mathbb{F}_p[t]$, but on which binomial terms actually appear in it. This yields a gap-free modular bound depending only on the active support levels of $P_L$. For almost-initial residue patterns $L=\{0,1,\dots,s-m-1\}\cup R \pmod p$ we obtain the collapse $|\mathcal{F}|\le \sum_{i=0}^{m}\binom{n}{s-i}.$ In particular, for consecutive residues $L=\{0,1,\dots,s-1\}\pmod p$ we get the sharp bound $|\mathcal{F}|\le \binom{n}{s}$, giving a partial negative answer to a question of Alon--Babai--Suzuki: the modular ABS bound $N(n,s,r)$ is not attainable in the consecutive-residue regime whenever $r\ge 2$.

math.CO↗

World Guidance: World Modeling in Condition Space for Action Generation

Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, existing approaches struggle to strike a balance between maintaining efficient, predictable future representations and preserving sufficient fine-grained information to guide precise action generation. To address this limitation, we propose WoG (World Guidance), a framework that maps future observations into compact conditions by injecting them into the action inference pipeline. The VLA is then trained to simultaneously predict these compressed conditions alongside future actions, thereby achieving effective world modeling within the condition space for action inference. We demonstrate that modeling and predicting this condition space not only facilitates fine-grained action generation but also exhibits superior generalization capabilities. Moreover, it learns effectively from substantial human manipulation videos. Extensive experiments across both simulation and real-world environments validate that our method significantly outperforms existing methods based on future prediction. Project page is available at: https://selen-suyue.github.io/WoGNet/

cs.RO↗

VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model

3D affordance grounding aims to highlight the actionable regions on 3D objects, which is crucial for robotic manipulation. Previous research primarily focused on learning affordance knowledge from static cues such as language and images, which struggle to provide sufficient dynamic interaction context that can reveal temporal and causal cues. To alleviate this predicament, we collect a comprehensive video-based 3D affordance dataset, \textit{VIDA}, which contains 38K human-object-interaction videos covering 16 affordance types, 38 object categories, and 22K point clouds. Based on \textit{VIDA}, we propose a strong baseline: VideoAfford, which activates multimodal large language models with additional affordance segmentation capabilities, enabling both world knowledge reasoning and fine-grained affordance grounding within a unified framework. To enhance action understanding capability, we leverage a latent action encoder to extract dynamic interaction priors from HOI videos. Moreover, we introduce a \textit{spatial-aware} loss function to enable VideoAfford to obtain comprehensive 3D spatial knowledge. Extensive experimental evaluations demonstrate that our model significantly outperforms well-established methods and exhibits strong open-world generalization with affordance reasoning abilities. All datasets and code will be publicly released to advance research in this area.

cs.CV↗

FalconFS: Distributed File System for Large-Scale Deep Learning Pipeline

Client-side metadata caching has long been considered an effective method for accelerating metadata operations in distributed file systems (DFSs). However, we have found that client-side state (e.g., caching) is not only ineffective but also consumes valuable memory resources in the deep learning pipelines. We thus propose FalconFS, a DFS optimized for deep learning pipelines with the stateless-client architecture. Specifically, instead of performing client-side path resolution and caching, FalconFS efficiently resolves paths on the server side using hybrid metadata indexing and lazy namespace replication. FalconFS also boosts server concurrency with concurrent request merging and provides easy deployment with VFS shortcut. Evaluations against CephFS and Lustre show that FalconFS achieves up to 5.72$\times$ throughput for small file read/write and up to 12.81$\times$ throughput for deep learning model training. FalconFS has been running in Huawei autonomous driving system's production environment with 10,000 NPUs for one year and has been open-sourced.

