Searcharxiv⌕ Search

arXiv subjects

Minyi Guo

Publications and source records attributed to Minyi Guo.

At least 73 records · Page 4Linked to original sources

Communication-Efficient Diffusion Denoising Parallelization via Reuse-then-Predict Mechanism

Diffusion models have emerged as a powerful class of generative models across various modalities, including image, video, and audio synthesis. However, their deployment is often limited by significant inference latency, primarily due to the inherently sequential nature of the denoising process. While existing parallelization strategies attempt to accelerate inference by distributing computation across multiple devices, they typically incur high communication overhead, hindering deployment on commercial hardware. To address this challenge, we propose \textbf{ParaStep}, a novel parallelization method based on a reuse-then-predict mechanism that parallelizes diffusion inference by exploiting similarity between adjacent denoising steps. Unlike prior approaches that rely on layer-wise or stage-wise communication, ParaStep employs lightweight, step-wise communication, substantially reducing overhead. ParaStep achieves end-to-end speedups of up to \textbf{3.88}$\times$ on SVD, \textbf{2.43}$\times$ on CogVideoX-2b, and \textbf{6.56}$\times$ on AudioLDM2-large, while maintaining generation quality. These results highlight ParaStep as a scalable and communication-efficient solution for accelerating diffusion inference, particularly in bandwidth-constrained environments.

cs.LG↗

Voyager: Real-Time Splatting City-Scale Gaussians on Resource-Constrained Devices

3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in real-time remains a significant challenge due to two compute-intensive stages: level-of-detail (LoD) search and rasterization. In this paper, we propose Voyager, an effective solution to accelerate city-scale 3DGS rendering on mobile devices. Our key insight is that, under normal user motion, the number of newly visible Gaussians within the view frustum remains roughly constant. Leveraging this temporal correlation, we propose a temporal-aware LoD search to identify the necessary Gaussians for the remaining rendering stages. For the remaining rendering process, we accelerate the bottleneck stage, rasterization, via preemptive $α$-filtering. With all optimizations above, our system can deliver low-latency, city-scale 3DGS rendering on mobile devices. Compared to existing solutions, Voyager achieves up to 6.6$\times$ speedup and 85\% energy savings with superior rendering quality.

cs.GR↗

Astraea: A Token-wise Acceleration Framework for Video Diffusion Transformers

Video diffusion transformers (vDiTs) have made tremendous progress in text-to-video generation, but their high compute demands pose a major challenge for practical deployment. While studies propose acceleration methods to reduce workload at various granularities, they often rely on heuristics, limiting their applicability. We introduce Astraea, a framework that searches for near-optimal configurations for vDiT-based video generation under a performance target. At its core, Astraea proposes a lightweight token selection mechanism and a memory-efficient, GPU-friendly sparse attention strategy, enabling linear savings on execution time with minimal impact on generation quality. Meanwhile, to determine optimal token reduction for different timesteps, we further design a search framework that leverages a classic evolutionary algorithm to automatically determine the distribution of the token budget effectively. Together, Astraea achieves up to 2.4$\times$ inference speedup on a single GPU with great scalability (up to 13.2$\times$ speedup on 8 GPUs) while achieving up to over 10~dB video quality compared to the state-of-the-art methods ($<$0.5\% loss on VBench compared to baselines).

cs.CV↗

Boosting Embodied AI Agents through Perception-Generation Disaggregation and Asynchronous Pipeline Execution

Embodied AI systems operate in dynamic environments, requiring seamless integration of perception and generation modules to process high-frequency input and output demands. Traditional sequential computation patterns, while effective in ensuring accuracy, face significant limitations in achieving the necessary "thinking" frequency for real-world applications. In this work, we present Auras, an algorithm-system co-designed inference framework to optimize the inference frequency of embodied AI agents. Auras disaggregates the perception and generation and provides controlled pipeline parallelism for them to achieve high and stable throughput. Faced with the data staleness problem that appears when the parallelism is increased, Auras establishes a public context for perception and generation to share, thereby promising the accuracy of embodied agents. Experimental results show that Auras improves throughput by 2.54x on average while achieving 102.7% of the original accuracy, demonstrating its efficacy in overcoming the constraints of sequential computation and providing high throughput.

