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Minyi Guo

Publications and source records attributed to Minyi Guo.

At least 19 recordsLinked to original sources

InfiniLoRA: Disaggregated Multi-LoRA Serving for Large Language Models

LoRA enables efficient customization of LLMs and is widely used in multi-tenant and multi-task serving. However, emerging model architectures such as MoE significantly increase LoRA memory cost, making existing coupled LoRA serving designs poorly scalable and prone to tail-latency inflation. We present InfiniLoRA, a disaggregated LoRA serving system that decouples LoRA execution from base-model inference. InfiniLoRA introduces a shared LoRA Server with parallelism-aware execution, SLO-driven provisioning, and critical-path optimizations, including GPU-initiated communication and hardware-specialized LoRA kernels. Experiments show that InfiniLoRA can achieve an average $3.05\times$ increase in serviceable request rate under strict latency SLOs, and improve the percentage of LoRA adapters satisfying the SLO requirement by 54.0\%.

cs.DC↗

LiquidCP: Decoupling Attention Tasks from Communication and Kernel Boundaries in Context Parallelism

Context parallelism (CP) partitions long sequences across GPUs for LLM training and inference. For variable-length training and full prefill, attention-balanced placement can leave token loads uneven, while ring execution repeats overhead at each computation and communication step. In stage-serialized decode CP (DCP), long-running tasks delay dependent work and leave substantial GPU hardware idle. We propose LiquidCP, which unifies training and inference through a common model of Transfer, Compute, and Reduction tasks with tile-level dependencies, decoupling attention tasks from communication and kernel boundaries. For training and full prefill, MegaRing incorporates BuddyRing placement to balance attention and token loads, and coalesces ready KV regions during forward attention to amortize overhead. For decoding and mixed batches, MegaDCP selects history-KV splits by jointly modeling the completion of attention and its dependent reductions. A shared persistent GPU-resident engine executes both designs. Compared with the fastest baseline per configuration on eight H100 GPUs, MegaRing achieves geometric-mean core-attention speedups of $1.23\times$ forward and $1.18\times$ backward, and accelerates a Transformer layer by $1.08$--$1.16\times$. MegaDCP achieves geometric-mean core-attention speedups of $1.20\times$ for decode-only and $1.35\times$ for mixed batches. In vLLM serving with KV prefix cache, it achieves an average time-to-first-token speedup of $1.22\times$.

cs.DC↗

GoodServe: Globally-coordinated Routing of Agentic LLM Inferences for High Goodput

Agentic applications consume LLM inferences as complete outputs: a code patch or database query is useful only after its last token arrives. Their performance is thus measured by end-to-end deadline satisfaction and goodput, the number of inferences completed within their deadlines. In heterogeneous GPU pools, existing greedy routers favor the fastest or least-loaded instance, often wasting powerful GPUs on requests that could meet their deadlines on weaker ones. Maximizing goodput instead requires globally coordinated routing, informed by uncertain output lengths and dynamic instance performance. We present GoodServe, a goodput-oriented routing system that addresses these challenges through a predict-and-rectify design. A task-gated mixture-of-experts predictor estimates request output lengths, while an EMA-smoothed black-box estimator tracks queuing delays and per-token speeds, accounting for prefix-cache reuse. A just-enough policy routes each request to the weakest instance capable of meeting its deadline and rejects requests that cannot finish on time. Periodic risk checks trigger migration of endangered requests using token IDs, at 7-15 times lower cost than KV-cache transfer. On a four-GPU heterogeneous testbed with three agentic benchmarks, GoodServe achieves the highest goodput across all evaluated SLO levels, improving over the best existing router by up to 31.0%. Its routing overhead remains 5 ms per request at 10,000 requests per second across 512 simulated instances.

cs.DC↗

Falcons: Pushing the Speed-Ratio Limits of Lossy Compression for Parallel Scientific Applications

