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Minyang Li

Publications and source records attributed to Minyang Li.

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ExoGS: A 4D Real-to-Sim-to-Real Framework for Scalable Manipulation Data Collection

Real-to-Sim-to-Real technique is gaining increasing interest for robotic manipulation, as it can generate scalable data in simulation while having narrower sim-to-real gap. However, previous methods mainly focused on environment-level visual real-to-sim transfer, ignoring the transfer of interactions, which could be challenging and inefficient to obtain purely in simulation especially for contact-rich tasks. We propose ExoGS, a robot-free 4D Real-to-Sim-to-Real framework that captures both static environments and dynamic interactions in the real world and transfers them seamlessly to a simulated environment. It provides a new solution for scalable manipulation data collection and policy learning. ExoGS employs a self-designed robot-isomorphic passive exoskeleton AirExo-3 to capture kinematically consistent trajectories with millimeter-level accuracy and synchronized RGB observations during direct human demonstrations. The robot, objects, and environment are reconstructed as editable 3D Gaussian Splatting assets, enabling geometry-consistent replay and large-scale data augmentation. Additionally, a lightweight Mask Adapter injects instance-level semantics into the policy to enhance robustness under visual domain shifts. Real-world experiments demonstrate that ExoGS significantly improves data efficiency and policy generalization compared to teleoperation-based baselines. Code and hardware files have been released on https://github.com/zaixiabalala/ExoGS.

cs.RO

RectifiedHR: Enable Efficient High-Resolution Synthesis via Energy Rectification

Diffusion models have achieved remarkable progress across various visual generation tasks. However, their performance significantly declines when generating content at resolutions higher than those used during training. Although numerous methods have been proposed to enable high-resolution generation, they all suffer from inefficiency. In this paper, we propose RectifiedHR, a straightforward and efficient solution for training-free high-resolution synthesis. Specifically, we propose a noise refresh strategy that unlocks the model's training-free high-resolution synthesis capability and improves efficiency. Additionally, we are the first to observe the phenomenon of energy decay, which may cause image blurriness during the high-resolution synthesis process. To address this issue, we introduce average latent energy analysis and find that tuning the classifier-free guidance hyperparameter can significantly improve generation performance. Our method is entirely training-free and demonstrates efficient performance. Furthermore, we show that RectifiedHR is compatible with various diffusion model techniques, enabling advanced features such as image editing, customized generation, and video synthesis. Extensive comparisons with numerous baseline methods validate the superior effectiveness and efficiency of RectifiedHR.

cs.CV