cs.AI↗

LiquidGEMM: Hardware-Efficient W4A8 GEMM Kernel for High-Performance LLM Serving

Quantization is a critical technique for accelerating LLM inference by reducing memory footprint and improving computational efficiency. Among various schemes, 4-bit weight and 8-bit activation quantization (W4A8) offers a strong balance between accuracy and performance. However, existing W4A8 GEMM kernels fall short in practice due to inefficient dequantization on CUDA Cores, which cannot keep pace with the high throughput of Tensor Cores. In this paper, we present LiquidGEMM, a hardware-efficient W4A8 GEMM kernel for efficient LLM serving. LiquidGEMM designs two key techniques: LiquidQuant, a hardware-efficient quantization method that enables fast, overflow-safe dequantization using just two arithmetic instructions per four elements; and an implicit fine-grained pipeline that fully overlaps weight loading, dequantization, and MMA across warp groups without software synchronization or redundant memory traffic. Experimental results show that LiquidGEMM achieves up to 2.90x speedup over state-of-the-art W4A8 kernels and up to 4.94x end-to-end system-level speedup. Compared to various quantized GEMM kernels in NVIDIA TensorRT-LLM, LiquidGEMM delivers 1.12-1.63x performance gains, and achieves up to 1.63x system-level speedup.

cs.DC↗

ClusterFusion: Expanding Operator Fusion Scope for LLM Inference via Cluster-Level Collective Primitive

Large language model (LLM) decoding suffers from high latency due to fragmented execution across operators and heavy reliance on off-chip memory for data exchange and reduction. This execution model limits opportunities for fusion and incurs significant memory traffic and kernel launch overhead. While modern architectures such as NVIDIA Hopper provide distributed shared memory and low-latency intra-cluster interconnects, they expose only low-level data movement instructions, lacking structured abstractions for collective on-chip communication. To bridge this software-hardware gap, we introduce two cluster-level communication primitives, ClusterReduce and ClusterGather, which abstract common communication patterns and enable structured, high-speed data exchange and reduction between thread blocks within a cluster, allowing intermediate results to be on-chip without involving off-chip memory. Building on these abstractions, we design ClusterFusion, an execution framework that schedules communication and computation jointly to expand operator fusion scope by composing decoding stages such as QKV Projection, Attention, and Output Projection into a single fused kernels. Evaluations on H100 GPUs show that ClusterFusion outperforms state-of-the-art inference frameworks by 1.61x on average in end-to-end latency across different models and configurations. The source code is available at https://github.com/xinhao-luo/ClusterFusion.

cs.DC↗

SparseTem: Boosting the Efficiency of CNN-Based Video Encoders by Exploiting Temporal Continuity

Deep learning models have become pivotal in the field of video processing and is increasingly critical in practical applications such as autonomous driving and object detection. Although Vision Transformers (ViTs) have demonstrated their power, Convolutional Neural Networks (CNNs) remain a highly efficient and high-performance choice for feature extraction and encoding. However, the intensive computational demands of convolution operations hinder its broader adoption as a video encoder. Given the inherent temporal continuity in video frames, changes between consecutive frames are minimal, allowing for the skipping of redundant computations. This technique, which we term as Diff Computation, presents two primary challenges. First, Diff Computation requires to cache intermediate feature maps to ensure the correctness of non-linear computations, leading to significant memory consumption. Second, the imbalance of sparsity among layers, introduced by Diff Computation, incurs accuracy degradation. To address these issues, we propose a memory-efficient scheduling method to eliminate memory overhead and an online adjustment mechanism to minimize accuracy degradation. We integrate these techniques into our framework, SparseTem, to seamlessly support various CNN-based video encoders. SparseTem achieves speedup of 1.79x for EfficientDet and 4.72x for CRNN, with minimal accuracy drop and no additional memory overhead. Extensive experimental results demonstrate that SparseTem sets a new state-of-the-art by effectively utilizing temporal continuity to accelerate CNN-based video encoders.

