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Mirco Theile

Publications and source records attributed to Mirco Theile.

16 recordsLinked to original sources

Efficient Real-World Autonomous Racing via Attenuated Residual Policy Optimization

Residual policy learning (RPL), in which a learned policy refines a static base policy using deep reinforcement learning (DRL), has shown strong performance across various robotic applications. Its effectiveness is particularly evident in autonomous racing, a domain that serves as a challenging benchmark for real-world DRL. However, deploying RPL-based controllers introduces system complexity and increases inference latency. We address this by introducing an extension of RPL named attenuated residual policy optimization ($\alpha$-RPO). Unlike standard RPL, $\alpha$-RPO yields a standalone neural policy by progressively attenuating the base policy, which initially serves to bootstrap learning. Furthermore, this mechanism enables a form of privileged learning, where the base policy is permitted to use sensor modalities not required for final deployment. We design $\alpha$-RPO to integrate seamlessly with PPO, ensuring that the attenuated influence of the base controller is dynamically compensated during policy optimization. We evaluate $\alpha$-RPO by building a framework for 1:10-scaled autonomous racing around it. In both simulation and zero-shot real-world transfer to Roboracer cars, $\alpha$-RPO not only reduces system complexity but also improves driving performance compared to baselines - demonstrating its practicality for robotic deployment. Our code is available at: https://github.com/raphajaner/arpo_racing.

cs.RO

Multi-Objective Memory Bandwidth Regulation and Cache Partitioning for Multicore Real-Time Systems

Memory bandwidth regulation and cache partitioning are widely used techniques for achieving predictable timing in real-time computing systems. Combined with partitioned scheduling, these methods require careful co-allocation of tasks and resources to cores, as task execution times strongly depend on available allocated resources. To address this challenge, this paper presents a 0-1 linear program for task-resource co-allocation, along with a multi-objective heuristic designed to minimize resource usage while guaranteeing schedulability under a preemptive EDF scheduling policy. Our heuristic employs a multi-layer framework, where an outer layer explores resource allocations using Pareto-pruned search, and an inner layer optimizes task allocation by solving a knapsack problem using dynamic programming. To evaluate the performance of the proposed optimization algorithm, we profile real-world benchmarks on an embedded AMD UltraScale+ ZCU102 platform, with fine-grained resource partitioning enabled by the Jailhouse hypervisor, leveraging cache set partitioning and MemGuard for memory bandwidth regulation. Experiments based on the benchmarking results show that the proposed 0-1 linear program outperforms existing mixed-integer programs by finding more optimal solutions within the same time limit. Moreover, the proposed multi-objective multi-layer heuristic performs consistently better than the state-of-the-art multi-resource-task co-allocation algorithm in terms of schedulability, resource usage, number of non-dominated solutions, and computational efficiency.

math.OC

Continuous World Coverage Path Planning for Fixed-Wing UAVs using Deep Reinforcement Learning

Unmanned Aerial Vehicle (UAV) Coverage Path Planning (CPP) is critical for applications such as precision agriculture and search and rescue. While traditional methods rely on discrete grid-based representations, real-world UAV operations require power-efficient continuous motion planning. We formulate the UAV CPP problem in a continuous environment, minimizing power consumption while ensuring complete coverage. Our approach models the environment with variable-size axis-aligned rectangles and UAV motion with curvature-constrained B\'ezier curves. We train a reinforcement learning agent using an action-mapping-based Soft Actor-Critic (AM-SAC) algorithm employing a self-adaptive curriculum. Experiments on both procedurally generated and hand-crafted scenarios demonstrate the effectiveness of our method in learning energy-efficient coverage strategies.

cs.RO

Impoola: The Power of Average Pooling for Image-Based Deep Reinforcement Learning

As image-based deep reinforcement learning tackles more challenging tasks, increasing model size has become an important factor in improving performance. Recent studies achieved this by focusing on the parameter efficiency of scaled networks, typically using Impala-CNN, a 15-layer ResNet-inspired network, as the image encoder. However, while Impala-CNN evidently outperforms older CNN architectures, potential advancements in network design for deep reinforcement learning-specific image encoders remain largely unexplored. We find that replacing the flattening of output feature maps in Impala-CNN with global average pooling leads to a notable performance improvement. This approach outperforms larger and more complex models in the Procgen Benchmark, particularly in terms of generalization. We call our proposed encoder model Impoola-CNN. A decrease in the network's translation sensitivity may be central to this improvement, as we observe the most significant gains in games without agent-centered observations. Our results demonstrate that network scaling is not just about increasing model size - efficient network design is also an essential factor. We make our code available at https://github.com/raphajaner/impoola.

