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Mingzhe Chen

Publications and source records attributed to Mingzhe Chen.

At least 145 records · Page 8Linked to original sources

Artificial Intelligence Aided Next-Generation Networks Relying on UAVs

Artificial intelligence (AI) assisted unmanned aerial vehicle (UAV) aided next-generation networking is proposed for dynamic environments. In the AI-enabled UAV-aided wireless networks (UAWN), multiple UAVs are employed as aerial base stations, which are capable of rapidly adapting to the dynamic environment by collecting information about the users' position and tele-traffic demands, learning from the environment and acting upon the feedback received from the users. Moreover, AI enables the interaction amongst a swarm of UAVs for cooperative optimization of the system. As a benefit of the AI framework, several challenges of conventional UAWN may be circumvented, leading to enhanced network performance, improved reliability and agile adaptivity. As a further benefit, dynamic trajectory design and resource allocation are demonstrated. Finally, potential research challenges and opportunities are discussed.

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Gated Recurrent Units Learning for Optimal Deployment of Visible Light Communications Enabled UAVs

In this paper, the problem of optimizing the deployment of unmanned aerial vehicles (UAVs) equipped with visible light communication (VLC) capabilities is studied. In the studied model, the UAVs can simultaneously provide communications and illumination to service ground users. Ambient illumination increases the interference over VLC links while reducing the illumination threshold of the UAVs. Therefore, it is necessary to consider the illumination distribution of the target area for UAV deployment optimization. This problem is formulated as an optimization problem whose goal is to minimize the total transmit power while meeting the illumination and communication requirements of users. To solve this problem, an algorithm based on the machine learning framework of gated recurrent units (GRUs) is proposed. Using GRUs, the UAVs can model the long-term historical illumination distribution and predict the future illumination distribution. In order to reduce the complexity of the prediction algorithm while accurately predicting the illumination distribution, a Gaussian mixture model (GMM) is used to fit the illumination distribution of the target area at each time slot. Based on the predicted illumination distribution, the optimization problem is proved to be a convex optimization problem that can be solved by using duality. Simulations using real data from the Earth observations group (EOG) at NOAA/NCEI show that the proposed approach can achieve up to 22.1% reduction in transmit power compared to a conventional optimal UAV deployment that does not consider the illumination distribution. The results also show that UAVs must hover at areas having strong illumination, thus providing useful guidelines on the deployment of VLC-enabled UAVs.

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Federated Echo State Learning for Minimizing Breaks in Presence in Wireless Virtual Reality Networks

In this paper, the problem of enhancing the virtual reality (VR) experience for wireless users is investigated by minimizing the occurrence of breaks in presence (BIP) that can detach the users from their virtual world. To measure the BIP for wireless VR users, a novel model that jointly considers the VR application type, transmission delay, VR video quality, and users' awareness of the virtual environment is proposed. In the developed model, the base stations (BSs) transmit VR videos to the wireless VR users using directional transmission links so as to provide high data rates for the VR users, thus, reducing the number of BIP for each user. Since the body movements of a VR user may result in a blockage of its wireless link, the location and orientation of VR users must also be considered when minimizing BIP. The BIP minimization problem is formulated as an optimization problem which jointly considers the predictions of users' locations, orientations, and their BS association. To predict the orientation and locations of VR users, a distributed learning algorithm based on the machine learning framework of deep (ESNs) is proposed. The proposed algorithm uses concept from federated learning to enable multiple BSs to locally train their deep ESNs using their collected data and cooperatively build a learning model to predict the entire users' locations and orientations. Using these predictions, the user association policy that minimizes BIP is derived. Simulation results demonstrate that the developed algorithm reduces the users' BIP by up to 16% and 26%, respectively, compared to centralized ESN and deep learning algorithms.

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Joint Access and Backhaul Resource Management in Satellite-Drone Networks: A Competitive Market Approach

In this paper, the problem of user association and resource allocation is studied for an integrated satellite-drone network (ISDN). In the considered model, drone base stations (DBSs) provide downlink connectivity, supplementally, to ground users whose demand cannot be satisfied by terrestrial small cell base stations (SBSs). Meanwhile, a satellite system and a set of terrestrial macrocell base stations (MBSs) are used to provide resources for backhaul connectivity for both DBSs and SBSs. For this scenario, one must jointly consider resource management over satellite-DBS/SBS backhaul links, MBS-DBS/SBS terrestrial backhaul links, and DBS/SBS-user radio access links as well as user association with DBSs and SBSs. This joint user association and resource allocation problem is modeled using a competitive market setting in which the transmission data is considered as a good that is being exchanged between users, DBSs, and SBSs that act as "buyers", and DBSs, SBSs, MBSs, and the satellite that act as "sellers". In this market, the quality-of-service (QoS) is used to capture the quality of the data transmission (defined as good), while the energy consumption the buyers use for data transmission is the cost of exchanging a good. According to the quality of goods, sellers in the market propose quotations to the buyers to sell their goods, while the buyers purchase the goods based on the quotation. The buyers profit from the difference between the earned QoS and the charged price, while the sellers profit from the difference between earned price and the energy spent for data transmission. The buyers and sellers in the market seek to reach a Walrasian equilibrium, at which all the goods are sold, and each of the devices' profit is maximized. A heavy ball based iterative algorithm is proposed to compute the Walrasian equilibrium of the formulated market.

