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Miriam Fischer

Publications and source records attributed to Miriam Fischer.

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Black-Box Followers, White-Box Leaders: Partial Zeroth-Order Methods for MPECs

We study mathematical programs with equilibrium constraints, in which a leader knows their own cost function, but lacks a model of the followers' response. Instead, the leader can only query this response at specific points. While this setting precludes the use of gradient-based methods, existing zeroth-order approaches treat the composed objective entirely as a black box, deploying zeroth-order tools across both the leader and follower. Such approaches are inefficient, as they discard information the leader already possesses about their own cost function. In this work we instead propose to deploy zeroth-order tools only where they are truly needed: to handle the unknown, non-smooth followers' response. Specifically, we first propose PZOS, an algorithm that combines exact partial gradients of the leader's cost with zeroth-order Jacobian estimates of the followers' response in a chain-rule-inspired manner, and establish that it achieves a strictly lower variance bound than the black-box baseline. Second, we introduce the partial Goldstein subdifferential, a stationarity notion tailored to this composite structure, and prove convergence of our algorithm to both standard and partial Goldstein stationary points. Finally, we validate our method on two application domains -- toll optimization in routing games and defense-attack investment in security games -- demonstrating consistent improvements over black-box baselines in convergence speed, objective value, and estimator variance, with robust performance even under few queries per iteration.

math.OC

Identifying Switching of Antiferromagnets by Spin-Orbit Torques

Antiferromagnets are promising candidates for ultrafast spintronic applications, leveraging current-induced spin-orbit torques. However, experimentally distinguishing between different switching mechanisms of the staggered magnetization (N\'eel vector) driven by current pulses remains a challenge. In an exemplary study of the collinear antiferromagnetic compound Mn$_2$Au, we demonstrate that slower thermomagnetoelastic effects predominantly govern switching over a wide parameter range. In the regime of short current pulses in the nanosecond range, however, we observe fully N\'eel spin-orbit torque driven switching. We show that this ultrafast mechanism enables the complete directional alignment of the N\'eel vector by current pulses in device structures.

physics.app-ph

Fair Interventions in Weighted Congestion Games

In this work we study the power and limitations of fair interventions in weighted congestion games. Specifically, we focus on interventions that aim at improving the equilibrium quality (price of anarchy) and are fair in a suitably defined sense. Within this setting, we provide three key contributions. First, we show that no fair intervention can reduce the price of anarchy below a given factor depending solely on the class of latencies considered. Interestingly, this lower bound is unconditional, i.e., it applies regardless of how much computation interventions are allowed to use. Second, we design a taxation mechanism that is fair and achieves a price of anarchy matching this unconditional lower bound, all the while being polynomial-time computable. Third, we show that no intervention (fair or not) can achieve a better approximation if polynomial computability is required. We do so by proving that the minimum social cost is NP-hard to minimize below a factor identical to the one previously introduced. In doing so, our work shows that the algorithm proposed by Makarychev and Sviridenko (Journal of the ACM, 2018) to tackle optimization problems with a "diseconomy of scale" is optimal, and provide a novel way to derandomize its solution via equilibrium computation.

cs.GT

Multilinear formulations for computing Nash equilibrium of multi-player matrix games

We present multilinear and mixed-integer multilinear programs to find a Nash equilibrium in multi-player noncooperative games. We compare the formulations to common algorithms in Gambit, and conclude that a multilinear feasibility program finds a Nash equilibrium faster than any of the methods we compare it to, including the quantal response equilibrium method, which is recommended for large games. Hence, the multilinear feasibility program is an alternative method to find a Nash equilibrium in multi-player games, and outperforms many common algorithms. The mixed-integer formulations are generalisations of known mixed-integer programs for two-player games, however unlike two-player games, these mixed-integer programs do not give better performance than existing algorithms.

math.OC