cs.CV↗

Kairos: Low-latency Multi-Agent Serving with Shared LLMs and Excessive Loads in the Public Cloud

Multi-agent applications utilize the advanced capabilities of large language models (LLMs) for intricate task completion through agent collaboration in a workflow. Under this situation, requests from different agents usually access the same shared LLM to perform different kinds of tasks, forcing the shared LLM to suffer excessive loads. However, existing works have low serving performance for these multi-agent applications, mainly due to the ignorance of inter-agent latency and resource differences for request scheduling. We therefore propose Kairos, a multi-agent orchestration system that optimizes end-to-end latency for multi-agent applications. Kairos consists of a workflow orchestrator, a workflow-aware priority scheduler, and a memory-aware dispatcher. The orchestrator collects agent-specific information for online workflow analysis. The scheduler decides the serving priority of the requests based on their latency characteristics to reduce the overall queuing. The dispatcher dispatches the requests to different LLM instances based on their memory demands to avoid GPU overloading. Experimental results show that Kairos reduces end-to-end latency by 17.8% to 28.4% compared to state-of-the-art works.

cs.DC↗

Adacc: An Adaptive Framework Unifying Compression and Activation Recomputation for LLM Training

Training large language models (LLMs) is often constrained by GPU memory limitations. To alleviate memory pressure, activation recomputation and data compression have been proposed as two major strategies. However, both approaches have limitations: recomputation introduces significant training overhead, while compression can lead to accuracy degradation and computational inefficiency when applied naively. In this paper, we propose Adacc, the first adaptive memory optimization framework that unifies activation recomputation and data compression to improve training efficiency for LLMs while preserving model accuracy. Unlike existing methods that apply static, rule-based strategies or rely solely on one technique, Adacc makes fine-grained, tensor-level decisions, dynamically selecting between recomputation, retention, and compression based on tensor characteristics and runtime hardware constraints. Adacc tackles three key challenges: (1) it introduces layer-specific compression algorithms that mitigate accuracy loss by accounting for outliers in LLM activations; (2) it employs a MILP-based scheduling policy to globally optimize memory strategies across layers; and (3) it integrates an adaptive policy evolution mechanism to update strategies during training in response to changing data distributions. Experimental results show that Adacc improves training throughput by 1.01x to 1.37x compared to state-of-the-art frameworks, while maintaining accuracy comparable to the baseline.

cs.LG↗

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity

Rendering is critical in fields like 3D modeling, AR/VR, and autonomous driving, where high-quality, real-time output is essential. Point-based neural rendering (PBNR) offers a photorealistic and efficient alternative to conventional methods, yet it is still challenging to achieve real-time rendering on mobile platforms. We pinpoint two major bottlenecks in PBNR pipelines: LoD search and splatting. LoD search suffers from workload imbalance and irregular memory access, making it inefficient on off-the-shelf GPUs. Meanwhile, splatting introduces severe warp divergence across GPU threads due to its inherent sparsity. To tackle these challenges, we propose SLTarch, an algorithm-architecture co-designed framework. At its core, SLTarch introduces SLTree, a dedicated subtree-based data structure, and LTcore, a specialized hardware architecture tailored for efficient LoD search. Additionally, we co-design a divergence-free splatting algorithm with our simple yet principled hardware augmentation, SPcore, to existing PBNR accelerators. Compared to a mobile GPU, SLTarch achieves 3.9$\times$ speedup and 98\% energy savings with negligible architecture overhead. Compared to existing accelerator designs, SLTarch achieves 1.8$\times$ speedup with 54\% energy savings.