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A Vision of 6G Wireless Systems: Applications, Trends, Technologies, and Open Research Problems

The ongoing deployment of 5G cellular systems is continuously exposing the inherent limitations of this system, compared to its original premise as an enabler for Internet of Everything applications. These 5G drawbacks are currently spurring worldwide activities focused on defining the next-generation 6G wireless system that can truly integrate far-reaching applications ranging from autonomous systems to extended reality and haptics. Despite recent 6G initiatives1, the fundamental architectural and performance components of the system remain largely undefined. In this paper, we present a holistic, forward-looking vision that defines the tenets of a 6G system. We opine that 6G will not be a mere exploration of more spectrum at high-frequency bands, but it will rather be a convergence of upcoming technological trends driven by exciting, underlying services. In this regard, we first identify the primary drivers of 6G systems, in terms of applications and accompanying technological trends. Then, we propose a new set of service classes and expose their target 6G performance requirements. We then identify the enabling technologies for the introduced 6G services and outline a comprehensive research agenda that leverages those technologies. We conclude by providing concrete recommendations for the roadmap toward 6G. Ultimately, the intent of this article is to serve as a basis for stimulating more out-of-the-box research around 6G.

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Artificial Neural Networks-Based Machine Learning for Wireless Networks: A Tutorial

Next-generation wireless networks must support ultra-reliable, low-latency communication and intelligently manage a massive number of Internet of Things (IoT) devices in real-time, within a highly dynamic environment. This need for stringent communication quality-of-service (QoS) requirements as well as mobile edge and core intelligence can only be realized by integrating fundamental notions of artificial intelligence (AI) and machine learning across the wireless infrastructure and end-user devices. In this context, this paper provides a comprehensive tutorial that introduces the main concepts of machine learning, in general, and artificial neural networks (ANNs), in particular, and their potential applications in wireless communications. For this purpose, we present a comprehensive overview on a number of key types of neural networks that include feed-forward, recurrent, spiking, and deep neural networks. For each type of neural network, we present the basic architecture and training procedure, as well as the associated challenges and opportunities. Then, we provide an in-depth overview on the variety of wireless communication problems that can be addressed using ANNs, ranging from communication using unmanned aerial vehicles to virtual reality and edge caching.For each individual application, we present the main motivation for using ANNs along with the associated challenges while also providing a detailed example for a use case scenario and outlining future works that can be addressed using ANNs. In a nutshell, this article constitutes one of the first holistic tutorials on the development of machine learning techniques tailored to the needs of future wireless networks.

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Analysis of Memory Capacity for Deep Echo State Networks

In this paper, the echo state network (ESN) memory capacity, which represents the amount of input data an ESN can store, is analyzed for a new type of deep ESNs. In particular, two deep ESN architectures are studied. First, a parallel deep ESN is proposed in which multiple reservoirs are connected in parallel allowing them to average outputs of multiple ESNs, thus decreasing the prediction error. Then, a series architecture ESN is proposed in which ESN reservoirs are placed in cascade that the output of each ESN is the input of the next ESN in the series. This series ESN architecture can capture more features between the input sequence and the output sequence thus improving the overall prediction accuracy. Fundamental analysis shows that the memory capacity of parallel ESNs is equivalent to that of a traditional shallow ESN, while the memory capacity of series ESNs is smaller than that of a traditional shallow ESN.In terms of normalized root mean square error, simulation results show that the parallel deep ESN achieves 38.5% reduction compared to the traditional shallow ESN while the series deep ESN achieves 16.8% reduction.

