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Mingze Xu

Publications and source records attributed to Mingze Xu.

At least 19 recordsLinked to original sources

EditAgent: Rethinking Agentic Image Editing

Agentic image editors decompose complex requests into steps, but when a step fails, they mostly retry with the same narrow set of tools and a judge that scores each output by eye directly. We argue that such agents are bounded by two spaces: the action space of what the agent can do, and the observation space of what its judge can see. On our expert-annotated benchmark, a general-purpose editor yields no usable result in over 40% of the cases, and no judge is reliable across edit types. We present EditAgent, which expands both spaces. It routes each step to general editors and specialized methods, and attaches to each candidate a verification record. With these records, off-the-shelf VLM judges outperform finetuned reward models. Candidates are generated in parallel and judged in one listwise call: experts prefer this to sequential refinement in 78.5% of decided comparisons, at no more than half the judge calls. EditAgent improves two open-weight editors on three benchmarks and serves as a data engine for training stronger editors.

cs.CV↗

OmniSeek: Native Tool Integration for Multi-turn Audio-Visual Reasoning

We present OmniSeek, an agentic framework that transforms an Omni Large Language Model (Omni-LLM) into an active, multi-turn reasoning agent with native tool use. Rather than passively processing an entire audio-visual sequence in a single forward pass, OmniSeek makes evidence acquisition part of the reasoning process: it dynamically decides whether to look or listen, and over which temporal window, to retrieve sparse but critical evidence across different modalities within long contexts. Through an iterative multi-turn protocol, the retrieved raw audio or visual segments are appended back into the context to support subsequent reasoning. To cold-start this capability, we build a data engine that synthesizes OmniTraj-170K, a corpus of multi-hop Chain-of-Thought trajectories with interleaved audio and visual evidence. We first supervise the model on these trajectories to instill multi-turn tool-use behavior, and then further optimize the policy via a two-stage reinforcement learning with verifiable rewards. Moreover, we introduce an Audio-Visual Necessity objective that explicitly rewards successful trajectories whose reasoning depends on both modalities, discouraging single-modality shortcuts. Extensive experiments across a wide range of benchmarks demonstrate that OmniSeek learns adaptive cross-modal evidence seeking and consistently improves audio-visual reasoning performance.

cs.CV↗

ShellElastic: Scalable Elastic Pretraining with Simultaneous Maximal Updates and Hyperparameter Transfer

Foundation models need to support diverse inference budgets, yet training a separate model for each budget duplicates pretraining effort. Elastic models train several nested sub-networks inside one weight-shared supernet, but existing recipes face three obstacles: variable per-step workloads that hinder distributed scaling, limited hyperparameter (HP) transfer across model sizes, and no guarantee that all sub-networks are maximally updated at once. We present \Ours, an elastic transformer that organizes hidden dimensions into a dense core and successive shells, so that every hidden matrix is block lower triangular. One full-width forward pass contains every sub-network's exact hidden states as prefixes, so joint training keeps a fixed computation graph and costs about as much per step as training the widest sub-network alone. We further introduce \muE, an extension of maximal update parameterization (\mup) to \Ours and other elastic architectures. Its scaling rules provably keep all sub-networks of a supernet maximally updated simultaneously (\muI), and keep doing so when the supernet is widened or given more shells; sweeps confirm that HPs tuned on a small non-elastic proxy stay near-optimal for elastic families and larger supernets (\mbox{\muT}). A single \Ours run produces sub-networks that outperform MatFormer and fully elastic baselines at matched parameter counts, and approach separately trained models that together take several times the steps.

cs.LG↗

Violating a Bell Inequality: What to Do When You Lose Your Quantum System

The detection loophole is a well-known loophole in Bell nonlocality motivated by the inefficiency of detectors used in Bell experiments. However, this inefficiency is actually a ubiquitous feature of any photonic platform for quantum networks since photons are readily absorbed by the surrounding environment. When the quantum system, usually a photon, is lost, what should the parties output? The most natural choice is to fall back to a deterministic strategy where each party produces an output via a function of her local input. In this paper, we study how to choose such a fallback strategy for general Bell inequalities with respect to different efficiencies $η$ to maximize the possible violation. We mathematically prove that for the CHSH inequality, there exists a fallback strategy that is optimal for all $η$. However, in general, we find that the optimal fallback strategy can vary with $η$, sometimes in surprising ways. For example, we find an example of a Bell inequality where the optimal fallback strategy near the threshold efficiency is not an optimal deterministic strategy in the lossless setting. Our results can reduce the efficiency requirements for closing the detection loophole and thus are useful for applications of Bell inequality violation, such as quantum telepathy or device-independent quantum key distribution.

