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Mingyu Zhang

Publications and source records attributed to Mingyu Zhang.

At least 19 recordsLinked to original sources

Population-Scalable Multi-Agent World Modeling

World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.

cs.CV

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration

Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs. However, existing monocular 4D reconstruction methods primarily focus on isolated objects, often failing under the severe occlusions and complex dynamics inherent in multi-object interactions. To bridge this gap, we propose HAT-4D, the first agentic framework designed to reconstruct the 3D geometry, temporal dynamics, and physical interactions of multiple objects from a single video. By integrating VLMs with a multi-level human-in-the-loop feedback mechanism, HAT-4D efficiently resolves depth ambiguities and interaction-induced occlusions during 3D generation and 4D propagation, yielding physically plausible assets without relying on expensive multicamera rigs. As a scalable data engine, HAT-4D facilitates the creation of MVOIK-4D, an open-world benchmark for monocular 4D interaction reconstruction, accompanied by a novel multi-dimensional evaluation protocol focused on physical plausibility and temporal consistency. Extensive experiments demonstrate that HAT-4D achieves SOTA performance on most evaluation metrics, while maintaining competitive semantic alignment. Ablation studies show that introducing a small amount of human feedback improves interaction reconstruction. Moreover, the data produced by HAT-4D effectively improves baseline performance when used for fine-tuning. Our data and code are available at https://lijiaxin0111.github.io/HAT4D/

cs.CV

DKEKAN: A single-parameterized KAN surrogate for Drift Kinetic Equation Toward Fast Neoclassical Toroidal Viscosity Torque Modeling in Tokamaks

The neoclassical toroidal viscosity (NTV) torque is a critical driver of toroidal rotation in tokamaks, profoundly influencing plasma stability and performance. Consequently, incorporating NTV effects is essential for modern integrated modeling frameworks that aim to self-consistently unify multiple physical processes. However, the high computational cost of NTV modeling precludes its self-consistent integration within such frameworks. This bottleneck arises because NTV calculation requires solving its governing equation--the drift kinetic equation (DKE)--in high-dimensional phase space. To address this issue, this study develops DKEKAN, a single-parameterized Kolmogorov-Arnold Network (SKAN) surrogate for solving DKE, to realize fast NTV modeling in tokamaks. The research process consists of the following steps: Firstly, a large dataset mapping DKE equation parameters to solutions is generated based on first-principle simulations under plasma parameters of the Experimental Advanced Superconducting Tokamak (EAST); Secondly, a surrogate model for solving DKE is developed based on the SKAN framework, which also incorporates a modular expert network design; Finally, the DKEKAN surrogate model is integrated with the NTV modeling framework to realize fast NTV calculation. With its physics-grouped expert layer and SKAN backbone, DKEKAN outperforms the tested MLP, KAN, and neural-operator baselines in overall prediction accuracy, while reducing the standalone DKE-solving time from 35.85s to 3.74s, corresponding to a speedup of approximately 9.6x, and reducing the total coupled NTVTOK runtime from 38.24s to 5.58s, corresponding to an overall speedup of approximately 6.9x. This work effectively overcomes the computational bottleneck in NTV simulations, thus supporting further integrated modeling that incorporates NTV effects.

