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Mingyu Yang

Publications and source records attributed to Mingyu Yang.

At least 19 recordsLinked to original sources

TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation

Quadruped mobile manipulation requires two tightly coupled capabilities: reaching manipulation-ready configurations and maintaining stable contact throughout articulated-object interaction. However, existing methods often terminate navigation near the target, leaving a gap between reachability and manipulation readiness, while tracking lag, motion jitter, and contact instability limit continuous interaction. To address these challenges, we present TONAV, a unified framework integrating task-oriented navigation with action-velocity chunk learning. First, we introduce a position-velocity-coupled teleoperation framework that explicitly captures motion dynamics to improve master-follower consistency and collect smooth, temporally consistent demonstrations. Next, task-oriented navigation leverages vision-language reasoning to decompose high-level instructions into executable subgoals and adaptively refine the robot base toward a manipulation-ready configuration. Finally, action-velocity chunk learning jointly models joint positions and their temporal transitions under velocity supervision, enabling smooth and stable sustained-contact manipulation. Real-world experiments across diverse articulated-object tasks demonstrate that TONAV achieves higher success rates in both task-oriented navigation and complete mobile manipulation, mitigating the navigation-manipulation gap and improving continuous-contact interaction. The project page is at https://haochen611.github.io/TONAV.

cs.RO

TherMapNet Attention-Guided Runtime Full-Chip Thermal Map Prediction from Performance Metrics

Runtime thermal management of high-performance chips depends on fast and accurate full-chip thermal maps. Conventional simulators typically estimate power traces from performance metrics first, which adds overhead. This work proposes TherMapNet, an attention-guided thermal simulator that predicts full-chip thermal maps directly from performance metrics. A Transformer encoder captures temporal evolution by treating the time series of each metric as a token, improving modeling of dynamic workloads. A CNN then extracts fine-grained spatial features. For the CNN, a dual-branch channel-spatial attention convolution module (DACM) and a triplet loss are used to improve spatial learning and reconstruction accuracy. TherMapNet is applied to a multi-core CPU (AMD Ryzen 7 4800U) and a many-core GPU (NVIDIA GeForce RTX 4060). Experiments show that it outperforms prior thermal simulators, with RMSE below 0.26 C and inference under 2.4 ms on an NVIDIA GeForce RTX 3090 GPU. These results indicate that TherMapNet can support high-quality runtime thermal management of modern multi-core chips.

cs.AR

Marginal Advantage Accumulation for Memory-Driven Agent Self-Evolution

In batch-style trace distillation, the same memory operation may receive contradictory feedback across different batches. Existing methods lack a cross-batch, operation-level evidence accumulation mechanism, making it impossible to distinguish stably effective operations from accidental hits. This paper formalizes the requirement as two structural conditions, alignability and comparability, and proposes Marginal Advantage Accumulation (MAA). MAA constructs differential signals to make them comparable across batches, accumulates signed evidence per operation via EMA, and ensures cross-batch traceability through semantic identity merging. As a post-processing architecture, MAA achieves the best results in 14 out of 16 settings across 4 benchmarks and 4 target models, consistently outperforming existing batch-level distillation baselines and matching or surpassing online alternatives in most settings, while reducing optimization-phase token consumption by approximately 75%.

cs.LG

HRNN: A Hybrid Graph Index for Approximate Reverse k-Nearest Neighbor Search on High-Dimensional Vectors

Reverse k-nearest neighbor (RkNN) search returns all data points that regard a query vector as one of their k-nearest neighbors (kNNs). Existing RkNN methods typically follow a filter-and-verification framework: vectors near the query vector are first collected as candidates and then verified against their kNN-radius (i.e., the distance to their k-th nearest neighbor). However, existing methods face two key limitations in high-dimensional spaces. First, nearby vectors often do not belong to the query's true RkNN set, resulting in excessive candidate expansion overhead. Second, existing methods compute kNN-radius online during verification, incurring substantial query-processing cost. To address these limitations, we propose HRNN, a hybrid graph index for approximate RkNN search. (1) Rather than directly treating nearby vectors as RkNN candidates, HRNN uses them as proxy points based on the assumption that a query's RkNN results can often be discovered through the RkNN results of its nearby vectors. (2) To reduce verification cost, HRNN materializes high-fidelity kNN-radius offline, eliminating expensive online reconstruction while preserving accuracy. HRNN combines a navigation graph, a ranked KNN graph, and reverse-neighbor lists into a hybrid index that supports efficient proxy retrieval, candidate generation, and kNN-radius access. We also develop efficient index construction and append-only maintenance algorithms. Extensive experiments show that HRNN consistently outperforms existing methods, achieving up to one order of magnitude higher throughput. Moreover, HRNN scales to datasets containing up to 10 million high-dimensional vectors while supporting efficient dynamic index maintenance.