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Sum-Rate Maximization of Uplink Rate Splitting Multiple Access (RSMA) Communication

In this paper, the problem of maximizing the wireless users' sum-rate for uplink rate splitting multiple access (RSMA) communications is studied. In the considered model, each user transmits a superposition of two messages to a base station (BS) with separate transmit power and the BS uses a successive decoding technique to decode the received messages. To maximize each user's transmission rate, the users must adjust their transmit power and the BS must determine the decoding order of the messages transmitted from the users to the BS. This problem is formulated as a sum-rate maximization problem with proportional rate constraints by adjusting the users' transmit power and the BS's decoding order. However, since the decoding order variable in the optimization problem is discrete, the original maximization problem with transmit power and decoding order variables can be transformed into a problem with only the rate splitting variable. Then, the optimal rate splitting of each user is determined. Given the optimal rate splitting of each user and a decoding order, the optimal transmit power of each user is calculated. Next, the optimal decoding order is determined by an exhaustive search method. To further reduce the complexity of the optimization algorithm used for sum-rate maximization in RSMA, a user pairing based algorithm is introduced, which enables two users to use RSMA in each pair and also enables the users in different pairs to be allocated with orthogonal frequency. For comparisons, the optimal sum-rate maximizing solutions with proportional rate constraints are obtained in closed form for non-orthogonal multiple access (NOMA), frequency division multiple access (FDMA), and time division multiple access (TDMA). Simulation results show that RSMA can achieve up to 10.0\%, 22.2\%, and 83.7\% gains in terms of sum-rate compared to NOMA, FDMA, and TDMA.

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Power Efficient Visible Light Communication (VLC) with Unmanned Aerial Vehicles (UAVs)

A novel approach that combines visible light communication (VLC) with unmanned aerial vehicles (UAVs) to simultaneously provide flexible communication and illumination is proposed. To minimize the power consumption, the locations of UAVs and the cell associations are optimized under illumination and communication constraints. An efficient sub-optimal solution that divides the original problem into two sub-problems is proposed. The first sub-problem is modeled as a classical smallest enclosing disk problem to obtain the optimal locations of UAVs, given the cell association. Then, assuming fixed UAV locations, the second sub-problem is modeled as a min-size clustering problem to obtain the optimized cell association. In addition, the obtained UAV locations and cell associations are iteratively optimized multiple times to reduce the power consumption. Numerical results show that the proposed approach can reduce the total transmit power consumption by at least 53.8% compared to two baseline algorithms with fixed UAV locations.

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Optimization of Rate Allocation and Power Control for Rate Splitting Multiple Access (RSMA)

In this paper, the sum-rate maximization problem is studied for wireless networks that use downlink rate splitting multiple access (RSMA). In the considered model, each base station (BS) divides the messages that must be transmitted to its users into a `private' part and a `common' part. Here, the common message is a message that all users want to receive and the private message is a message that is dedicated to only a specific user. The RSMA mechanism enables a BS to adjust the split of common and private messages so as to control the interference by decoding and treating interference as noise and, thus optimizing the data rate of users. To maximize the users' sum-rate, the network can determine the rate allocation for the common message to meet the rate demand, and adjust the transmit power for the private message to reduce the interference. This problem is formulated as an optimization problem whose goal is to maximize the sum-rate of all users. To solve this nonconvex maximization problem, the optimal power used for transmitting the private message to the users is first obtained in closed form for a given rate allocation and common message power. Based on the optimal private message transmission power, the optimal rate allocation is then derived under a fixed common message transmission power. Subsequently, a one-dimensional search algorithm is proposed to obtain the optimal solution of common message transmission power. Simulation results show that the RSMA can achieve up to 15.6\% and 21.5\% gains in terms of data rate compared to non-orthogonal multiple access (NOMA) and orthogonal frequency-division multiple access (OFDMA), respectively.

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Optimized Trajectory Design in UAV Based Cellular Networks for 3D Users: A Double Q-Learning Approach

In this paper, the problem of trajectory design of unmanned aerial vehicles (UAVs) for maximizing the number of satisfied users is studied in a UAV based cellular network where the UAV works as a flying base station that serves users, and the user indicates its satisfaction in terms of completion of its data request within an allowable maximum waiting time. The trajectory design is formulated as an optimization problem whose goal is to maximize the number of satisfied users. To solve this problem, a machine learning framework based on double Q-learning algorithm is proposed. The algorithm enables the UAV to find the optimal trajectory that maximizes the number of satisfied users. Compared to the traditional learning algorithms, such as Q-learning that selects and evaluates the action using the same Q-table, the proposed algorithm can decouple the selection from the evaluation, therefore avoid overestimation which leads to sub-optimal policies. Simulation results show that the proposed algorithm can achieve up to 19.4% and 14.1% gains in terms of the number of satisfied users compared to random algorithm and Q-learning algorithm.