cs.LG

Action Mapping for Reinforcement Learning in Continuous Environments with Constraints

Deep reinforcement learning (DRL) has had success across various domains, but applying it to environments with constraints remains challenging due to poor sample efficiency and slow convergence. Recent literature explored incorporating model knowledge to mitigate these problems, particularly through the use of models that assess the feasibility of proposed actions. However, integrating feasibility models efficiently into DRL pipelines in environments with continuous action spaces is non-trivial. We propose a novel DRL training strategy utilizing action mapping that leverages feasibility models to streamline the learning process. By decoupling the learning of feasible actions from policy optimization, action mapping allows DRL agents to focus on selecting the optimal action from a reduced feasible action set. We demonstrate through experiments that action mapping significantly improves training performance in constrained environments with continuous action spaces, especially with imperfect feasibility models.

cs.LG

PretVM: Predictable, Efficient Virtual Machine for Real-Time Concurrency

This paper introduces the Precision-Timed Virtual Machine (PretVM), an intermediate platform facilitating the execution of quasi-static schedules compiled from a subset of programs written in the Lingua Franca (LF) coordination language. The subset consists of those programs that in principle should have statically verifiable and predictable timing behavior. The PretVM provides a schedule with well-defined worst-case timing bounds. The PretVM provides a clean separation between application logic and coordination logic, yielding more analyzable program executions. Experiments compare the PretVM against the default (more dynamic) LF scheduler and show that it delivers time-accurate deterministic execution.

eess.SY

Equivariant Ensembles and Regularization for Reinforcement Learning in Map-based Path Planning

In reinforcement learning (RL), exploiting environmental symmetries can significantly enhance efficiency, robustness, and performance. However, ensuring that the deep RL policy and value networks are respectively equivariant and invariant to exploit these symmetries is a substantial challenge. Related works try to design networks that are equivariant and invariant by construction, limiting them to a very restricted library of components, which in turn hampers the expressiveness of the networks. This paper proposes a method to construct equivariant policies and invariant value functions without specialized neural network components, which we term equivariant ensembles. We further add a regularization term for adding inductive bias during training. In a map-based path planning case study, we show how equivariant ensembles and regularization benefit sample efficiency and performance.

cs.LG

Edge Generation Scheduling for DAG Tasks Using Deep Reinforcement Learning

Directed acyclic graph (DAG) tasks are currently adopted in the real-time domain to model complex applications from the automotive, avionics, and industrial domains that implement their functionalities through chains of intercommunicating tasks. This paper studies the problem of scheduling real-time DAG tasks by presenting a novel schedulability test based on the concept of trivial schedulability. Using this schedulability test, we propose a new DAG scheduling framework (edge generation scheduling -- EGS) that attempts to minimize the DAG width by iteratively generating edges while guaranteeing the deadline constraint. We study how to efficiently solve the problem of generating edges by developing a deep reinforcement learning algorithm combined with a graph representation neural network to learn an efficient edge generation policy for EGS. We evaluate the effectiveness of the proposed algorithm by comparing it with state-of-the-art DAG scheduling heuristics and an optimal mixed-integer linear programming baseline. Experimental results show that the proposed algorithm outperforms the state-of-the-art by requiring fewer processors to schedule the same DAG tasks. The code is available at https://github.com/binqi-sun/egs.

cs.LG

Learning to Recharge: UAV Coverage Path Planning through Deep Reinforcement Learning

Coverage path planning (CPP) is a critical problem in robotics, where the goal is to find an efficient path that covers every point in an area of interest. This work addresses the power-constrained CPP problem with recharge for battery-limited unmanned aerial vehicles (UAVs). In this problem, a notable challenge emerges from integrating recharge journeys into the overall coverage strategy, highlighting the intricate task of making strategic, long-term decisions. We propose a novel proximal policy optimization (PPO)-based deep reinforcement learning (DRL) approach with map-based observations, utilizing action masking and discount factor scheduling to optimize coverage trajectories over the entire mission horizon. We further provide the agent with a position history to handle emergent state loops caused by the recharge capability. Our approach outperforms a baseline heuristic, generalizes to different target zones and maps, with limited generalization to unseen maps. We offer valuable insights into DRL algorithm design for long-horizon problems and provide a publicly available software framework for the CPP problem.

