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Minsuk Chang

Publications and source records attributed to Minsuk Chang.

24 records · Page 2Linked to original sources

LMCanvas: Object-Oriented Interaction to Personalize Large Language Model-Powered Writing Environments

Large language models (LLMs) can enhance writing by automating or supporting specific tasks in writers' workflows (e.g., paraphrasing, creating analogies). Leveraging this capability, a collection of interfaces have been developed that provide LLM-powered tools for specific writing tasks. However, these interfaces provide limited support for writers to create personal tools for their own unique tasks, and may not comprehensively fulfill a writer's needs -- requiring them to continuously switch between interfaces during writing. In this work, we envision LMCanvas, an interface that enables writers to create their own LLM-powered writing tools and arrange their personal writing environment by interacting with "blocks" in a canvas. In this interface, users can create text blocks to encapsulate writing and LLM prompts, model blocks for model parameter configurations, and connect these to create pipeline blocks that output generations. In this workshop paper, we discuss the design for LMCanvas and our plans to develop this concept.

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The Prompt Artists

This paper examines the art practices, artwork, and motivations of prolific users of the latest generation of text-to-image models. Through interviews, observations, and a user survey, we present a sampling of the artistic styles and describe the developed community of practice around generative AI. We find that: 1) the text prompt and the resulting image can be considered collectively as an art piece prompts as art and 2) prompt templates (prompts with ``slots'' for others to fill in with their own words) are developed to create generative art styles. We discover that the value placed by this community on unique outputs leads to artists seeking specialized vocabulary to produce distinctive art pieces (e.g., by reading architectural blogs to find phrases to describe images). We also find that some artists use "glitches" in the model that can be turned into artistic styles of their own right. From these findings, we outline specific implications for design regarding future prompting and image editing options.

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A Word is Worth a Thousand Pictures: Prompts as AI Design Material

Recent advances in Machine-Learning have led to the development of models that generate images based on a text description.Such large prompt-based text to image models (TTIs), trained on a considerable amount of data, allow the creation of high-quality images by users with no graphics or design training. This paper examines the role such TTI models can playin collaborative, goal-oriented design. Through a within-subjects study with 14 non-professional designers, we find that such models can help participants explore a design space rapidly and allow for fluid collaboration. We also find that text inputs to such models ("prompts") act as reflective design material, facilitating exploration, iteration, and reflection in pair design. This work contributes to the future of collaborative design supported by generative AI by providing an account of how text-to-image models influence the design process and the social dynamics around design and suggesting implications for tool design

cs.HC↗

Leveraging Pre-Trained Language Models to Streamline Natural Language Interaction for Self-Tracking

Current natural language interaction for self-tracking tools largely depends on bespoke implementation optimized for a specific tracking theme and data format, which is neither generalizable nor scalable to a tremendous design space of self-tracking. However, training machine learning models in the context of self-tracking is challenging due to the wide variety of tracking topics and data formats. In this paper, we propose a novel NLP task for self-tracking that extracts close- and open-ended information from a retrospective activity log described as a plain text, and a domain-agnostic, GPT-3-based NLU framework that performs this task. The framework augments the prompt using synthetic samples to transform the task into 10-shot learning, to address a cold-start problem in bootstrapping a new tracking topic. Our preliminary evaluation suggests that our approach significantly outperforms the baseline QA models. Going further, we discuss future application domains toward which the NLP and HCI researchers can collaborate.

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What Changes Can Large-scale Language Models Bring? Intensive Study on HyperCLOVA: Billions-scale Korean Generative Pretrained Transformers

GPT-3 shows remarkable in-context learning ability of large-scale language models (LMs) trained on hundreds of billion scale data. Here we address some remaining issues less reported by the GPT-3 paper, such as a non-English LM, the performances of different sized models, and the effect of recently introduced prompt optimization on in-context learning. To achieve this, we introduce HyperCLOVA, a Korean variant of 82B GPT-3 trained on a Korean-centric corpus of 560B tokens. Enhanced by our Korean-specific tokenization, HyperCLOVA with our training configuration shows state-of-the-art in-context zero-shot and few-shot learning performances on various downstream tasks in Korean. Also, we show the performance benefits of prompt-based learning and demonstrate how it can be integrated into the prompt engineering pipeline. Then we discuss the possibility of materializing the No Code AI paradigm by providing AI prototyping capabilities to non-experts of ML by introducing HyperCLOVA studio, an interactive prompt engineering interface. Lastly, we demonstrate the potential of our methods with three successful in-house applications.

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NeuralWOZ: Learning to Collect Task-Oriented Dialogue via Model-Based Simulation

We propose NeuralWOZ, a novel dialogue collection framework that uses model-based dialogue simulation. NeuralWOZ has two pipelined models, Collector and Labeler. Collector generates dialogues from (1) user's goal instructions, which are the user context and task constraints in natural language, and (2) system's API call results, which is a list of possible query responses for user requests from the given knowledge base. Labeler annotates the generated dialogue by formulating the annotation as a multiple-choice problem, in which the candidate labels are extracted from goal instructions and API call results. We demonstrate the effectiveness of the proposed method in the zero-shot domain transfer learning for dialogue state tracking. In the evaluation, the synthetic dialogue corpus generated from NeuralWOZ achieves a new state-of-the-art with improvements of 4.4% point joint goal accuracy on average across domains, and improvements of 5.7% point of zero-shot coverage against the MultiWOZ 2.1 dataset.

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