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Mingyuan Sun

Publications and source records attributed to Mingyuan Sun.

At least 19 recordsLinked to original sources

Collision and coalescence dynamics of bosonic quantum Hall droplets

Recently bosonic quantum Hall droplets have been observed in rapidly rotating two-dimensional Bose-Einstein condensates (BECs), which exhibit robust dynamical stability. Inspired by this, we systematically investigate the collision and coalescence dynamics of these droplets within the Gross-Pitaevskii framework. For two-droplet collisions, we find two distinct collision outcomes, namely merging and separation, that are controlled by the initial relative velocity. The critical velocity exhibits a universal scaling law with the interaction and the particle number as $v_c \propto (gN)^{1/4}$, which can be interpreted from a simplified analytical model, revealing the essential role of the collision time. It differs fundamentally from the mechanism governing the conventional Lee-Huang-Yang stabilized quantum droplets. Furthermore, while the collision can change the shape of the droplet significantly, the center of mass trajectory remains nearly unaffected, owing to the conservation of angular momentum. For overlapping stationary droplets, vortex arrays can emerge through Kelvin-Helmholtz instability driven by phase-induced shear flow. Although two droplets may merge into a larger one, extended states cannot be constructed from multiple overlapping droplets. Instead, the system dynamically reorganizes into new isolated droplets, revealing the localized property in the bulk region. Our results reveal the unique nonequilibrium dynamics of quantum Hall droplets and suggest new pathways for manipulating strongly correlated rotating quantum fluids.

cond-mat.quant-gas

Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.

cs.RO

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Experiments on three datasets demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices.

cs.CV

DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal-resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.

cs.CV

Learning Null Geodesics for Gravitational Lensing Rendering in General Relativity

We present GravLensX, an innovative method for rendering black holes with gravitational lensing effects using neural networks. The methodology involves training neural networks to fit the spacetime around black holes and then employing these trained models to generate the path of light rays affected by gravitational lensing. This enables efficient and scalable simulations of black holes with optically thin accretion disks, significantly decreasing the time required for rendering compared to traditional methods. We validate our approach through extensive rendering of multiple black hole systems with superposed Kerr metric, demonstrating its capability to produce accurate visualizations with significantly $15\times$ reduced computational time. Our findings suggest that neural networks offer a promising alternative for rendering complex astrophysical phenomena, potentially paving a new path to astronomical visualization.

gr-qc

Bosonic quantum Hall droplets in rapidly rotating two-dimensional Bose-Einstein condensates

Recent experiments demonstrate that rapidly rotating Bose-Einstein condensates (BECs) near the lowest Landau level can self-organize into interaction-driven persistent quantum Hall droplet arrays. Inspired by this discovery, we investigate the formation and dynamics of single quantum Hall droplet and droplet arrays in rapidly rotating BECs. Guided by a rigorous theorem on localized many-body states for two-dimensional interacting systems in a magnetic field, we construct single quantum Hall droplet and droplet array states which are shown to be stationary solutions to the Gross-Pitaevskii equation in the rotating frame. The single quantum Hall droplet is shown to be dynamically stable, which underpins its role as the basic unit in a droplet array. The stability of the quantum Hall droplet arrays is demonstrated by their dynamic formation from a phase engineered initial condensate. Our study sheds light onto the nature of the quantum Hall droplet state in a rapidly rotating BEC and offers a new approach for generating and manipulating quantum Hall droplet arrays through designing the initial condensate phase.

cond-mat.quant-gas

Optimal Brain Apoptosis

The increasing complexity and parameter count of Convolutional Neural Networks (CNNs) and Transformers pose challenges in terms of computational efficiency and resource demands. Pruning has been identified as an effective strategy to address these challenges by removing redundant elements such as neurons, channels, or connections, thereby enhancing computational efficiency without heavily compromising performance. This paper builds on the foundational work of Optimal Brain Damage (OBD) by advancing the methodology of parameter importance estimation using the Hessian matrix. Unlike previous approaches that rely on approximations, we introduce Optimal Brain Apoptosis (OBA), a novel pruning method that calculates the Hessian-vector product value directly for each parameter. By decomposing the Hessian matrix across network layers and identifying conditions under which inter-layer Hessian submatrices are non-zero, we propose a highly efficient technique for computing the second-order Taylor expansion of parameters. This approach allows for a more precise pruning process, particularly in the context of CNNs and Transformers, as validated in our experiments including VGG19, ResNet32, ResNet50, and ViT-B/16 on CIFAR10, CIFAR100 and Imagenet datasets. Our code is available at https://github.com/NEU-REAL/OBA.

cs.CV

DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering

Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering. However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-integrated learning system. In this case, the graph network kernels are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views.