cs.RO

Learning to Generate All Feasible Actions

Modern cyber-physical systems are becoming increasingly complex to model, thus motivating data-driven techniques such as reinforcement learning (RL) to find appropriate control agents. However, most systems are subject to hard constraints such as safety or operational bounds. Typically, to learn to satisfy these constraints, the agent must violate them systematically, which is computationally prohibitive in most systems. Recent efforts aim to utilize feasibility models that assess whether a proposed action is feasible to avoid applying the agent's infeasible action proposals to the system. However, these efforts focus on guaranteeing constraint satisfaction rather than the agent's learning efficiency. To improve the learning process, we introduce action mapping, a novel approach that divides the learning process into two steps: first learn feasibility and subsequently, the objective by mapping actions into the sets of feasible actions. This paper focuses on the feasibility part by learning to generate all feasible actions through self-supervised querying of the feasibility model. We train the agent by formulating the problem as a distribution matching problem and deriving gradient estimators for different divergences. Through an illustrative example, a robotic path planning scenario, and a robotic grasping simulation, we demonstrate the agent's proficiency in generating actions across disconnected feasible action sets. By addressing the feasibility step, this paper makes it possible to focus future work on the objective part of action mapping, paving the way for an RL framework that is both safe and efficient.

cs.LG

Cloud-Edge Training Architecture for Sim-to-Real Deep Reinforcement Learning

Deep reinforcement learning (DRL) is a promising approach to solve complex control tasks by learning policies through interactions with the environment. However, the training of DRL policies requires large amounts of training experiences, making it impractical to learn the policy directly on physical systems. Sim-to-real approaches leverage simulations to pretrain DRL policies and then deploy them in the real world. Unfortunately, the direct real-world deployment of pretrained policies usually suffers from performance deterioration due to the different dynamics, known as the reality gap. Recent sim-to-real methods, such as domain randomization and domain adaptation, focus on improving the robustness of the pretrained agents. Nevertheless, the simulation-trained policies often need to be tuned with real-world data to reach optimal performance, which is challenging due to the high cost of real-world samples. This work proposes a distributed cloud-edge architecture to train DRL agents in the real world in real-time. In the architecture, the inference and training are assigned to the edge and cloud, separating the real-time control loop from the computationally expensive training loop. To overcome the reality gap, our architecture exploits sim-to-real transfer strategies to continue the training of simulation-pretrained agents on a physical system. We demonstrate its applicability on a physical inverted-pendulum control system, analyzing critical parameters. The real-world experiments show that our architecture can adapt the pretrained DRL agents to unseen dynamics consistently and efficiently.

cs.LG

UAV Path Planning using Global and Local Map Information with Deep Reinforcement Learning

Path planning methods for autonomous unmanned aerial vehicles (UAVs) are typically designed for one specific type of mission. This work presents a method for autonomous UAV path planning based on deep reinforcement learning (DRL) that can be applied to a wide range of mission scenarios. Specifically, we compare coverage path planning (CPP), where the UAV's goal is to survey an area of interest to data harvesting (DH), where the UAV collects data from distributed Internet of Things (IoT) sensor devices. By exploiting structured map information of the environment, we train double deep Q-networks (DDQNs) with identical architectures on both distinctly different mission scenarios to make movement decisions that balance the respective mission goal with navigation constraints. By introducing a novel approach exploiting a compressed global map of the environment combined with a cropped but uncompressed local map showing the vicinity of the UAV agent, we demonstrate that the proposed method can efficiently scale to large environments. We also extend previous results for generalizing control policies that require no retraining when scenario parameters change and offer a detailed analysis of crucial map processing parameters' effects on path planning performance.

cs.RO

Multi-Agent Belief Sharing through Autonomous Hierarchical Multi-Level Clustering