The extreme volume of scientific data has become a critical challenge for modern exa-scale scientific computing applications, and error-bounded lossy compression remains indispensable for scientific data management due to its high data reduction rate and controllable data fidelity. However, to ensure sufficient data reduction, existing compressors incur prohibitive computational overheads in real-world parallel scientific computing applications. To overcome the performance bottlenecks of error-bounded lossy compression, we present \textbf{Falcons}, a broadly deployable error-bounded lossy compressor that simultaneously achieves \textbf{high compression ratios with ultra-fast throughput, minimizing the overhead in parallel scientific applications}. Falcons integrates three key designs: memory-regularized interpolation with SIMD (Single Instruction Multiple Data) vectorization, distribution-adaptive lossless coding, and application-oriented optimizations for multiple parallelization schemes. Across our evaluations on cutting-edge supercomputers, Falcons clearly outperforms state-of-the-art compressors, simultaneously achieving up to 29\% compression ratio improvement and 255\% throughput improvement. In case studies of real-world applications, Falcons accelerates large-scale parallel data I/O and remote transfer by up to 44.6\% and 51.5\%, and provides 1.55$\times$ end-to-end speedup for the full WRF (Weather Research \& Forecasting) application workflow.

cs.DC↗

Data-Free Continual Learning for World Action Model with Rectified Generative Replay

World action models (WAMs) built on pretrained video generation models adapt quickly to new robotic tasks, but they forget previously learned tasks under sequential fine-tuning. Experience replay (ER) mitigates such forgetting by rehearsing data of previous tasks, yet this data is often unavailable in robotics, where a policy is deployed as weights only and its training data is not shared along with it. In this work, we ask whether a WAM can achieve data-free continual learning by regenerating its own past. Our key observation is that a WAM can indeed autoregressively regenerate complete rollouts of previously learned tasks and replay them to mitigate forgetting. However, replaying such raw rollouts still lags far behind replaying real data, which we attribute to two issues. First, the WAM is unable to recognize task completion and keeps generating purposeless motion after the task is done. Second, under open-loop generation, the generated actions gradually drift away from the generated observations. To address both issues, we present rectified generative replay (R$^2$-WAM), which truncates generated rollouts at task completion with an agentic evaluator and filters out rollouts whose actions are physically inconsistent with the observations. On the four LIBERO suites and five real-world tasks, R$^2$-WAM reduces forgetting by over 90% relative to sequential fine-tuning and nearly matches ER without accessing any data from previous tasks. Our analysis further reveals that forgetting in WAMs concentrates in inverse dynamics modeling: a forgotten WAM still produces visually plausible observations of previous tasks while its generated actions fail. Project page: https://kaipengfang.github.io/r2-wam/

cs.RO↗

From Overloaded to Guaranteed: High-Throughput Multi-SLO Enforcement for LoRA-Assisted On-Premise LLM Deployment

As Large Language Models (LLMs) become essential in privacy-sensitive sectors like hospitals and government agencies, the on-premise LLM servers offer a cost-effective and secure alternative to public cloud services. However, these resource-constrained servers struggle to guarantee heterogeneous Service Level Objectives (SLOs) when serving multiple LoRA-adapted services simultaneously. Existing serving frameworks suffer from severe SLO violations due to the computational overhead of LoRA layers and the rigid nature of batch scheduling. To address this, we propose HALO, a scheduling method tailored for LoRA-assisted on-premise LLM deployment. HALO introduces two key innovations: a spatial multiplexing strategy that overlaps Base and LoRA computations by partitioning GPU Streaming Multiprocessors (SMs), and an SLO-aware scheduler that decouples request execution based on "request-level slack." By prioritizing urgent tasks and utilizing idle budget for traffic shaping, HALO significantly mitigates resource contention. Our evaluation demonstrates that HALO minimizes SLO violations while improving throughput compared to state-of-the-art baselines.

cs.CL↗

ByteSplat: Efficient Distributed 3D Gaussian Splatting Training via Intra- and Inter-GPU communication reduction