physics.plasm-ph

HKVM-RAG: Key-Value-Separated Hypergraph Evidence Organization for Multi-Hop RAG

Multi-hop RAG poses a data-engineering problem beyond passage matching: under fixed retrieval budgets, a system must organize retrieved text into evidence units that expose answer chains. Dense retrievers score passages independently, while graph-based memories make associations explicit but often rely on pairwise or entity-centered keys that fragment multi-hop evidence. We present HKVM-RAG, a key-value-separated evidence-organization layer. It assembles answer-path hyperedges from cached passage-level LLM evidence tuples and uses them as retrieval keys, while retaining passage text as answer values. To isolate key-space design, our fixed-substrate protocol holds the tuple cache, candidate passages, reader, and evaluation budget constant across pairwise graph and hypergraph variants. Weighted hypergraph key-value retrieval improves over KG-PPR by +3.426 F1 on 2WikiMultiHopQA and +3.592 F1 on MuSiQue; HotpotQA shows that higher structured support coverage need not yield standalone answer-F1 gains. We therefore study WHG-KV as an evidence-control signal rather than a dense-retrieval replacement. Oracle and train-to-dev analyses identify support selection as repairable, and a dense-aware controller combines frozen ColBERTv2 and HKVM rank/score features using out-of-fold HKVM predictions. It reaches 88.846, 65.073, and 85.810 F1 on the three benchmarks, improving over ColBERTv2 by +11.084, +6.763, and +5.966 F1. Source-level ablations show that matched non-WHG structured signals do not match the WHG-KV gains. These results provide bounded evidence that key-value-separated hypergraph organization can serve as a reusable evidence-control mechanism for multi-hop RAG.

cs.IR

CAVE: A Structured Credit Assignment Approach for Fragmented Visual Evidence Reasoning

Vision-Language Models (VLMs) have achieved strong performance on general multimodal reasoning, yet remain challenged in integrating nonlocal visual information to support semantically underdetermined visual reasoning. We describe this challenge as Fragmented Visual Reasoning. To this end, we propose Credit Assignment for Visual Evidence (CAVE), a structured process-reward method based on GRPO for interleaved visual reasoning. Specifically, CAVE evaluates the contribution of intermediate steps at the action level via three complementary reasoning process signals: belief update, evidence acquisition, and adaptive focus control, thereby guiding the model to optimize each reasoning action and learn more reliable visual reasoning strategies. Meanwhile, we construct TRACER-Bench, which covers four nonlocal and semantically confusable reasoning dimensions and provides key intermediate evidence to supervise reasoning paths. Experiments demonstrate that CAVE substantially improves performance on tasks requiring fragmented visual evidence integration, covering both public benchmarks and our newly introduced TRACER-Bench, while retaining competitive performance on general multimodal evaluations. Further analyses reveal that CAVE effectively improves the visual reasoning capacity and exhibits stronger robustness under longer-range and deeper cross-region dependencies.

cs.CV

ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrieval

The Composed Image Retrieval (CIR) task provides a flexible retrieval paradigm via a reference image and modification text, but it heavily relies on expensive and error-prone triplet annotations. This paper systematically investigates the Noisy Triplet Correspondence (NTC) problem introduced by annotations. We find that NTC noise, particularly ``hard noise'' (i.e., the reference and target images are highly similar but the modification text is incorrect), poses a unique challenge to existing Noise Correspondence Learning (NCL) methods because it breaks the traditional ``small loss hypothesis''. We identify and elucidate three key, yet overlooked, challenges in the NTC task, namely (C1) Modality Suppression, (C2) Negative Anchor Deficiency, and (C3) Unlearning Backlash. To address these challenges, we propose a Cone-based robuSt noisE-unlearning comPositional network (ConeSep). Specifically, we first propose Geometric Fidelity Quantization, theoretically establishing and practically estimating a noise boundary to precisely locate noisy correspondence. Next, we introduce Negative Boundary Learning, which learns a ``diagonal negative combination'' for each query as its explicit semantic opposite-anchor in the embedding space. Finally, we design Boundary-based Targeted Unlearning, which models the noisy correction process as an optimal transport problem, elegantly avoiding Unlearning Backlash. Extensive experiments on benchmark datasets (FashionIQ and CIRR) demonstrate that ConeSep significantly outperforms current state-of-the-art methods, which fully demonstrates the effectiveness and robustness of our method.

cs.CV

HINT: Composed Image Retrieval with Dual-path Compositional Contextualized Network

Composed Image Retrieval (CIR) is a challenging image retrieval paradigm. It aims to retrieve target images from large-scale image databases that are consistent with the modification semantics, based on a multimodal query composed of a reference image and modification text. Although existing methods have made significant progress in cross-modal alignment and feature fusion, a key flaw remains: the neglect of contextual information in discriminating matching samples. However, addressing this limitation is not an easy task due to two challenges: 1) implicit dependencies and 2) the lack of a differential amplification mechanism. To address these challenges, we propose a dual-patH composItional coNtextualized neTwork (HINT), which can perform contextualized encoding and amplify the similarity differences between matching and non-matching samples, thus improving the upper performance of CIR models in complex scenarios. Our HINT model achieves optimal performance on all metrics across two CIR benchmark datasets, demonstrating the superiority of our HINT model. Codes are available at https://github.com/zh-mingyu/HINT.

