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Mingyue Ji

Publications and source records attributed to Mingyue Ji.

At least 55 records · Page 3Linked to original sources

A Q-Learning-based Approach for Distributed Beam Scheduling in mmWave Networks

We consider the problem of distributed downlink beam scheduling and power allocation for millimeter-Wave (mmWave) cellular networks where multiple base stations (BSs) belonging to different service operators share the same unlicensed spectrum with no central coordination or cooperation among them. Our goal is to design efficient distributed beam scheduling and power allocation algorithms such that the network-level payoff, defined as the weighted sum of the total throughput and a power penalization term, can be maximized. To this end, we propose a distributed scheduling approach to power allocation and adaptation for efficient interference management over the shared spectrum by modeling each BS as an independent Q-learning agent. As a baseline, we compare the proposed approach to the state-of-the-art non-cooperative game-based approach which was previously developed for the same problem. We conduct extensive experiments under various scenarios to verify the effect of multiple factors on the performance of both approaches. Experiment results show that the proposed approach adapts well to different interference situations by learning from experience and can achieve higher payoff than the game-based approach. The proposed approach can also be integrated into our previously developed Lyapunov stochastic optimization framework for the purpose of network utility maximization with optimality guarantee. As a result, the weights in the payoff function can be automatically and optimally determined by the virtual queue values from the sub-problems derived from the Lyapunov optimization framework.

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A Practical Algorithm Design and Evaluation for Heterogeneous Elastic Computing with Stragglers

Our extensive real measurements over Amazon EC2 show that the virtual instances often have different computing speeds even if they share the same configurations. This motivates us to study heterogeneous Coded Storage Elastic Computing (CSEC) systems where machines, with different computing speeds, join and leave the network arbitrarily over different computing steps. In CSEC systems, a Maximum Distance Separable (MDS) code is used for coded storage such that the file placement does not have to be redefined with each elastic event. Computation assignment algorithms are used to minimize the computation time given computation speeds of different machines. While previous studies of heterogeneous CSEC do not include stragglers-the slow machines during the computation, we develop a new framework in heterogeneous CSEC that introduces straggler tolerance. Based on this framework, we design a novel algorithm using our previously proposed approach for heterogeneous CSEC such that the system can handle any subset of stragglers of a specified size while minimizing the computation time. Furthermore, we establish a trade-off in computation time and straggler tolerance. Another major limitation of existing CSEC designs is the lack of practical evaluations using real applications. In this paper, we evaluate the performance of our designs on Amazon EC2 for applications of the power iteration and linear regression. Evaluation results show that the proposed heterogeneous CSEC algorithms outperform the state-of-the-art designs by more than 30%.

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A New Design Framework for Heterogeneous Uncoded Storage Elastic Computing

Elasticity is one important feature in modern cloud computing systems and can result in computation failure or significantly increase computing time. Such elasticity means that virtual machines over the cloud can be preempted under a short notice (e.g., hours or minutes) if a high-priority job appears; on the other hand, new virtual machines may become available over time to compensate the computing resources. Coded Storage Elastic Computing (CSEC) introduced by Yang et al. in 2018 is an effective and efficient approach to overcome the elasticity and it costs relatively less storage and computation load. However, one of the limitations of the CSEC is that it may only be applied to certain types of computations (e.g., linear) and may be challenging to be applied to more involved computations because the coded data storage and approximation are often needed. Hence, it may be preferred to use uncoded storage by directly copying data into the virtual machines. In addition, based on our own measurement, virtual machines on Amazon EC2 clusters often have heterogeneous computation speed even if they have exactly the same configurations (e.g., CPU, RAM, I/O cost). In this paper, we introduce a new optimization framework on Uncoded Storage Elastic Computing (USEC) systems with heterogeneous computing speed to minimize the overall computation time. Under this framework, we propose optimal solutions of USEC systems with or without straggler tolerance using different storage placements. Our proposed algorithms are evaluated using power iteration applications on Amazon EC2.