3D Gaussian Splatting (3DGS) enables photorealistic scene reconstruction, but training large-scale scenes requires substantial memory and computation. Distributing training across multiple GPUs increases available memory capacity, yet its performance is strictly constrained by data movement. We identify two dominant bottlenecks: repeated off-chip memory accesses during forward and backward rasterization, and inter-GPU communication of partial Gaussian gradients. To address these bottlenecks, we present ByteSplat, a distributed 3DGS training framework that jointly reduces intra- and inter-GPU data movement. First, ByteSplat fuses forward rasterization and backward rasterization into a single GPU kernel, retaining intermediate results on-chip to eliminate redundant off-chip transfers. Second, to alleviate the increased on-chip storage by fused rasterization, ByteSplat introduces hardware-aware pruning that considers both rendering quality and per-tile shared-memory constraints, increasing the overall performance of fused execution. Lastly, ByteSplat exploits gradient sparsity to eliminate zero partial gradients from inter-GPU communication. GPU-efficient encoder and decoder kernels compact the remaining records and directly aggregate the received gradients on their owner GPUs, reducing both communication volume and local aggregation overhead. We evaluate ByteSplat across six datasets. Compared with the baseline, ByteSplat reduces intra-GPU off-chip traffic and backward inter-GPU communication volume by 63.4% and 65.8%, respectively. On eight GPUs, ByteSplat achieves up to 6.1$\times$ training speedup while preserving reconstruction quality.

cs.DC↗

Shared Phase Arithmetic for Parallel Quantum Rotations

A layer of diagonal quantum gates can be specified by an integer-valued function on computational basis states. This description suggests implementing the layer by evaluating that function reversibly and translating its value into a phase using a shared quantum register. We develop this viewpoint for parallel phase kickback (PPK): the weighted sum of several rotation parameters is computed coherently, added once to a phase-gradient state, and then uncomputed. The construction separates the cost of representing a phase function from the cost of applying it. We prove correctness, give explicit error bounds, and analyze logical gate counts for general weights, pairs of rotations, and weights with disjoint binary support. With Clifford-only encoding, a batch uses at most $4(b-1)$ T gates at $b$-bit phase resolution, excluding initialization. The first phase reference is prepared with independent rotations synthesized by Gridsynth; additional phase-gradient states then follow from the disjoint-support construction with $O(b)$ T gates each. The resulting bounds identify when shared phase arithmetic reduces amortized rotation cost and when encoding overhead limits that advantage.

quant-ph↗

Weave: Fine-Grained Dynamic SM Scheduling in an MoE Megakernel for Compute-Communication Overlap

Mixture-of-Experts (MoE) inference under expert parallelism (EP) turns each MoE layer into a distributed computation with costly dispatch and combine communication. State-of-the-art systems reduce this cost through communication-computation overlap, splitting the GPU's SMs for communication and computation respectively. However, this approach still leaves GPU resources wasted along two dimensions. Spatially, the best SM split is determined by each layer's routing result and varies across layers and GPUs, so fixed policies mismatch the workload and waste either NVLink bandwidth or compute throughput. Temporally, complex MoE data dependencies introduce bubbles that leave SMs idle. We present Weave, to our knowledge the first MoE overlap system that performs fine-grained dynamic SM scheduling - deciding per layer and per GPU by routing results at runtime. Once routing completes, each layer's communication and computation volumes become known; Weave exploits this predictability through a lightweight cost model running inside the persistent megakernel: a spatial scheduler partitions SMs into communication workers and computation workers to match the communication/computation throughput ratio, and a temporal scheduler coordinates the two worker groups to minimize SM idleness. On 4x H100 SXM GPUs across six mainstream MoE models, Weave achieves a 2.89x geometric-mean MoE-layer speedup and a 1.33x geometric-mean end-to-end speedup over five state-of-the-art baselines.

cs.DC↗

Dissecting How Die Scaling Breaks GPU Fine-grained Scheduling

Modern GPUs are no longer physically symmetric. Die scaling leads to both manufacturing-driven floorsweeping and cache and memory partitioning. The former creates chip-specific compute topologies, while the latter causes non-uniform memory access. These asymmetries are substantial. Topology-oblivious compute unit allocation can lead to up to 1.33x performance variation, while remote accesses increase HBM latency by up to 67% and nearly double L2 latency. However, these asymmetries are hidden behind the GPU's logical resource abstractions and can vary across chips. We develop lightweight characterization methods to uncover per-chip compute topology and memory affinity. We then use the discovered information to make existing fine-grained scheduling asymmetry-aware, considering not only how many resources are allocated but also which physical resources are assigned. Across full-GPU kernel execution, intra-application multiplexing, and inter-application co-location, asymmetry-aware scheduling improves mainstream kernels by up to 1.22x, multiplexed LLM inference by up to 14.3%, and avoids up to 1.33x performance variation.