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Data Correlation-Aware Resource Management in Wireless Virtual Reality (VR): An Echo State Transfer Learning Approach

In this paper, the problem of wireless virtual reality (VR) resource management is investigated for a wireless VR network in which VR contents are sent by a cloud to cellular small base stations (SBSs). The SBSs will collect tracking data from the VR users, over the uplink, in order to generate the VR content and transmit it to the end-users using downlink cellular links. For this model, the data requested or transmitted by the users can exhibit correlation, since the VR users may engage in the same immersive virtual environment with different locations and orientations. As such, the proposed resource management framework can factor in such spatial data correlation, to better manage uplink and downlink traffic. This potential spatial data correlation can be factored into the resource allocation problem to reduce the traffic load in both uplink and downlink. In the downlink, the cloud can transmit 360 contents or specific visible contents that are extracted from the original 360 contents to the users according to the users' data correlation to reduce the backhaul traffic load. For uplink, each SBS can associate with the users that have similar tracking information so as to reduce the tracking data size. This data correlation-aware resource management problem is formulated as an optimization problem whose goal is to maximize the users' successful transmission probability, defined as the probability that the content transmission delay of each user satisfies an instantaneous VR delay target. To solve this problem, an echo state networks (ESNs) based transfer learning is introduced. By smartly transferring information on the SBS's utility, the proposed transfer-based ESN algorithm can quickly cope with changes in the wireless networking environment.

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Machine Learning for Wireless Connectivity and Security of Cellular-Connected UAVs

Cellular-connected unmanned aerial vehicles (UAVs) will inevitably be integrated into future cellular networks as new aerial mobile users. Providing cellular connectivity to UAVs will enable a myriad of applications ranging from online video streaming to medical delivery. However, to enable a reliable wireless connectivity for the UAVs as well as a secure operation, various challenges need to be addressed such as interference management, mobility management and handover, cyber-physical attacks, and authentication. In this paper, the goal is to expose the wireless and security challenges that arise in the context of UAV-based delivery systems, UAV-based real-time multimedia streaming, and UAV-enabled intelligent transportation systems. To address such challenges, artificial neural network (ANN) based solution schemes are introduced. The introduced approaches enable the UAVs to adaptively exploit the wireless system resources while guaranteeing a secure operation, in real-time. Preliminary simulation results show the benefits of the introduced solutions for each of the aforementioned cellular-connected UAV application use case.

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Virtual Reality over Wireless Networks: Quality-of-Service Model and Learning-Based Resource Management

In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR model, based on multi-attribute utility theory, is proposed. This model jointly accounts for VR metrics such as tracking accuracy, processing delay, and transmission delay. In this model, the small base stations (SBSs) act as the VR control centers that collect the tracking information from VR users over the cellular uplink. Once this information is collected, the SBSs will then send the three dimensional images and accompanying surround stereo audio to the VR users over the downlink. Therefore, the resource allocation problem in VR wireless networks must jointly consider both the uplink and downlink. This problem is then formulated as a noncooperative game and a distributed algorithm based on the machine learning framework of echo state networks (ESNs) is proposed to find the solution of this game. The use of the proposed ESN algorithm enables the SBSs to predict the VR QoS of each SBS and guarantees the convergence to a mixed-strategy Nash equilibrium. The analytical result shows that each user's VR QoS jointly depends on both VR tracking accuracy and wireless resource allocation. Simulation results show that the proposed algorithm yields significant gains, in terms of total utility value of VR QoS, that reach up to 22.2% and 37.5%, respectively, compared to Q-learning and a baseline proportional fair algorithm. The results also show that the proposed algorithm has a faster convergence time than Q-learning and can guarantee low delays for VR services.

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Echo-Liquid State Deep Learning for $360^\circ$ Content Transmission and Caching in Wireless VR Networks with Cellular-Connected UAVs

In this paper, the problem of content caching and transmission is studied for a wireless virtual reality (VR) network in which unmanned aerial vehicles (UAVs) capture videos on live games or sceneries and transmit them to small base stations (SBSs) that service the VR users. However, due to its limited capacity, the wireless network may not be able to meet the delay requirements of such 360 content transmissions. To meet the VR delay requirements, the UAVs can extract specific visible content (e.g., user field of view) from the original 360 data and send this visible content to the users so as to reduce the traffic load over backhaul and radio access links. To further alleviate the UAV-SBS backhaul traffic, the SBSs can also cache the popular contents that users request. This joint content caching and transmission problem is formulated as an optimization problem whose goal is to maximize the users' reliability, defined as the probability that the content transmission delay of each user satisfies the instantaneous VR delay target. To address this problem, a distributed deep learning algorithm that brings together new neural network ideas from liquid state machine (LSM) and echo state networks (ESNs) is proposed. The proposed algorithm enables each SBS to predict the users' reliability so as to find the optimal contents to cache and content transmission format for each UAV. Analytical results are derived to expose the various network factors that impact content caching and content transmission format selection. Simulation results show that the proposed algorithm yields 25.4% gain of reliability compared to Q-learning. The results also show that the proposed algorithm can achieve 14.7% gain of reliability due to the reduction of traffic load over backhaul compared to the proposed algorithm with random caching.

