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Mirco Mutti

Publications and source records attributed to Mirco Mutti.

28 records · Page 2Linked to original sources

Persuading Farsighted Receivers in MDPs: the Power of Honesty

Bayesian persuasion studies the problem faced by an informed sender who strategically discloses information to influence the behavior of an uninformed receiver. Recently, a growing attention has been devoted to settings where the sender and the receiver interact sequentially, in which the receiver's decision-making problem is usually modeled as a Markov decision process (MDP). However, previous works focused on computing optimal information-revelation policies (a.k.a. signaling schemes) under the restrictive assumption that the receiver acts myopically, selecting actions to maximize the one-step utility and disregarding future rewards. This is justified by the fact that, when the receiver is farsighted and thus considers future rewards, finding an optimal Markovian signaling scheme is NP-hard. In this paper, we show that Markovian signaling schemes do not constitute the "right" class of policies. Indeed, differently from most of the MDPs settings, we prove that Markovian signaling schemes are not optimal, and general history-dependent signaling schemes should be considered. Moreover, we also show that history-dependent signaling schemes circumvent the negative complexity results affecting Markovian signaling schemes. Formally, we design an algorithm that computes an optimal and ε-persuasive history-dependent signaling scheme in time polynomial in 1/ε and in the instance size. The crucial challenge is that general history-dependent signaling schemes cannot be represented in polynomial space. Nevertheless, we introduce a convenient subclass of history-dependent signaling schemes, called promise-form, which are as powerful as general history-dependent ones and efficiently representable. Intuitively, promise-form signaling schemes compactly encode histories in the form of honest promises on future receiver's rewards.

cs.GT↗

A Tale of Sampling and Estimation in Discounted Reinforcement Learning

The most relevant problems in discounted reinforcement learning involve estimating the mean of a function under the stationary distribution of a Markov reward process, such as the expected return in policy evaluation, or the policy gradient in policy optimization. In practice, these estimates are produced through a finite-horizon episodic sampling, which neglects the mixing properties of the Markov process. It is mostly unclear how this mismatch between the practical and the ideal setting affects the estimation, and the literature lacks a formal study on the pitfalls of episodic sampling, and how to do it optimally. In this paper, we present a minimax lower bound on the discounted mean estimation problem that explicitly connects the estimation error with the mixing properties of the Markov process and the discount factor. Then, we provide a statistical analysis on a set of notable estimators and the corresponding sampling procedures, which includes the finite-horizon estimators often used in practice. Crucially, we show that estimating the mean by directly sampling from the discounted kernel of the Markov process brings compelling statistical properties w.r.t. the alternative estimators, as it matches the lower bound without requiring a careful tuning of the episode horizon.

cs.LG↗

Provably Efficient Causal Model-Based Reinforcement Learning for Systematic Generalization

In the sequential decision making setting, an agent aims to achieve systematic generalization over a large, possibly infinite, set of environments. Such environments are modeled as discrete Markov decision processes with both states and actions represented through a feature vector. The underlying structure of the environments allows the transition dynamics to be factored into two components: one that is environment-specific and another that is shared. Consider a set of environments that share the laws of motion as an example. In this setting, the agent can take a finite amount of reward-free interactions from a subset of these environments. The agent then must be able to approximately solve any planning task defined over any environment in the original set, relying on the above interactions only. Can we design a provably efficient algorithm that achieves this ambitious goal of systematic generalization? In this paper, we give a partially positive answer to this question. First, we provide a tractable formulation of systematic generalization by employing a causal viewpoint. Then, under specific structural assumptions, we provide a simple learning algorithm that guarantees any desired planning error up to an unavoidable sub-optimality term, while showcasing a polynomial sample complexity.

cs.LG↗

Challenging Common Assumptions in Convex Reinforcement Learning

The classic Reinforcement Learning (RL) formulation concerns the maximization of a scalar reward function. More recently, convex RL has been introduced to extend the RL formulation to all the objectives that are convex functions of the state distribution induced by a policy. Notably, convex RL covers several relevant applications that do not fall into the scalar formulation, including imitation learning, risk-averse RL, and pure exploration. In classic RL, it is common to optimize an infinite trials objective, which accounts for the state distribution instead of the empirical state visitation frequencies, even though the actual number of trajectories is always finite in practice. This is theoretically sound since the infinite trials and finite trials objectives can be proved to coincide and thus lead to the same optimal policy. In this paper, we show that this hidden assumption does not hold in the convex RL setting. In particular, we show that erroneously optimizing the infinite trials objective in place of the actual finite trials one, as it is usually done, can lead to a significant approximation error. Since the finite trials setting is the default in both simulated and real-world RL, we believe shedding light on this issue will lead to better approaches and methodologies for convex RL, impacting relevant research areas such as imitation learning, risk-averse RL, and pure exploration among others.