quant-ph↗

Playing Nonlocal Games with Little to No Shared Randomness

Bell nonlocality reveals correlations that cannot be explained by classical models and plays a central role in quantum information theory. In this work, we investigate classical models of Bell nonlocality under restrictions on shared randomness. For bipartite scenarios with bounded shared randomness, the set of classical correlations becomes nonconvex. We characterize the correlations achievable without shared randomness through the simultaneous evaluation of multiple linear Bell functionals. We then extend our analysis to quantum networks by relaxing the standard assumption of source independence. In this setting, the feasibility constraints derived for the bipartite case can be used to certify source dependence, and we further construct nonlinear inequalities that distinguish classical models with correlated sources from correlations achievable in standard quantum networks. As an application, we show that these nonlinear network inequalities give rise to an entropic Bell inequality for bipartite scenarios with limited shared randomness.

quant-ph↗

Quantum Nonlocality under Latency Constraints

Bell inequalities are bounds on the correlations between different parties obeying a local hidden variable theory. Here, "local" refers to spacetime locality: the parties cannot communicate their inputs because they must produce their outputs faster than the speed-of-light delay between them. In other words, the parties must satisfy a certain latency constraint. In this work, we explicitly incorporate spacetime locality into the formulation of Bell inequalities by imposing such a latency constraint. When the latency constraint is sufficiently tight such that no parties can communicate, this becomes a standard Bell scenario. When the latency constraint is relaxed such that a subset of the parties can communicate, we no longer have a Bell scenario, but we can again find a divide between classical and quantum behaviors. Hence, we observe that the classical-quantum gap should actually be a function of time. To study these more general scenarios, we introduce the mathematical framework of latency-constrained games, which models time-evolving input and output processes for spatially separated parties subject to finite communication speeds. This framework allows us to systematically study the weirdness of quantum mechanics in the "low-latency regime" where the speed-of-light delay is non-negligible. Latency-constrained games can describe real-time decision-making in real-world settings that are latency-sensitive, such as high-frequency trading and distributed systems, and can reveal the utility of quantum correlations in these settings.

quant-ph↗

TopoAgent: A Self-Evolving Topological Agent for Multimodal Scientific Reasoning

While Multimodal Large Language Models (MLLMs) excel in general tasks, rigorous scientific reasoning remains challenging due to the limitations of monolithic, linear planning. Such sequential designs often suffer from visual-semantic misalignment, long-context hallucinations, and brittle execution under fixed task granularity. We propose TopoAgent, a self-evolving topological framework that replaces linear trajectories with dynamic, state-isolated graph evolution. TopoAgent first employs a front-end decomposer to fracture complex queries into visually-grounded atoms. These atoms are organized into a Directed Acyclic Graph (DAG) based on their dependencies, enabling strict context isolation to shield the reasoning engine from irrelevant historical noise. Furthermore, we introduce adaptive atomic fission, which dynamically splits bottleneck nodes into finer-grained sub-atoms at runtime when tool capability boundaries are exceeded. Extensive experiments across mathematics, physics, and chemistry benchmarks demonstrate that TopoAgent significantly outperforms state-of-the-art linear agent frameworks, providing a robust, noise-resistant, and self-correcting paradigm for autonomous scientific reasoning.

cs.AI↗

AToken: A Unified Tokenizer for Vision

We present AToken, the first unified visual tokenizer that achieves both high-fidelity reconstruction and semantic understanding across images, videos, and 3D assets. Unlike existing tokenizers that specialize in either reconstruction or understanding for single modalities, AToken encodes these diverse visual inputs into a shared 4D latent space, unifying both tasks and modalities in a single framework. Specifically, we introduce a pure transformer architecture with 4D rotary position embeddings to process visual inputs of arbitrary resolutions and temporal durations. To ensure stable training, we introduce an adversarial-free training objective that combines perceptual and Gram matrix losses, achieving state-of-the-art reconstruction quality. By employing a progressive training curriculum, AToken gradually expands from single images, videos, and 3D, and supports both continuous and discrete latent tokens. AToken achieves 0.21 rFID with 82.2% ImageNet accuracy for images, 3.01 rFVD with 40.2% MSRVTT retrieval for videos, and 28.28 PSNR with 90.9% classification accuracy for 3D.. In downstream applications, AToken enables both visual generation tasks (e.g., image generation with continuous and discrete tokens, text-to-video generation, image-to-3D synthesis) and understanding tasks (e.g., multimodal LLMs), achieving competitive performance across all benchmarks. These results shed light on the next-generation multimodal AI systems built upon unified visual tokenization.

