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Mingyue Ji

Publications and source records attributed to Mingyue Ji.

At least 91 records · Page 5Linked to original sources

Caching in Combination Networks: Novel Multicast Message Generation and Delivery by Leveraging the Network Topology

Maddah-Ali and Niesen's original coded caching scheme for shared-link broadcast networks is now known to be optimal to within a factor two, and has been applied to other types of networks. For practical reasons, this paper considers that a server communicates to cache-aided users through $H$ intermediate relays. In particular, it focuses on combination networks where each of the $K = \binom{H}{r}$ users is connected to a distinct $r$-subsets of relays. By leveraging the symmetric topology of the network, this paper proposes a novel method to general multicast messages and to deliver them to the users. By numerical evaluations, the proposed scheme is shown to reduce the download time compared to the schemes available in the literature. The idea is then extended to decentralized combination networks, more general relay networks, and combination networks with cache-aided relays and users. Also in these cases the proposed scheme outperforms known ones.

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On Combination Networks with Cache-aided Relays and Users

Caching is an efficient way to reduce peak hour network traffic congestion by storing some contents at the user's cache without knowledge of later demands. Coded caching strategy was originally proposed by Maddah-Ali and Niesen to give an additional coded caching gain compared the conventional uncoded scheme. Under practical consideration, the caching model was recently considered in relay network, in particular the combination network, where the central server communicates with $K=\binom{H}{r}$ users (each is with a cache of $M$ files) through $H$ immediate relays, and each user is connected to a different $r-$subsets of relays. Several inner bounds and outer bounds were proposed for combination networks with end-user-caches. This paper extends the recent work by the authors on centralized combination networks with end-user caches to a more general setting, where both relays and users have caches. In contrast to the existing schemes in which the packets transmitted from the server are independent of the cached contents of relays, we propose a novel caching scheme by creating an additional coded caching gain to the transmitted load from the server with the help of the cached contents in relays. We also show that the proposed scheme outperforms the state-of-the-art approaches.

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On the Benefits of Asymmetric Coded Cache Placement in Combination Networks with End-User Caches

This paper investigates the fundamental tradeoff between cache size and download time in the (H;r;M;N) combination network, where a server with N files is connected to H relays (without caches) and each of the K:=\binom{H}{r} users (with caches of size M files) is connected to a different subset of r relays. Existing schemes fall within two categories: either use the uncoded symmetric cache placement originally proposed for the shared-link model and design delivery phase dependent on the network topology, or effectively divide the combination network into H independent shared-link networks each serving \binom{H-1}{r-1} users; in either case, the placement phase is independent of network topology. In this paper, a novel strategy is proposed where the coded cache placement is dependent on network topology. The proposed scheme is shown to be information theoretically optimal for large cache size. In addition, when not exactly optimal, the proposed scheme can also outperform existing schemes.

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Caching in Combination Networks: A Novel Delivery by Leveraging the Network Topology

Maddah-Ali and Niesen (MAN) in 2014 surprisingly showed that it is possible to serve an arbitrarily large number of cache-equipped users with a constant number of transmissions by using coded caching in shared-link broadcast networks. This paper studies the tradeoff between the user's cache size and the file download time for combination networks, where users with caches communicate with the servers through intermediate relays. Motivated by the so-called separation approach, it is assumed that placement and multicast message generation are done according to the MAN original scheme and regardless of the network topology. The main contribution of this paper is the design of a novel two-phase delivery scheme that, accounting to the network topology, outperforms schemes available in the literature. The key idea is to create additional (compared to MAN) multicasting opportunities: in the first phase coded messages are sent with the goal of increasing the amount of `side information' at the users, which is then leveraged during the second phase. The download time with the novel scheme is shown to be proportional to 1=H (with H being the number or relays) and to be order optimal under the constraint of uncoded placement for some parameter regimes.

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A Novel Asymmetric Coded Placement in Combination Networks with end-user Caches

The tradeoff between the user's memory size and the worst-case download time in the $(H,r,M,N)$ combination network is studied, where a central server communicates with $K$ users through $H$ immediate relays, and each user has local cache of size $M$ files and is connected to a different subset of $r$ relays. The main contribution of this paper is the design of a coded caching scheme with asymmetric coded placement by leveraging coordination among the relays, which was not exploited in past work. Mathematical analysis and numerical results show that the proposed schemes outperform existing schemes.