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A Non-cooperative Game-based Distributed Beam Scheduling Framework for 5G Millimeter-Wave Cellular Networks

This paper studies the problem of distributed beam scheduling for 5G millimeter-Wave (mm-Wave) cellular networks where base stations (BSs) belonging to different operators share the same spectrum without centralized coordination among them. Our goal is to design efficient distributed scheduling algorithms to maximize the network utility, which is a function of the achieved throughput by the user equipment (UEs), subject to the average and instantaneous power consumption constraints of the BSs. We propose a Media Access Control (MAC) and a power allocation/adaptation mechanism utilizing the Lyapunov stochastic optimization framework and non-cooperative games. In particular, we first decompose the original utility maximization problem into two sub-optimization problems for each time frame, which are a convex optimization problem and a non-convex optimization problem, respectively. By formulating the distributed scheduling problem as a non-cooperative game where each BS is a player attempting to optimize its own utility, we provide a distributed solution to the non-convex sub-optimization problem via finding the Nash Equilibrium (NE) of the game whose weights are determined optimally by the Lyapunov optimization framework. Finally, we conduct simulation under various network settings to show the effectiveness of the proposed game-based beam scheduling algorithm in comparison to that of several reference schemes.

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Device-to-Device Private Caching with Trusted Server

In order to preserve the privacy of the users demands from other users, in this paper we formulate a novel information theoretic Device-to-Device (D2D) private caching model by adding a trusted server. In the delivery phase, the trusted server collects the users demands and sends a query to each user, who then broadcasts packets according to this query. Two D2D private caching schemes (uncoded and coded) are proposed in this paper, which are shown to be order optimal.

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On Coded Caching with Correlated Files

This paper studies the fundamental limits of the shared-link coded caching problem with correlated files, where a server with a library of $N$ files communicates with $K$ users who can locally cache $M$ files. Given an integer $r \in [N]$, correlation is modeled as follows: each r-subset of files contains a unique common block. The tradeoff between the cache size and the average transmitted load is considered. First, a converse bound under the constraint of uncoded cache placement (i.e., each user directly stores a subset of the library bits) is derived. Then, a caching scheme for the case where every user demands a distinct file (possible for $N \geq K$) is shown to be optimal under the constraint of uncoded cache placement. This caching scheme is further proved to be decodable and optimal under the constraint of uncoded cache placement when (i) $KrM \leq 2N$ or $KrM \geq (K - 1)N $or $r \in \{1,2,N- 1,N\}$ for every demand type (i.e., when the demanded file are not necessarily distinct), and (ii) when the number of distinct demanded files is no larger than four. Finally, a two-phase delivery scheme based on interference alignment is shown to be optimal to within a factor of 2 under the constraint of uncoded cache placement for every possible demands. As a by-product, the proposed interference alignment scheme is shown to reduce the (worst-case or average) load of state-of-the-art schemes for the coded caching problem where the users can request multiple files.

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Throughput-Outage Scaling Behaviors for Wireless Single-Hop D2D Caching Networks with Physical Model -- Analysis and Derivations

Throughput-Outage scaling laws for single-hop cache-aided device-to-device (D2D) communications have been extensively investigated under the assumption of the protocol model. However, the corresponding performance under physical models has not been explored; in particular it remains unclear whether link-level power control and scheduling can improve the asymptotic performance. This paper thus investigates the throughput-outage scaling laws of cache-aided single-hop D2D networks considering a general physical channel model. By considering the networks with and without the equal-throughput assumption, we analyze the corresponding outer bounds and provide the achievable performance analysis. Results show that when the equal-throughput assumption is considered, using link-level power control and scheduling cannot improve the scaling laws. On the other hand, when the equal-throughput assumption is not considered, we show that the proposed double time-slot framework with appropriate link-level power control and scheduling can significantly improve the throughput-outage scaling laws, where the fundamental concept is to first distinguish links according to their communication distances, and then enhance the throughput for links with small communication distances.

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Cache-Aided Matrix Multiplication Retrieval

Coded caching is a promising technique to smooth out network traffic by storing part of the library content at the users' local caches. The seminal work on coded caching for single file retrieval by Maddah-Ali and Niesen (MAN) showed the existence of a global caching gain that scales with the total memory in the system, in addition to the known local caching gain in uncoded systems. This paper formulates a novel cache-aided matrix multiplication retrieval problem, relevant for data analytics and machine learning applications. In the considered problem, each cache-aided user requests the product of two matrices from the library. A structure-agnostic solution is to treat each possible matrix product as an independent file and use the MAN coded caching scheme for single file retrieval. This paper proposes two structure-aware schemes, which partition each matrix in the library by either rows or columns and let a subset of users cache some sub-matrices, that improve on the structure-agnostic scheme. For the case where the library matrices are "fat" matrices, the structure-aware row-partition scheme is shown to be order optimal under some constraint.