cs.CV

MNO: Multiscale Neural Operator for 3D Computational Fluid Dynamics

Neural operators have emerged as a powerful data-driven paradigm for solving partial differential equations (PDEs), while their accuracy and scalability are still limited, particularly on irregular domains where fluid flows exhibit rich multiscale structures. In this work, we introduce the Multiscale Neural Operator (MNO), a new architecture for computational fluid dynamics (CFD) on 3D unstructured point clouds. MNO explicitly decomposes information across three scales: a global dimension-shrinkage attention module for long-range dependencies, a local graph attention module for neighborhood-level interactions, and a micro point-wise attention module for fine-grained details. This design preserves multiscale inductive biases while remaining computationally efficient. We evaluate MNO on diverse benchmarks, covering steady-state and unsteady flow scenarios with up to 300k points. Across all tasks, MNO consistently outperforms state-of-the-art baselines, reducing prediction errors by 5% to 50%. The results highlight the importance of explicit multiscale design for neural operators and establish MNO as a scalable framework for learning complex fluid dynamics on irregular domains.

cs.LG

The Great March 100: 100 Detail-oriented Tasks for Evaluating Embodied AI Agents

Recently, with the rapid development of robot learning and imitation learning, numerous datasets and methods have emerged. However, these datasets and their task designs often lack systematic consideration and principles. This raises important questions: Do the current datasets and task designs truly advance the capabilities of robotic agents? Do evaluations on a few common tasks accurately reflect the differentiated performance of various methods proposed by different teams and evaluated on different tasks? To address these issues, we introduce the Great March 100 (\textbf{GM-100}) as the first step towards a robot learning Olympics. GM-100 consists of 100 carefully designed tasks that cover a wide range of interactions and long-tail behaviors, aiming to provide a diverse and challenging set of tasks to comprehensively evaluate the capabilities of robotic agents and promote diversity and complexity in robot dataset task designs. These tasks are developed through systematic analysis and expansion of existing task designs, combined with insights from human-object interaction primitives and object affordances. We collect a large amount of trajectory data on different robotic platforms and evaluate several baseline models. Experimental results demonstrate that the GM-100 tasks are 1) feasible to execute and 2) sufficiently challenging to effectively differentiate the performance of current VLA models. Our data and code are available at https://rhos.ai/research/gm-100.

cs.RO

IPR-1: Interactive Physical Reasoner

Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with more experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle to capture underlying physics and causality since they are not focused on core mechanisms and overfit to visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, our IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and project details can be found at https://mybearyzhang.github.io/ipr-1.

cs.AI

M3PD Dataset: Dual-view Photoplethysmography (PPG) Using Front-and-rear Cameras of Smartphones in Lab and Clinical Settings

Portable physiological monitoring is essential for early detection and management of cardiovascular disease, but current methods often require specialized equipment that limits accessibility or impose impractical postures that patients cannot maintain. Video-based photoplethysmography on smartphones offers a convenient noninvasive alternative, yet it still faces reliability challenges caused by motion artifacts, lighting variations, and single-view constraints. Few studies have demonstrated reliable application to cardiovascular patients, and no widely used open datasets exist for cross-device accuracy. To address these limitations, we introduce the M3PD dataset, the first publicly available dual-view mobile photoplethysmography dataset, comprising synchronized facial and fingertip videos captured simultaneously via front and rear smartphone cameras from 60 participants (including 47 cardiovascular patients). Building on this dual-view setting, we further propose F3Mamba, which fuses the facial and fingertip views through Mamba-based temporal modeling. The model reduces heart-rate error by 21.9 to 30.2 percent over existing single-view baselines while improving robustness in challenging real-world scenarios. Data and code: https://github.com/Health-HCI-Group/F3Mamba.