cs.CV↗

StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant

We present StreamBridge, a simple yet effective framework that seamlessly transforms offline Video-LLMs into streaming-capable models. It addresses two fundamental challenges in adapting existing models into online scenarios: (1) limited capability for multi-turn real-time understanding, and (2) lack of proactive response mechanisms. Specifically, StreamBridge incorporates (1) a memory buffer combined with a round-decayed compression strategy, supporting long-context multi-turn interactions, and (2) a decoupled, lightweight activation model that can be effortlessly integrated into existing Video-LLMs, enabling continuous proactive responses. To further support StreamBridge, we construct Stream-IT, a large-scale dataset tailored for streaming video understanding, featuring interleaved video-text sequences and diverse instruction formats. Extensive experiments show that StreamBridge significantly improves the streaming understanding capabilities of offline Video-LLMs across various tasks, outperforming even proprietary models such as GPT-4o and Gemini 1.5 Pro. Simultaneously, it achieves competitive or superior performance on standard video understanding benchmarks.

cs.CV↗

UniGen: Enhanced Training & Test-Time Strategies for Unified Multimodal Understanding and Generation

We introduce UniGen, a unified multimodal large language model (MLLM) capable of image understanding and generation. We study the full training pipeline of UniGen from a data-centric perspective, including multi-stage pre-training, supervised fine-tuning, and direct preference optimization. More importantly, we propose a new Chain-of-Thought Verification (CoT-V) strategy for test-time scaling, which significantly boosts UniGen's image generation quality using a simple Best-of-N test-time strategy. Specifically, CoT-V enables UniGen to act as both image generator and verifier at test time, assessing the semantic alignment between a text prompt and its generated image in a step-by-step CoT manner. Trained entirely on open-source datasets across all stages, UniGen achieves state-of-the-art performance on a range of image understanding and generation benchmarks, with a final score of 0.78 on GenEval and 85.19 on DPG-Bench. Through extensive ablation studies, our work provides actionable insights and addresses key challenges in the full life cycle of building unified MLLMs, contributing meaningful directions to the future research.

cs.CV↗

SlowFast-LLaVA-1.5: A Family of Token-Efficient Video Large Language Models for Long-Form Video Understanding

We introduce SlowFast-LLaVA-1.5 (abbreviated as SF-LLaVA-1.5), a family of video large language models (LLMs) offering a token-efficient solution for long-form video understanding. We incorporate the two-stream SlowFast mechanism into a streamlined training pipeline, and perform joint video-image training on a carefully curated data mixture of only publicly available datasets. Our primary focus is on highly efficient model scales (1B and 3B), demonstrating that even relatively small Video LLMs can achieve state-of-the-art performance on video understanding, meeting the demand for mobile-friendly models. Experimental results demonstrate that SF-LLaVA-1.5 achieves superior performance on a wide range of video and image tasks, with robust results at all model sizes (ranging from 1B to 7B). Notably, SF-LLaVA-1.5 achieves state-of-the-art results in long-form video understanding (e.g., LongVideoBench and MLVU) and excels at small scales across various video benchmarks.

cs.CV↗

Measurement-device-independent resource characterization protocols

Measurement-device-independent (MDI) quantum information processing tasks are important subroutines in quantum information science because they are robust against any type of measurement imperfections. In this work, we propose a framework of MDI resource characterization protocols that unifies and generalizes these tasks. We show that resources that do not increase under local operation and shared randomness can be characterized with any untrusted measurement, and we provide a general procedure to convert such resource characterization tasks into MDI protocols. We then focus on applying our framework to two cases that satisfy the criteria: the resource theory of bipartite and multipartite entanglement, and the resource theory of quantum memories. We demonstrate several MDI characterization protocols for these resources. These protocols are either novel or generalize existing ones from the literature. We also show that MDI quantum key distribution can be viewed as an MDI quantification protocol for quantum memory.

quant-ph↗

MM1.5: Methods, Analysis & Insights from Multimodal LLM Fine-tuning

We present MM1.5, a new family of multimodal large language models (MLLMs) designed to enhance capabilities in text-rich image understanding, visual referring and grounding, and multi-image reasoning. Building upon the MM1 architecture, MM1.5 adopts a data-centric approach to model training, systematically exploring the impact of diverse data mixtures across the entire model training lifecycle. This includes high-quality OCR data and synthetic captions for continual pre-training, as well as an optimized visual instruction-tuning data mixture for supervised fine-tuning. Our models range from 1B to 30B parameters, encompassing both dense and mixture-of-experts (MoE) variants, and demonstrate that careful data curation and training strategies can yield strong performance even at small scales (1B and 3B). Additionally, we introduce two specialized variants: MM1.5-Video, designed for video understanding, and MM1.5-UI, tailored for mobile UI understanding. Through extensive empirical studies and ablations, we provide detailed insights into the training processes and decisions that inform our final designs, offering valuable guidance for future research in MLLM development.