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Cache-aided General Linear Function Retrieval

Coded Caching, proposed by Maddah-Ali and Niesen (MAN), has the potential to reduce network traffic by pre-storing content in the users' local memories when the network is underutilized and transmitting coded multicast messages that simultaneously benefit many users at once during peak-hour times. This paper considers the linear function retrieval version of the original coded caching setting, where users are interested in retrieving a number of linear combinations of the data points stored at the server, as opposed to a single file. This extends the scope of the Authors' past work that only considered the class of linear functions that operate element-wise over the files. On observing that the existing cache-aided scalar linear function retrieval scheme does not work in the proposed setting, this paper designs a novel coded caching scheme that outperforms uncoded caching schemes that either use unicast transmissions or let each user recover all files in the library.

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Uncoordinated Spectrum Sharing in Millimeter Wave Networks Using Carrier Sensing

We propose using Carrier Sensing (CS) for distributed interference management in millimeter-wave (mmWave) cellular networks where spectrum is shared by multiple operators that do not coordinate among themselves. In addition, even the base station sites can be shared by the operators. We describe important challenges in using traditional CS in this setting and propose enhanced CS protocols to address these challenges. Using stochastic geometry, we develop a general framework for downlink coverage probability analysis of our shared mmWave network in the presence of CS and derive the downlink coverage probability expressions for several CS protocols. To the best of our knowledge, our work is the first to investigate and analyze (using stochastic geometry) CS for mmWave networks with spectrum and BS sites shared among non-coordinating operators. We evaluate the downlink coverage probability of our shared mmWave network using simulations as well as numerical examples based on our analysis. Our evaluations show that our proposed enhancements lead to an improvement in downlink coverage probability, compared to the downlink coverage probability with no CS, for higher values of signal-to-interference and noise ratio (SINR). Interestingly, our evaluations also reveal that for lower values of SINR, not using any CS is the best strategy in terms of the downlink coverage probability.

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A New Design of Cache-aided Multiuser Private Information Retrieval with Uncoded Prefetching

In the problem of cache-aided multiuser private information retrieval (MuPIR), a set of $K_{\rm u}$ cache-equipped users wish to privately download a set of messages from $N$ distributed databases each holding a library of $K$ messages. The system works in two phases: {\it cache placement (prefetching) phase} in which the users fill up their cache memory, and {\it private delivery phase} in which the users' demands are revealed and they download an answer from each database so that the their desired messages can be recovered while each individual database learns nothing about the identities of the requested messages. The goal is to design the placement and the private delivery phases such that the \emph{load}, which is defined as the total number of downloaded bits normalized by the message size, is minimized given any user memory size. This paper considers the MuPIR problem with two messages, arbitrary number of users and databases where uncoded prefetching is assumed, i.e., the users directly copy some bits from the library as their cached contents. We propose a novel MuPIR scheme inspired by the Maddah-Ali and Niesen (MAN) coded caching scheme. The proposed scheme achieves lower load than any existing schemes, especially the product design (PD), and is shown to be optimal within a factor of $8$ in general and exactly optimal at very high or low memory regime.

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On Secure Distributed Linearly Separable Computation

Distributed linearly separable computation, where a user asks some distributed servers to compute a linearly separable function, was recently formulated by the same authors and aims to alleviate the bottlenecks of stragglers and communication cost in distributed computation. For this purpose, the data center assigns a subset of input datasets to each server, and each server computes some coded packets on the assigned datasets, which are then sent to the user. The user should recover the task function from the answers of a subset of servers, such the effect of stragglers could be tolerated. In this paper, we formulate a novel secure framework for this distributed linearly separable computation, where we aim to let the user only retrieve the desired task function without obtaining any other information about the input datasets, even if it receives the answers of all servers. In order to preserve the security of the input datasets, some common randomness variable independent of the datasets should be introduced into the transmission. We show that any non-secure linear-coding based computing scheme for the original distributed linearly separable computation problem, can be made secure without increasing the communication cost. Then we focus on the case where the computation cost of each server is minimum and aim to minimize the size of the randomness variable introduced in the system while achieving the optimal communication cost. We first propose an information theoretic converse bound on the randomness size. We then propose secure computing schemes based on two well-known data assignments, namely fractional repetition assignment and cyclic assignment. We then propose a computing scheme with novel assignment, which strictly outperforms the above two schemes. Some additional optimality results are also obtained.

