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Minh Hoai

Publications and source records attributed to Minh Hoai.

At least 37 records · Page 2Linked to original sources

Detecting Omissions in Geographic Maps through Computer Vision

This paper explores the application of computer vision technologies to the analysis of maps, an area with substantial historical, cultural, and political significance. Our focus is on developing and evaluating a method for automatically identifying maps that depict specific regions and feature landmarks with designated names, a task that involves complex challenges due to the diverse styles and methods used in map creation. We address three main subtasks: differentiating maps from non-maps, verifying the accuracy of the region depicted, and confirming the presence or absence of particular landmark names through advanced text recognition techniques. Our approach utilizes a Convolutional Neural Network and transfer learning to differentiate maps from non-maps, verify the accuracy of depicted regions, and confirm landmark names through advanced text recognition. We also introduce the VinMap dataset, containing annotated map images of Vietnam, to train and test our method. Experiments on this dataset demonstrate that our technique achieves F1-score of 85.51% for identifying maps excluding specific territorial landmarks. This result suggests practical utility and indicates areas for future improvement.

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HOIST-Former: Hand-held Objects Identification, Segmentation, and Tracking in the Wild

We address the challenging task of identifying, segmenting, and tracking hand-held objects, which is crucial for applications such as human action segmentation and performance evaluation. This task is particularly challenging due to heavy occlusion, rapid motion, and the transitory nature of objects being hand-held, where an object may be held, released, and subsequently picked up again. To tackle these challenges, we have developed a novel transformer-based architecture called HOIST-Former. HOIST-Former is adept at spatially and temporally segmenting hands and objects by iteratively pooling features from each other, ensuring that the processes of identification, segmentation, and tracking of hand-held objects depend on the hands' positions and their contextual appearance. We further refine HOIST-Former with a contact loss that focuses on areas where hands are in contact with objects. Moreover, we also contribute an in-the-wild video dataset called HOIST, which comprises 4,125 videos complete with bounding boxes, segmentation masks, and tracking IDs for hand-held objects. Through experiments on the HOIST dataset and two additional public datasets, we demonstrate the efficacy of HOIST-Former in segmenting and tracking hand-held objects.

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Driver Attention Tracking and Analysis

We propose a novel method to estimate a driver's points-of-gaze using a pair of ordinary cameras mounted on the windshield and dashboard of a car. This is a challenging problem due to the dynamics of traffic environments with 3D scenes of unknown depths. This problem is further complicated by the volatile distance between the driver and the camera system. To tackle these challenges, we develop a novel convolutional network that simultaneously analyzes the image of the scene and the image of the driver's face. This network has a camera calibration module that can compute an embedding vector that represents the spatial configuration between the driver and the camera system. This calibration module improves the overall network's performance, which can be jointly trained end to end. We also address the lack of annotated data for training and evaluation by introducing a large-scale driving dataset with point-of-gaze annotations. This is an in situ dataset of real driving sessions in an urban city, containing synchronized images of the driving scene as well as the face and gaze of the driver. Experiments on this dataset show that the proposed method outperforms various baseline methods, having the mean prediction error of 29.69 pixels, which is relatively small compared to the $1280{\times}720$ resolution of the scene camera.

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Unifying Top-down and Bottom-up Scanpath Prediction Using Transformers

Most models of visual attention aim at predicting either top-down or bottom-up control, as studied using different visual search and free-viewing tasks. In this paper we propose the Human Attention Transformer (HAT), a single model that predicts both forms of attention control. HAT uses a novel transformer-based architecture and a simplified foveated retina that collectively create a spatio-temporal awareness akin to the dynamic visual working memory of humans. HAT not only establishes a new state-of-the-art in predicting the scanpath of fixations made during target-present and target-absent visual search and ``taskless'' free viewing, but also makes human gaze behavior interpretable. Unlike previous methods that rely on a coarse grid of fixation cells and experience information loss due to fixation discretization, HAT features a sequential dense prediction architecture and outputs a dense heatmap for each fixation, thus avoiding discretizing fixations. HAT sets a new standard in computational attention, which emphasizes effectiveness, generality, and interpretability. HAT's demonstrated scope and applicability will likely inspire the development of new attention models that can better predict human behavior in various attention-demanding scenarios. Code is available at https://github.com/cvlab-stonybrook/HAT.