cs.CV↗

SlowFast-LLaVA: A Strong Training-Free Baseline for Video Large Language Models

We propose SlowFast-LLaVA (or SF-LLaVA for short), a training-free video large language model (LLM) that can jointly capture detailed spatial semantics and long-range temporal context without exceeding the token budget of commonly used LLMs. This is realized by using a two-stream SlowFast design of inputs for Video LLMs to aggregate features from sampled frames in an effective way. Specifically, the Slow pathway extracts features at a low frame rate while keeping as much spatial detail as possible (e.g., with 12x24 tokens), and the Fast pathway operates on a high frame rate but uses a larger spatial pooling stride (e.g., downsampling 6x) to focus on the motion cues. As a result, this design allows us to adequately capture both spatial and temporal features that are beneficial for detailed video understanding. Experimental results show that SF-LLaVA outperforms existing training-free methods on a wide range of video tasks. On some benchmarks, it achieves comparable or even better performance compared to state-of-the-art Video LLMs that are fine-tuned on video datasets. Code has been made available at: https://github.com/apple/ml-slowfast-llava.

cs.CV↗

From Text to Insight: Leveraging Large Language Models for Performance Evaluation in Management

This study explores the potential of Large Language Models (LLMs), specifically GPT-4, to enhance objectivity in organizational task performance evaluations. Through comparative analyses across two studies, including various task performance outputs, we demonstrate that LLMs can serve as a reliable and even superior alternative to human raters in evaluating knowledge-based performance outputs, which are a key contribution of knowledge workers. Our results suggest that GPT ratings are comparable to human ratings but exhibit higher consistency and reliability. Additionally, combined multiple GPT ratings on the same performance output show strong correlations with aggregated human performance ratings, akin to the consensus principle observed in performance evaluation literature. However, we also find that LLMs are prone to contextual biases, such as the halo effect, mirroring human evaluative biases. Our research suggests that while LLMs are capable of extracting meaningful constructs from text-based data, their scope is currently limited to specific forms of performance evaluation. By highlighting both the potential and limitations of LLMs, our study contributes to the discourse on AI role in management studies and sets a foundation for future research to refine AI theoretical and practical applications in management.

cs.CL↗

SkeleTR: Towrads Skeleton-based Action Recognition in the Wild

We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target more general scenarios that typically involve a variable number of people and various forms of interaction between people. SkeleTR works with a two-stage paradigm. It first models the intra-person skeleton dynamics for each skeleton sequence with graph convolutions, and then uses stacked Transformer encoders to capture person interactions that are important for action recognition in general scenarios. To mitigate the negative impact of inaccurate skeleton associations, SkeleTR takes relative short skeleton sequences as input and increases the number of sequences. As a unified solution, SkeleTR can be directly applied to multiple skeleton-based action tasks, including video-level action classification, instance-level action detection, and group-level activity recognition. It also enables transfer learning and joint training across different action tasks and datasets, which result in performance improvement. When evaluated on various skeleton-based action recognition benchmarks, SkeleTR achieves the state-of-the-art performance.

cs.CV↗

An In-depth Study of Stochastic Backpropagation

In this paper, we provide an in-depth study of Stochastic Backpropagation (SBP) when training deep neural networks for standard image classification and object detection tasks. During backward propagation, SBP calculates the gradients by only using a subset of feature maps to save the GPU memory and computational cost. We interpret SBP as an efficient way to implement stochastic gradient decent by performing backpropagation dropout, which leads to considerable memory saving and training process speedup, with a minimal impact on the overall model accuracy. We offer some good practices to apply SBP in training image recognition models, which can be adopted in learning a wide range of deep neural networks. Experiments on image classification and object detection show that SBP can save up to 40% of GPU memory with less than 1% accuracy degradation.

cs.CV↗

TubeR: Tubelet Transformer for Video Action Detection

We propose TubeR: a simple solution for spatio-temporal video action detection. Different from existing methods that depend on either an off-line actor detector or hand-designed actor-positional hypotheses like proposals or anchors, we propose to directly detect an action tubelet in a video by simultaneously performing action localization and recognition from a single representation. TubeR learns a set of tubelet-queries and utilizes a tubelet-attention module to model the dynamic spatio-temporal nature of a video clip, which effectively reinforces the model capacity compared to using actor-positional hypotheses in the spatio-temporal space. For videos containing transitional states or scene changes, we propose a context aware classification head to utilize short-term and long-term context to strengthen action classification, and an action switch regression head for detecting the precise temporal action extent. TubeR directly produces action tubelets with variable lengths and even maintains good results for long video clips. TubeR outperforms the previous state-of-the-art on commonly used action detection datasets AVA, UCF101-24 and JHMDB51-21.

cs.CV↗