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Mingzhe Yao

Publications and source records attributed to Mingzhe Yao.

2 recordsLinked to original sources

SWE-Game: Can Coding Agents Build the Games We Want?

We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from a brief, implementation from a game design document, skeleton completion, repair of 83 injected-fault cases, and Godot-to-Unity porting. Reference materials specify the intended gameplay, while a shared instrumentation interface lets evaluator-owned drivers and probes execute actions and observe independently implemented games. Evaluation combines engine-state checks, certified reference-input replay, and agent-authored feature demonstrations to assess mechanic correctness, demonstrated playability, and behavioral restoration and preservation after repairs. Game-specific vision-language rubrics separately assess presentation. Across six models, Opus5 achieves the highest overall score in all five task types. Best overall scores remain below 60 out of 100 across the three construction tasks, with Brief-to-Game reaching 50.38. Analysis of reviewed submissions identifies requirement omissions and gameplay logic errors as predominant implementation problems. On human-labeled behaviors from 100 agent-built games, executable checks achieve 92.59% balanced accuracy, compared with 78.41% for a video-based VLM judge. Rubric-based visual scores reach a Spearman correlation of 0.829 with human ratings of 200 gameplay clips. Together, these results characterize current agent capabilities across game-development activities and support combining runtime evidence with visual assessment.

cs.AI↗

TflosYOLO+TFSC: An Accurate and Robust Model for Estimating Flower Count and Flowering Period

Tea flowers play a crucial role in taxonomic research and hybrid breeding for the tea plant. As traditional methods of observing tea flower traits are labor-intensive and inaccurate, we propose TflosYOLO and TFSC model for tea flowering quantifying, which enable estimation of flower count and flowering period. In this study, a highly representative and diverse dataset was constructed by collecting flower images from 29 tea accessions in 2 years. Based on this dataset, the TflosYOLO model was built on the YOLOv5 architecture and enhanced with the Squeeze-and-Excitation (SE) network, which is the first model to offer a viable solution for detecting and counting tea flowers. The TflosYOLO model achieved an mAP50 of 0.874, outperforming YOLOv5, YOLOv7 and YOLOv8. Furthermore, TflosYOLO model was tested on 34 datasets encompassing 26 tea accessions, five flowering stages, various lighting conditions, and pruned / unpruned plants, demonstrating high generalization and robustness. The correlation coefficient (R^2) between the predicted and actual flower counts was 0.974. Additionally, the TFSC (Tea Flowering Stage Classification) model, a 7-layer neural network was designed for automatic classification of the flowering period. TFSC model was evaluated on 2 years and achieved an accuracy of 0.738 and 0.899 respectively. Using the TflosYOLO+TFSC model, we monitored the tea flowering dynamics and tracked the changes in flowering stages across various tea accessions. The framework provides crucial support for tea plant breeding programs and phenotypic analysis of germplasm resources.

cs.CV↗