Coordination in multi-agent systems is challenging for agile robots such as unmanned aerial vehicles (UAVs), where relative agent positions frequently change due to unconstrained movement. The problem is exacerbated through the individual take-off and landing of agents for battery recharging leading to a varying number of active agents throughout the whole mission. This work proposes autonomous hierarchical multi-level clustering (MLC), which forms a clustering hierarchy utilizing decentralized methods. Through periodic cluster maintenance executed by cluster-heads, stable multi-level clustering is achieved. The resulting hierarchy is used as a backbone to solve the communication problem for locally-interactive applications such as UAV tracking problems. Using observation aggregation, compression, and dissemination, agents share local observations throughout the hierarchy, giving every agent a total system belief with spatially dependent resolution and freshness. Extensive simulations show that MLC yields a stable cluster hierarchy under different motion patterns and that the proposed belief sharing is highly applicable in wildfire front monitoring scenarios.

cs.RO

Multi-UAV Path Planning for Wireless Data Harvesting with Deep Reinforcement Learning

Harvesting data from distributed Internet of Things (IoT) devices with multiple autonomous unmanned aerial vehicles (UAVs) is a challenging problem requiring flexible path planning methods. We propose a multi-agent reinforcement learning (MARL) approach that, in contrast to previous work, can adapt to profound changes in the scenario parameters defining the data harvesting mission, such as the number of deployed UAVs, number, position and data amount of IoT devices, or the maximum flying time, without the need to perform expensive recomputations or relearn control policies. We formulate the path planning problem for a cooperative, non-communicating, and homogeneous team of UAVs tasked with maximizing collected data from distributed IoT sensor nodes subject to flying time and collision avoidance constraints. The path planning problem is translated into a decentralized partially observable Markov decision process (Dec-POMDP), which we solve through a deep reinforcement learning (DRL) approach, approximating the optimal UAV control policy without prior knowledge of the challenging wireless channel characteristics in dense urban environments. By exploiting a combination of centered global and local map representations of the environment that are fed into convolutional layers of the agents, we show that our proposed network architecture enables the agents to cooperate effectively by carefully dividing the data collection task among themselves, adapt to large complex environments and state spaces, and make movement decisions that balance data collection goals, flight-time efficiency, and navigation constraints. Finally, learning a control policy that generalizes over the scenario parameter space enables us to analyze the influence of individual parameters on collection performance and provide some intuition about system-level benefits.

cs.MA

UAV Coverage Path Planning under Varying Power Constraints using Deep Reinforcement Learning

Coverage path planning (CPP) is the task of designing a trajectory that enables a mobile agent to travel over every point of an area of interest. We propose a new method to control an unmanned aerial vehicle (UAV) carrying a camera on a CPP mission with random start positions and multiple options for landing positions in an environment containing no-fly zones. While numerous approaches have been proposed to solve similar CPP problems, we leverage end-to-end reinforcement learning (RL) to learn a control policy that generalizes over varying power constraints for the UAV. Despite recent improvements in battery technology, the maximum flying range of small UAVs is still a severe constraint, which is exacerbated by variations in the UAV's power consumption that are hard to predict. By using map-like input channels to feed spatial information through convolutional network layers to the agent, we are able to train a double deep Q-network (DDQN) to make control decisions for the UAV, balancing limited power budget and coverage goal. The proposed method can be applied to a wide variety of environments and harmonizes complex goal structures with system constraints.

cs.RO

UAV Path Planning for Wireless Data Harvesting: A Deep Reinforcement Learning Approach

Autonomous deployment of unmanned aerial vehicles (UAVs) supporting next-generation communication networks requires efficient trajectory planning methods. We propose a new end-to-end reinforcement learning (RL) approach to UAV-enabled data collection from Internet of Things (IoT) devices in an urban environment. An autonomous drone is tasked with gathering data from distributed sensor nodes subject to limited flying time and obstacle avoidance. While previous approaches, learning and non-learning based, must perform expensive recomputations or relearn a behavior when important scenario parameters such as the number of sensors, sensor positions, or maximum flying time, change, we train a double deep Q-network (DDQN) with combined experience replay to learn a UAV control policy that generalizes over changing scenario parameters. By exploiting a multi-layer map of the environment fed through convolutional network layers to the agent, we show that our proposed network architecture enables the agent to make movement decisions for a variety of scenario parameters that balance the data collection goal with flight time efficiency and safety constraints. Considerable advantages in learning efficiency from using a map centered on the UAV's position over a non-centered map are also illustrated.

cs.LG