cs.AR↗

Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as the memory requirement of large scale scenes far exceeds the memory capacity of today's mobile GPUs. This paper presents Atlas, an on device city scale 3DGS rendering framework that enables scalable rendering without runtime Internet access. The key insight is that although the full 3DGS model is massive, each frame only requires a small subset of Gaussians under the current pose and level of detail requirement. Based on this insight, Atlas introduces a hierarchical memory offloading mechanism that dynamically loads only necessary Gaussian data into device memory. To further improve performance, Atlas proposes temporal aware LoD search and stereo rasterization to avoid redundant computation in VR. We further show that our technique can be integrated with existing 3DGS accelerators with negligible hardware overhead. Overall, Atlas achieves 18.5x speedup over the GPU baseline and 3.9x speedup over the state of the art 3DGS accelerators, with 92.4% energy savings.

cs.AR↗

A Thread-Register Decoupled GPU Execution Model for Efficient Tensor Computation

Modern GPUs increasingly integrate Tensor Cores into the execution pipeline. Although aggregate tensor throughput continues to grow, aided by an operand supply that has evolved from register-based in Ampere to redundancy-free, memory-based in Hopper and Blackwell, efficiently orchestrating the complete tensor compute pipeline for the modern AI workloads remains challenging. We identify the fundamental bottlenecks as fixed parallelism and coarse-grained scheduling, both of which are exposed by modern AI workloads that interleave diverse non-GEMM operations with GEMM. To orchestrate tensor computation efficiently, we propose FIBER, a new architecture that extends the GPU SIMT (single instruction, multiple thread) model. Its basic execution instance, the \emph{fiber}, is decoupled from private register ownership, carrying only minimal control state while accessing an SM's registers through a shared view. This enables dynamic parallelism scaling, fine-grained register-level dataflow scheduling, and offers a redundancy-free alternative for matrix operand supply. We extend the ISA, microarchitecture, and compiler to realize shared-register addressing, conflict-free operand delivery, and fiber-based program mapping. Under a typical mixed-precision LLM serving scenario, FIBER achieves a 2.25x end-to-end speedup on Ampere (1.15x for the original FP16 computation), with 1.8x and 2.09x on Hopper and Blackwell respectively, and kernel-level gains up to 2.49x.

cs.AR↗

MoE-Prism: Disentangling Monolithic Experts for Elastic MoE Services via Model-System Co-Designs

Mixture-of-Experts (MoE) scales model capacity through sparse activation, and is becoming an important architecture for large language models (LLMs). However, existing MoE serving systems typically execute all requests under a fixed routing configuration, limiting their ability to exploit heterogeneous computation requirements across requests. Routing top-$k$, which determines the number of routed experts activated per token, directly controls routed-expert computation and provides a natural mechanism for request-level compute elasticity. Realizing this capability, however, requires finer-grained routing units and efficient runtime execution for heterogeneous routing budgets. We present \textsc{MoE-Prism}, a model and system support framework for request-level compute elasticity in MoE serving. \textsc{MoE-Prism}decomposes monolithic experts into fine-grained sub-experts to expose denser routing operating points and provides a $k$-aware serving runtime that effectively serves heterogeneous routing budgets under both throughput-oriented and latency-sensitive workloads. We implement \textsc{MoE-Prism} on top of vLLM and evaluate it on three representative MoE models. \textsc{MoE-Prism} expands the number of available routing operating points by $4\times$, improves offline inference throughput by up to 33.9\%, and reduces online serving TTFT under heterogeneous workloads. These results demonstrate practical elastic MoE serving with request-level routing targets.

cs.CL↗

Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference

Vision-language-action (VLA) models have emerged as a key component in embodied AI. Among existing approaches, diffusion-based VLA models achieve superior motion quality and generalization. However, diffusion-based VLA models are compute-intensive and must run at high control frequency, e.g., 50-200 Hz. Thus, it imposes strict latency and energy constraints on edge devices. In this work, we present Deltoris, an algorithm-hardware co-design framework for efficient diffusion-based VLA inference. First, we exploit the temporal similarity of consecutive inputs and propose a \textit{temporal-aware bit-sparsity} algorithm that computes only the differences between consecutive inputs, eliminating redundant bit-level operations. To further address the extra off-chip traffic introduced by our algorithm, we propose a \textit{speculative inference} technique, which amortizes data loading across multiple control steps. Lastly, to support these techniques, we co-design a dedicated accelerator with customized 1D systolic bit-serial PE arrays that eliminate PE workload imbalance. Our evaluation shows that Deltoris achieves up to 34.2$\times$ speedup over mobile GPUs and 6.1$\times$ over prior accelerators, while maintaining comparable accuracy.