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Blur2Blur: Blur Conversion for Unsupervised Image Deblurring on Unknown Domains

This paper presents an innovative framework designed to train an image deblurring algorithm tailored to a specific camera device. This algorithm works by transforming a blurry input image, which is challenging to deblur, into another blurry image that is more amenable to deblurring. The transformation process, from one blurry state to another, leverages unpaired data consisting of sharp and blurry images captured by the target camera device. Learning this blur-to-blur transformation is inherently simpler than direct blur-to-sharp conversion, as it primarily involves modifying blur patterns rather than the intricate task of reconstructing fine image details. The efficacy of the proposed approach has been demonstrated through comprehensive experiments on various benchmarks, where it significantly outperforms state-of-the-art methods both quantitatively and qualitatively. Our code and data are available at https://zero1778.github.io/blur2blur/

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Count What You Want: Exemplar Identification and Few-shot Counting of Human Actions in the Wild

This paper addresses the task of counting human actions of interest using sensor data from wearable devices. We propose a novel exemplar-based framework, allowing users to provide exemplars of the actions they want to count by vocalizing predefined sounds ''one'', ''two'', and ''three''. Our method first localizes temporal positions of these utterances from the audio sequence. These positions serve as the basis for identifying exemplars representing the action class of interest. A similarity map is then computed between the exemplars and the entire sensor data sequence, which is further fed into a density estimation module to generate a sequence of estimated density values. Summing these density values provides the final count. To develop and evaluate our approach, we introduce a diverse and realistic dataset consisting of real-world data from 37 subjects and 50 action categories, encompassing both sensor and audio data. The experiments on this dataset demonstrate the viability of the proposed method in counting instances of actions from new classes and subjects that were not part of the training data. On average, the discrepancy between the predicted count and the ground truth value is 7.47, significantly lower than the errors of the frequency-based and transformer-based methods. Our project, code and dataset can be found at https://github.com/cvlab-stonybrook/ExRAC.

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Interactive Class-Agnostic Object Counting

We propose a novel framework for interactive class-agnostic object counting, where a human user can interactively provide feedback to improve the accuracy of a counter. Our framework consists of two main components: a user-friendly visualizer to gather feedback and an efficient mechanism to incorporate it. In each iteration, we produce a density map to show the current prediction result, and we segment it into non-overlapping regions with an easily verifiable number of objects. The user can provide feedback by selecting a region with obvious counting errors and specifying the range for the estimated number of objects within it. To improve the counting result, we develop a novel adaptation loss to force the visual counter to output the predicted count within the user-specified range. For effective and efficient adaptation, we propose a refinement module that can be used with any density-based visual counter, and only the parameters in the refinement module will be updated during adaptation. Our experiments on two challenging class-agnostic object counting benchmarks, FSCD-LVIS and FSC-147, show that our method can reduce the mean absolute error of multiple state-of-the-art visual counters by roughly 30% to 40% with minimal user input. Our project can be found at https://yifehuang97.github.io/ICACountProjectPage/.

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Gazeformer: Scalable, Effective and Fast Prediction of Goal-Directed Human Attention

Predicting human gaze is important in Human-Computer Interaction (HCI). However, to practically serve HCI applications, gaze prediction models must be scalable, fast, and accurate in their spatial and temporal gaze predictions. Recent scanpath prediction models focus on goal-directed attention (search). Such models are limited in their application due to a common approach relying on trained target detectors for all possible objects, and the availability of human gaze data for their training (both not scalable). In response, we pose a new task called ZeroGaze, a new variant of zero-shot learning where gaze is predicted for never-before-searched objects, and we develop a novel model, Gazeformer, to solve the ZeroGaze problem. In contrast to existing methods using object detector modules, Gazeformer encodes the target using a natural language model, thus leveraging semantic similarities in scanpath prediction. We use a transformer-based encoder-decoder architecture because transformers are particularly useful for generating contextual representations. Gazeformer surpasses other models by a large margin on the ZeroGaze setting. It also outperforms existing target-detection models on standard gaze prediction for both target-present and target-absent search tasks. In addition to its improved performance, Gazeformer is more than five times faster than the state-of-the-art target-present visual search model.