cs.AR↗

RapidStore: An Efficient Dynamic Graph Storage System for Concurrent Queries

Dynamic graph storage systems are essential for real-time applications such as social networks and recommendation, where graph data continuously evolves. However, they face significant challenges in efficiently handling concurrent read and write operations. We find that existing methods suffer from write queries interfering with read efficiency, substantial time and space overhead due to per-edge versioning, and an inability to balance performance, such as slow searches under concurrent workloads. To address these issues, we propose RapidStore, a holistic approach for efficient in-memory dynamic graph storage designed for read-intensive workloads. Our key idea is to exploit the characteristics of graph queries through a decoupled system design that separates the management of read and write queries and decouples version data from graph data. Particularly, we design an efficient dynamic graph store to cooperate with the graph concurrency control mechanism. Experimental results demonstrate that RapidStore enables fast and scalable concurrent graph queries, effectively balancing the performance of inserts, searches, and scans, and significantly improving efficiency in dynamic graph storage systems.

cs.DB↗

StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination

Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumption. While conventional line buffer techniques can eliminate off-chip traffic, they cannot be directly applied to point clouds due to their inherent computation patterns. To address this, we introduce two techniques: compulsory splitting and deterministic termination, enabling fully-streaming processing. We further propose StreamGrid, a framework that integrates these techniques and automatically optimizes on-chip buffer sizes. Our evaluation shows StreamGrid reduces on-chip memory by 61.3\% and energy consumption by 40.5\% with marginal accuracy loss compared to the baselines without our techniques. Additionally, we achieve 10.0$\times$ speedup and 3.9$\times$ energy efficiency over state-of-the-art accelerators.

cs.AR↗

VQ-LLM: High-performance Code Generation for Vector Quantization Augmented LLM Inference

In this work, we design and implement VQ-LLM, an efficient fused Vector Quantization (VQ) kernel generation framework. We first introduce a software abstraction called codebook cache to optimize codebook access efficiency and support the integration of VQ with various computations. The codebook cache adaptively stores different entries across the GPU's memory hierarchy, including off-chip global memory, on-chip shared memory, and registers. Centered around the codebook cache, we design an efficient computation engine that optimizes memory traffic during computations involving codebooks. This compute engine adopts the codebook-centric dataflow and fusion optimizations. Additionally, we provide adaptive heuristics to tailor parameter selection in our optimizations to diverse VQ configurations. Our optimizations achieve an average latency reduction of 46.13% compared to unoptimized versions. Compared to existing open-source implementations, our methods decrease latency by 64.36% to 99.1%. A final comparison with state-of-the-art element-wise quantization methods like AWQ and KVQuant shows that our VQ-LLM is practically viable, achieving latencies close or even better latencies to those at equivalent bit-widths, potentially offering greater accuracy.

cs.DC↗

Efficient Serving of LLM Applications with Probabilistic Demand Modeling

Applications based on Large Language Models (LLMs) contains a series of tasks to address real-world problems with boosted capability, which have dynamic demand volumes on diverse backends. Existing serving systems treat the resource demands of LLM applications as a blackbox, compromising end-to-end efficiency due to improper queuing order and backend warm up latency. We find that the resource demands of LLM applications can be modeled in a general and accurate manner with Probabilistic Demand Graph (PDGraph). We then propose Hermes, which leverages PDGraph for efficient serving of LLM applications. Confronting probabilistic demand description, Hermes applies the Gittins policy to determine the scheduling order that can minimize the average application completion time. It also uses the PDGraph model to help prewarm cold backends at proper moments. Experiments with diverse LLM applications confirm that Hermes can effectively improve the application serving efficiency, reducing the average completion time by over 70% and the P95 completion time by over 80%.