cs.AR↗

polyDAG: Polynomial Acyclicity Constraints for Efficient Continuous Causal Discovery in Visual Semantic Graphs

Modern image-analysis pipelines often convert images into structured semantic variables, such as facial attributes, object concepts, and scene descriptors. Learning directed dependencies among these variables can produce interpretable visual semantic graphs, but continuous directed acyclic graph learning is limited by the cost of enforcing acyclicity. We present polyDAG, a polynomial acyclicity framework for efficient continuous causal discovery in visual semantic graphs. polyDAG replaces the matrix-exponential acyclicity constraint with a finite polynomial trace constraint and proves that the new constraint is zero exactly for acyclic graphs. We further derive a geometric-series implementation that avoids the explicit summation loop while preserving the same acyclicity condition. Experiments on synthetic Erdos-Renyi graphs and CelebA facial visual attributes show that polyDAG improves efficiency and structure recovery. Averaged over the revised synthetic protocol with d in {100, 200, 500}, polyDAG reduces mean structural Hamming distance from 318.4 to 285.4 and improves mean F1 score from 0.725 to 0.756. At 100 nodes, the geometric variant runs in 3.44 seconds compared with 5.16 seconds for the exponential baseline, corresponding to a 33.4 percent speedup. Code and data are publicly available at https://github.com/wenhaoz-fengcai/polyDAG.

cs.CV↗

Timeripple: Accelerating vDiTs by Understanding the Spatio-Temporal Correlations in Latent Space

The recent surge in video generation has shown the growing demand for high-quality video synthesis using large vision models. Existing video generation models are predominantly based on the video diffusion transformer (vDiT), however, they suffer from substantial inference delay due to self-attention. While prior studies have focused on reducing redundant computations in self-attention, they often overlook the inherent spatio-temporal correlations in video streams and directly leverage sparsity patterns from large language models to reduce attention computations. In this work, we take a principled approach to accelerate self-attention in vDiTs by leveraging the spatio-temporal correlations in the latent space. We show that the attention patterns within vDiT are primarily due to the dominant spatial and temporal correlations at the token channel level. Based on this insight, we propose a lightweight and adaptive reuse strategy that approximates attention computations by reusing partial attention scores of spatially or temporally correlated tokens along individual channels. We demonstrate that our method achieves significantly higher computational savings (85\%) compared to state-of-the-art techniques over 4 vDiTs, while preserving almost identical video quality ($<$0.06\% loss on VBench).

cs.AR↗

DSTAR: Accelerating Diffusion Transformers via Spatial and Temporal Redundancy Reduction

Diffusion Transformers (DiTs) have been widely used in many tasks, including image synthesis, video generation, and content editing. However, their multi-iteration inference process leads to performance inefficiency and high energy consumption. Existing acceleration methods primarily focus on reducing temporal redundancy between adjacent timesteps, but often overlook the specific features of DiTs. As a result, these approaches either suffer from great accuracy degradation or fail to achieve high efficiency. We present DSTAR, a software-hardware co-design framework that accelerates DiT inference by reducing spatial and temporal redundancy. At the algorithmic level, DSTAR introduces a fine-grained mixed-precision quantization method for differential activations in linear operations, significantly increasing the proportion of low-bit computations. Additionally, DSTAR incorporates a sparse attention reuse mechanism to minimize redundant computation in attention layers. For architectural support, we design a specialized hardware accelerator which achieves high efficiency in both latency and energy consumption. Evaluation on seven typical DiTs demonstrates that DSTAR achieves up to 7.33x latency speedup and 41.89x energy savings compared to an NVIDIA A100 GPU, and achieves up to 2.54x latency speedup and 3.68x energy savings compared to SOTA accelerators, without accuracy degradation.

cs.AR↗

Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations

Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.

cs.AR↗