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Minh-Loi Nguyen

Publications and source records attributed to Minh-Loi Nguyen.

6 recordsLinked to original sources

Physics-Aware Video Generation via Agentic Planning and Graph-Guided Optimization

Video diffusion models (VDMs) have demonstrated remarkable capabilities in synthesizing high-fidelity, photorealistic video content. However, they fundamentally lack an intrinsic understanding of physical laws and frequently produce visually appealing but causally illogical sequences characterized by structural hallucinations and physically implausible dynamics. Injecting physical awareness via training-free test-time optimization is a promising alternative, yet existing methods rely on global gradient updates and rigid scheduling heuristics that inadvertently corrupt passive backgrounds and fail to model complex dynamic state changes. To address this, we propose PhysPlan, a novel training-free guidance framework that shifts the paradigm from stochastic visual interpolation to agentic physics simulation. First, a VLM operates as an iterative cognitive simulator, decomposing multimodal inputs into a Chain-of-Visual-Thought to create a multimodal representation of kinematic trajectories and 3D depth geometries. Second, these signals drives an object-centric test-time optimization. Unlike prior training-free methods that rely on global gradients and rigid scheduling heuristics, PhysPlan introduces Object-Centric Gradient Routing to isolate kinematic modifications and completely lock the passive environment. Furthermore, our Kinetic Intensity Profiling dynamically parameterizes framework hyperparameters to accommodate the varying severity of physical deformations. Extensive evaluations on the PhyGenBench and Physics-IQ benchmarks demonstrate that PhysPlan significantly outperforms both foundational and controllable VDM baselines, offering a promising approach for improving the physical understanding of video generation.

cs.CV

Hybrid Compression: Integrating Pruning and Quantization for Optimized Neural Networks

Deep neural networks have witnessed remarkable advancements in recent years and have become integral to various applications. However, alongside these developments, training and deployment of neural network models on embedding and edge devices face significant challenges due to limited memory and computational resources. These problems can be addressed with deep neural network compression, which involves a trade-off between model size and performance. In this paper, we propose a novel method for model compression through two phases. First, we utilize model compression techniques, such as pruning and quantization, to significantly reduce the model size. Then, we use Mixture of Experts to route the previously compressed models to enhance performance while maintaining a balance in inference efficiency. MoEs consist of multiple expert models (i.e., compressed models) that are moderately sized and deliver stable performance. Experimental results on several benchmark datasets show that our method successfully compresses CNN models which achieves substantial reductions in FLOPs and parameters with a negligible accuracy drop.

cs.CV

RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis

Recent advances in robot world models enable synthetic video generation for embodied prediction and planning. However, evaluating these videos is challenging: visually realistic outputs often violate physical laws, temporal consistency, or task logic, while conventional metrics and monolithic Vision-Language Model (VLM) judges fail to generalize or provide precise diagnostic value. We present RoboGaze, a training-free, multi-agent VLM framework that provides structured, interpretable evaluation for generated robot-manipulation videos. Given a task instruction and video, RoboGaze operates via a three-stage pipeline: task-scene grounding, dimension-specific specialist routing, and critic-based verification. It outputs temporally localized glitch reports categorized under a novel 6-dimension, 30-type robotics-specific taxonomy. To benchmark RoboGaze, we introduce a human-validated dataset of 382 clips spanning simulated and real-world multi-view manipulation. Evaluating eight open-source and proprietary VLM backbones, RoboGaze dramatically outperforms zero-shot baselines, improving description-F1 by up to +43 points and temporal alignment (F1 x IoU) by up to +37 points, closing approximately 85% of the gap to the human ceiling. Furthermore, its critic verifier mitigates the "cry-wolf" false-positive flaw of standard VLMs, lifting clean-clip accuracy from under 25% to over 80%. RoboGaze offers a scalable, highly interpretable diagnostic tool for the rigorous evaluation of robot world models.

cs.RO

Hierarchical Multi-Modal Retrieval for Knowledge-Grounded News Image Captioning

Traditional image captioning methods often struggle to generate comprehensive, context-rich descriptions, especially for details not directly observable from visual cues. To overcome this, we propose a novel retrieval-augmented image captioning framework that generates captions with deeper insights, such as object attributes, event context, and underlying significance, by leveraging external knowledge. Our approach features a hierarchical multi-modal article retrieval mechanism that moves beyond monolithic text entities. This retrieval considers article structure-aware features, including weighted textual components (e.g., headlines, body sections) and visual placement patterns, alongside multi-faceted similarity computations (content--visual, visual--visual, and discourse positioning). A subsequent contextual relevance refinement stage further enhances the retrieved information. The retrieved articles then serve as the knowledge base for caption generation: first, a VLM generates a concise image description; second, we segment relevant information from the retrieved articles based on this description; and finally, an LLM utilizes both the description and extracted knowledge to generate a comprehensive, contextually detailed caption. We participated in the ACM Multimedia EVENTA 2025 Challenge and achieved 5th place with an overall score of 0.2824 on the private test set of the OpenEvent-V1 dataset. Source code is publicly released at https://github.com/mf0212/EVENTA-Challange.

cs.CV

GraphStory: Collaborative Story Writing through Event-Based Narrative Editing

Story writing is a popular yet complex creative activity that requires organization of ideas and iterative exploration, particularly during early-stage ideation. While many AI-based writing assistants have been developed, existing approaches primarily focus on generating long-form coherent text and improving user controllability during text production, providing limited support for brainstorming, connecting ideas, and validating alternative narrative flows. We present GraphStory, an interactive writing support system that leverages a graph-based representation to provide a comprehensive view of narrative structure and facilitate ideation. The system enables users to organize and connect plot points, explore alternative branches, and validate evolving narratives through an integrated story generation workflow. It further provides a structured interface to support efficient iteration over multiple story paths. Results from a user study with professional and semi-professional writers show that GraphStory reduces the effort of organizing narrative structures and better supports creativity and exploration compared to normal AI-based writing workflows.

cs.HC

TaleForge: Interactive Multimodal System for Personalized Story Creation

Storytelling is a deeply personal and creative process, yet existing methods often treat users as passive consumers, offering generic plots with limited personalization. This undermines engagement and immersion, especially where individual style or appearance is crucial. We introduce TaleForge, a personalized story-generation system that integrates large language models (LLMs) and text-to-image diffusion to embed users' facial images within both narratives and illustrations. TaleForge features three interconnected modules: Story Generation, where LLMs create narratives and character descriptions from user prompts; Personalized Image Generation, merging users' faces and outfit choices into character illustrations; and Background Generation, creating scene backdrops that incorporate personalized characters. A user study demonstrated heightened engagement and ownership when individuals appeared as protagonists. Participants praised the system's real-time previews and intuitive controls, though they requested finer narrative editing tools. TaleForge advances multimodal storytelling by aligning personalized text and imagery to create immersive, user-centric experiences.

cs.CV