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Liquid State Machine Learning for Resource and Cache Management in LTE-U Unmanned Aerial Vehicle (UAV) Networks

In this paper, the problem of joint caching and resource allocation is investigated for a network of cache-enabled unmanned aerial vehicles (UAVs) that service wireless ground users over the LTE licensed and unlicensed (LTE-U) bands. The considered model focuses on users that can access both licensed and unlicensed bands while receiving contents from either the cache units at the UAVs directly or via content server-UAV-user links. This problem is formulated as an optimization problem which jointly incorporates user association, spectrum allocation, and content caching. To solve this problem, a distributed algorithm based on the machine learning framework of liquid state machine (LSM) is proposed. Using the proposed LSM algorithm, the cloud can predict the users' content request distribution while having only limited information on the network's and users' states. The proposed algorithm also enables the UAVs to autonomously choose the optimal resource allocation strategies that maximize the number of users with stable queues depending on the network states. Based on the users' association and content request distributions, the optimal contents that need to be cached at UAVs as well as the optimal resource allocation are derived. Simulation results using real datasets show that the proposed approach yields up to 33.3% and 50.3% gains, respectively, in terms of the number of users that have stable queues compared to two baseline algorithms: Q-learning with cache and Q-learning without cache. The results also show that LSM significantly improves the convergence time of up to 33.3% compared to conventional learning algorithms such as Q-learning.

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Echo State Transfer Learning for Data Correlation Aware Resource Allocation in Wireless Virtual Reality

In this paper, the problem of data correlation-aware resource management is studied for a network of wireless virtual reality (VR) users communicating over cloud-based small cell networks (SCNs). In the studied model, small base stations (SBSs) with limited computational resources act as VR control centers that collect the tracking information from VR users over the cellular uplink and send them to the VR users over the downlink. In such a setting, VR users may send or request correlated or similar data (panoramic images and tracking data). This potential spatial data correlation can be factored into the resource allocation problem to reduce the traffic load in both uplink and downlink. This VR resource allocation problem is formulated as a noncooperative game that allows jointly optimizing the computational and spectrum resources, while being cognizant of the data correlation. To solve this game, a transfer learning algorithm based on the machine learning framework of echo state networks (ESNs) is proposed. Unlike conventional reinforcement learning algorithms that must be executed each time the environment changes, the proposed algorithm can intelligently transfer information on the learned utility, across time, to rapidly adapt to environmental dynamics due to factors such as changes in the users' content or data correlation. Simulation results show that the proposed algorithm achieves up to 16.7% and 18.2% gains in terms of delay compared to the Q-learning with data correlation and Q-learning without data correlation. The results also show that the proposed algorithm has a faster convergence time than Q-learning and can guarantee low delays.

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Echo State Learning for Wireless Virtual Reality Resource Allocation in UAV-enabled LTE-U Networks

In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating using an unmanned aerial vehicle (UAV)-enabled LTE-U network. In the studied model, the UAVs act as VR control centers that collect tracking information from the VR users over the wireless uplink and, then, send the constructed VR images to the VR users over an LTE-U downlink. Therefore, resource allocation in such a UAV-enabled LTE-U network must jointly consider the uplink and downlink links over both licensed and unlicensed bands. In such a VR setting, the UAVs can dynamically adjust the image quality and format of each VR image to change the data size of each VR image, then meet the delay requirement. Therefore, resource allocation must also take into account the image quality and format. This VR-centric resource allocation problem is formulated as a noncooperative game that enables a joint allocation of licensed and unlicensed spectrum bands, as well as a dynamic adaptation of VR image quality and format. To solve this game, a learning algorithm based on the machine learning tools of echo state networks (ESNs) with leaky integrator neurons is proposed. Unlike conventional ESN based learning algorithms that are suitable for discrete-time systems, the proposed algorithm can dynamically adjust the update speed of the ESN's state and, hence, it can enable the UAVs to learn the continuous dynamics of their associated VR users. Simulation results show that the proposed algorithm achieves up to 14% and 27.1% gains in terms of total VR QoE for all users compared to Q-learning using LTE-U and Q-learning using LTE.

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