cs.LG↗

The Importance of Non-Markovianity in Maximum State Entropy Exploration

In the maximum state entropy exploration framework, an agent interacts with a reward-free environment to learn a policy that maximizes the entropy of the expected state visitations it is inducing. Hazan et al. (2019) noted that the class of Markovian stochastic policies is sufficient for the maximum state entropy objective, and exploiting non-Markovianity is generally considered pointless in this setting. In this paper, we argue that non-Markovianity is instead paramount for maximum state entropy exploration in a finite-sample regime. Especially, we recast the objective to target the expected entropy of the induced state visitations in a single trial. Then, we show that the class of non-Markovian deterministic policies is sufficient for the introduced objective, while Markovian policies suffer non-zero regret in general. However, we prove that the problem of finding an optimal non-Markovian policy is NP-hard. Despite this negative result, we discuss avenues to address the problem in a tractable way and how non-Markovian exploration could benefit the sample efficiency of online reinforcement learning in future works.

cs.LG↗

Reward-Free Policy Space Compression for Reinforcement Learning

In reinforcement learning, we encode the potential behaviors of an agent interacting with an environment into an infinite set of policies, the policy space, typically represented by a family of parametric functions. Dealing with such a policy space is a hefty challenge, which often causes sample and computation inefficiencies. However, we argue that a limited number of policies are actually relevant when we also account for the structure of the environment and of the policy parameterization, as many of them would induce very similar interactions, i.e., state-action distributions. In this paper, we seek for a reward-free compression of the policy space into a finite set of representative policies, such that, given any policy $π$, the minimum Rényi divergence between the state-action distributions of the representative policies and the state-action distribution of $π$ is bounded. We show that this compression of the policy space can be formulated as a set cover problem, and it is inherently NP-hard. Nonetheless, we propose a game-theoretic reformulation for which a locally optimal solution can be efficiently found by iteratively stretching the compressed space to cover an adversarial policy. Finally, we provide an empirical evaluation to illustrate the compression procedure in simple domains, and its ripple effects in reinforcement learning.

cs.LG↗

Unsupervised Reinforcement Learning in Multiple Environments

Several recent works have been dedicated to unsupervised reinforcement learning in a single environment, in which a policy is first pre-trained with unsupervised interactions, and then fine-tuned towards the optimal policy for several downstream supervised tasks defined over the same environment. Along this line, we address the problem of unsupervised reinforcement learning in a class of multiple environments, in which the policy is pre-trained with interactions from the whole class, and then fine-tuned for several tasks in any environment of the class. Notably, the problem is inherently multi-objective as we can trade off the pre-training objective between environments in many ways. In this work, we foster an exploration strategy that is sensitive to the most adverse cases within the class. Hence, we cast the exploration problem as the maximization of the mean of a critical percentile of the state visitation entropy induced by the exploration strategy over the class of environments. Then, we present a policy gradient algorithm, $α$MEPOL, to optimize the introduced objective through mediated interactions with the class. Finally, we empirically demonstrate the ability of the algorithm in learning to explore challenging classes of continuous environments and we show that reinforcement learning greatly benefits from the pre-trained exploration strategy w.r.t. learning from scratch.

cs.LG↗

Task-Agnostic Exploration via Policy Gradient of a Non-Parametric State Entropy Estimate

In a reward-free environment, what is a suitable intrinsic objective for an agent to pursue so that it can learn an optimal task-agnostic exploration policy? In this paper, we argue that the entropy of the state distribution induced by finite-horizon trajectories is a sensible target. Especially, we present a novel and practical policy-search algorithm, Maximum Entropy POLicy optimization (MEPOL), to learn a policy that maximizes a non-parametric, $k$-nearest neighbors estimate of the state distribution entropy. In contrast to known methods, MEPOL is completely model-free as it requires neither to estimate the state distribution of any policy nor to model transition dynamics. Then, we empirically show that MEPOL allows learning a maximum-entropy exploration policy in high-dimensional, continuous-control domains, and how this policy facilitates learning a variety of meaningful reward-based tasks downstream.

cs.LG↗

An Intrinsically-Motivated Approach for Learning Highly Exploring and Fast Mixing Policies

What is a good exploration strategy for an agent that interacts with an environment in the absence of external rewards? Ideally, we would like to get a policy driving towards a uniform state-action visitation (highly exploring) in a minimum number of steps (fast mixing), in order to ease efficient learning of any goal-conditioned policy later on. Unfortunately, it is remarkably arduous to directly learn an optimal policy of this nature. In this paper, we propose a novel surrogate objective for learning highly exploring and fast mixing policies, which focuses on maximizing a lower bound to the entropy of the steady-state distribution induced by the policy. In particular, we introduce three novel lower bounds, that lead to as many optimization problems, that tradeoff the theoretical guarantees with computational complexity. Then, we present a model-based reinforcement learning algorithm, IDE$^{3}$AL, to learn an optimal policy according to the introduced objective. Finally, we provide an empirical evaluation of this algorithm on a set of hard-exploration tasks.

cs.LG↗

Configurable Markov Decision Processes

In many real-world problems, there is the possibility to configure, to a limited extent, some environmental parameters to improve the performance of a learning agent. In this paper, we propose a novel framework, Configurable Markov Decision Processes (Conf-MDPs), to model this new type of interaction with the environment. Furthermore, we provide a new learning algorithm, Safe Policy-Model Iteration (SPMI), to jointly and adaptively optimize the policy and the environment configuration. After having introduced our approach and derived some theoretical results, we present the experimental evaluation in two explicative problems to show the benefits of the environment configurability on the performance of the learned policy.

cs.AI↗