cs.DB

X-Token: Projection-Guided Cross-Tokenizer Knowledge Distillation

Cross-tokenizer knowledge distillation allows a student model to learn from teachers with incompatible vocabularies. Prior work operates on hidden states or logits; the latter is preferred as a drop-in replacement requiring no auxiliary components. Logit-based methods either use only the correct-token probability, missing the full 'dark knowledge' in the teacher's distribution, or operate on the full output distribution, relying on strict token partitioning and/or unprincipled heuristic ranking. We identify two key shortcomings of full-distribution, logit-based methods: (i) an uncommon-token failure, where critical tokens fall into the unmatched subset (e.g., Llama's 1100 multi-digit numerals under digit-splitting Qwen supervision) and are suppressed during training, reducing GSM8k from 12.89 to 2.56 compared to same-tokenizer KD from a weaker teacher; and (ii) over-conservative matching, where strict 1-to-1 matching excludes near-equivalent tokens across surface forms. These failures require distinct remedies: eliminating the partition when critical tokens are misaligned, and refining it when alignment is reliable. We propose X-Token, an approach with two complementary loss formulations targeting these issues. P-KL removes partitioning and aligns the student's distribution with the teacher's via a sparse projection matrix W (initialized from tokenizer-level string rules) to address the uncommon-token failure. H-KL retains the hybrid form while relaxing matching to align each student token with its top-ranked teacher mapping under W. Both objectives share W and extend naturally to multiple teachers. Empirically, on Llama-3.2-1B, X-Token outperforms the current state of the art GOLD by +3.82 average points with a Qwen3-4B teacher and by +0.5 with a Phi-4-Mini teacher. Further, a two-teacher setup (Phi-4-mini + Llama-3B) improves over single-teacher distillation by +1.3 points.

cs.LG

Long-Context Aware Upcycling: A New Frontier for Hybrid LLM Scaling

Hybrid sequence models that combine efficient Transformer components with linear sequence modeling blocks are a promising alternative to pure Transformers, but most are still pretrained from scratch and therefore fail to reuse existing Transformer checkpoints. We study upcycling as a practical path to convert pretrained Transformer LLMs into hybrid architectures while preserving short-context quality and improving long-context capability. We call our solution \emph{HyLo} (HYbrid LOng-context): a long-context upcycling recipe that combines architectural adaptation with efficient Transformer blocks, Multi-Head Latent Attention (MLA), and linear blocks (Mamba2 or Gated DeltaNet), together with staged long-context training and teacher-guided distillation for stable optimization. HyLo extends usable context length by up to $32\times$ through efficient post-training and reduces KV-cache memory by more than $90\%$, enabling up to 2M-token prefill and decoding in our \texttt{vLLM} inference stack, while comparable Llama baselines run out of memory beyond 64K context. Across 1B- and 3B-scale settings (Llama- and Qwen-based variants), HyLo delivers consistently strong short- and long-context performance and significantly outperforms state-of-the-art upcycled hybrid baselines on long-context evaluations such as RULER. Notably, at similar scale, HyLo-Qwen-1.7B trained on only 10B tokens significantly outperforms JetNemotron (trained on 400B tokens) on GSM8K, Lm-Harness common sense reasoning and RULER-64K.

cs.CL

Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions

Recent advances in generative motion synthesis have enabled the production of realistic human motions from diverse input modalities. However, synthesizing compound actions from texts, which integrate multiple concurrent actions into coherent full-body sequences, remains a major challenge. We identify two key limitations in current text-to-motion diffusion models: (i) catastrophic neglect, where earlier actions are overwritten by later ones due to improper handling of temporal information, and (ii) attention collapse, which arises from excessive feature fusion in cross-attention mechanisms. As a result, existing approaches often depend on overly detailed textual descriptions (e.g., raising right hand), explicit body-part specifications (e.g., editing the upper body), or the use of large language models (LLMs) for body-part interpretation. These strategies lead to deficient semantic representations of physical structures and kinematic mechanisms, limiting the ability to incorporate natural behaviors such as greeting while walking. To address these issues, we propose the Motion-Adapter, a plug-and-play module that guides text-to-motion diffusion models in generating compound actions by computing decoupled cross-attention maps, which serve as structural masks during the denoising process. Extensive experiments demonstrate that our method consistently produces more faithful and coherent compound motions across diverse textual prompts, surpassing state-of-the-art approaches.