cs.DC↗

ClusterKV: Manipulating LLM KV Cache in Semantic Space for Recallable Compression

Large Language Models (LLMs) have been widely deployed in a variety of applications, and the context length is rapidly increasing to handle tasks such as long-document QA and complex logical reasoning. However, long context poses significant challenges for inference efficiency, including high memory costs of key-value (KV) cache and increased latency due to extensive memory accesses. Recent works have proposed compressing KV cache to approximate computation, but these methods either evict tokens permanently, never recalling them for later inference, or recall previous tokens at the granularity of pages divided by textual positions. Both approaches degrade the model accuracy and output quality. To achieve efficient and accurate recallable KV cache compression, we introduce ClusterKV, which recalls tokens at the granularity of semantic clusters. We design and implement efficient algorithms and systems for clustering, selection, indexing and caching. Experiment results show that ClusterKV attains negligible accuracy loss across various tasks with 32k context lengths, using only a 1k to 2k KV cache budget, and achieves up to a 2$\times$ speedup in latency and a 2.5$\times$ improvement in decoding throughput. Compared to SoTA recallable KV compression methods, ClusterKV demonstrates higher model accuracy and output quality, while maintaining or exceeding inference efficiency. Our code is available at https://github.com/sjtu-zhao-lab/ClusterKV.

cs.LG↗

Efficient Unified Caching for Accelerating Heterogeneous AI Workloads

Modern AI clusters, which host diverse workloads like data pre-processing, training and inference, often store the large-volume data in cloud storage and employ caching frameworks to facilitate remote data access. To avoid code-intrusion complexity and minimize cache space wastage, it is desirable to maintain a unified cache shared by all the workloads. However, existing cache management strategies, designed for specific workloads, struggle to handle the heterogeneous AI workloads in a cluster -- which usually exhibit heterogeneous access patterns and item storage granularities. In this paper, we propose IGTCache, a unified, high-efficacy cache for modern AI clusters. IGTCache leverages a hierarchical access abstraction, AccessStreamTree, to organize the recent data accesses in a tree structure, facilitating access pattern detection at various granularities. Using this abstraction, IGTCache applies hypothesis testing to categorize data access patterns as sequential, random, or skewed. Based on these detected access patterns and granularities, IGTCache tailors optimal cache management strategies including prefetching, eviction, and space allocation accordingly. Experimental results show that IGTCache increases the cache hit ratio by 55.6% over state-of-the-art caching frameworks, reducing the overall job completion time by 52.2%.

cs.DC↗

STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices, achieving only 2 to 9 FPS.Existing accelerators focus on compute efficiency but overlook memory efficiency, leading to redundant DRAM traffic. We introduce STREAMINGGS, a fully streaming 3DGS algorithm-architecture co-design that achieves fine-grained pipelining and reduces DRAM traffic by transforming from a tile-centric rendering to a memory-centric rendering. Results show that our design achieves up to 45.7 $\times$ speedup and 62.9 $\times$ energy savings over mobile Ampere GPUs.

cs.GR↗

Gumbel Reranking: Differentiable End-to-End Reranker Optimization

RAG systems rely on rerankers to identify relevant documents. However, fine-tuning these models remains challenging due to the scarcity of annotated query-document pairs. Existing distillation-based approaches suffer from training-inference misalignment and fail to capture interdependencies among candidate documents. To overcome these limitations, we reframe the reranking process as an attention-mask problem and propose Gumbel Reranking, an end-to-end training framework for rerankers aimed at minimizing the training-inference gap. In our approach, reranker optimization is reformulated as learning a stochastic, document-wise Top-$k$ attention mask using the Gumbel Trick and Relaxed Top-$k$ Sampling. This formulation enables end-to-end optimization by minimizing the overall language loss. Experiments across various settings consistently demonstrate performance gains, including a 10.4\% improvement in recall on HotpotQA for distinguishing indirectly relevant documents.

cs.CL↗