cs.DC↗

SDEval: Safety Dynamic Evaluation for Multimodal Large Language Models

In the rapidly evolving landscape of Multimodal Large Language Models (MLLMs), the safety concerns of their outputs have earned significant attention. Although numerous datasets have been proposed, they may become outdated with MLLM advancements and are susceptible to data contamination issues. To address these problems, we propose \textbf{SDEval}, the \textit{first} safety dynamic evaluation framework to controllably adjust the distribution and complexity of safety benchmarks. Specifically, SDEval mainly adopts three dynamic strategies: text, image, and text-image dynamics to generate new samples from original benchmarks. We first explore the individual effects of text and image dynamics on model safety. Then, we find that injecting text dynamics into images can further impact safety, and conversely, injecting image dynamics into text also leads to safety risks. SDEval is general enough to be applied to various existing safety and even capability benchmarks. Experiments across safety benchmarks, MLLMGuard and VLSBench, and capability benchmarks, MMBench and MMVet, show that SDEval significantly influences safety evaluation, mitigates data contamination, and exposes safety limitations of MLLMs. Code is available at https://github.com/hq-King/SDEval

cs.CV↗

MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequence

Recent advancements in video generation have primarily leveraged diffusion models for short-duration content. However, these approaches often fall short in modeling complex narratives and maintaining character consistency over extended periods, which is essential for long-form video production like movies. We propose MovieDreamer, a novel hierarchical framework that integrates the strengths of autoregressive models with diffusion-based rendering to pioneer long-duration video generation with intricate plot progressions and high visual fidelity. Our approach utilizes autoregressive models for global narrative coherence, predicting sequences of visual tokens that are subsequently transformed into high-quality video frames through diffusion rendering. This method is akin to traditional movie production processes, where complex stories are factorized down into manageable scene capturing. Further, we employ a multimodal script that enriches scene descriptions with detailed character information and visual style, enhancing continuity and character identity across scenes. We present extensive experiments across various movie genres, demonstrating that our approach not only achieves superior visual and narrative quality but also effectively extends the duration of generated content significantly beyond current capabilities. Homepage: https://aim-uofa.github.io/MovieDreamer/.

cs.CV↗

Learning Primitive Embodied World Models: Towards Scalable Robotic Learning

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a "GPT moment" in the embodied domain. There is a naive observation: the diversity of embodied data far exceeds the relatively small space of possible primitive motions. Based on this insight, we propose a novel paradigm for world modeling--Primitive Embodied World Models (PEWM). By restricting video generation to fixed short horizons, our approach 1) enables fine-grained alignment between linguistic concepts and visual representations of robotic actions, 2) reduces learning complexity, 3) improves data efficiency in embodied data collection, and 4) decreases inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.

cs.RO↗

DICEPTION: A Generalist Diffusion Model for Visual Perceptual Tasks

This paper's primary objective is to develop a robust generalist perception model capable of addressing multiple tasks under constraints of computational resources and limited training data. We leverage text-to-image diffusion models pre-trained on billions of images and successfully introduce our DICEPTION, a visual generalist model. Exhaustive evaluations demonstrate that DICEPTION effectively tackles diverse perception tasks, even achieving performance comparable to SOTA single-task specialist models. Specifically, we achieve results on par with SAM-vit-h using only 0.06% of their data (e.g., 600K vs.\ 1B pixel-level annotated images). We designed comprehensive experiments on architectures and input paradigms, demonstrating that the key to successfully re-purposing a single diffusion model for multiple perception tasks lies in maximizing the preservation of the pre-trained model's prior knowledge. Consequently, DICEPTION can be trained with substantially lower computational costs than conventional models requiring training from scratch. Furthermore, adapting DICEPTION to novel tasks is highly efficient, necessitating fine-tuning on as few as 50 images and approximately 1% of its parameters. Finally, we demonstrate that a subtle application of classifier-free guidance can improve the model's performance on depth and normal estimation. We also show that pixel-aligned training, as is characteristic of perception tasks, significantly enhances the model's ability to preserve fine details. DICEPTION offers valuable insights and presents a promising direction for the development of advanced diffusion-based visual generalist models. Code and Model: https://github.com/aim-uofa/Diception

cs.CV↗

OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.

cs.CV↗

Learning by Imagining: Debiased Feature Augmentation for Compositional Zero-Shot Learning