cs.CV

Spiking Neural Network as Adaptive Event Stream Slicer

Event-based cameras are attracting significant interest as they provide rich edge information, high dynamic range, and high temporal resolution. Many state-of-the-art event-based algorithms rely on splitting the events into fixed groups, resulting in the omission of crucial temporal information, particularly when dealing with diverse motion scenarios (\eg, high/low speed).In this work, we propose SpikeSlicer, a novel-designed plug-and-play event processing method capable of splitting events stream adaptively.SpikeSlicer utilizes a low-energy spiking neural network (SNN) to trigger event slicing. To guide the SNN to fire spikes at optimal time steps, we propose the Spiking Position-aware Loss (SPA-Loss) to modulate the neuron's state. Additionally, we develop a Feedback-Update training strategy that refines the slicing decisions using feedback from the downstream artificial neural network (ANN). Extensive experiments demonstrate that our method yields significant performance improvements in event-based object tracking and recognition. Notably, SpikeSlicer provides a brand-new SNN-ANN cooperation paradigm, where the SNN acts as an efficient, low-energy data processor to assist the ANN in improving downstream performance, injecting new perspectives and potential avenues of exploration. Our code is available at https://github.com/AndyCao1125/SpikeSlicer.

cs.CV

Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning

Latent scene representation plays a significant role in training reinforcement learning (RL) agents. To obtain good latent vectors describing the scenes, recent works incorporate the 3D-aware latent-conditioned NeRF pipeline into scene representation learning. However, these NeRF-related methods struggle to perceive 3D structural information due to the inefficient dense sampling in volumetric rendering. Moreover, they lack fine-grained semantic information included in their scene representation vectors because they evenly consider free and occupied spaces. Both of them can destroy the performance of downstream RL tasks. To address the above challenges, we propose a novel framework that adopts the efficient 3D Gaussian Splatting (3DGS) to learn 3D scene representation for the first time. In brief, we present the Query-based Generalizable 3DGS to bridge the 3DGS technique and scene representations with more geometrical awareness than those in NeRFs. Moreover, we present the Hierarchical Semantics Encoding to ground the fine-grained semantic features to 3D Gaussians and further distilled to the scene representation vectors. We conduct extensive experiments on two RL platforms including Maniskill2 and Robomimic across 10 different tasks. The results show that our method outperforms the other 5 baselines by a large margin. We achieve the best success rates on 8 tasks and the second-best on the other two tasks.

cs.RO

EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting

Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, called EvGGS, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of grayscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.

cs.CV

EventRPG: Event Data Augmentation with Relevance Propagation Guidance

Event camera, a novel bio-inspired vision sensor, has drawn a lot of attention for its low latency, low power consumption, and high dynamic range. Currently, overfitting remains a critical problem in event-based classification tasks for Spiking Neural Network (SNN) due to its relatively weak spatial representation capability. Data augmentation is a simple but efficient method to alleviate overfitting and improve the generalization ability of neural networks, and saliency-based augmentation methods are proven to be effective in the image processing field. However, there is no approach available for extracting saliency maps from SNNs. Therefore, for the first time, we present Spiking Layer-Time-wise Relevance Propagation rule (SLTRP) and Spiking Layer-wise Relevance Propagation rule (SLRP) in order for SNN to generate stable and accurate CAMs and saliency maps. Based on this, we propose EventRPG, which leverages relevance propagation on the spiking neural network for more efficient augmentation. Our proposed method has been evaluated on several SNN structures, achieving state-of-the-art performance in object recognition tasks including N-Caltech101, CIFAR10-DVS, with accuracies of 85.62% and 85.55%, as well as action recognition task SL-Animals with an accuracy of 91.59%. Our code is available at https://github.com/myuansun/EventRPG.

cs.CV

Strongly interacting Bose-Fermi mixture: mediated interaction, phase diagram and sound propagation

Motivated by recent surprising experimental findings, we develop a strong-coupling theory for Bose-Fermi mixtures capable of treating resonant inter-species interactions while satisfying the compressibility sum rule. We show that the mixture can be stable at large interaction strengths close to resonance, in agreement with the experiment but at odds with the widely used perturbation theory. We also calculate the sound velocity of the Bose gas in the $^{133}$Cs-$^6$Li mixture, again finding good agreement with the experimental observations both at weak and strong interactions. A central ingredient of our theory is the generalization of a fermion mediated interaction to strong Bose-Fermi scatterings and to finite frequencies. This further leads to a predicted hybridization of the sound modes of the Bose and Fermi gases, which can be directly observed using Bragg spectroscopy.

cond-mat.quant-gas

Universal Dynamic Scaling and Contact Dynamics in Quenched Quantum Gases

Recently universal dynamic scaling is observed in several systems, which exhibit a spatiotemporal self-similar scaling behavior, analogous to the spatial scaling near phase transitions. The latter arises from the emergent continuous scaling symmetry due to the divergent correlation length. Motivated by this, we investigate the relation between the scaling dynamics and continuous scaling symmetry. We derive a theorem that the scaling invariance of the quenched Hamiltonian and the initial density matrix can lead to the universal dynamic scaling in quench dynamics. It is demonstrated both in the two-body problem analytically and in the many-body problem numerically. For the latter one, we calculate the dynamics of quantum gases quenched from noninteracting to finite interaction in the framework of non-equilibrium high-temperature virial expansion. A dynamic scaling of the momentum distribution appears in certain momentum-time windows at unitarity as well as in the weak interacting limit. Remarkably, this universal scaling dynamics persists approximately with smaller scaling exponents even if the scaling symmetry is fairly broken. Our findings may offer a new perspective to interpret the related experiments. We also calculate the Contact dynamics in the BEC-BCS crossover. Surprisingly, the half-way time displays a maximum near unitarity while some damping oscillations occur on the BEC side due to the dimer state, which can be used to detect possible two-body bound states in experiments.