cs.CV

HyperLiDAR: Adaptive Post-Deployment LiDAR Segmentation via Hyperdimensional Computing

LiDAR semantic segmentation plays a pivotal role in 3D scene understanding for edge applications such as autonomous driving. However, significant challenges remain for real-world deployments, particularly for on-device post-deployment adaptation. Real-world environments can shift as the system navigates through different locations, leading to substantial performance degradation without effective and timely model adaptation. Furthermore, edge systems operate under strict computational and energy constraints, making it infeasible to adapt conventional segmentation models (based on large neural networks) directly on-device. To address the above challenges, we introduce HyperLiDAR, the first lightweight, post-deployment LiDAR segmentation framework based on Hyperdimensional Computing (HDC). The design of HyperLiDAR fully leverages the fast learning and high efficiency of HDC, inspired by how the human brain processes information. To further improve the adaptation efficiency, we identify the high data volume per scan as a key bottleneck and introduce a buffer selection strategy that focuses learning on the most informative points. We conduct extensive evaluations on two state-of-the-art LiDAR segmentation benchmarks and two representative devices. Our results show that HyperLiDAR outperforms or achieves comparable adaptation performance to state-of-the-art segmentation methods, while achieving up to a 13.8x speedup in retraining.

cs.CV

CubeGraph: Efficient Retrieval-Augmented Generation for Spatial and Temporal Data

Hybrid queries combining high-dimensional vector similarity search with spatio-temporal filters are increasingly critical for modern retrieval-augmented generation (RAG) systems. Existing systems typically handle these workloads by nesting vector indices within low-dimensional spatial structures, such as R-trees. However, this decoupled architecture fragments the vector space, forcing the query engine to invoke multiple disjoint sub-indices per query. This fragmentation destroys graph routing connectivity, incurs severe traversal overhead, and struggles to optimize for complex spatial boundaries. In this paper, we propose CubeGraph, a novel indexing framework designed to natively integrate vector search with arbitrary spatial constraints. CubeGraph partitions the spatial domain using a hierarchical grid, maintaining modular vector graphs within each cell. During query execution, CubeGraph dynamically stitches together adjacent cube-level indices on the fly whenever their spatial cells intersect with the query filter. This dynamic graph integration restores global connectivity, enabling a unified, single-pass nearest-neighbor traversal that eliminates the overhead of fragmented sub-index invocations. Extensive evaluations on real-world datasets demonstrate that CubeGraph significantly outperforms state-of-the-art baselines, offering superior query execution performance, scalability, and flexibility for complex hybrid workloads.

cs.DB

UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experience

Autonomous mobile GUI agents have attracted increasing attention along with the advancement of Multimodal Large Language Models (MLLMs). However, existing methods still suffer from inefficient learning from failed trajectories and ambiguous credit assignment under sparse rewards for long-horizon GUI tasks. To that end, we propose UI-Voyager, a novel two-stage self-evolving mobile GUI agent. In the first stage, we employ Rejection Fine-Tuning (RFT), which enables the continuous co-evolution of data and models in a fully autonomous loop. The second stage introduces Group Relative Self-Distillation (GRSD), which identifies critical fork points in group rollouts and constructs dense step-level supervision from successful trajectories to correct failed ones. Extensive experiments on AndroidWorld show that our 4B model achieves an 81.0% Pass@1 success rate, outperforming numerous recent baselines and exceeding human-level performance. Ablation and case studies further verify the effectiveness of GRSD. Our method represents a significant leap toward efficient, self-evolving, and high-performance mobile GUI automation without expensive manual data annotation.

cs.LG

BubbleRAG: Evidence-Driven Retrieval-Augmented Generation for Black-Box Knowledge Graphs