Compositional Zero-Shot Learning (CZSL) aims to recognize unseen attribute-object compositions by learning prior knowledge of seen primitives, \textit{i.e.}, attributes and objects. Learning generalizable compositional representations in CZSL remains challenging due to the entangled nature of attributes and objects as well as the prevalence of long-tailed distributions in real-world data. Inspired by neuroscientific findings that imagination and perception share similar neural processes, we propose a novel approach called Debiased Feature Augmentation (DeFA) to address these challenges. The proposed DeFA integrates a disentangle-and-reconstruct framework for feature augmentation with a debiasing strategy. DeFA explicitly leverages the prior knowledge of seen attributes and objects by synthesizing high-fidelity composition features to support compositional generalization. Extensive experiments on three widely used datasets demonstrate that DeFA achieves state-of-the-art performance in both \textit{closed-world} and \textit{open-world} settings.

cs.CV↗

4D-PreNet: A Unified Preprocessing Framework for 4D-STEM Data Analysis

Automated experimentation with real time data analysis in scanning transmission electron microscopy (STEM) often require end-to-end framework. The four-dimensional scanning transmission electron microscopy (4D-STEM) with high-throughput data acquisition has been constrained by the critical bottleneck results from data preprocessing. Pervasive noise, beam center drift, and elliptical distortions during high-throughput acquisition inevitably corrupt diffraction patterns, systematically biasing quantitative measurements. Yet, conventional correction algorithms are often material-specific and fail to provide a robust, generalizable solution. In this work, we present 4D-PreNet, an end-to-end deep-learning pipeline that integrates attention-enhanced U-Net and ResNet architectures to simultaneously perform denoising, center correction, and elliptical distortion calibration. The network is trained on large, simulated datasets encompassing a wide range of noise levels, drift magnitudes, and distortion types, enabling it to generalize effectively to experimental data acquired under varying conditions. Quantitative evaluations demonstrate that our pipeline reduces mean squared error by up to 50% during denoising and achieves sub-pixel center localization in the center detection task, with average errors below 0.04 pixels. The outputs are bench-marked against traditional algorithms, highlighting improvements in both noise suppression and restoration of diffraction patterns, thereby facilitating high-throughput, reliable 4D-STEM real-time analysis for automated characterization.

cs.CV↗

Quantifying Coherence and Genuine Multipartite Entanglement : A Framework Based on Witness Operators and Frobenius Norm Distance

Quantifying the entanglement and coherence of quantum systems is a topic of significant theoretical and practical interest. In this paper, we propose a method to evaluate lower bounds for several widely used coherence measures and genuine multipartite entanglement (GME) measures. Our approach, which is resource-efficient and computationally feasible, provides bounds of coherence and GME measures with the help of witnesses by the F-norm. Finally, we present a practical framework for estimating these quantum resources in various physical scenarios.

quant-ph↗

ODYSSEY: Open-World Quadrupeds Exploration and Manipulation for Long-Horizon Tasks

Language-guided long-horizon mobile manipulation has long been a grand challenge in embodied semantic reasoning, generalizable manipulation, and adaptive locomotion. Three fundamental limitations hinder progress: First, although large language models have improved spatial reasoning and task planning through semantic priors, existing implementations remain confined to tabletop scenarios, failing to address the constrained perception and limited actuation ranges of mobile platforms. Second, current manipulation strategies exhibit insufficient generalization when confronted with the diverse object configurations encountered in open-world environments. Third, while crucial for practical deployment, the dual requirement of maintaining high platform maneuverability alongside precise end-effector control in unstructured settings remains understudied. In this work, we present ODYSSEY, a unified mobile manipulation framework for agile quadruped robots equipped with manipulators, which seamlessly integrates high-level task planning with low-level whole-body control. To address the challenge of egocentric perception in language-conditioned tasks, we introduce a hierarchical planner powered by a vision-language model, enabling long-horizon instruction decomposition and precise action execution. At the control level, our novel whole-body policy achieves robust coordination across challenging terrains. We further present the first benchmark for long-horizon mobile manipulation, evaluating diverse indoor and outdoor scenarios. Through successful sim-to-real transfer, we demonstrate the system's generalization and robustness in real-world deployments, underscoring the practicality of legged manipulators in unstructured environments. Our work advances the feasibility of generalized robotic assistants capable of complex, dynamic tasks. Our project page: https://kaijwang.github.io/odyssey.github.io/

cs.RO↗