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A New Combinatorial Design of Coded Distributed Computing

Coded distributed computing introduced by Li et al. in 2015 is an efficient approach to trade computing power to reduce the communication load in general distributed computing frameworks such as MapReduce. In particular, Li et al. show that increasing the computation load in the Map phase by a factor of $r$ can create coded multicasting opportunities to reduce the communication load in the Reduce phase by the same factor. However, there are two major limitations in practice. First, it requires an exponentially large number of input files (data batches) when the number of computing nodes gets large. Second, it forces every $s$ computing nodes to compute one Map function, which leads to a large number of Map functions required to achieve the promised gain. In this paper, we make an attempt to overcome these two limitations by proposing a novel coded distributed computing approach based on a combinatorial design. We demonstrate that when the number of computing nodes becomes large, 1) the proposed approach requires an exponentially less number of input files; 2) the required number of Map functions is also reduced exponentially. Meanwhile, the resulting computation-communication trade-off maintains the multiplicative gain compared to conventional uncoded unicast and achieves the information theoretic lower bound asymmetrically for some system parameters.

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Analysis of Discrete-Time MIMO OFDM-Based Orthogonal Time Frequency Space Modulation

Orthogonal Time Frequency Space (OTFS) is a novel modulation scheme designed in the Doppler-delay domain to fully exploit time and frequency diversity of general time-varying channels. In this paper, we present a novel discrete-time analysis of OFDM-based OTFS transceiver with a concise and vectorized input-output relationship that clearly characterizes the contribution of each underlying signal processing block in such systems. When adopting cyclic prefix in the time domain, our analysis reveals that the proposed MIMO OTFS and OFDM systems have the same ergodic capacity despite the well-known fact that the former has great advantages in low-complexity receiver design for high Doppler channels. The proposed discrete-time vectorized formulation is applicable to general fast fading channels with arbitrary window functions. It also enables practical low-complexity receiver design for which such a concise formulation of the input-output relationship is of great benefits.

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Speeding up Future Video Distribution via Channel-Aware Caching-Aided Coded Multicast

Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be challenged to provide solutions that can deliver bandwidth-intensive, delay-sensitive, on-demand video-based services over increasingly crowded, bandwidth-limited wireless access networks. One of the main reasons for the bandwidth stress facing wireless network operators is the difficulty to exploit the multicast nature of the wireless medium when wireless users or access points rarely experience the same channel conditions or access the same content at the same time. In this paper, we present and analyze a novel wireless video delivery paradigm based on the combined use of channel-aware caching and coded multicasting that allows simultaneously serving multiple cache-enabled receivers that may be requesting different content and experiencing different channel conditions. To this end, we reformulate the caching-aided coded multicast problem as a joint source-channel coding problem and design an achievable scheme that preserves the cache-enabled multiplicative throughput gains of the error-free scenario,by guaranteeing per-receiver rates unaffected by the presence of receivers with worse channel conditions.

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An Efficient Coded Multicasting Scheme Preserving the Multiplicative Caching Gain

Coded multicasting has been shown to be a promis- ing approach to significantly improve the caching performance of content delivery networks with multiple caches downstream of a common multicast link. However, achievable schemes proposed to date have been shown to achieve the proved order-optimal performance only in the asymptotic regime in which the number of packets per requested item goes to infinity. In this paper, we first extend the asymptotic analysis of the achievable scheme in [1], [2] to the case of heterogeneous cache sizes and demand distributions, providing the best known upper bound on the fundamental limiting performance when the number of packets goes to infinity. We then show that the scheme achieving this upper bound quickly loses its multiplicative caching gain for finite content packetization. To overcome this limitation, we design a novel polynomial-time algorithm based on random greedy graph- coloring that, while keeping the same finite content packetization, recovers a significant part of the multiplicative caching gain. Our results show that the order-optimal coded multicasting schemes proposed to date, while useful in quantifying the fundamental limiting performance, must be properly designed for practical regimes of finite packetization.

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An Efficient Multiple-Groupcast Coded Multicasting Scheme for Finite Fractional Caching

Coded multicasting has been shown to improve the caching performance of content delivery networks with multiple caches downstream of a common multicast link. However, the schemes that have been shown to achieve order-optimal perfor- mance require content items to be partitioned into a number of packets that grows exponentially with the number of users [1]. In this paper, we first extend the analysis of the achievable scheme in [2] to the case of heterogeneous cache sizes and demand distribu- tions, providing an achievable scheme and an upper bound on the limiting average performance when the number of packets goes to infinity while the remaining system parameters are kept constant. We then show how the scheme achieving this upper bound can very quickly loose its multiplicative caching gain for finite content packetization. To overcome this limitation, we design a novel polynomial-time algorithm based on greedy local graph-coloring that, while keeping the same content packetization, recovers a significant part of the multiplicative caching gain. Our results show that the achievable schemes proposed to date to quantify the limiting performance, must be properly designed for practical finite system parameters.