cs.CV

LLM-HBT: Dynamic Behavior Tree Construction for Adaptive Coordination in Heterogeneous Robots

We introduce a novel framework for automatic behavior tree (BT) construction in heterogeneous multi-robot systems, designed to address the challenges of adaptability and robustness in dynamic environments. Traditional robots are limited by fixed functional attributes and cannot efficiently reconfigure their strategies in response to task failures or environmental changes. To overcome this limitation, we leverage large language models (LLMs) to generate and extend BTs dynamically, combining the reasoning and generalization power of LLMs with the modularity and recovery capability of BTs. The proposed framework consists of four interconnected modules task initialization, task assignment, BT update, and failure node detection which operate in a closed loop. Robots tick their BTs during execution, and upon encountering a failure node, they can either extend the tree locally or invoke a centralized virtual coordinator (Alex) to reassign subtasks and synchronize BTs across peers. This design enables long-term cooperative execution in heterogeneous teams. We validate the framework on 60 tasks across three simulated scenarios and in a real-world cafe environment with a robotic arm and a wheeled-legged robot. Results show that our method consistently outperforms baseline approaches in task success rate, robustness, and scalability, demonstrating its effectiveness for multi-robot collaboration in complex scenarios.

cs.RO

ATRos: Learning Energy-Efficient Agile Locomotion for Wheeled-legged Robots

Hybrid locomotion of wheeled-legged robots has recently attracted increasing attention due to their advantages of combining the agility of legged locomotion and the efficiency of wheeled motion. But along with expanded performance, the whole-body control of wheeled-legged robots remains challenging for hybrid locomotion. In this paper, we present ATRos, a reinforcement learning (RL)-based hybrid locomotion framework to achieve hybrid walking-driving motions on the wheeled-legged robot. Without giving predefined gait patterns, our planner aims to intelligently coordinate simultaneous wheel and leg movements, thereby achieving improved terrain adaptability and improved energy efficiency. Based on RL techniques, our approach constructs a prediction policy network that could estimate external environmental states from proprioceptive sensory information, and the outputs are then fed into an actor critic network to produce optimal joint commands. The feasibility of the proposed framework is validated through both simulations and real-world experiments across diverse terrains, including flat ground, stairs, and grassy surfaces. The hybrid locomotion framework shows robust performance over various unseen terrains, highlighting its generalization capability.

cs.RO

HANDO: Hierarchical Autonomous Navigation and Dexterous Omni-loco-manipulation

Seamless loco-manipulation in unstructured environments requires robots to leverage autonomous exploration alongside whole-body control for physical interaction. In this work, we introduce HANDO (Hierarchical Autonomous Navigation and Dexterous Omni-loco-manipulation), a two-layer framework designed for legged robots equipped with manipulators to perform human-centered mobile manipulation tasks. The first layer utilizes a goal-conditioned autonomous exploration policy to guide the robot to semantically specified targets, such as a black office chair in a dynamic environment. The second layer employs a unified whole-body loco-manipulation policy to coordinate the arm and legs for precise interaction tasks-for example, handing a drink to a person seated on the chair. We have conducted an initial deployment of the navigation module, and will continue to pursue finer-grained deployment of whole-body loco-manipulation.

cs.RO

Enhancing the Preference Extractor in Multi-turn Dialogues: From Annotating Disasters to Accurate Preference Extraction