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HyperCUT: Video Sequence from a Single Blurry Image using Unsupervised Ordering

We consider the challenging task of training models for image-to-video deblurring, which aims to recover a sequence of sharp images corresponding to a given blurry image input. A critical issue disturbing the training of an image-to-video model is the ambiguity of the frame ordering since both the forward and backward sequences are plausible solutions. This paper proposes an effective self-supervised ordering scheme that allows training high-quality image-to-video deblurring models. Unlike previous methods that rely on order-invariant losses, we assign an explicit order for each video sequence, thus avoiding the order-ambiguity issue. Specifically, we map each video sequence to a vector in a latent high-dimensional space so that there exists a hyperplane such that for every video sequence, the vectors extracted from it and its reversed sequence are on different sides of the hyperplane. The side of the vectors will be used to define the order of the corresponding sequence. Last but not least, we propose a real-image dataset for the image-to-video deblurring problem that covers a variety of popular domains, including face, hand, and street. Extensive experimental results confirm the effectiveness of our method. Code and data are available at https://github.com/VinAIResearch/HyperCUT.git

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Text-Derived Knowledge Helps Vision: A Simple Cross-modal Distillation for Video-based Action Anticipation

Anticipating future actions in a video is useful for many autonomous and assistive technologies. Most prior action anticipation work treat this as a vision modality problem, where the models learn the task information primarily from the video features in the action anticipation datasets. However, knowledge about action sequences can also be obtained from external textual data. In this work, we show how knowledge in pretrained language models can be adapted and distilled into vision-based action anticipation models. We show that a simple distillation technique can achieve effective knowledge transfer and provide consistent gains on a strong vision model (Anticipative Vision Transformer) for two action anticipation datasets (3.5% relative gain on EGTEA-GAZE+ and 7.2% relative gain on EPIC-KITCHEN 55), giving a new state-of-the-art result.

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Patch-level Gaze Distribution Prediction for Gaze Following

Gaze following aims to predict where a person is looking in a scene, by predicting the target location, or indicating that the target is located outside the image. Recent works detect the gaze target by training a heatmap regression task with a pixel-wise mean-square error (MSE) loss, while formulating the in/out prediction task as a binary classification task. This training formulation puts a strict, pixel-level constraint in higher resolution on the single annotation available in training, and does not consider annotation variance and the correlation between the two subtasks. To address these issues, we introduce the patch distribution prediction (PDP) method. We replace the in/out prediction branch in previous models with the PDP branch, by predicting a patch-level gaze distribution that also considers the outside cases. Experiments show that our model regularizes the MSE loss by predicting better heatmap distributions on images with larger annotation variances, meanwhile bridging the gap between the target prediction and in/out prediction subtasks, showing a significant improvement in performance on both subtasks on public gaze following datasets.

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Target-absent Human Attention

The prediction of human gaze behavior is important for building human-computer interactive systems that can anticipate a user's attention. Computer vision models have been developed to predict the fixations made by people as they search for target objects. But what about when the image has no target? Equally important is to know how people search when they cannot find a target, and when they would stop searching. In this paper, we propose the first data-driven computational model that addresses the search-termination problem and predicts the scanpath of search fixations made by people searching for targets that do not appear in images. We model visual search as an imitation learning problem and represent the internal knowledge that the viewer acquires through fixations using a novel state representation that we call Foveated Feature Maps (FFMs). FFMs integrate a simulated foveated retina into a pretrained ConvNet that produces an in-network feature pyramid, all with minimal computational overhead. Our method integrates FFMs as the state representation in inverse reinforcement learning. Experimentally, we improve the state of the art in predicting human target-absent search behavior on the COCO-Search18 dataset

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Self-Supervised Learning with Multi-View Rendering for 3D Point Cloud Analysis

Recently, great progress has been made in 3D deep learning with the emergence of deep neural networks specifically designed for 3D point clouds. These networks are often trained from scratch or from pre-trained models learned purely from point cloud data. Inspired by the success of deep learning in the image domain, we devise a novel pre-training technique for better model initialization by utilizing the multi-view rendering of the 3D data. Our pre-training is self-supervised by a local pixel/point level correspondence loss computed from perspective projection and a global image/point cloud level loss based on knowledge distillation, thus effectively improving upon popular point cloud networks, including PointNet, DGCNN and SR-UNet. These improved models outperform existing state-of-the-art methods on various datasets and downstream tasks. We also analyze the benefits of synthetic and real data for pre-training, and observe that pre-training on synthetic data is also useful for high-level downstream tasks. Code and pre-trained models are available at https://github.com/VinAIResearch/selfsup_pcd.

