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Mingyue Zhang

Publications and source records attributed to Mingyue Zhang.

29 records · Page 2Linked to original sources

User-Driven Adaptation: Tailoring Autonomous Driving Systems with Dynamic Preferences

In the realm of autonomous vehicles, dynamic user preferences are critical yet challenging to accommodate. Existing methods often misrepresent these preferences, either by overlooking their dynamism or overburdening users as humans often find it challenging to express their objectives mathematically. The previously introduced framework, which interprets dynamic preferences as inherent uncertainty and includes a ``human-on-the-loop'' mechanism enabling users to give feedback when dissatisfied with system behaviors, addresses this gap. In this study, we further enhance the approach with a user study of 20 participants, focusing on aligning system behavior with user expectations through feedback-driven adaptation. The findings affirm the approach's ability to effectively merge algorithm-driven adjustments with user complaints, leading to improved participants' subjective satisfaction in autonomous systems.

cs.HC↗

Exploring the Potential of Large Language Models in Self-adaptive Systems

Large Language Models (LLMs), with their abilities in knowledge acquisition and reasoning, can potentially enhance the various aspects of Self-adaptive Systems (SAS). Yet, the potential of LLMs in SAS remains largely unexplored and ambiguous, due to the lack of literature from flagship conferences or journals in the field, such as SEAMS and TAAS. The interdisciplinary nature of SAS suggests that drawing and integrating ideas from related fields, such as software engineering and autonomous agents, could unveil innovative research directions for LLMs within SAS. To this end, this paper reports the results of a literature review of studies in relevant fields, summarizes and classifies the studies relevant to SAS, and outlines their potential to specific aspects of SAS.

cs.SE↗

Graph Federated Learning Based on the Decentralized Framework

Graph learning has a wide range of applications in many scenarios, which require more need for data privacy. Federated learning is an emerging distributed machine learning approach that leverages data from individual devices or data centers to improve the accuracy and generalization of the model, while also protecting the privacy of user data. Graph-federated learning is mainly based on the classical federated learning framework i.e., the Client-Server framework. However, the Client-Server framework faces problems such as a single point of failure of the central server and poor scalability of network topology. First, we introduce the decentralized framework to graph-federated learning. Second, determine the confidence among nodes based on the similarity of data among nodes, subsequently, the gradient information is then aggregated by linear weighting based on confidence. Finally, the proposed method is compared with FedAvg, Fedprox, GCFL, and GCFL+ to verify the effectiveness of the proposed method. Experiments demonstrate that the proposed method outperforms other methods.

cs.LG↗

Value Iteration Networks with Gated Summarization Module

In this paper, we address the challenges faced by Value Iteration Networks (VIN) in handling larger input maps and mitigating the impact of accumulated errors caused by increased iterations. We propose a novel approach, Value Iteration Networks with Gated Summarization Module (GS-VIN), which incorporates two main improvements: (1) employing an Adaptive Iteration Strategy in the Value Iteration module to reduce the number of iterations, and (2) introducing a Gated Summarization module to summarize the iterative process. The adaptive iteration strategy uses larger convolution kernels with fewer iteration times, reducing network depth and increasing training stability while maintaining the accuracy of the planning process. The gated summarization module enables the network to emphasize the entire planning process, rather than solely relying on the final global planning outcome, by temporally and spatially resampling the entire planning process within the VI module. We conduct experiments on 2D grid world path-finding problems and the Atari Mr. Pac-man environment, demonstrating that GS-VIN outperforms the baseline in terms of single-step accuracy, planning success rate, and overall performance across different map sizes. Additionally, we provide an analysis of the relationship between input size, kernel size, and the number of iterations in VI-based models, which is applicable to a majority of VI-based models and offers valuable insights for researchers and industrial deployment.

cs.LG↗

A Game-Theoretical Self-Adaptation Framework for Securing Software-Intensive Systems

The increasing prevalence of security attacks on software-intensive systems calls for new, effective methods for detecting and responding to these attacks. As one promising approach, game theory provides analytical tools for modeling the interaction between the system and the adversarial environment and designing reliable defense. In this paper, we propose an approach for securing software-intensive systems using a rigorous game-theoretical framework. First, a self-adaptation framework is deployed on a component-based software intensive system, which periodically monitors the system for anomalous behaviors. A learning-based method is proposed to detect possible on-going attacks on the system components and predict potential threats to components. Then, an algorithm is designed to automatically build a \emph{Bayesian game} based on the system architecture (of which some components might have been compromised) once an attack is detected, in which the system components are modeled as independent players in the game. Finally, an optimal defensive policy is computed by solving the Bayesian game to achieve the best system utility, which amounts to minimizing the impact of the attack. We conduct two sets of experiments on two general benchmark tasks for security domain. Moreover, we systematically present a case study on a real-world water treatment testbed, i.e. the Secure Water Treatment System. Experiment results show the applicability and the effectiveness of our approach.

cs.SE↗

Earth rotation parameter estimation from LLR and impact of non-tidal station loading