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Caching-Aided Coded Multicasting with Multiple Random Requests

The capacity of caching networks has received considerable attention in the past few years. A particularly studied setting is the shared link caching network, in which a single source with access to a file library communicates with multiple users, each having the capability to store segments (packets) of the library files, over a shared multicast link. Each user requests one file from the library according to a common demand distribution and the server sends a coded multicast message to satisfy all users at once. The problem consists of finding the smallest possible average codeword length to satisfy such requests. In this paper, we consider the generalization to the case where each user places L >= 1 independent requests according to the same common demand distribution. We propose an achievable scheme based on random vector (packetized) caching placement and multiple groupcast index coding, shown to be order-optimal in the asymptotic regime in which the number of packets per file B goes to infinity. We then show that the scalar (B = 1) version of the proposed scheme can still preserve order-optimality when the number of per-user requests L is large enough. Our results provide the first order-optimal characterization of the shared link caching network with multiple random requests, revealing the key effects of L on the performance of caching-aided coded multicast schemes.

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Wireless Multihop Device-to-Device Caching Networks

We consider a wireless device-to-device (D2D) network where $n$ nodes are uniformly distributed at random over the network area. We let each node with storage capacity $M$ cache files from a library of size $m \geq M$. Each node in the network requests a file from the library independently at random, according to a popularity distribution, and is served by other nodes having the requested file in their local cache via (possibly) multihop transmissions. Under the classical "protocol model" of wireless networks, we characterize the optimal per-node capacity scaling law for a broad class of heavy-tailed popularity distributions including Zipf distributions with exponent less than one. In the parameter regimes of interest, we show that a decentralized random caching strategy with uniform probability over the library yields the optimal per-node capacity scaling of $Θ(\sqrt{M/m})$, which is constant with $n$, thus yielding throughput scalability with the network size. Furthermore, the multihop capacity scaling can be significantly better than for the case of single-hop caching networks, for which the per-node capacity is $Θ(M/m)$. The multihop capacity scaling law can be further improved for a Zipf distribution with exponent larger than some threshold $> 1$, by using a decentralized random caching uniformly across a subset of most popular files in the library. Namely, ignoring a subset of less popular files (i.e., effectively reducing the size of the library) can significantly improve the throughput scaling while guaranteeing that all nodes will be served with high probability as $n$ increases.

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Finite Length Analysis of Caching-Aided Coded Multicasting

In this work, we study a noiseless broadcast link serving $K$ users whose requests arise from a library of $N$ files. Every user is equipped with a cache of size $M$ files each. It has been shown that by splitting all the files into packets and placing individual packets in a random independent manner across all the caches, it requires at most $N/M$ file transmissions for any set of demands from the library. The achievable delivery scheme involves linearly combining packets of different files following a greedy clique cover solution to the underlying index coding problem. This remarkable multiplicative gain of random placement and coded delivery has been established in the asymptotic regime when the number of packets per file $F$ scales to infinity. In this work, we initiate the finite-length analysis of random caching schemes when the number of packets $F$ is a function of the system parameters $M,N,K$. Specifically, we show that existing random placement and clique cover delivery schemes that achieve optimality in the asymptotic regime can have at most a multiplicative gain of $2$ if the number of packets is sub-exponential. Further, for any clique cover based coded delivery and a large class of random caching schemes, that includes the existing ones, we show that the number of packets required to get a multiplicative gain of $\frac{4}{3}g$ is at least $O((N/M)^g)$. We exhibit a random placement and an efficient clique cover based coded delivery scheme that approximately achieves this lower bound. We also provide tight concentration results that show that the average (over the random caching involved) number of transmissions concentrates very well requiring only polynomial number of packets in the rest of the parameters.

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The Throughput-Outage Tradeoff of Wireless One-Hop Caching Networks

We consider a wireless device-to-device (D2D) network where the nodes have pre-cached information from a library of available files. Nodes request files at random. If the requested file is not in the on-board cache, then it is downloaded from some neighboring node via one-hop "local" communication. An outage event occurs when a requested file is not found in the neighborhood of the requesting node, or if the network admission control policy decides not to serve the request. We characterize the optimal throughput-outage tradeoff in terms of tight scaling laws for various regimes of the system parameters, when both the number of nodes and the number of files in the library grow to infinity. Our analysis is based on Gupta and Kumar {\em protocol model} for the underlying D2D wireless network, widely used in the literature on capacity scaling laws of wireless networks without caching. Our results show that the combination of D2D spectrum reuse and caching at the user nodes yields a per-user throughput independent of the number of users, for any fixed outage probability in $(0,1)$. This implies that the D2D caching network is "scalable": even though the number of users increases, each user achieves constant throughput. This behavior is very different from the classical Gupta and Kumar result on ad-hoc wireless networks, for which the per-user throughput vanishes as the number of users increases. Furthermore, we show that the user throughput is directly proportional to the fraction of cached information over the whole file library size. Therefore, we can conclude that D2D caching networks can turn "memory" into "bandwidth" (i.e., doubling the on-board cache memory on the user devices yields a 100\% increase of the user throughout).