Large Language Models (LLMs) exhibit hallucinations in knowledge-intensive tasks. Graph-based retrieval augmented generation (RAG) has emerged as a promising solution, yet existing approaches suffer from fundamental recall and precision limitations when operating over black-box knowledge graphs -- graphs whose schema and structure are unknown in advance. We identify three core challenges that cause recall loss (semantic instantiation uncertainty and structural path uncertainty) and precision loss (evidential comparison uncertainty). To address these challenges, we formalize the retrieval task as the Optimal Informative Subgraph Retrieval (OISR) problem -- a variant of Group Steiner Tree -- and prove it to be NP-hard and APX-hard. We propose BubbleRAG, a training-free pipeline that systematically optimizes for both recall and precision through semantic anchor grouping, heuristic bubble expansion to discover candidate evidence graphs (CEGs), composite ranking, and reasoning-aware expansion. Experiments on multi-hop QA benchmarks demonstrate that BubbleRAG achieves state-of-the-art results, outperforming strong baselines in both F1 and accuracy while remaining plug-and-play.

cs.IR

Multiple Index Merge for Approximate Nearest Neighbor Search

Approximate $k$ nearest neighbor (AKNN) search in high-dimensional space is a foundational problem in vector databases with widespread applications. Among the numerous AKNN indexes, Proximity Graph-based indexes achieve state-of-the-art search efficiency across various benchmarks. However, their extensive distance computations of high-dimensional vectors lead to slow construction and substantial memory overhead. The limited memory capacity often prevents building the entire index at once when handling large-scale datasets. A common practice is to build multiple sub-indexes separately. However, directly searching on these separated indexes severely compromises search efficiency, as queries cannot leverage cross-graph connections. Therefore, efficient graph index merging is crucial for multi-index searching. In this paper, we focus on efficient two-index merging and the merge order of multiple indexes for AKNN search. To achieve this, we propose a reverse neighbor sliding merge (RNSM) that exploits structural information to boost merging efficiency. We further investigate merge order selection (MOS) to reduce the merging cost by eliminating redundant merge operations. Experiments show that our approach yields up to a 5.48$\times$ speedup over existing index merge methods and 9.92$\times$ speedup over index reconstruction, while maintaining expected superior search performance. Moreover, our method scales efficiently to 100 million vectors with 50 partitions, maintaining consistent speedups.

cs.DB

TokenMixer-Large: Scaling Up Large Ranking Models in Industrial Recommenders

While scaling laws for recommendation models have gained significant traction, existing architectures such as Wukong, HiFormer and DHEN, often struggle with sub-optimal designs and hardware under-utilization, limiting their practical scalability. Our previous TokenMixer architecture (introduced in RankMixer paper) addressed effectiveness and efficiency by replacing self-attention with a ightweight token-mixing operator; however, it faced critical bottlenecks in deeper configurations, including sub-optimal residual paths, vanishing gradients, incomplete MoE sparsification and constrained scalability. In this paper, we propose TokenMixer-Large, a systematically evolved architecture designed for extreme-scale recommendation. By introducing a mixing-and-reverting operation, inter-layer residuals and the auxiliary loss, we ensure stable gradient propagation even as model depth increases. Furthermore, we incorporate a Sparse Per-token MoE to enable efficient parameter expansion. TokenMixer-Large successfully scales its parameters to 7-billion and 15-billion on online traffic and offline experiments, respectively. Currently deployed in multiple scenarios at ByteDance, TokenMixer-Large has achieved significant offline and online performance gains, delivering an increase of +1.66\% in orders and +2.98\% in per-capita preview payment GMV for e-commerce, improving ADSS by +2.0\% in advertising and achieving a +1.4\% revenue growth for live streaming.

cs.IR

E2E: Efficient Filtered AKNN Search via Adaptive Termination

Approximate k-Nearest Neighbor (AKNN) search is widely used in vector databases. When vectors carry additional attributes (e.g., labels or numerical values), filtered AKNN search retrieves the nearest vectors to a query vector under attribute constraints. Most existing methods use a fixed termination condition, searching the entire index while respecting attribute filters. However, this leads to substantial redundant computations, since different queries require different amounts of search effort, and thus misses early termination opportunities for easy queries. This paper proposes a lightweight model to estimate the search cost of filtered AKNN queries and enable adaptive termination: For easy queries, the search stops early to reduce latency, while for hard queries, it continues longer to preserve accuracy. The key challenge is accurate cost prediction under attribute filters. To address this, we show that information collected during an early probing phase (e.g., attribute distributions and intermediate distance statistics) can effectively predict the overall search cost. Experiments on six real-world datasets demonstrate 1.1-3.7 speedup over state-of-the-art baselines at 95% recall, while maintaining search accuracy.