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Cache-aided Interference Management using Hypercube Combinatorial Cache Design with Reduced Subpacketizations and Order Optimal Sum-Degrees of Freedom

We consider a cache-aided interference network which consists of a library of $N$ files, $K_T$ transmitters and $K_R$ receivers (users), each equipped with a local cache of size $M_T$ and $M_R$ files respectively, and connected via a discrete-time additive white Gaussian noise (AWGN) channel. Each receiver requests an arbitrary file from the library. The objective is to design a cache placement without knowing the receivers' requests and a communication scheme such that the sum Degrees of Freedom (sum-DoF) of the delivery is maximized. This network model with one-shot transmission was firstly investigated by Naderializadeh {\em et al.}, who proposed a scheme that achieves a one-shot sum-DoF of $\min\{\frac{M_TK_T+K_RM_R}{N}, K_R\}$, which is optimal within a constant of $2$. One of the biggest limitations of this scheme is the requirement of high subpacketization level. This paper attempts to design new algorithms to reduce the file subpacketization in such a network without hurting the sum-DoF. In particular, we propose a new approach for both prefetching and linearly coded delivery based on a combinatorial design called {\em hypercube}. The proposed approach reduces the subpacketization exponentially in terms of $K_R M/N$ and achieves the identical one-shot sum DoF when $\frac{M_TK_T+K_RM_R}{N} \leq K_R$.

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On the Fundamental Limits of Cache-aided Multiuser Private Information Retrieval

We consider the problem of cache-aided Multiuser Private Information Retrieval (MuPIR) which is an extension of the single-user cache-aided PIR problem to the case of multiple users. In MuPIR, each of the $K_{\rm u}$ cache-equipped users wishes to privately retrieve a message out of $K$ messages from $N$ databases each having access to the entire message library. The privacy constraint requires that any individual database learns nothing about the demands of all users. The users are connected to each database via an error-free shared-link. In this paper, we aim to characterize the optimal trade-off between users' memory and communication load for such systems. Based on the proposed novel approach of \emph{cache-aided interference alignment (CIA)}, first, for the MuPIR problem with $K=2$ messages, $K_{\rm u}=2$ users and $N\ge 2$ databases, we propose achievable retrieval schemes for both uncoded and general cache placement. The CIA approach is optimal when the cache placement is uncoded. For general cache placement, the CIA approach is optimal when $N=2$ and $3$ verified by the computer-aided approach. Second, when $K,K_{\rm u}$ and $N$ are general, we propose a new \emph{product design} (PD) which incorporates the PIR code into the linear caching code. The product design is shown to be order optimal within a multiplicative factor of 8 and is exactly optimal when the user cache memory size is large.

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Optimal Throughput-Outage Analysis of Cache-Aided Wireless Multi-Hop D2D Networks -- Derivations of Scaling Laws

Cache-aided wireless device-to-device (D2D) networks have demonstrated promising performance improvement for video distribution compared to conventional distribution methods. Understanding the fundamental scaling behavior of such networks is thus of paramount importance. However, existing scaling laws for multi-hop networks have not been found to be optimal even for the case of Zipf popularity distributions (gaps between upper and lower bounds are not constants); furthermore, there are no scaling law results for such networks for the more practical case of a Mandelbrot-Zipf (MZipf) popularity distribution. We thus in this work investigate the throughput-outage performance for cache-aided wireless D2D networks adopting multi-hop communications, with the MZipf popularity distribution for file requests and users distributed according to Poisson point process. We propose an achievable content caching and delivery scheme and analyze its performance. By showing that the achievable performance is tight to the proposed outer bound, the optimal scaling law is obtained. Furthermore, since the Zipf distribution is a special case of the MZipf distribution, the optimal scaling law for the networks considering Zipf popularity distribution is also obtained, which closes the gap in the literature.