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Order-Optimal Rate of Caching and Coded Multicasting with Random Demands

We consider the canonical {\em shared link network} formed by a source node, hosting a library of $m$ information messages (files), connected via a noiseless common link to $n$ destination nodes (users), each with a cache of size M files. Users request files at random and independently, according to a given a-priori demand distribution $\qv$. A coding scheme for this network consists of a caching placement (i.e., a mapping of the library files into the user caches) and delivery scheme (i.e., a mapping for the library files and user demands into a common multicast codeword) such that, after the codeword transmission, all users can retrieve their requested file. The rate of the scheme is defined as the {\em average} codeword length normalized with respect to the length of one file, where expectation is taken over the random user demands. For the same shared link network, in the case of deterministic demands, the optimal min-max rate has been characterized within a uniform bound, independent of the network parameters. In particular, fractional caching (i.e., storing file segments) and using linear network coding has been shown to provide a min-max rate reduction proportional to 1/M with respect to standard schemes such as unicasting or "naive" uncoded multicasting. The case of random demands was previously considered by applying the same order-optimal min-max scheme separately within groups of files requested with similar probability. However, no order-optimal guarantee was provided for random demands under the average rate performance criterion. In this paper, we consider the random demand setting and provide general achievability and converse results. In particular, we consider a family of schemes that combine random fractional caching according to a probability distribution $\pv$ that depends on the demand distribution $\qv$, with a linear coded delivery scheme based on ...

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Caching and Coded Multicasting: Multiple Groupcast Index Coding

The capacity of caching networks has received considerable attention in the past few years. A particularly studied setting is the case of a single server (e.g., a base station) and multiple users, each of which caches segments of files in a finite library. Each user requests one (whole) file in the library and the server sends a common coded multicast message to satisfy all users at once. The problem consists of finding the smallest possible codeword length to satisfy such requests. In this paper we consider the generalization to the case where each user places $L \geq 1$ requests. The obvious naive scheme consists of applying $L$ times the order-optimal scheme for a single request, obtaining a linear in $L$ scaling of the multicast codeword length. We propose a new achievable scheme based on multiple groupcast index coding that achieves a significant gain over the naive scheme. Furthermore, through an information theoretic converse we find that the proposed scheme is approximately optimal within a constant factor of (at most) $18$.

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On the Average Performance of Caching and Coded Multicasting with Random Demands

For a network with one sender, $n$ receivers (users) and $m$ possible messages (files), caching side information at the users allows to satisfy arbitrary simultaneous demands by sending a common (multicast) coded message. In the worst-case demand setting, explicit deterministic and random caching strategies and explicit linear coding schemes have been shown to be order optimal. In this work, we consider the same scenario where the user demands are random i.i.d., according to a Zipf popularity distribution. In this case, we pose the problem in terms of the minimum average number of equivalent message transmissions. We present a novel decentralized random caching placement and a coded delivery scheme which are shown to achieve order-optimal performance. As a matter of fact, this is the first order-optimal result for the caching and coded multicasting problem in the case of random demands.

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Caching Eliminates the Wireless Bottleneck in Video-Aware Wireless Networks

Cellular data traffic almost doubles every year, greatly straining network capacity. The main driver for this development is wireless video. Traditional methods for capacity increase (like using more spectrum and increasing base station density) are very costly, and do not exploit the unique features of video, in particular a high degree of {\em asynchronous content reuse}. In this paper we give an overview of our work that proposed and detailed a new transmission paradigm exploiting content reuse, and the fact that storage is the fastest-increasing quantity in modern hardware. Our network structure uses caching in helper stations (femto-caching) and/or devices, combined with highly spectrally efficient short-range communications to deliver video files. For femto-caching, we develop optimum storage schemes and dynamic streaming policies that optimize video quality. For caching on devices, combined with device-to-device communications, we show that communications within {\em clusters} of mobile stations should be used; the cluster size can be adjusted to optimize the tradeoff between frequency reuse and the probability that a device finds a desired file cached by another device in the same cluster. We show that in many situations the network throughput increases linearly with the number of users, and that D2D communications also is superior in providing a better tradeoff between throughput and outage than traditional base-station centric systems. Simulation results with realistic numbers of users and channel conditions show that network throughput (possibly with outage constraints) can be increased by two orders of magnitude compared to conventional schemes.

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