cs.DB

ProAct: Agentic Lookahead in Interactive Environments

Existing Large Language Model (LLM) agents struggle in interactive environments requiring long-horizon planning, primarily due to compounding errors when simulating future states. To address this, we propose ProAct, a framework that enables agents to internalize accurate lookahead reasoning through a two-stage training paradigm. First, we introduce Grounded LookAhead Distillation (GLAD), where the agent undergoes supervised fine-tuning on trajectories derived from environment-based search. By compressing complex search trees into concise, causal reasoning chains, the agent learns the logic of foresight without the computational overhead of inference-time search. Second, to further refine decision accuracy, we propose the Monte-Carlo Critic (MC-Critic), a plug-and-play auxiliary value estimator designed to enhance policy-gradient algorithms like PPO and GRPO. By leveraging lightweight environment rollouts to calibrate value estimates, MC-Critic provides a low-variance signal that facilitates stable policy optimization without relying on expensive model-based value approximation. Experiments on both stochastic (e.g., 2048) and deterministic (e.g., Sokoban) environments demonstrate that ProAct significantly improves planning accuracy. Notably, a 4B parameter model trained with ProAct outperforms all open-source baselines and rivals state-of-the-art closed-source models, while demonstrating robust generalization to unseen environments. The codes and models are available at https://github.com/GreatX3/ProAct

cs.AI

Emergent Chiral Spin Crystal Phase in (111) SrRuO3 Thin Films

Perovskite ruthenates are fascinating playgrounds for exploring topological spin textures, but generally rely on extrinsic mechanisms to trigger the noncoplanar states. Here we report the discovery of an emergent chiral spin crystal phase in (111) SrRuO3 epitaxial films, characterized by a significant topological Hall effect and noncoplanar spin arrangements with different propagation vectors along two orthogonal directions. Instead of driven by the enhanced Dzyaloshinskii-Moriya interaction due to broken inversion symmetry at heterointerfaces, this emergent state arises intrinsically from the interplay of dipolar interactions and magnetic frustration, leading to the stabilization of topological phases in much thicker films. These findings open a new pathway for creating and controlling the topological spin states in perovskites, with broad implications for spintronic device design.

cond-mat.str-el

DSDE: Dynamic Speculative Decoding with KLD Stability for Real-World Serving

Speculative decoding accelerates large language model inference, but its reliance on a fixed speculation length is suboptimal in large-batch serving environments with diverse requests. This paper explores a new direction for dynamic adaptation by investigating a novel class of post-hoc, diagnostic signals. We propose Dynamic Speculative Decoding Engine (DSDE), a training-free framework built on two primary components: (1) a predictive signal based on the variance of the Kullback-Leibler (KLD) divergence, which diagnoses the generation's regional stability, and (2) an adaptive speculation length cap to mitigate the straggler problem in per-sequence decoding. Experiments demonstrate the potential of using KLD-based stability signals for dynamic adaptation. An algorithm guided by these signals achieves end-to-end latency competitive with leading baselines and exhibits superior robustness across diverse workloads. This robustness is particularly valuable in challenging low-acceptance-rate regimes, where the proposed signal maintains its diagnostic utility. Collectively, these findings validate post-hoc signals as a valuable component for building more robust and intelligent LLM inference systems, and highlight a promising direction for future research on dynamic speculation length adaptation.

cs.DC

Yan: Foundational Interactive Video Generation

We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three core modules. AAA-level Simulation: We design a highly-compressed, low-latency 3D-VAE coupled with a KV-cache-based shift-window denoising inference process, achieving real-time 1080P/60FPS interactive simulation. Multi-Modal Generation: We introduce a hierarchical autoregressive caption method that injects game-specific knowledge into open-domain multi-modal video diffusion models (VDMs), then transforming the VDM into a frame-wise, action-controllable, real-time infinite interactive video generator. Notably, when the textual and visual prompts are sourced from different domains, the model demonstrates strong generalization, allowing it to blend and compose the style and mechanics across domains flexibly according to user prompts. Multi-Granularity Editing: We propose a hybrid model that explicitly disentangles interactive mechanics simulation from visual rendering, enabling multi-granularity video content editing during interaction through text. Collectively, Yan offers an integration of these modules, pushing interactive video generation beyond isolated capabilities toward a comprehensive AI-driven interactive creation paradigm, paving the way for the next generation of creative tools, media, and entertainment. The project page is: https://greatx3.github.io/Yan/.

cs.CV