cond-mat.quant-gas

Efimov physics in the complex plane

Efimov effect is characterized by an infinite number of three-body bound states following a universal geometric scaling law at two-body resonances. In this paper, we investigate the influence of two-body loss which can be described by a complex scattering length $a_c$ on these states. Interestingly, because of the complexity of the scattering length $a_c$, the trimer energy is no longer constrained on the negative real axis, and it is allowed to have a nonvanishing imaginary part and a real part which may exceed the three-body or the atom-dimer scattering threshold. Indeed, by taking the $^{133}$Cs-$^{133}$Cs-$^6$Li system as a concrete example, we calculate the trimer energies by solving the generalized Skorniakov-Ter-Martirosian equation and find such three-body bound states with energies that have positive real parts and obey a generalized geometric scaling law. Remarkably, we also find that in some regions these three-body bound states have longer lifetimes compared with the corresponding two-body bound states. The lifetimes for these trimer states can even tend to infinity. Our work paves the way for the future exploration of few-body bound states in the complex plane.

cond-mat.quant-gas

High Temperature Virial Expansion to Universal Quench Dynamics

High temperature virial expansion is a powerful tool in equilibrium statistical mechanics. In this letter we generalize the high temperature virial expansion approach to treat far-from-equilibrium quench dynamics. As an application of our framework, we study the dynamics of a Bose gas quenched from non-interacting to unitarity, and we compare our theoretical results with unexplained experimental results by the Cambridge group [Eigen et al., Nature 563, 221 (2018)]. We show that, during the quench dynamics, the momentum distribution decreases for low-momentum part with $k k^*$, where $k^*$ is a characteristic momentum scale separating the low- and the high-momentum regimes. We determine the universal value of $k^*λ$ that agrees perfectly with the experiment, with $λ$ being the thermal de Broglie wave length. We also find a jump of the half-way relaxation time across $k^*λ$ and the non-monotonic behavior of energy distribution, both of which agree with the experiment. Finally, we address the issue whether the long-time steady state thermalizes or not, and we find that this state does thermalize except for the very high momentum tail with $kλ\gg 1$. Our framework can also be applied to quench dynamics in other systems.

cond-mat.quant-gas

Universal Dynamics of a Degenerate Bose Gas Quenched to Unitarity

Motivated by an unexpected experimental observation from the Cambridge group, [Eigen {\it et al.,} Nature {\bf563}, 221 (2018)], we study the evolution of the momentum distribution of a degenerate Bose gas quenched from the weakly interacting to the unitarity regime. For the two-body problem, we establish a relation that connects the momentum distribution at a long time to a sub-leading term in the initial wave function. For the many-body problem, we employ the time-dependent Bogoliubov variational wave function and find that, in certain momentum regimes, the momentum distribution at long times displays the same exponential behavior found by the experiment. Moreover, we find that this behavior is universal and independent of the short-range details of the interaction potential. Consistent with the relation found in the two-body problem, we also numerically show that this exponential form is hidden in the same sub-leading term of the Bogoliubov wave function in the initial stages. Our results establish a consistent picture to understand the universal dynamics observed in the Cambridge experiment.

cond-mat.quant-gas

Three in Many: Efimov physics in the presence of a Fermi sea

Motivated by recent experiments on $^{6}$Li-$^{133}$Cs atomic mixtures with high mass imbalance, we study the Efimov correlation in atomic system of two heavy bosons ($^{133}$Cs) immersed in a bath of light fermions ($^{6}$Li). Using the Born-Oppenheimer approximation, we identify two different regimes, depending on the Fermi momentum of light fermions ($k_F$) and the boson-fermion scattering length $a_s(<0)$, where the presence of underlying Fermi sea plays distinct roles in the Efimov-type binding of bosons. Namely, in the regime $k_F|a_s|\lesssim 1$ ($k_F|a_s|\gtrsim1$), the Fermi sea induces an attractive (repulsive) effective interaction between bosons and thus favors (disfavors) the formation of bound state, which can be seen as the Efimov trimer dressed by the fermion cloud. Interestingly, this implies a non-monotonic behavior of these bound states as increasing the fermion density (or $k_F$). Moreover, we establish a generalized universal scaling law for the emergence/variation of such dressed Efimov bound states when incorporating a new scale ($k_F$) brought by the Fermi sea. These results can be directly tested in Li-Cs cold atoms experiment by measuring the modified bound state spectrum and the shifted Efimov resonance, which manifest an emergent non-trivial Efimov correlation in a fermionic many-body environment.

cond-mat.quant-gas