LLR measures the distance between observatories on Earth and retro-reflectors on Moon since 1969. In this paper, we estimate the Earth Rotation Parameters (ERP; terrestrial pole offsets, $x_p$ and $y_p$, and Earth rotation phase, $Δ$UT) using LLR data. We estimate the values of $Δ$UT, and the pole offsets separately. For the pole offsets, we estimate the values of $x_p$ and $y_p$ together and separately. Overall, the uncertainties of ERP from the new LLR data (after 2000.0) have significantly improved, staying less than 20 $μ$s for $Δ$UT, less than 2.5 mas for $x_p$, and less than 3 mas for $y_p$ for nights selected from subsets of the LLR time series which have 10 and 15 normal points obtained per night. Furthermore, we add the non-tidal loading effect provided by the IMLS, as observation level corrections of the LLR observatories in the analysis. This effect causes deformations of the Earth surface up to the centimetre level. Its addition in the Institute of Geodesy (IfE) LLR model, leads to a marginal improvement in the uncertainties (3-$σ$ values) of about 1% for both, $Δ$UT and the pole offsets.

physics.geo-ph↗

GeodesicEmbedding (GE): A High-Dimensional Embedding Approach for Fast Geodesic Distance Queries

In this paper, we develop a novel method for fast geodesic distance queries. The key idea is to embed the mesh into a high-dimensional space, such that the Euclidean distance in the high-dimensional space can induce the geodesic distance in the original manifold surface. However, directly solving the high-dimensional embedding problem is not feasible due to the large number of variables and the fact that the embedding problem is highly nonlinear. We overcome the challenges with two novel ideas. First, instead of taking all vertices as variables, we embed only the saddle vertices, which greatly reduces the problem complexity. We then compute a local embedding for each non-saddle vertex. Second, to reduce the large approximation error resulting from the purely Euclidean embedding, we propose a cascaded optimization approach that repeatedly introduces additional embedding coordinates with a non-Euclidean function to reduce the approximation residual. Using the precomputation data, our approach can determine the geodesic distance between any two vertices in near-constant time. Computational testing results show that our method is more desirable than previous geodesic distance queries methods.

cs.GR↗

A Meta Reinforcement Learning-based Approach for Self-Adaptive System

A self-learning adaptive system (SLAS) uses machine learning to enable and enhance its adaptability. Such systems are expected to perform well in dynamic situations. For learning high-performance adaptation policy, some assumptions must be made on the environment-system dynamics when information about the real situation is incomplete. However, these assumptions cannot be expected to be always correct, and yet it is difficult to enumerate all possible assumptions. This leads to the problem of incomplete-information learning. We consider this problem as multiple model problem in terms of finding the adaptation policy that can cope with multiple models of environment-system dynamics. This paper proposes a novel approach to engineering the online adaptation of SLAS. It separates three concerns that are related to the adaptation policy and presents the modeling and synthesis process, with the goal of achieving higher model construction efficiency. In addition, it designs a meta-reinforcement learning algorithm for learning the meta policy over the multiple models, so that the meta policy can quickly adapt to the real environment-system dynamics. At last, it reports the case study on a robotic system to evaluate the adaptability of the approach.

cs.SE↗

System Component-Level Self-Adaptations for Security via Bayesian Games

Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the system under partial compromise and for the design of fine-grained defensive strategies where the rest of the system with autonomy can cooperate to mitigate the impact of attacks. To deal with such issues, we propose a new self-adaptive framework incorporating Bayesian game and model the defender (i.e., the system) at the granularity of components in system architecture. The system architecture model is translated into a Bayesian multi-player game, where each component is modeled as an independent player while security attacks are encoded as variant types for the components. The defensive strategy for the system is dynamically computed by solving the pure equilibrium to achieve the best possible system utility, improving the resiliency of the system against security attacks.

cs.AI↗

Impact of non-tidal station loading in LLR

Lunar Laser Ranging (LLR) measures the distance between observatories on Earth and retro-reflectors on Moon since 1970. In this paper, we study the effect of non-tidal station loading (NTSL) in the analysis of LLR data. We add the non-tidal loading effect provided by three data centres: the German Research Centre for Geosciences (GFZ), the International Mass Loading Service (IMLS) and EOST loading service of University of Strasbourg in France, as observation level corrections of the LLR observatories in our analysis. This effect causes deformations of the Earth surface up to the centimetre level. Its addition in the Institute of Geodesy (IfE) LLR model, it leads to a change in the uncertainties (3-sigma values) of the station coordinates resulting in up to a 0.60% improvement, an improvement in the post-fit LLR residuals of up to 9%, and a decrease in the power of the annual signal in the LLR post-fit residuals of up to 57%.

physics.geo-ph↗

gSMat: A Scalable Sparse Matrix-based Join for SPARQL Query Processing

Resource Description Framework (RDF) has been widely used to represent information on the web, while SPARQL is a standard query language to manipulate RDF data. Given a SPARQL query, there often exist many joins which are the bottlenecks of efficiency of query processing. Besides, the real RDF datasets often reveal strong data sparsity, which indicates that a resource often only relates to a few resources even the number of total resources is large. In this paper, we propose a sparse matrix-based (SM-based) SPARQL query processing approach over RDF datasets which con- siders both join optimization and data sparsity. Firstly, we present a SM-based storage for RDF datasets to lift the storage efficiency, where valid edges are stored only, and then introduce a predicate- based hash index on the storage. Secondly, we develop a scalable SM-based join algorithm for SPARQL query processing. Finally, we analyze the overall cost by accumulating all intermediate results and design a query plan generated algorithm. Besides, we extend our SM-based join algorithm on GPU for parallelizing SPARQL query processing. We have evaluated our approach compared with the state-of-the-art RDF engines over benchmark RDF datasets and the experimental results show that our proposal can significantly improve SPARQL query processing with high scalability.

cs.DB↗