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Few-shot Object Counting and Detection

We tackle a new task of few-shot object counting and detection. Given a few exemplar bounding boxes of a target object class, we seek to count and detect all objects of the target class. This task shares the same supervision as the few-shot object counting but additionally outputs the object bounding boxes along with the total object count. To address this challenging problem, we introduce a novel two-stage training strategy and a novel uncertainty-aware few-shot object detector: Counting-DETR. The former is aimed at generating pseudo ground-truth bounding boxes to train the latter. The latter leverages the pseudo ground-truth provided by the former but takes the necessary steps to account for the imperfection of pseudo ground-truth. To validate the performance of our method on the new task, we introduce two new datasets named FSCD-147 and FSCD-LVIS. Both datasets contain images with complex scenes, multiple object classes per image, and a huge variation in object shapes, sizes, and appearance. Our proposed approach outperforms very strong baselines adapted from few-shot object counting and few-shot object detection with a large margin in both counting and detection metrics. The code and models are available at https://github.com/VinAIResearch/Counting-DETR.

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Exemplar Free Class Agnostic Counting

We tackle the task of Class Agnostic Counting, which aims to count objects in a novel object category at test time without any access to labeled training data for that category. All previous class agnostic counting methods cannot work in a fully automated setting, and require computationally expensive test time adaptation. To address these challenges, we propose a visual counter which operates in a fully automated setting and does not require any test time adaptation. Our proposed approach first identifies exemplars from repeating objects in an image, and then counts the repeating objects. We propose a novel region proposal network for identifying the exemplars. After identifying the exemplars, we obtain the corresponding count by using a density estimation based Visual Counter. We evaluate our proposed approach on FSC-147 dataset, and show that it achieves superior performance compared to the existing approaches.

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Knowledge Distillation for Human Action Anticipation

We consider the task of training a neural network to anticipate human actions in video. This task is challenging given the complexity of video data, the stochastic nature of the future, and the limited amount of annotated training data. In this paper, we propose a novel knowledge distillation framework that uses an action recognition network to supervise the training of an action anticipation network, guiding the latter to attend to the relevant information needed for correctly anticipating the future actions. This framework is possible thanks to a novel loss function to account for positional shifts of semantic concepts in a dynamic video. The knowledge distillation framework is a form of self-supervised learning, and it takes advantage of unlabeled data. Experimental results on JHMDB and EPIC-KITCHENS dataset show the effectiveness of our approach.

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Toward Realistic Single-View 3D Object Reconstruction with Unsupervised Learning from Multiple Images

Recovering the 3D structure of an object from a single image is a challenging task due to its ill-posed nature. One approach is to utilize the plentiful photos of the same object category to learn a strong 3D shape prior for the object. This approach has successfully been demonstrated by a recent work of Wu et al. (2020), which obtained impressive 3D reconstruction networks with unsupervised learning. However, their algorithm is only applicable to symmetric objects. In this paper, we eliminate the symmetry requirement with a novel unsupervised algorithm that can learn a 3D reconstruction network from a multi-image dataset. Our algorithm is more general and covers the symmetry-required scenario as a special case. Besides, we employ a novel albedo loss that improves the reconstructed details and realisticity. Our method surpasses the previous work in both quality and robustness, as shown in experiments on datasets of various structures, including single-view, multi-view, image-collection, and video sets.

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Learning To Count Everything

Existing works on visual counting primarily focus on one specific category at a time, such as people, animals, and cells. In this paper, we are interested in counting everything, that is to count objects from any category given only a few annotated instances from that category. To this end, we pose counting as a few-shot regression task. To tackle this task, we present a novel method that takes a query image together with a few exemplar objects from the query image and predicts a density map for the presence of all objects of interest in the query image. We also present a novel adaptation strategy to adapt our network to any novel visual category at test time, using only a few exemplar objects from the novel category. We also introduce a dataset of 147 object categories containing over 6000 images that are suitable for the few-shot counting task. The images are annotated with two types of annotation, dots and bounding boxes, and they can be used for developing few-shot counting models. Experiments on this dataset shows that our method outperforms several state-of-the-art object detectors and few-shot counting approaches. Our code and dataset can be found at https://github.com/cvlab-stonybrook/LearningToCountEverything.

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