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On the Tradeoff Between Computation and Communication Costs for Distributed Linearly Separable Computation

This paper studies the distributed linearly separable computation problem, which is a generalization of many existing distributed computing problems such as distributed gradient descent and distributed linear transform. In this problem, a master asks $N$ distributed workers to compute a linearly separable function of $K$ datasets, which is a set of $K_c$ linear combinations of $K$ messages (each message is a function of one dataset). We assign some datasets to each worker, which then computes the corresponding messages and returns some function of these messages, such that from the answers of any $N_r$ out of $N$ workers the master can recover the task function. In the literature, the specific case where $K_c = 1$ or where the computation cost is minimum has been considered. In this paper, we focus on the general case (i.e., general $K_c$ and general computation cost) and aim to find the minimum communication cost. We first propose a novel converse bound on the communication cost under the constraint of the popular cyclic assignment (widely considered in the literature), which assigns the datasets to the workers in a cyclic way. Motivated by the observation that existing strategies for distributed computing fall short of achieving the converse bound, we propose a novel distributed computing scheme for some system parameters. The proposed computing scheme is optimal for any assignment when $K_c$ is large and is optimal under cyclic assignment when the numbers of workers and datasets are equal or $K_c$ is small. In addition, it is order optimal within a factor of 2 under cyclic assignment for the remaining cases.

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Cache-aided Interference Management Using Hypercube Combinatorial Cache Designs

We consider a cache-aided interference network which consists of a library of $N$ files, $K_T$ transmitters and $K_R$ receivers (users), each equipped with a local cache of size $M_T$ and $M_R$ files respectively, and connected via a discrete-time additive white Gaussian noise channel. Each receiver requests an arbitrary file from the library. The objective is to design a cache placement without knowing the receivers' requests and a communication scheme such that the sum Degrees of Freedom (sum-DoF) of the delivery is maximized. This network model has been investigated by Naderializadeh {\em et al.}, who proposed a prefetching and a delivery schemes that achieves a sum-DoF of $\min\{\frac{M_TK_T+K_RM_R}{N}, K_R\}$. One of biggest limitations of this scheme is the requirement of high subpacketization level. This paper is the first attempt in the literature (according to our knowledge) to reduce the file subpacketization in such a network. In particular, we propose a new approach for both prefetching and linear delivery schemes based on a combinatorial design called {\em hypercube}. We show that required number of packets per file can be exponentially reduced compared to the state of the art scheme proposed by Naderializadeh {\em et al.}, or the NMA scheme. When $M_TK_T+K_RM_R \geq K_R$, the achievable one-shot sum-DoF using this approach is $\frac{M_TK_T+K_RM_R}{N}$ , which shows that 1) the one-shot sum-DoF scales linearly with the aggregate cache size in the network and 2) it is within a factor of $2$ to the information-theoretic optimum. Surprisingly, the identical and near optimal sum-DoF performance can be achieved using the hypercube approach with a much less file subpacketization.

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FLCD: A Flexible Low Complexity Design of Coded Distributed Computing

We propose a flexible low complexity design (FLCD) of coded distributed computing (CDC) with empirical evaluation on Amazon Elastic Compute Cloud (Amazon EC2). CDC can expedite MapReduce like computation by trading increased map computations to reduce communication load and shuffle time. A main novelty of FLCD is to utilize the design freedom in defining map and reduce functions to develop asymptotic homogeneous systems to support varying intermediate values (IV) sizes under a general MapReduce framework. Compared to existing designs with constant IV sizes, FLCD offers greater flexibility in adapting to network parameters and significantly reduces the implementation complexity by requiring fewer input files and shuffle groups. The FLCD scheme is the first proposed low-complexity CDC design that can operate on a network with an arbitrary number of nodes and computation load. We perform empirical evaluations of the FLCD by executing the TeraSort algorithm on an Amazon EC2 cluster. This is the first time that theoretical predictions of the CDC shuffle time are validated by empirical evaluations. The evaluations demonstrate a 2.0 to 4.24x speedup compared to conventional uncoded MapReduce, a 12% to 52% reduction in total time, and a wider range of operating network parameters compared to existing CDC schemes.

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