Identifying user preferences in dialogue systems is a pivotal aspect of providing satisfying services. Current research shows that using large language models (LLMs) to fine-tune a task-specific preference extractor yields excellent results in terms of accuracy and generalization. However, the primary challenge stems from the inherent difficulty in obtaining high-quality labeled multi-turn dialogue data. Accurately tracking user preference transitions across turns not only demands intensive domain expertise and contextual consistency maintenance for annotators (termed \textbf{``Annotating Disaster''}) but also complicates model training due to error propagation in sequential dependency learning. Inspired by the observation that multi-turn preference extraction can be decomposed into iterative executions of one-turn extraction processes. We propose a novel dialogue data generation framework named \textbf{IterChat}. First, we construct a new data format that categorizes the dialogue data into attributed historical preferences and one-turn dialogues. This reduces the probability of annotation errors and improves annotation efficiency. Then, to generate a high-quality and diverse dialogue dataset, we adopt GPT4 to pre-define the preference slots in the target preference extractor task and then randomly sample the subset of the slots and their corresponding schema values to create the dialogue datasets. Experimental results indicate that fine-tuning or only few-shot prompting with the new dialogue format yields superior performance compared to the original multi-turn dialogues. Additionally, the new data format improves annotator efficiency with a win rate of 28.4\% higher than the original multi-turn dialogues.

cs.CL

τ-Ring: A Smart Ring Platform for Multimodal Physiological and Behavioral Sensing

Smart rings have emerged as uniquely convenient devices for continuous physiological and behavioral sensing, offering unobtrusive, constant access to metrics such as heart rate, motion, and skin temperature. Yet most commercial solutions remain proprietary, hindering reproducibility and slowing innovation in wearable research. We introduce τ-Ring, a commercial-ready platform that bridges this gap through: (i) accessible hardware combining time-synchronized multi-channel PPG, 6-axis IMU, temperature sensing, NFC, and on-board storage; (ii) adjustable firmware that lets researchers rapidly reconfigure sampling rates, power modes, and wireless protocols; and (iii) a fully open-source Android software suite that supports both real-time streaming and 8-hour offline logging. Together, these features enable out-of-the-box, reproducible acquisition of rich physiological and behavioral datasets, accelerating prototyping and standardizing experimentation. We validate the platform with demonstration studies in heart-rate monitoring and ring-based handwriting recognition. Source code is available at GitHub: https://github.com/thuhci/OpenRing.

cs.CE

RecUserSim: A Realistic and Diverse User Simulator for Evaluating Conversational Recommender Systems

Conversational recommender systems (CRS) enhance user experience through multi-turn interactions, yet evaluating CRS remains challenging. User simulators can provide comprehensive evaluations through interactions with CRS, but building realistic and diverse simulators is difficult. While recent work leverages large language models (LLMs) to simulate user interactions, they still fall short in emulating individual real users across diverse scenarios and lack explicit rating mechanisms for quantitative evaluation. To address these gaps, we propose RecUserSim, an LLM agent-based user simulator with enhanced simulation realism and diversity while providing explicit scores. RecUserSim features several key modules: a profile module for defining realistic and diverse user personas, a memory module for tracking interaction history and discovering unknown preferences, and a core action module inspired by Bounded Rationality theory that enables nuanced decision-making while generating more fine-grained actions and personalized responses. To further enhance output control, a refinement module is designed to fine-tune final responses. Experiments demonstrate that RecUserSim generates diverse, controllable outputs and produces realistic, high-quality dialogues, even with smaller base LLMs. The ratings generated by RecUserSim show high consistency across different base LLMs, highlighting its effectiveness for CRS evaluation.

cs.HC

Take A Step Back: Rethinking the Two Stages in Visual Reasoning

Visual reasoning, as a prominent research area, plays a crucial role in AI by facilitating concept formation and interaction with the world. However, current works are usually carried out separately on small datasets thus lacking generalization ability. Through rigorous evaluation of diverse benchmarks, we demonstrate the shortcomings of existing ad-hoc methods in achieving cross-domain reasoning and their tendency to data bias fitting. In this paper, we revisit visual reasoning with a two-stage perspective: (1) symbolization and (2) logical reasoning given symbols or their representations. We find that the reasoning stage is better at generalization than symbolization. Thus, it is more efficient to implement symbolization via separated encoders for different data domains while using a shared reasoner. Given our findings, we establish design principles for visual reasoning frameworks following the separated symbolization and shared reasoning. The proposed two-stage framework achieves impressive generalization ability on various visual reasoning tasks, including puzzles, physical prediction, and visual question answering (VQA), encompassing both 2D and 3D modalities. We believe our insights will pave the way for generalizable visual reasoning.

cs.CV